Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
[QUOTE=VernoGuy;47571319]I like this one the best, because it is the simplest.
It might be moot to critique the logo seeing as people prefer yellow, but I would get rid of the box around the full name and center the logo better. Also, this is a minor complaint, but I think Plum is a bit of a stretch as a color reference. Perhaps go with PUL as Power Utilities Lab (the atomic icon can go above the U) or VLT as Versatility Lab Technologies (the atomic icon can go above the V).
All your designs are really fantastic though, and you should incorporate them into different map signage.
As for the great color debate, I don't really have a strong preference between Yellow and Purple. Purple is nice because the primary (team spirit) and secondary (cream spirit) colors contrast better, but Yellow is more convenient.[/QUOTE]
If Purple doesn't end up as a 4th team, have it be the area where the Mercenary fights or the new "neutral" color.
Power Labs Manufacturing sounds like words strung together. How about "Premium Lab (Materials/Manufactoring/Machining/Etc.)"?
edit: My primary reasoning is it's not a very descriptive name. If you compare the other teams:
BLU (Builder's League United): A Construction Union
RED (Reliable and Efficient Demolitions): A Good Demolitions Service
GRN (Global Radio Network): An Expansive Media Company
PLM (Power Labs Manufacturing): A Manufacturer of Lab Equipment? Power does little to add to the description of the company and feels like filler to me. Premium is more descriptive of the lab equipment manufactured.
edit2: Or, if people enjoy the word power, than a minor change to:
PLM (Power Labs and Manufacturing/Machining): A Strong Research and Development Organization.
[QUOTE=Pako;47569107]How's this for a YLW palette?
[t]https://dl.dropboxusercontent.com/s/kcu9vkmuyqczsxq/tf2cyelloweryellow.png[/t][/QUOTE]
The only thing that bothers me is the most upper square of green.
These spots seemed to be the colour of the concrete, or in Red's case, the wood. It seems off that it's a saturated green. Perhaps try to match a concrete-y colour?
[editline]22nd April 2015[/editline]
[QUOTE=Zender Troop;47571399]Yeah, If the possibility exists that purple can be downloaded over yellow, I think if one choses PLM over YLW it should be clientside and not serverside[/QUOTE]
Would break lore and immersion. People would be like "Purple Team Woo!" instead of "Yellow Team Woo!" and it would be weird on chats
[QUOTE=Suomimies55;47570741]Saints Row anyone?[/QUOTE]
Speak of the devil. [url]http://tf2.gamebanana.com/skins/134577[/url]
[QUOTE=lilgamefreek;47571494]Power Labs Manufacturing sounds like words strung together. How about "Premium Lab (Materials/Manufactoring/Machining/Etc.)"?
edit: My primary reasoning is it's not a very descriptive name. If you compare the other teams:
BLU (Builder's League United): A Construction Union
RED (Reliable and Efficient Demolitions): A Good Demolitions Service
GRN (Global Radio Network): An Expansive Media Company
PLM (Power Labs Manufacturing): A Manufacturer of Lab Equipment? Power does little to add to the description of the company and feels like filler to me. Premium is more descriptive of the lab equipment manufactured.
edit2: Or, if people enjoy the word power, than a minor change to:
PLM (Power Labs and Manufacturing/Machining): A Strong Research and Development Organization.[/QUOTE]
actually RED is Reliable [i]Excavation[/i] Demolition, and switching the M in PLM is probably best if its going to fit the theme Pie put together for the fourth team, which is basically R&D like mentioned
[video=youtube;CYU2ekAjpSY]https://www.youtube.com/watch?v=CYU2ekAjpSY[/video]
Just wanted to call out a bug I found. Whenever you use the nailgun and click M1 + R at the same time it unloads the whole clip it seems that this bug is clientside and to others you only shoot one shot of the nailgun but the more I played around with it the more I can see this as an alt fire for the nailgun since the nailgun is very under powered in open areas to be viable as a primary but this can counter that. tell me what you guys think.
Wait why the hell are we changing it to purple?
That makes literally no sense, almost any 4-team based game is red blue green and yellow.
There's a lot of changes I see here that really are confusing but that one took the cake for me.
