• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
Might aswell ask this, why are we slapping our logo onto content we didn't make? [t]http://i.imgur.com/An1KZLu.jpg[/t] [QUOTE=UserNotFound;47651464] Because you see, sometimes people have to TALK to other people and let them know why things are happening. Get off my ass. EDIT: Here, I'll edit the post and remove the image and just quote what you said. Again, I don't see a fucking problem here but apparently you do and I'm getting sick of you fucking calling me out publicly like this. [/QUOTE] [t]http://thumbs.dreamstime.com/z/cool-aged-recycle-symbol-6016425.jpg[/t]
[QUOTE=Snowshoe;47646860]tf2c_setmerccolor in next update is beautiful :) [IMG]http://i.imgur.com/NhHwKeh.gif[/IMG][/QUOTE] Yes this is real-time, the gif is just choppy. It's a script I edited to change color whenever you move. Also, sudden death is not enabled by default despite the patch notes, I think it's broken atm
I have a couple of critique for the map cp_cragg_a1. Hope it's useful. First thing to mention is this place here outside yellow spawn. I feel like it s too easy for the yellow team to just stand outside their spawn and shoot stickies/rockets/snipe without much danger. I think there should either be a small fence/baracade outside, or have the re-supply moved further away. Or both. [t]http://i.imgur.com/vmmhCmx.jpg[/t] Next, I feel like these pick-ups should be removed at green point. They'd make the offence group too powerful, and likely the defender as well. There are already many pick ups round that area anyway I feel. Maybe move them towards the corridor to the left? [t]http://i.imgur.com/GPUodpk.jpg[/t] Speaking of the green base. To avoid unfair team map advantages, I think the spawn for the green team should lead from this small area... [t]http://i.imgur.com/6dSmSsj.jpg[/t] ...straight to these points. Instead of straight towards the control point where the green square is. [t]http://i.imgur.com/m3QQfKq.jpg[/t] Finally, the same problem with the red team can be fixed with a barracade/small fence in these areas, to avoid players sticky spamming or sniping the control point from the safety of their respawn area. [t]http://i.imgur.com/W8buVck.jpg[/t] Hope I helped!
[QUOTE=UserNotFound;47651464]I answered a question. Someone asked why it was removed. Nobody had answered. So I asked you to find out. I don't see any issue here. I could've provided the answer without the screenshot. Because you see, sometimes people have to TALK to other people and let them know why things are happening. Get off my ass. EDIT: Here, I'll edit the post and remove the image and just quote what you said. Again, I don't see a fucking problem here but apparently you do and I'm getting sick of you fucking calling me out publicly like this.[/QUOTE] All you had to do was explain to him why the lead pipe was removed. There was no need at all to post an image from the developer chat. Another thing, you could have just removed the screenshot without causing drama or insulting me. This isn't the first instance of you causing drama in the threads.
[QUOTE=danielmm8888;47651520]All you had to do was explain to him why the lead pipe was removed. There was no need at all to post an image from the developer chat. Another thing, you could have just removed the screenshot without causing drama or insulting me. This isn't the first instance of you causing drama in the threads.[/QUOTE] You could've done the same without calling me out in the thread with the "Why do you always do this" post. So this one's all on you bud. I'm not fucking taking the hit this time. So guess what, this is the first instance of you causing drama. You started the drama this time with that fucking post you made. Don't be pushing this shit on me.
[QUOTE=Sally;47651472]Might aswell ask this, why are we slapping our logo onto content we didn't make? [t]http://i.imgur.com/An1KZLu.jpg[/t][/QUOTE] Nothing here is stolen, it's either content from the devs that were made for live TF2 or content we asked permission for. Feel free to take a look down my friends list and spot these devs: furnace: YM tidal: Heyo landfall: Dr. Spud and Amaranth is my own map.
snip
[QUOTE=LightFlock;47651155] Overall, I think this was really fun to make and staking out for this ARG was incredibly fun (but really dragged on sometimes, sadly) and I've learnt a decent bit to give a better ARG next time; for instance, practical puzzles like the QR one that have a clear objective are a lot more fun than random trivia ones like the final code. [/QUOTE] One benefit of continuing to do ARGs is that they help bring a lot of attention the thread, which would hopeful translate to more players on update day. Another benefit is bringing attention to the site. In the future though, I would suggest not pulling unrelated content into the ARG, like Gravity Falls' font. Also rather then the update itself being the prize at the end, have some revealing info about the update be the prize. That way the reveal is more shareable then a zip file.
Reposting, incase no one saw (page butt) I'm pretty gutted that I missed out on this ARG. Would've loved to take part
[T]http://images.akamai.steamusercontent.com/ugc/32992612669713728/894C0A59E1A654D3B00F6408626E154BACCB9C80/[/T] [T]http://images.akamai.steamusercontent.com/ugc/32992612669713968/9743259AACD7431E41DAC1BD926DB8858D5B16BB/[/T] In lieu of the recent update, am I allowed to post [URL="http://tf2c.gamebanana.com/skins/138773"]the Allclass-Crowbar Mod[/URL] I've been working on for quite ever since? Might not exactly be up to official standards (A few classes still have iffy firstperson animations, like Sniper, Engineer, and Soldier, to name a few), but otherwise I've fixed as much as I can to my ability. Leaving this here incase anyone wants it. (Probably nobody but ah well.) Includes Mercenary, Civilian, and Gaben support, naturally.
