• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
Not to be a captain obvious here, but I think the old TFC team logos are still really fitting to their modern equivalents. [URL="https://wiki.teamfortress.com/w/images/thumb/7/77/Red_team_TFC.png/120px-Red_team_TFC.png?t=20111211040657"]RED's old skull logo[/URL] could easily represent their specialization, yet rather reckless usage, of explosives. [URL="https://wiki.teamfortress.com/w/images/thumb/7/7a/Blue_team_TFC.png/120px-Blue_team_TFC.png?t=20110425224710"]BLU's old logo of a castle[/URL] obviously represents their "construction operations" motif. Even the old Green and Yellow logos could still represent their modern equivalents despite them being community made and the former not really considered when developing them. [URL="https://wiki.teamfortress.com/w/images/thumb/e/eb/Yellow_team_TFC.png/120px-Yellow_team_TFC.png?t=20111217065247"]YLW's old logo is that of a flaming sword[/URL] which could possibly tie into their research and development theme. I dunno' what the fuck [URL="https://wiki.teamfortress.com/w/images/thumb/3/3a/Green_team_TFC.png/120px-Green_team_TFC.png?t=20111124183135"]GRN's old logo[/URL] is supposed to be but it looks like a devil with a goatee from the looks of it which could fit into their media broadcasting theme (as in, spouting obvious lies just to make a quick buck off of hapless suckers, of course). I'd be fine if they were incorporated into old style maps, such as that one Well remake that's being made right now.
[QUOTE=OneFourth;47599709]updated the espionage design doc: [url]https://docs.google.com/document/d/1l3tttFTVFpiI89msw0rao0BFRfv_a-g_gOFLVFYaFfk/edit[/url][/QUOTE] thread for discussion/questions/suggestions:[url]http://www.unfgaming.net/tf2c/forum/viewtopic.php?f=4&t=174[/url]
Team logos are all for their front companies, so a big skull isn't really that fitting tbh. You wouldn't want to advertise your demolitions company (or divert attention from your fighting) by suggesting that you're going to be reckless and kill people.
I don't know what this mods stance on maintaining the original TF2s artstyle is, but given the great position it's in, I'd say it's best if it tried hard to keep the artstlye as it was intended. Obviously some wip stuff is going to stick out, but when these things become close enough to call them final, they should look like they always belonged in TF2.
-snip, I found it-
weapon stats aren't handled through the script files
[QUOTE=OneFourth;47601988]weapon stats aren't handled through the script files[/QUOTE] Yes, they are. The code is just basic stubbing and the weapon script does it all. Examples: [URL="http://pastebin.com/uRVwuUgx"]SMG Code[/URL], [URL="http://pastebin.com/W8maF6tn"]SMG Script[/URL].
"timefiredelay"?
[QUOTE=OneFourth;47601995]"timefiredelay"?[/QUOTE] Yeah, I already found it. Thanks, though.
To any TF2C server owners: If you spot TheRubberFruitFace, ban on sight. He's a filthy little bugger who likes to fuck with cheats (such as using speedhacks back when we used to play Orange Box TF2 v1.0.0.9). I got home from a date about 3 hours ago to find that my servers were both down, and that several people were banned by the console, and everyone had been kicked randomly multiple times. After checking logs, I found this (among many other rcon'd commands from the same IP, since "sm_ban @all" obviously failed due to the lack of a time and reason) [code]L 04/25/2015 - 17:09:04: rcon from "46.99.55.112:7106": command "sm_ban @all"[/code] Checking the IP in the logs, I discovered: [code]L 04/25/2015 - 17:07:59: "TheRubberFruitFace<235><[U:1:176125464]><>" connected, address "46.99.55.112:4161"[/code] So I confronted him. Here's our chat: [quote]404: motherfucker 404: did you crash my servers 404: kick everyone randomly 404: and ban people TheRubberFruitFace: they did not crash] 404: so you did the other shit? 404: fuck sakes TheRubberFruitFace: like what 404: like what i said 404: kick everyone randomly 404: and ban people TheRubberFruitFace: my brother was using my pc TheRubberFruitFace: but in reality yes i did TheRubberFruitFace: i did do that 404: for fuck sakes 404: i just get home from a date with a girl i met through steam 404: to deal with this shit TheRubberFruitFace: this is what happens when i get tired TheRubberFruitFace: and you give me rcon password 404: i never gave you the RCOn password TheRubberFruitFace: you did TheRubberFruitFace: remeber like long ago TheRubberFruitFace: after the intel debocal TheRubberFruitFace: basicly it was cached in sourcemod TheRubberFruitFace: and i could still get the rcon in base64 TheRubberFruitFace: and i had it saved 404: and now you're permanently banned. 404: bye.[/quote] Needless to say, I've blocked communications with him and defriended him and also permanently banned him from my TF2 servers.