[QUOTE=Le Hipster;47572090]Speak of the devil. [url]http://tf2.gamebanana.com/skins/134577[/url][/QUOTE]
oh hey, I made that.
[QUOTE=Zadrave;47572318]Wait why the hell are we changing it to purple?
That makes literally no sense, almost any 4-team based game is red blue green and yellow.
There's a lot of changes I see here that really are confusing but that one took the cake for me.[/QUOTE]
It makes perfect sense. I put together a quick list of objective reasons for whichever:
Pro Purple - Compliments yellow accents. Doesn't clash with any present color coding in game.
Con Purple - Possible confusion between it, red and blue under certain lighting conditions. (Easily solved by having 4 team maps be neutrally and brightly lit)
Pro Yellow - Traditional counter to red blue and green.
Con Yellow - Too bright on both players and HUD resulting in poor contrast within the team palette and consistency with other teams. Renders players very monotone, between it, the yellow accents and the skin colors, making classes less distinguishable. Nullifies yellow's use as a neutral color, a signal color as well as an accent/compliment color. Highly reduces freedom in hue-variation for texturing due to overlaps with with red and green palettes, especially at lower opacities. Other teams have wider variety available in hue, including purple.
Related: Quick palette for whatever people use those for, they don't seem to translate very directly to the player palettes
[img]https://dl.dropboxusercontent.com/u/39556064/TF2C-TeamColorSwatch.jpg[/img]
[QUOTE=Zadrave;47572318]Wait why the hell are we changing it to purple?
That makes literally no sense, almost any 4-team based game is red blue green and yellow.
There's a lot of changes I see here that really are confusing but that one took the cake for me.[/QUOTE]
Looks ugly due to yellow being a colour that is used within all the teams.
[QUOTE=blaholtzen;47572570]
Pro Purple - Compliments yellow accents. Doesn't clash with any present color coding in game.
Con Purple - Possible confusion between it, red and blue under certain lighting conditions. (Easily solved by having 4 team maps be neutrally and brightly lit)
Pro Yellow - Traditional counter to red blue and green.
Con Yellow - Too bright on both players and HUD resulting in poor contrast within the team palette and consistency with other teams. Renders players very monotone, between it, the yellow accents and the skin colors, making classes less distinguishable. Nullifies yellow's use as a neutral color, a signal color as well as an accent/compliment color. Highly reduces freedom in hue-variation for texturing due to overlaps with with red and green palettes, especially at lower opacities. Other teams have wider variety available in hue, including purple.[/QUOTE]
I think if Purple is used, it should have more yellow accents than the other colors to make it stand out even more. Another worry is that it might be hard to create textures for maps that imply a purple base, but don't look too gaudy.
[QUOTE=gamez7;47572597]I think if Purple is used, it should have more yellow accents than the other colors to make it stand out even more. Another worry is that it might be hard to create textures for maps that imply a purple base, but don't look too gaudy.[/QUOTE]
All very doable! Concrete design issues isn't really something you guys need to worry about, we got this B)
If you really want purple just have it as a separate skin you can download, don't fuck with the current colors because they're absolutely fine.
Oh whatever what do I care this project has gotten really out of hand already, kind of ruined the idea of a tf2 classic adding in a lot of this stuff that's unneeded.
I liked the project at the beginning but now it's just a clusterfuck of unfinished ideas.
[QUOTE=blaholtzen;47569130][img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/HenchManFull1.jpg[/img]
[/QUOTE]
Uncharged and blue versions on this guy:
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/HenchManFullUncharged.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/HenchManFullBlue.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/HenchManFullUnchargedBlue.jpg[/t]
[QUOTE=Zadrave;47572655]If you really want purple just have it as a separate skin you can download, don't fuck with the current colors because they're absolutely fine.[/QUOTE]
Considering you just ignored [url=http://facepunch.com/showthread.php?t=1458694&p=47572570&viewfull=1#post47572570]all the reasons I just posted[/url] I don't see why I should take your stand on this seriously.
If you want to win this argument you're gonna have to have some well motivated reasons, personal preference isn't really a convincing argument.
