• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
Ho wow, I had almost forgotten about that civilian model Has anything been worked on the implementation of the Hunted gamemode though? I know the civilian class has already been implemented sort of, but I haven't heard anything regarding the gamemode itself.
[QUOTE=Hogie bear;47598380]Why are you so obsessed with mvm?[/QUOTE] because i like throwing robots into the grinder :D (explosions r love explosions r life)
[QUOTE=Smasherfan88;47599083]because i like throwing robots into the grinder :D (explosions r love explosions r life)[/QUOTE] Do you want me to quote littlebabyman.
[QUOTE=imacc2009;47599148]Do you want me to quote littlebabyman.[/QUOTE] It won't matter soon.
[QUOTE=Smasherfan88;47599083]because i like throwing robots into the grinder :D (explosions r love explosions r life)[/QUOTE] Don't meme. I got banned just from doing so in an ironic fashion..
[video=youtube;roHU0duxhk0]http://www.youtube.com/watch?v=roHU0duxhk0[/video] Part 2...
[QUOTE=Max357;47599216] They're called trolls. I may be still new to FacePunch,but shit poster = troll.[/QUOTE] Trolls tend to do stuff just to get attention or a reaction. Shitposters are just people who are terrible posters.
[QUOTE=Suomimies55;47599243][video=youtube;roHU0duxhk0]http://www.youtube.com/watch?v=roHU0duxhk0[/video] Part 2...[/QUOTE] reminds me of "meet the random fortress" a bit.
updated the espionage design doc: [url]https://docs.google.com/document/d/1l3tttFTVFpiI89msw0rao0BFRfv_a-g_gOFLVFYaFfk/edit[/url]
[QUOTE=dzoo11;47598959][t]http://new.tinygrab.com/4fdbdf99faf7df9014da7c7d8e3940f9acd7426607.png[/t] [t]http://new.tinygrab.com/4fdbdf99fae88ba75c7be775ac1d4820f02739e21f.png[/t] Thanks to [B]Sparkwire[/B] and [B]Blaholtzen [/B]they finalised the mesh and the textures, soon the new civilian is going to awaken... [B]Now I'm about to:[/B] - Create rigging for it ( Skeleton ) - HWM and Lowmorphs flexes. ( SFM and in-game flexes ) - Exponent texture + HWM wrinkle textures - LODs - Proceduralbones ( QC stuff ) - Custom hitboxes - Custom gibs ( Might not be included, just after the release ) As far as I know from Blaholtzen, there might be changes on the face texture. Hopefully it'll be up within a few weeks! ( for GMOD / SFM users ) [I]p.s please ignore that quickly made faceflex, only made it for this pic.[/I][/QUOTE] I didn't expect this guy to be so short, but then again I think being short is actually kind of a plus when it comes to ducking behind cover while being shot at. Also were body groups also planned? I remember in the original civilian thread people were throwing out customization ideas left and right.
Would a DM sub-mode where everyone is civillians be too silly? Also, i'm loving to see more work being done with the civi model!
[QUOTE=Lerd;47599865]Would a DM sub-mode where everyone is civillians be too silly? Also, i'm loving to see more work being done with the civi model![/QUOTE] Wouldn't that be like adding a medivel mode? Although, a zombie like gamemode where civilians turn mercenaries into a growing pack of civilians might be some silly fun.
[QUOTE=dzoo11;47598959][t]http://new.tinygrab.com/4fdbdf99faf7df9014da7c7d8e3940f9acd7426607.png[/t] [t]http://new.tinygrab.com/4fdbdf99fae88ba75c7be775ac1d4820f02739e21f.png[/t] Thanks to [B]Sparkwire[/B] and [B]Blaholtzen [/B]they finalised the mesh and the textures, soon the new civilian is going to awaken... [B]Now I'm about to:[/B] - Create rigging for it ( Skeleton ) - HWM and Lowmorphs flexes. ( SFM and in-game flexes ) - Exponent texture + HWM wrinkle textures - LODs - Proceduralbones ( QC stuff ) - Custom hitboxes - Custom gibs ( Might not be included, just after the release ) As far as I know from Blaholtzen, there might be changes on the face texture. Hopefully it'll be up within a few weeks! ( for GMOD / SFM users ) [I]p.s please ignore that quickly made faceflex, only made it for this pic.[/I][/QUOTE] Fantastic! Sometimes i'd wish to have that much talent.
[QUOTE=OneFourth;47599709]updated the espionage design doc: [url]https://docs.google.com/document/d/1l3tttFTVFpiI89msw0rao0BFRfv_a-g_gOFLVFYaFfk/edit[/url][/QUOTE] A few questions over this updated design, not criticism just like to know; Firstly, I'm assuming the mercenary's will be separate from the main gamemode after death, like a deathmatch while the round continues? Secondly how is the spy part going to work? Will spies manually disguise as a person? If so, how would we make sure innocent players don't just stay together and just kill any duplicates that try merging in. I say this, as what happened with Trouble in terrorist town was that everyone starts in the same place or all over the map and then after a period of time, the roles were secretly chosen, so none of the innocents would know who is a traitor, where as here all the innocents will know who is who before the round. Lastly, why would the janitor want to mop up blood in a gameplay perspective? Unless he's working with the spies in someway? Wouldn't make sense to cover up blood trails if he's working to stop the spy.
