• Team Fortress 2 Classic V2 - Deathmatch mode when?
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[QUOTE=DrPyspy;47477642]You can find the document detailing Espionage [URL="https://docs.google.com/document/d/1l3tttFTVFpiI89msw0rao0BFRfv_a-g_gOFLVFYaFfk/edit"]here.[/URL][/QUOTE] That... sounds promising, actually. I assume friendly fire would be on to stop everyone just spraying and praying?
Did a take on the Scanner UI based on the build/destroy and Disguise UI's [img]https://dl.dropboxusercontent.com/u/39556064/concepts/ScannerUI.png[/img] [editline]8th April 2015[/editline] [QUOTE=PC's_Frank;47477508]Give that janitor a knife wrench![/QUOTE] Considering every other class has a unique melee, we would need to think of what the scientist and janitor would have as theirs Im thinking something like cleaning equipment for the janitor, tools would probably clash with engineer's wrench so a mop or broom probably would be good, could have it so it cleans up blood and explosion burns as a non-functional but fun effect! Same goes for not wanting the scientist's to to have medical equipment as to not clash with medic's bonesaw, not sure just what it ought to be though,
[QUOTE=MrModez;47477517] Everytime I'm looking for more TF2C stuff I see this crying, whining green thing telling everyone how bad they are. Sorry for the rant :s[/QUOTE] what is his avatar ment to be anyway? also when will the next play testing happen i want to test 4cp_hydro some more
[QUOTE=blaholtzen;47477705]Did a take on the Scanner UI based on the build/destroy and Disguise UI's [img]https://dl.dropboxusercontent.com/u/39556064/concepts/ScannerUI.png[/img] [editline]8th April 2015[/editline] Considering every other class has a unique melee, we would need to think of what the scientist and janitor would have as theirs Im thinking something like cleaning equipment for the janitor, tools would probably clash with engineer's wrench so a mop or broom probably would be good, could have it so it cleans up blood and explosion burns as a non-functional but fun effect! Same goes for not wanting the scientist's to to have medical equipment as to not clash with medic's bonesaw, not sure just what it ought to be though,[/QUOTE] Viscera Cleanup Detail: Badlands Division
We're discussing now weather or not Espionage should be part of TF2C as apposed to a separate mod, which i guess it might as well be considering the radical difference
A scientist and janitor eh? Interesting. Not something I expected but that could be fun- different, yes, but an interesting idea. RE: Melee weps- crowbar for the scientist?
Fun reference, but probably not, there's no inherret connection so it would only survive on that one reference, and i think we couold do better than that. However my only idea so far is something like a walking cane, simply cause he's old, but that's pretty shitty
[T]http://i.imgur.com/xYtkazi.jpg[/T] ON THE TOPIC OF CROWBAR, which I was coincidentially going to ask you guys about earlier regardless: Could y'all tell me if there's anything else I should fix [I]other[/I] than the pinky fingers? I can't fix that by myself, but I can probably fix some other things. [URL="http://imgur.com/a/37fRO#0"]Viewmodels[/URL] [URL="http://imgur.com/a/1yy5l#0"]Worldmodels fitted for stock wep animations[/URL] [URL="http://imgur.com/a/xQTNi#0"]Allclass Melee animation worldmodels[/URL] I've improved it quite vastly from [URL="http://imgur.com/a/QedJM#9"]this[/URL], and most certainly [URL="http://imgur.com/a/S6ahx#6"]this[/URL], but I feel like I still have a lot to do with it. Any thoughts on the colors so far? They all use a base Value of Teamwork for the metal, which most teamcolored metals in TF2 use. Sorry for not posting about it for like a month or two, work fucking sucks and saps away most of my good hobby-time that I use for TF2 modding :V EDIT: [T]http://cloud-4.steamusercontent.com/ugc/32989447417282359/C2639CC02AF3F1094303F5647680972C62C3D08F/[/T] Did this while I was bored earlier in the week. I know Civvy's not even finished buuut eh, what can I say, I like having fun with the things I make Sorry if I'm starting to look like a one-trick pony, it's mainly because there isn't too much to work on (that I'm interested in). Crowbar's pretty much the extent of that, lol. Not to mention irl stuff being unhelpful.
Jesus Christ people leave 404 alone, if you keep bugging him he will keep saying these things which makes you bug him again and then everyone will get banned for derailing the thread. That said, the crowbar is fine kida23. It's actually pretty good, did you color mask and color it using Photoshop? edit: exactly as i expected, there's like 3 or 4 people banned now
[QUOTE=Cpt. Cakes;47478268]Jesus Christ people leave 404 alone, if you keep bugging him he will keep saying these things which makes you bug him again and then everyone will get banned for derailing the thread. That said, the crowbar is fine kida23. It's actually pretty good, did you color mask and color it using Photoshop?[/QUOTE] Pretty much. Well, it's actually a little more complex - I basically seperated the texture into three parts, grayscaled the textures, and then color masked them, so it doesn't have any of those weird color artifacts you get when directly color masking something. It's kind-of like setting up paintability, if anything, except you just color shift from the gray instead of just leaving the game engine to do it. It ended up with 4 real layers. There's the colored paint, the "edges" of the painted area of the crowbar, the exposed grey bits that need to be only slightly color shifted due to a faint layer of paint, and the rest of the unchanging stuff.
[QUOTE=kida23;47478311]Pretty much. Well, it's actually a little more complex - I basically seperated the texture into three parts, grayscaled the textures, and then color masked them, so it doesn't have any of those weird color artifacts you get when directly color masking something. It's kind-of like setting up paintability, if anything, except you just color shift from the gray instead of just leaving the game engine to do it. It ended up with 4 real layers. There's the colored paint, the "edges" of the painted area of the crowbar, the exposed grey bits that need to be only slightly color shifted due to a faint layer of paint, and the rest of the unchanging stuff.[/QUOTE] Oh, grayscaling them.. I was gonna color something but it looked weird. Next time I do it, I'm gonna grayscale them.