[QUOTE=Jarokwa;47572663]purple is going to look awful.[/QUOTE]
Yet to be seen, I'm sure it will work out once propperly applied
[QUOTE=blaholtzen;47572668]Considering you just ignored all the reasons I just posted I don't see why I should take your stand on this seriously.
If you want to win this argument you're gonna have to have some well motivated reasons, personal preference isn't really a convincing argument.[/QUOTE]
Seeing how a lot of people agreed on my post to think yellow looks better than purple you're going to have to think it out more
[QUOTE=Zadrave;47572655]Oh whatever what do I care this project has gotten really out of hand already, kind of ruined the idea of a tf2 classic adding in a lot of this stuff that's unneeded.
I liked the project at the beginning but now it's just a clusterfuck of unfinished ideas.[/QUOTE]
That's just pessimistic. Have some faith.
If the team colors are going to change, [I]now [/I]is the best time. Not waaaay down the line. Good idea to stamp down those decisions early rather than later.
[QUOTE=NateDude;47572688]That's just pessimistic. Have some faith.
If the team colors are going to change, [I]now [/I]is the best time. Not waaaay down the line. Good idea to stamp down those decisions early rather than later.[/QUOTE]
But wouldn't it be better to focus on one thing than 8 things at once? I dunno.
If this was a democracy we wouldn't have an art team, and that's also not how game design works :) Popular opinion doesn't rule over motivated design choices.
[editline]22nd April 2015[/editline]
[QUOTE=Jarokwa;47572689]also if you guys really insist on purple come up with something better than PLM.
As it is it doesn't fit the whole RED, BLU, GRN thing. Atleast YLW had that going for it.[/QUOTE]
[QUOTE=blaholtzen;47564265]on the subject of the name, unlike with yellow, we have some interesting options here.
Purple has 2 syllables, meaning its stands out pretty bad against the other 1 syllable teams, the possible acronyms have varying issues, PRL reads out as "pearl" PPL reads out as "people" and PRPL has one letter too many.
Violet is a pretty word, but "Violet Team" gets an awkward double T in it which is bound to have people stumble on saying it. its also 2 or even 3 syllables depending on how you pronounce it whihc makes it worse than purple and yellow. The acronym VLT reads out as "volt" rather than violet, putting another nail in that coffin.
[b]Plum[/b], on the other hand, has [b]one[/b] syllable, just like red blue and green. The acronym [b]PLM[/b] is only [b]three[/b] letters, just like the others and it even reads out well as "plum"!
besides that, having it stand for something like "Power Labs Manufacturing" fits perfectly with the arcitecture theme put together by pie [url=http://www.unfgaming.net/tf2c/forum/viewtopic.php?f=24&t=127][b]here[/b][/url][/QUOTE]
This purple discussion really has gotten very repetitive I think, its all the same reasons and questions back and fourth at this point.
[editline]22nd April 2015[/editline]
[QUOTE=Zadrave;47572693]But wouldn't it be better to focus on one thing than 8 things at once? I dunno.[/QUOTE]
We have a pretty big team, we get by just fine, and its still very early on so there being a lot of testing and conceptual work being done is just natural
So you're forcing a color change because you can
I know I haven't posted a lot in this thread a lot (like, at all, but I do check it every time I am on the forums to see the development), and I have a few words to share. What you guys have done so far is great, really looking forward to playing this at a later date (right now my hard drive barely has enough room for what I got now, and I'm going to have get rid of some stuff next month to make room for KF2). Now I'm all for the purple team, I personally feel it'd be a better color than yellow. It just stands out quite a bit more than yellow. Also on the Saxton Hale remake, maybe use one of the scientists from the espionage mode Hulking out because of a lab accident? It makes a bit more sense than some big random guy in a suit.
[QUOTE=Zadrave;47572716]So you're forcing a color change because you can[/QUOTE]
... No. Please actually read my arguments for purple, it feels pretty pointless to talk to someone who isn't listening.
and to be clear, I'm proposing the change due to various game-play related reasons, as in relevant objective reasons, as apposed to personal preference or some faithfulness to traditional color division or to predeceasing games.