So yeah, guys the Pyro needs new weapons. So I gave the Pyro just what he needed. [video=youtube;2eXVfX2OwEQ]http://www.youtube.com/watch?v=2eXVfX2OwEQ[/video]
[QUOTE=UserNotFound;47602103]To any TF2C server owners: If you spot TheRubberFruitFace, ban on sight. He's a filthy little bugger who likes to fuck with cheats (such as using speedhacks back when we used to play Orange Box TF2 v1.0.0.9). I got home from a date about 3 hours ago to find that my servers were both down, and that several people were banned by the console, and everyone had been kicked randomly multiple times. After checking logs, I found this (among many other rcon'd commands from the same IP, since "sm_ban @all" obviously failed due to the lack of a time and reason) [code]L 04/25/2015 - 17:09:04: rcon from "46.99.55.112:7106": command "sm_ban @all"[/code] Checking the IP in the logs, I discovered: [code]L 04/25/2015 - 17:07:59: "TheRubberFruitFace<235><[U:1:176125464]><>" connected, address "46.99.55.112:4161"[/code] So I confronted him. Here's our chat: Needless to say, I've blocked communications with him and defriended him and also permanently banned him from my TF2 servers.[/QUOTE] Man, fuck that cocksucking lowlife.
[QUOTE=UserNotFound;47602103]To any TF2C server owners: If you spot TheRubberFruitFace, ban on sight. He's a filthy little bugger who likes to fuck with cheats (such as using speedhacks back when we used to play Orange Box TF2 v1.0.0.9). I got home from a date about 3 hours ago to find that my servers were both down, and that several people were banned by the console, and everyone had been kicked randomly multiple times. After checking logs, I found this (among many other rcon'd commands from the same IP, since "sm_ban @all" obviously failed due to the lack of a time and reason) [code]L 04/25/2015 - 17:09:04: rcon from "46.99.55.112:7106": command "sm_ban @all"[/code] Checking the IP in the logs, I discovered: [code]L 04/25/2015 - 17:07:59: "TheRubberFruitFace<235><[U:1:176125464]><>" connected, address "46.99.55.112:4161"[/code] So I confronted him. Here's our chat: Needless to say, I've blocked communications with him and defriended him and also permanently banned him from my TF2 servers.[/QUOTE] Alot of accounts seem to be VAC banned with the username "TheRubberFruitFace".
[QUOTE=~Kiwi~v2;47602172]so i thought that we had something in place to prevent him from even connecting/compiling working code[/QUOTE] No, that was just a joke idea. We're actually thinking of implementing it now I think.
[QUOTE=The Yiffy Fox;47602126]So yeah, guys the Pyro needs new weapons. So I gave the Pyro just what he needed. [video=youtube;2eXVfX2OwEQ]http://www.youtube.com/watch?v=2eXVfX2OwEQ[/video][/QUOTE] I hope you don't mind if I design another ak47 for him. You know, without all the tiny intricate bits.
[QUOTE=UserNotFound;47602103][code]L 04/25/2015 - 17:07:59: "TheRubberFruitFace<235><[U:1:176125464]><>" connected, address "127.0.0.1"[/code] [/QUOTE] Why are we publically posting a FP'ers IP again?
