Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
Well VNN just did a video about you. Be prepared for the imminent influx of questions. , also sorry if this has been asked before but does TF2C have random crits? because I always figured they were valves biggest and dumbest mistakes they made with tf2.
[QUOTE=poptart TF2;47479911]Well VNN just did a video about you. Be prepared for the imminent influx of questions. , also sorry if this has been asked before but does TF2C have random crits? because I always figured they were valves biggest and dumbest mistakes they made with tf2.[/QUOTE]
Cue stupid questions! I have it extracted to the right directory and source is installed, but it isn't showing up in my Library. Does anything special need to be done on Linux?
[QUOTE=Aidoboy;47479924]Cue stupid questions! I have it extracted to the right directory and source is installed, but it isn't showing up in my Library. Does anything special need to be done on Linux?[/QUOTE]
See, I don't think it works for Linux/Mac yet. We don't have proper binaries...last I checked, anyway.
[B]Also, with the potential influx of new people, I want to say real quick that I'm sorry about earlier. Let's just move on from here and keep this thing going and work as a team.[/B]
Tyler, what have you done.
This was too soon dude.
[QUOTE=MacD11;47479959]Tyler, what have you done.[/QUOTE]
He called the Mercenary class "the commando" :v:
[QUOTE=UserNotFound;47479955]See, I don't think it works for Linux/Mac yet. We don't have proper binaries...last I checked, anyway.[/QUOTE]
Well, that would explain it. I guess I'll check back in a while. Is there any time estimate?
[QUOTE=Aidoboy;47479968]Well, that would explain it. I guess I'll check back in a while. Is there any time estimate?[/QUOTE]
I'm not sure. All I know is we haven't got Mac/Linux binaries yet but we are working on it. It's one of the main things we're trying to get done last I checked.
[QUOTE=UserNotFound;47479971]I'm not sure. All I know is we haven't got Mac/Linux binaries yet but we are working on it. It's one of the main things we're trying to get done last I checked.[/QUOTE]
I found this on the trello: [url]https://trello.com/c/lVOIerkC/7-fix-the-linux-build-of-tf2c[/url]
Probably what's wrong.
Hello,
I'm a 3D modeler and programmer, after seeing the amazing project that you guys have started I would really like to help out. I can offer my 3D modeling skills and help you guys.
Steam - [URL="http://steamcommunity.com/profiles/76561198054451749/"]http://steamcommunity.com/profiles/76561198054451749/[/URL]
Thank you!
Immanuel Segol
Tyler. You really need a person to back up your scripts and words....
[QUOTE=Rummy.SM;47479999]Tyler. You really need a person to back up your scripts and words....[/QUOTE]
He needs a fact checker and researcher. I mean, I'm not disappointed in the video, it certainly could've been done with some video of 4 team gameplay, and more images of TF2C stuff instead of generic TF2 gameplay.
I also don't think it was released too early. Maybe this will turn out to be a blessing?
What we do need is a ton of promotional screenshots of all the stuff we've added (like green/yellow engineer buildings, mercenary, new weapons, etc) for the Media section of the TF2C site.
EDIT: Actually, it's only a matter of time before someone at Kotaku picks up on his video, researches us and puts an article out. Oh lord...
A couple of small suggestions:
1) Add a cvar to unblock clients from using ent_fire. The code that blocks it is in baseentity.cpp at line 5356.
2) Reduce crit chance and random damage spread to match modern TF2. I've created a pull request here: [url]https://github.com/danielmm8888/TF2Classic/pull/34[/url]
[B]Quick damage control FAQ after the VNN video:[/B]
Q: Are you adding a commando class?
[I]A: We are planning on adding a couple of new classes for certain new gamemodes. However we arent adding the "Commando" class. The picture Tyler showed in the video was of the Deathmatch mercenary.[/I]
Q: If you're adding other new classes, what could they be?
[I]A: The Deathmatch Mercenary and the VIP for VIP mode are happening for certain, and it's likely we will be making 2 more classes for another Espionage mode as well.[/I]
Q: Why is there new stuff in this if you're planning to be like Beta TF2?
[I]A: It's true that one of our main goals is to restore some of Beta TF2's content, mainly it's weaponry. However, the project has evolved to the point where we are considering a number of new changes that could be done with the mod rather than just restoring beta content.[/I]
Q: What other features could you guys be adding?:
[I]A: New gamemodes, New maps, Vehicles, and any other cool things that we think wont break the feel of TF2 in the future.[/I]
Q: Is it true that you are trying to avoid Valve's feel?
[I]A: No, not entirely. And we arent Anti-Valve either, alot of us on the team actually enjoy alot of what Valve makes despite any flaws that may be present.[/I]
Q: What the heck will Espionage be?
[I]A: Similar to Trouble in Terrorist Town, but it will have a fair amount of differences to help make it unique.[/I]
Q: Will you take in any help you can as team members?
[I]A: If you can show proof of work that you have done and if it's of an adequate quality, then yes. If not, we can still [U]potentially[/U] use anything you make and give you a contributor status.[/I]
Q: Can you post concept art some Concept Art for the project? I'd like to see some.