And my reason for doing it isn't cause I can or in order to intentionally cross people who like yellow, its cause its an objectively better and more straight forward design choice.
its as simple as there being more good reasons for purple than for yellow, note the amount of different issues with yellow, purple doesn't have any of those issues.
Its not so much that yellow is an abomination that we need to rid the mod of, its that its simply not the optimal option, and I for one think we should put effort into having well thought out design choices and prioritize quality and integrity.
I did read your reasoning on it being "too pale" and being "too close to skin color" and what not but I don't see it at all. Maybe for a color blind person.
To me it sounds like you're making up things just so you can get what you want but whatevs, I'll stop arguing because it's not like I'm going to change anything.
[QUOTE=Zadrave;47572742]I did read your reasoning on it being "too pale" and being "too close to skin color" and what not but I don't see it at all. Maybe for a color blind person.
To me it sounds like you're making up things just so you can get what you want but whatevs, I'll stop arguing because it's not like I'm going to change anything.[/QUOTE]
You need to stop trying to stir shit. There has been more than enough of that in this thread. Fair enough if you don't agree to an idea but don't go accusing people of shit just for the sake of it.
And also, you need to calm down. All your comments you've posted sound very aggressive.
i believe as the "PLAYER" side of view purple would be much more suited since maps that use sand (such as dust bowl on stage 1-2 i believe) ylw would blend too much into the sand making it seem like the entire ylw team is like a cloaked spy it can also be very bright that it is almost blinding which purple in contrast to ylw would make it that 1. purple can be seen in sand as much as red,blu and grn and doesn't have to be bright since purple itself can be very dark (a example of this in a different game would be mc) and just since "other shooters use grn,red,blu,and ylw" a lot doesn't mean you have to as well you can be different and people LIKE different
I'm sorry I'm just mad it turned this way instead of how I was expecting it to be like
[QUOTE=Smasherfan88;47572829]i believe as the "PLAYER" side of view purple would be much more suited since maps that use sand (such as dust bowl on stage 1-2 i believe) ylw would blend too much into the sand making it seem like the entire ylw team is like a cloaked spy it can also be very bright that it is almost blinding which purple in contrast to ylw would make it that 1. purple can be seen in sand as much as red,blu and grn and doesn't have to be bright since purple itself can be very dark (a example of this in a different game would be mc) and just since "other shooters use grn,red,blu,and ylw" a lot doesn't mean you have to as well you can be different and people LIKE different[/QUOTE]
but also as purple would be good for other maps as well since you cant go having ylw as 4th team slot on non-sand maps and prpl being the 4-th team slot on sand maps which is also another reason why purple should also be used as it can also be used in regular maps since prpl stands out as much as red,blu and grn whereas yellow just pops out link a lightbulb in a very dark room which is why prpl should take ylw's place as the 4th team
[QUOTE=Zadrave;47572842]I'm sorry I'm just mad it turned this way instead of how I was expecting it to be like[/QUOTE]
Literally mountains of content has been made and is going to be made from concepts to artwork to brand new player models, and a colour change on a team that hasn't even been decided on yet is what makes you say 'this isn't the mod I was expecting'?
This is the most successful tf2 mod I've seen based on just how much is being made an going to be made. Idk what you're expecting but I'm surprised with how far this mod has gotten just now, an it's no where near finished yet.
[QUOTE=Dat Lobo;47572726]Also on the Saxton Hale remake, maybe use one of the scientists from the espionage mode Hulking out because of a lab accident? It makes a bit more sense than some big random guy in a suit.[/QUOTE]
Well, a character and its function should be kept clear, having one function entirely different depending in gamemode is simply bad design. Personally I figured a literal boss-type fellow with a timely suit and some medigun-type technology would make enough thematic sense without being too complicated, needing little to no explanation regarding function and goal. Keeping the usual team colors in this case also keeps it ,not only consistent but also clear that he's the enemy.
Generally I wanted him to be "better" than each of the mercenaries in (almost) every aspect. He's bigger, stronger, more technically advanced, and all while not wearing anything for function but instead a nice suit and a fine hairstyle.
This does what I think this type of mode should do, making the team of mercenaries' only strengths be their specialities and numbers.
You'll allow the business man in normal TF2 VSH right?
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