[QUOTE=PimpinDemopan;47651381]For some reason despite downloading the V1.9 patch my auto-updater is saying I have V1.8.2? I'm a little confused.[/QUOTE] Done, patch has been uploaded on the auto-updater server.
whoever made ctf_push who put that...message, there. Nice. Nice one.
[QUOTE=VernoGuy;47651583]One benefit of continuing to do ARGs is that they help bring a lot of attention the thread, which would hopeful translate to more players on update day. Another benefit is bringing attention to the site. In the future though, I would suggest not pulling unrelated content into the ARG, like Gravity Falls' font. Also rather then the update itself being the prize at the end, have some revealing info about the update be the prize. That way the reveal is more shareable then a zip file.[/QUOTE] I don't think it worked to do an ARG before an update. I'm going to consider it for hyping up non-controversial/complete teasers for major stuff but people don't seem to enjoy delays like that apparently.
Just installed the update, and have noticied two things: [B]*[/B] [I]The Poacher still takes two bullets from the total ammo even if only one was shot.[/I] [B]*[/B] [I]The pistol animation for the Scout has a error right in the ending of the reload.[/I] So... That's it, I'm out now... :v:
I don't like leaving people in the dark so for those who wanna see it, here. [media]http://www.youtube.com/watch?v=-rjI174D8tU&feature=youtu.be[/media]
I would like to also say that hitsounds and damage text also shows up on self damage, so if that could get fixed it would be dandy also auto reload
Wait, where the hell can i get the new patch? It's not on the unfgaming patch page.
[QUOTE=Lerd;47651919]Wait, where the hell can i get the new patch? It's not on the unfgaming patch page.[/QUOTE] last page
Cant download the update, this pops up near the end of the download. Error: Connect timed out. Cannot check the update. Error getting update info
I'm surprised no one has found the most dumb secret in the patch.
[URL="https://youtu.be/zIEZz3jH7rQ"]https://youtu.be/zIEZz3jH7rQ[/URL] The making of ctf_4ort_v32_disp.
i'm having a bit of a problem with the new update. the game crashes when i try to play armanda.
[url=http://postimage.org/][img]http://s7.postimg.org/55679ftuj/2015_05_03_00007.jpg[/img][/url] [url=http://postimage.org/][img]http://s7.postimg.org/oj7194laz/2015_05_03_00008.jpg[/img][/url] [url=http://postimage.org/][img]http://s7.postimg.org/6lhprkwrf/2015_05_03_00009.jpg[/img][/url] [url=http://postimage.org/][img]http://s7.postimg.org/jac0b92vv/2015_05_03_00010.jpg[/img][/url] [url=http://postimage.org/][img]http://s7.postimg.org/qc9xxg6hn/2015_05_03_00011.jpg[/img][/url] [url=http://postimage.org/][img]http://s7.postimg.org/fmw956uor/2015_05_03_00012.jpg[/img][/url] Well guys, it's finally ready for some hardcore players to test the map. Should be a free from bugs. And yes, the lights will be fixed in the next version. [url]http://www.mediafire.com/download/m2mdwwa62dnd0a1/dm_lambda_a1.zip[/url]
[QUOTE=Suomimies55;47652176] Well guys, it's finally ready for some hardcore players to test the map. Should be a free from bugs. [url]http://www.mediafire.com/download/m2mdwwa62dnd0a1/dm_lambda_a1.zip[/url][/QUOTE] Noice m8. The lighting in the background on those server boxes in the last picture looks friggin fantastic, can't wait to play it. Speaking of maps, this is the compiled version of the video I just posted. [t]http://images.akamai.steamusercontent.com/ugc/32992612670030071/5DA29EFD2E1271D962535DFE2E08FBCD991B0D4F/[/t] [t]http://images.akamai.steamusercontent.com/ugc/32992612670029368/56402B3530C46FBB3A4FA76C4F8AF1FF918B05D1/[/t]
who is this sonic kid on the mic? Not trying to insult him if he's here but I'd really appreciate if he stuck to text.
[t]http://images.akamai.steamusercontent.com/ugc/716414182922717151/5E0633B16BCCFBDC6124F165E1E19592C52C9CD0/[/t] 10/10 Weapon placement. Also, would a secret spot for an Umbrella to spawn be too much? I mean, Merc with umbrella would be cool.
did anyone else have the game crash when they disconnected from the dm erver? Happened to me the 2 times I did it.
[QUOTE=Lerd;47651919]Wait, where the hell can i get the new patch? It's not on the unfgaming patch page.[/QUOTE] Gotta update that. Whoops! Been playing WWE 2k15 too much.
I was on a server, and peoploe were talking briefly about making a moon map. Now, I may or may not be working on one that may or may not work. Also, it may or may not be the gamemode they were discussing. [sp] It's not. For the last one, anyway[/sp] [t]http://i.imgur.com/PWhS5Cz.png[/t]
[QUOTE=LightFlock;47651808]I don't think it worked to do an ARG before an update. I'm going to consider it for hyping up non-controversial/complete teasers for major stuff but people don't seem to enjoy delays like that apparently.[/QUOTE] I don't know, I really enjoy little ARGs like this one. It gets people more involved, and it's fun to see a solution after a bit of hard work.
Sorry, you need to Log In to post a reply to this thread.