[QUOTE=Max357;47599216]Don't meme. I got banned just from doing so in an ironic fashion.. [editline]25th April 2015[/editline] They're called trolls. I may be still new to FacePunch,but shit poster = troll.[/QUOTE] 1. o-o ok i won't do meme's anymore :( and 2. just since i like sharing my opinion makes me a troll? yeah sure i make bad jokes, but honestly i can think of jokes for tf2 as usually on twitter i make some puns that are good (if you dont like puns then blame chuggaaconroy for infecting me with the pun virus)
[QUOTE=CaptainDedede;47599912]A few questions over this updated design, not criticism just like to know; Firstly, I'm assuming the mercenary's will be separate from the main gamemode after death, like a deathmatch while the round continues? Secondly how is the spy part going to work? Will spies manually disguise as a person? If so, how would we make sure innocent players don't just stay together and just kill any duplicates that try merging in. I say this, as what happened with Trouble in terrorist town was that everyone starts in the same place or all over the map and then after a period of time, the roles were secretly chosen, so none of the innocents would know who is a traitor, where as here all the innocents will know who is who before the round. Lastly, why would the janitor want to mop up blood in a gameplay perspective? Unless he's working with the spies in someway? Wouldn't make sense to cover up blood trails if he's working to stop the spy.[/QUOTE] mopping up blood isn't really a gameplay mechanic foi the janitor, but makes him a target for the spies the usual info box wont come up when you're team member is in the crosshairs. yes merc will be seperate
[QUOTE=Smasherfan88;47599951]1. o-o ok i won't do meme's anymore :( and 2. just since i like sharing my opinion makes me a troll? yeah sure i make bad jokes, but honestly i can think of jokes for tf2 as usually on twitter i make some puns that are good (if you dont like puns then blame chuggaaconroy for infecting me with the pun virus)[/QUOTE] Each joke and pun has its time and place. In case of bad jokes and puns, it's "never" and "nowhere."
[t]http://i.imgur.com/E128fzJ.png[/t]
[QUOTE=ILLUMM;47600117][t]http://i.imgur.com/E128fzJ.png[/t][/QUOTE] I think It'd look better if it just said "Mercenary" rather than "Deathmatch Mercenary" [editline]25th April 2015[/editline] Ninja'd
[QUOTE=ILLUMM;47600117][t]http://i.imgur.com/E128fzJ.png[/t][/QUOTE] Maybe you could pose him holding the AR we end up giving him.
[QUOTE=~Kiwi~v2;47600141]Rather have Meet the Mercenary[/QUOTE] [quote=imacc2009;586752]I think It'd look better if it just said "Mercenary" rather than "Deathmatch Mercenary" Edited: Ninja'd[/quote] [t]http://i.imgur.com/1ShmH97.png[/t] [QUOTE=Imacreep;47600216]Maybe you could pose him holding the AR we end up giving him.[/QUOTE] any links to a download?
[QUOTE=ILLUMM;47600254] any links to a download?[/QUOTE] We haven't decided about it yet.
[QUOTE=Imacreep;47600326]We haven't decided about it yet.[/QUOTE] Haven't decided if you want to release it, or haven't decided if the new one is done yet, or?
also, i got a funny screenshot: [t]http://i.imgur.com/swpclJY.png[/t]
[url=http://postimage.org/][img]http://s3.postimg.org/rsn25w5b7/2015_04_26_00004.jpg[/img][/url] [url=http://postimage.org/][img]http://s3.postimg.org/nks9x53vn/2015_04_26_00005.jpg[/img][/url] [url=http://postimage.org/][img]http://s3.postimg.org/cvel4vs2r/2015_04_26_00006.jpg[/img][/url] More detailing done.
How come you're using the TFC red team logo? Seems a bit odd to use it, seeing as it's not seen anywhere else in the game.
[QUOTE=TheRealFierce;47600852]How come you're using the TFC red team logo? Seems a bit odd to use it, seeing as it's not seen anywhere else in the game.[/QUOTE] I personally don't mind it, and would encourage more mappers to use beta assets like it
[QUOTE=Limed00d;47600856]I personally don't mind it, and would encourage more mappers to use beta assets like it[/QUOTE] It's more of an aesthetic opinion, I feel like it would be better to fit with the already established styles and logos of the original TF2 maps.
[QUOTE=dzoo11;47598959][t]http://new.tinygrab.com/4fdbdf99faf7df9014da7c7d8e3940f9acd7426607.png[/t] [t]http://new.tinygrab.com/4fdbdf99fae88ba75c7be775ac1d4820f02739e21f.png[/t] Thanks to [B]Sparkwire[/B] and [B]Blaholtzen [/B]they finalised the mesh and the textures, soon the new civilian is going to awaken... [B]Now I'm about to:[/B] - Create rigging for it ( Skeleton ) - HWM and Lowmorphs flexes. ( SFM and in-game flexes ) - Exponent texture + HWM wrinkle textures - LODs - Proceduralbones ( QC stuff ) - Custom hitboxes - Custom gibs ( Might not be included, just after the release ) As far as I know from Blaholtzen, there might be changes on the face texture. Hopefully it'll be up within a few weeks! ( for GMOD / SFM users ) [I]p.s please ignore that quickly made faceflex, only made it for this pic.[/I][/QUOTE] Can't wait for the nude model. [sp] I'm so sorry, [/sp]
[QUOTE=TheRealFierce;47600852]How come you're using the TFC red team logo? Seems a bit odd to use it, seeing as it's not seen anywhere else in the game.[/QUOTE] well we still don't know what he's making, so it could be a re-make of an old map.
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