• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/32992612659694629/01205B0650EA5CAA82F07389A2D8FB266E8B02CB/[/t] Welp, I got the TF2Classic models working in SFM, but it's a shame that the hwm models still only have Red and Blue skins.
[QUOTE=Agameofscones;47645735][t]http://images.akamai.steamusercontent.com/ugc/32992612659694629/01205B0650EA5CAA82F07389A2D8FB266E8B02CB/[/t] Welp, I got the TF2Classic models working in SFM, but it's a shame that the hwm models still only have Red and Blue skins.[/QUOTE] can i have a download?
[QUOTE=TheRealFierce;47645712]It's an SSTV transmission, but I can't get the image to look right. It's clearly some kind of image though but it ends up looking garbled mostly, I just can't work SSTV things for the life of me. [editline]2nd May 2015[/editline] It looks like an image of a map from what I can get out of it.[/QUOTE] Can you post a screenpic? I've got nothing.
[QUOTE=Hogie bear;47645776]Can you post a screenpic? I've got nothing.[/QUOTE] [img]http://i.imgur.com/edW5W6a.jpg[/img] On second inspection I never noticed the text there. Still illegible though. [editline]2nd May 2015[/editline] Not awful version: [img]http://i.imgur.com/YY2A0Jp.jpg[/img]
[QUOTE=TheRealFierce;47645830][img]http://i.imgur.com/edW5W6a.jpg[/img] On second inspection I never noticed the text there. Still illegible though.[/QUOTE] The top text looks like the TF2 Build font. I think it might say "Nor fatal elms", but that doesn't make a lot of sense.
[QUOTE=Hogie bear;47645776]Can you post a screenpic? I've got nothing.[/QUOTE] [t]http://i.imgur.com/z7woQC0.png[/t]
[QUOTE=TheRealFierce;47645830][img]http://i.imgur.com/edW5W6a.jpg[/img] On second inspection I never noticed the text there. Still illegible though.[/QUOTE] Fuck, something was covering my shitty excuse for a microphone no wonder it looks like shit. Yeah it's a picture of a llama.
[QUOTE=otto888;47645857][t]http://i.imgur.com/z7woQC0.png[/t][/QUOTE] That explains why there were so much mentions of llamas, it's obviously a new class being added. :downs:
[QUOTE=~Kiwi~v2;47645876]I like how the overhealer is also very exploitable, how does infinite uber sound boys[/QUOTE] We fixed that in the upcoming update.
[IMG]http://puu.sh/hyUcY/5d57b21424.jpg[/IMG] Well, I decoded the image, but it's mostly garble, all I can tell is that there are buildings that vaguely resemble TF2 with some cut off text. A date maybe? EDIT: Looks like I'm a little late to the SSTV party, oh well.
[QUOTE=Agameofscones;47645938][IMG]http://puu.sh/hyUcY/5d57b21424.jpg[/IMG] Well, I decoded the image, but it's mostly garble, all I can tell is that there are buildings that vaguely resemble TF2 with some cut off text. A date maybe?[/QUOTE] [QUOTE=otto888;47645857][t]http://i.imgur.com/z7woQC0.png[/t][/QUOTE]
[QUOTE=ILLUMM;47645751]can i have a download?[/QUOTE] All I did was copy the models, materials, sounds, particles, and maps folder to a new folder in the SFM game root labelled "tf2classic" and then set it's priority higher than the original tf mod in the SDK as tf overwrites tf2classic. That is of course after adding the respective gamemode.txt to the new tf2classic folder and updating the mod search paths in the SDK.
[QUOTE=otto888;47645857][t]http://i.imgur.com/z7woQC0.png[/t][/QUOTE] Wow what a really deep and original ARG
Whatever it is it (that sound file) raped my ears. Also, I only just realized I wasn't using the current update's hotfix- that explains why my RPG bucket icon was still broken.
[QUOTE=TheRealFierce;47645830][img]http://i.imgur.com/edW5W6a.jpg[/img] On second inspection I never noticed the text there. Still illegible though. [editline]2nd May 2015[/editline] Not awful version: [img]http://i.imgur.com/YY2A0Jp.jpg[/img][/QUOTE] [QUOTE=otto888;47645857][t]http://i.imgur.com/z7woQC0.png[/t][/QUOTE] How do you decode this stuff?