[QUOTE=SamMaher;47602630]I hope you don't mind if I design another ak47 for him. You know, without all the tiny intricate bits.[/QUOTE] Dude, that is just the CS:S AK reskined and with the Pyro's handmesh.
[QUOTE=The Yiffy Fox;47602722]Dude, that is just the CS:S AK reskined and with the Pyro's handmesh.[/QUOTE] Ah ok thanks
[url=http://postimage.org/][img]http://s29.postimg.org/5bo2ilkl3/2015_04_26_00007.jpg[/img][/url] [url=http://postimage.org/][img]http://s29.postimg.org/62gsodmyf/2015_04_26_00008.jpg[/img][/url] It starts to look like a map.
[QUOTE=Suomimies55;47603055][url=http://postimage.org/] -snip- It starts to look like a map.[/QUOTE] Those wires coming out of the rocks in the last shot look off
[QUOTE=Suomimies55;47603055][url=http://postimage.org/][img]http://s29.postimg.org/5bo2ilkl3/2015_04_26_00007.jpg[/img][/url] [url=http://postimage.org/][img]http://s29.postimg.org/62gsodmyf/2015_04_26_00008.jpg[/img][/url] It starts to look like a map.[/QUOTE] You shouldn't be mixing red and blue textures. If it's supposed to be a neutral area that doesn't belong to one specific team use neutral colors. If the area belongs to one team use that team's colors (mixed with neutral colors).
WIP, text in the white boxes still needs some tweaks. pistonminer coded this, ive just been doing the positioning/some assets. [t]http://i.imgur.com/nfV3qTY.jpg[/t] 4:3 resolution [t]http://i.imgur.com/pqyXAlW.png[/t] edit: the class images/backgrounds etc will change
[QUOTE=Snowshoe;47603334]WIP, text in the white boxes still needs some tweaks. pistonminer coded this, ive just been doing the positioning/some assets. *whole bunch of pictures*[/QUOTE] So what would determine which class it would pick for the loading screen?
[QUOTE=ZZMthesurand;47603337]So what would determine which class it would pick for the loading screen?[/QUOTE] It's random.
[QUOTE=Suomimies55;47603055][url=http://postimage.org/][img]http://s29.postimg.org/5bo2ilkl3/2015_04_26_00007.jpg[/img][/url] [url=http://postimage.org/][img]http://s29.postimg.org/62gsodmyf/2015_04_26_00008.jpg[/img][/url] It starts to look like a map.[/QUOTE] Why are you using red and blue on the same area?
[IMG]http://i.imgur.com/HQLOplJ.jpg[/IMG] [IMG]http://i.imgur.com/ZuvgZz0.jpg[/IMG] Ok, it actually looks better.
[QUOTE=Suomimies55;47603430][IMG]http://i.imgur.com/HQLOplJ.jpg[/IMG] [IMG]http://i.imgur.com/ZuvgZz0.jpg[/IMG] Ok, it actually looks better.[/QUOTE] You still have blue in the right side of the bottom image.
[QUOTE=LightFlock;47603443]You still have blue in the right side of the bottom image.[/QUOTE] 'Oh My God We're Doomed!' Yeah, i will get rid of it.
Also change the skin of those blue metal beams, please - if they have a red one. And I just noticed that the concrete texture on the stairs seems to be from Half-Life 2. Change it to a TF2 concrete material.
[QUOTE=Snowshoe;47603334]WIP, text in the white boxes still needs some tweaks. pistonminer coded this, ive just been doing the positioning/some assets. [t]http://i.imgur.com/M0ZZYN6.jpg[/t][t]http://i.imgur.com/3AfqPYv.jpg[/t] [t]http://i.imgur.com/jjNirot.jpg[/t][t]http://i.imgur.com/4rS7LB6.jpg[/t] 4:3 resolution [t]http://i.imgur.com/pqyXAlW.png[/t][/QUOTE] I remember there was more than one background, are you going to use the others too?
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