[QUOTE=Cpt. Cakes;47478268]Jesus Christ people leave 404 alone, if you keep bugging him he will keep saying these things which makes you bug him again and then everyone will get banned for derailing the thread.[/QUOTE] [img]http://i.imgur.com/PUYwzoZ.png[/img] [editline]7th April 2015[/editline] Espionage sounds fun. Is Mercenary going to be deathmatch mercenary, or separate classes? I think it should be deathmatch mercenary, we'll have a gamemode with an all-original cast.
[QUOTE=blaholtzen;47477981]Fun reference, but probably not, there's no inherret connection so it would only survive on that one reference, and i think we couold do better than that. However my only idea so far is something like a walking cane, simply cause he's old, but that's pretty shitty[/QUOTE] I'm not a part of this really, but I'd personally like to see it stay connected. I think trying to split off into like, doing two different mods would end up doubling the workload. However, I'd also say possibly Espionage should be given less priority than Deathmatch, atleast until there's more solid work/content for it done. Just my two, non-informed cents.
[QUOTE=Ott;47478409][img]http://i.imgur.com/PUYwzoZ.png[/img] [editline]7th April 2015[/editline] Espionage sounds fun. Is Mercenary going to be deathmatch mercenary, or separate classes? I think it should be deathmatch mercenary, we'll have a gamemode with an [B]all-original cast.[/B][/QUOTE] Isn't the spy suppost to be in it?
[QUOTE=The Yiffy Fox;47478586]Isn't the spy suppost to be in it?[/QUOTE] But he'll be disguised. :v:
[QUOTE=Ott;47478721]But he'll be disguised. :v:[/QUOTE] [QUOTE=Ott;47478409] we'll have a gamemode with an [B]all-original cast.[/B][/QUOTE] [QUOTE=Ott;47478409][I][B][U][B]all-original cast.[/B][/U][/B][/I][/QUOTE] That's all I'm getting at. Spy is a TF2 character, so it's would not be an "all-original cast" if he is in it.
[QUOTE=The Yiffy Fox;47478733]That's all I'm getting at. Spy is a TF2 character, so it's would not be an "all-original cast" if he is in it.[/QUOTE] Give him a funny hat and call him the Traitor.
[QUOTE=_charon;47478748]Give him a funny hat and call him the Traitor.[/QUOTE] Sounds about right. Anyone want to give me a list of files I need to add to the client and server projects to get it to work? EDIT: 404, just because you and me had a little fight, doesn't mean you need to stap everything of mind "dumb". You don't see me doing that, do you?
Dose anyone know how to fix the "This server is using a different class table" Error when joining a server?
[QUOTE=UndreamedBus;47478899]Dose anyone know how to fix the "This server is using a different class table" Error when joining a server?[/QUOTE] Make sure your game is updated. Download the client, then patch 1.8.0, then patch 1.8.3.1 which is the latest. That should solve any issues.
I did That and I am still getting an error. Maybe I am not installing them correctly... you just need to merge the new tf2classic folder with the old one right?
[QUOTE=UndreamedBus;47478948]I did That and I am still getting an error. Maybe I am not installing them correctly... you just need to merge the new tf2classic folder with the old one right?[/QUOTE] Yep, and make sure if/when it asks you about overwriting files that you select Yes and overwrite all.
[QUOTE=Jetamo;47478539]I'm not a part of this really, but I'd personally like to see it stay connected. I think trying to split off into like, doing two different mods would end up doubling the workload. However, I'd also say possibly Espionage should be given less priority than Deathmatch, atleast until there's more solid work/content for it done. Just my two, non-informed cents.[/QUOTE] deathmatch is the main focus. the answers to all this and more await on the trello
[QUOTE=The Yiffy Fox;47478733]That's all I'm getting at. Spy is a TF2 character, so it's would not be an "all-original cast" if he is in it.[/QUOTE] [img]http://i.imgur.com/RNbQw5b.png[/img]
[QUOTE=Trech;47476600]What's wrong with phpBB? It's a robust and secure forum software. You can create new plugins/mods very easy now, imo -Snip: i'm dumb and really tired-[/QUOTE] I like PHPBB, but I also like how Xenforo does their ranks, like this: [img]http://www.unfgaming.net/img/2015-04-06_03-03-02.png[/img] Merely a cosmetic thing. I'm not sure if PHPBB can allow for multiple ranks to be displayed at once.
[QUOTE=DrPyspy;47477642]You can find the document detailing Espionage [url=https://docs.google.com/document/d/1l3tttFTVFpiI89msw0rao0BFRfv_a-g_gOFLVFYaFfk/edit]here.[/url][/QUOTE] Would it not be easier to have it the same as trouble in terrorist town, where instead of having spies separately, they have mercenaries that are secretly choosen to be the traitors?
[QUOTE=CaptainDedede;47479115]Would it not be easier to have it the same as trouble in terrorist town, where instead of having spies separately, they have mercenaries that are secretly choosen to be the traitors?[/QUOTE] forgot to write in the document, spies start disguised
Doing a potentially boring and mostly thinking/planning stream of some map stuff: [url]http://www.hitbox.tv/benjamoose[/url]
If you're not gonna keep an up-to-build of the game available can you at least put in the solution to "Server using different class tables" in the OP so people won't be constantly asking about this. It's starting to get annoying.
Came here from ValveNewsNewtwork, wanted to say that this looks really awesome and to keep up the good work. If I have time at some point, I'd love to join in and help!
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