[QUOTE=Cufflux;47646014]How do you decode this stuff?[/QUOTE] You need an SSTV decoder, you can find downloads for them pretty easily.
Torrent is broken fyi
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[QUOTE=~Kiwi~v2;47646116]no my seedbox was restarting should be seeding again[/QUOTE] Thanks, I figured it was something like that.
[IMG]http://i.imgur.com/RQW44i2.jpg[/IMG] I felt like making something in my spare time, so I made this. I think I'm too addicted to making TF2C pictures, [sp]Nah,[/sp]
[QUOTE=Druidlyclean;47646498][IMG]http://i.imgur.com/RQW44i2.jpg[/IMG] I felt like making something in my spare time, so I made this. I think I'm too addicted to making TF2C pictures, [sp]Nah,[/sp][/QUOTE] [IMG]http://i.imgur.com/oPGNvRQ.png?1[/IMG]
[QUOTE=otto888;47645857][t]http://i.imgur.com/z7woQC0.png[/t][/QUOTE] Makes me wonder why they decided to go with llamas, or why the sound file was titled "helpus". Maybe we'll be seeing more of this ARG type stuff in the future?
tf2c_setmerccolor in next update is beautiful :) [IMG]http://i.imgur.com/NhHwKeh.gif[/IMG]
I'm having a problem I think someone had here in the last thread, where no green or yellow textures show up. Also, the team menu is invisible. What was the reason again? I followed the install instructions.
[QUOTE=Snowshoe;47646860]tf2c_setmerccolor in next update is beautiful :) [IMG]http://i.imgur.com/NhHwKeh.gif[/IMG][/QUOTE] So, how is this done? RGB Colors or?
[QUOTE=Hogie bear;47645610]These maps look absolutely fantastic. [editline]2nd May 2015[/editline] But what's this? [url]http://unfgaming.net/tf2c/file_download/1/helpus.wav[/url][/QUOTE] Where did you find this? Also, I'm annoyed that I missed out on the SSTV party. I love SSTV :(
Did somebody call? [B][URL="https://www.dropbox.com/s/xm9bzknz3hz1xf7/ctf_skybridge_a5.bsp?dl=0"]ctf_skybridge_a5[/URL][/B] [t]http://images.akamai.steamusercontent.com/ugc/32992612666534955/2CFF30D30806493236BF713B46C6E91B60A7FC47/[/t] [t]http://images.akamai.steamusercontent.com/ugc/32992612666535254/FDE0CF97DF7EFA81B6E52BCDA87C9FD7AE62BC20/[/t] [t]http://images.akamai.steamusercontent.com/ugc/32992612666535544/B62A059519C9A70D4EBC5213749ECBAF12D207A2/[/t] [t]http://images.akamai.steamusercontent.com/ugc/32992612666535838/DD2E4E1CB474DCB2ADED5863C8430400A20120C3/[/t] Since I'm working on this map at my own pace(Read: Very Slowly) and have a long weekend, I decided to work some more on it and finally release an update after two months. A few large gameplay changes and half of the artpass is done. Full changelog is on the [URL="http://www.unfgaming.net/tf2c/forum/viewtopic.php?f=30&t=15"]TF2C forum[/URL].
[quote=bluenes]Where did you find this? Also, I'm annoyed that I missed out on the SSTV party. I love SSTV :([/QUOTE] It's the link at the bottom of the update page, in the text. Also, just in case anyone missed my previous comment. [QUOTE=Hogie bear;47646882]I'm having a problem I think someone had here in the last thread, where no green or yellow textures show up. Also, the team menu is invisible. What was the reason again? I followed the install instructions.[/QUOTE]
[QUOTE=Snowshoe;47646860]tf2c_setmerccolor in next update is beautiful :) [IMG]http://i.imgur.com/NhHwKeh.gif[/IMG][/QUOTE] Wait, I was under the impression y'all were using the allclass melee animations for the crowbar. Uh, gimme a second to send a model fix to Mac for the next-next update Also, will there be a cvar to make the merc automatically change color so we can have rainbow mercs show up?
quick roughout for dm scoreboard [t]http://i.imgur.com/C9fuTDu.png[/t]
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