• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/32992612670281749/8D3CF8FED6EDE5C50686B07AF9AE5AD926056F92/[/t]
Maybe I've been doing something wrong, but I downloaded the patch and have tf_dingalingaling set to 1 and I don't hear a hitsound. Is there a separate command now?
Well, the dimensional breach is definitely transmitting organic matter... [video=youtube;ei_VsQHlLy0]http://www.youtube.com/watch?v=ei_VsQHlLy0[/video]
[QUOTE=Jboby1;47652646]I was on a server, and peoploe were talking briefly about making a moon map. Now, I may or may not be working on one that may or may not work. Also, it may or may not be the gamemode they were discussing. [sp] It's not. For the last one, anyway[/sp] [t]http://i.imgur.com/PWhS5Cz.png[/t][/QUOTE] Isn't Valve already making a moon map? If so, then how about a mars map or something.
[t]http://i.imgur.com/DnKLGXY.png[/t] :v: went a head and made a v_model for the merc shotgun.
[QUOTE=Cpt. Cakes;47652904]Isn't Valve already making a moon map? If so, then how about a mars map or something.[/QUOTE] Didn't Valve already make a bunch of desert maps? TF2 is set in late 60s to early 70s, that's the perfect setting for moon stuff.
[QUOTE=chowder908;47652920][t]http://i.imgur.com/DnKLGXY.png[/t] :v: went a head and made a v_model for the merc shotgun.[/QUOTE] Noice, I could totally animate that if you want.
[QUOTE=Nicknine;47652888]Well, the dimensional breach is definitely transmitting organic matter... [video=youtube;ei_VsQHlLy0]http://www.youtube.com/watch?v=ei_VsQHlLy0[/video][/QUOTE] [video=youtube;-daNcrIvnGI]http://www.youtube.com/watch?v=-daNcrIvnGI[/video] Here is my end
When ever I try to enter a server, my game just closes? I have the recent updates.
[B][I]VOLUME WARNING!![/I][/B] [video=youtube;yhnso4Y8sV0]http://www.youtube.com/watch?v=yhnso4Y8sV0[/video] i was trying to make a joke video and this happened.
[QUOTE=chowder908;47652920][t]http://i.imgur.com/DnKLGXY.png[/t] :v: went a head and made a v_model for the merc shotgun.[/QUOTE] Little note, he has rolled up sleeves. Don't know why his shirt sleeves end like that on your viewmodel.
[QUOTE=ILLUMM;47653345][B][I]VOLUME WARNING!![/I][/B] [video=youtube;yhnso4Y8sV0]http://www.youtube.com/watch?v=yhnso4Y8sV0[/video] i was trying to make a joke video and this happened.[/QUOTE] don't alt tab while rendering
[QUOTE=mark654727;47653377]don't alt tab while rendering[/QUOTE] Idk I've alt tabbed plenty of times while rendering without problems.
[QUOTE=mark654727;47653377]don't alt tab while rendering[/QUOTE] alright, let me re-render. i'll make sure to stay in sfm this time.
[QUOTE=mark654727;47653377]don't alt tab while rendering[/QUOTE] It's an error that happens when an .avi file reaches 4 GBs in size.
[QUOTE=Game Zombie;47653504]It's an error that happens when an .avi file reaches 4 GBs in size.[/QUOTE] what should i do to fix it?
[QUOTE=ILLUMM;47653524]what should i do to fix it?[/QUOTE] Its a issue with valve, I believe you can record in different formats like h264
[QUOTE=Game Zombie;47653504]It's an error that happens when an .avi file reaches 4 GBs in size.[/QUOTE] thanks
[QUOTE=Mudley;47651812]Just installed the update, and have noticied two things: [B]*[/B] [I]The Poacher still takes two bullets from the total ammo even if only one was shot.[/I] So... That's it, I'm out now... :v:[/QUOTE] I'm fairly certain this is on purpose, much like with the Force of Nature, as it does the same thing. Reloading early has always wasted ammo.
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[QUOTE=Hogie bear;47651820]I don't like leaving people in the dark so for those who wanna see it, here. [media]http://www.youtube.com/watch?v=-rjI174D8tU&feature=youtu.be[/media][/QUOTE] The beast has been released. [img]http://i.imgur.com/qcG7WJ9.png[/img]
[QUOTE=Cpt. Cakes;47653831][t]http://i.imgur.com/bR6AHUO.png?1[/t] If we're still deciding on YLW or PRP or PLM or VLT, then this looks like a pretty solid PRP/PLM/VLT pyro skin. The green colors of the grenades and airtank could be a pretty good cream spirit color.[/QUOTE] Yellow owns purple.
I'm kinda curious, would it be possible to add in some sort of horde mode to this mod? I don't mean MvM, but something like what CoD has with never ending waves of enemies. Do you guys think there would be any interest in that?
imo The lead pipe could work if it had low damage, but long range and high knockback. The heavy typically doesn't use melee because the damage isn't worth it compared to your minigun, and the range makes it far too unreliable when you're moving that slow. With longer range and the utility of getting people the hell away, it could be useful when you're out of minigun ammo and need to keep people away from you.
[QUOTE=jimbobjoe1234;47654468]I'm kinda curious, would it be possible to add in some sort of horde mode to this mod? I don't mean MvM, but something like what CoD has with never ending waves of enemies. Do you guys think there would be any interest in that?[/QUOTE] It would require someone to be skilled with coding bots. Probably made easier with the counterstrike bot, or [URL="https://developer.valvesoftware.com/wiki/Botrix"]what ever this guy was programming[/URL]
VNN said he was going to release a video on TF2C. When this post is an hour old, It should be out. If not then, then soon.
[QUOTE=chowder908;47652920][t]http://i.imgur.com/DnKLGXY.png[/t] :v: went a head and made a v_model for the merc shotgun.[/QUOTE] Where'd you get the merc arm rig? Is it in the game files?
[QUOTE=kibbleknight;47653752]I'm fairly certain this is on purpose, much like with the Force of Nature, as it does the same thing. Reloading early has always wasted ammo.[/QUOTE] But, then why only happen to this kind of weapon? Following this logic, the same thing should happen with pistols, right?
[QUOTE=Jboby1;47655147]VNN said he was going to release a video on TF2C. When this post is an hour old, It should be out. If not then, then soon.[/QUOTE] I guess he gave up?
I've managed to get merc colors from client side: [T]https://dl.dropboxusercontent.com/s/jlq4ezx808mu810/2015-05-04_00007.jpg[/T] So we can have fancy colorable hud: [T]https://dl.dropboxusercontent.com/s/kzmpi5gfxxq46g7/Screenshot%202015-05-04%2020.00.44.png[/T] [T]https://dl.dropboxusercontent.com/s/ycmky23eoqmxw31/Screenshot%202015-05-04%2020.00.19.png[/T]
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