A: Sure, here you go:
[img_thumb]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/Scientist3bs.jpg[/img_thumb][img_thumb]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/JanitorFull2.jpg[/img_thumb][img_thumb]https://dl.dropboxusercontent.com/u/39556064/GRNbase.jpg[/img_thumb]
Q: Will there be any classes added that are meant to work in the normal TF2 gamemodes like CP and CTF?
[I]A: No, but there will probably be a way for you to use the new classes in the normal playstyle gamemodes if you wish to do so. Please note they'll likely be useless outside of VIP/DM/Espionage, though, unless you just want to goof off as them.[/I]
Q: Will there be hats?
[I]A: Not in the way they are in live TF2, at least.[/I]
[QUOTE=MacD11;47480182]
Q: Will there be hats?
[I]A: Not in the way they are in live TF2, at least.[/I][/QUOTE]
I'd probably go with "No, we are avoiding cosmetic items so as to not step on Valve's feet, so to speak. We do have a plan to include a "mask" system similar to CS:GO's Halloween masks, with the first incarnation being used for the Spy's "disguise" mask, where the mask itself is a separate model that will be parented to the face"
I honestly hope we never add cosmetic items of any sort except for holiday-related masks that use the Disguise Mask parenting system for all classes. Y'know? Keep TF2C pure.
Once you add hats, the game slowly starts turning into a dick-waving contest.
Also, I've had two people add me to ask about participating in this project. First was ImmanuEL, now some "Hen Turner" guy send me a friend request and left a comment asking if we need any Source Engine mappers. Lol, why do people keep coming to me.
[QUOTE=UserNotFound;47480256]I'd probably go with "No, we are avoiding cosmetic items so as to not step on Valve's feet, so to speak. We do have a plan to include a "mask" system similar to CS:GO's Halloween masks, with the first incarnation being used for the Spy's "disguise" mask, where the mask itself is a separate model that will be parented to the face"
I honestly hope we never add cosmetic items of any sort except for holiday-related masks that use the Disguise Mask parenting system for all classes. Y'know? Keep TF2C pure.
Once you add hats, the game slowly starts turning into a dick-waving contest.
Also, I've had two people add me to ask about participating in this project. First was ImmanuEL, now some "Hen Turner" guy send me a friend request and left a comment asking if we need any Source Engine mappers. Lol, why do people keep coming to me.[/QUOTE]
Weeellll, the DM Merc is going to have bodygroups for him to have some cosmetics just for DM to help diffrentiate between players, but aside from that i seriously doubt any cosmetics will really be a thing.
Let's just take a moment to appreciate how much better this is than the current official TF2. Official TF2 has lost any kind of class.
[QUOTE=MacD11;47480288]Weeellll, the DM Merc is going to have bodygroups for him to have some cosmetics just for DM to help diffrentiate between players, but aside from that i seriously doubt any cosmetics will really be a thing.[/QUOTE]
Yes, Merc "random bodygroups" are fine. I indeed look forward to that.
Also, we need a Potted Plant class.
[QUOTE=System Guy;47480291]Let's just take a moment to appreciate how much better this is than the current official TF2. Official TF2 has lost any kind of class.[/QUOTE]
This thread doesn't exist to rant about live TF2. Save it for another thread, man.
Blaholtzen, MacD11 and I were discussing a PropHunt-style gamemode. I drew up a quick and dirty design doc for it.
I'd love to have it be publicly editable, as it needs further refining and there are many ways we could execute the gamemode (i.e. instead of "Spies have to collect X amount of an item to win", it could be "Spies have to capture intel"). However, the last time we had a Google document be publicly editable, we had vandalization of said document.
If anyone on the dev team wants to make changes, let me know so I can add your email to the editor list for the doc and give you editing access.
[url]https://docs.google.com/document/d/1O3WcFSIsQO9-3aDdGfJeq__82T0Y8UwIAnVrpicVaOM/edit?usp=sharing[/url]
It's also on our Trello: [url]https://trello.com/c/A2GVdNAq/62-hide-and-seek-gamemode[/url]
[QUOTE=System Guy;47480291]Let's just take a moment to appreciate how much better this is than the current official TF2. Official TF2 has lost any kind of class.[/QUOTE]
It has 9 classes what are you talking about.
[QUOTE=UserNotFound;47480366]Blaholtzen, MacD11 and I were discussing a PropHunt-style gamemode. I drew up a quick and dirty design doc for it.
I'd love to have it be publicly editable, as it needs further refining and there are many ways we could execute the gamemode (i.e. instead of "Spies have to collect X amount of an item to win", it could be "Spies have to capture intel"). However, the last time we had a Google document be publicly editable, we had vandalization of said document.
If anyone on the dev team wants to make changes, let me know so I can add your email to the editor list for the doc and give you editing access.
[url]https://docs.google.com/document/d/1O3WcFSIsQO9-3aDdGfJeq__82T0Y8UwIAnVrpicVaOM/edit?usp=sharing[/url]
It's also on our Trello: [url]https://trello.com/c/A2GVdNAq/62-hide-and-seek-gamemode[/url][/QUOTE]
Speaking of gamemodes, I think it would be nice to add in a gamemode similar to the Spies VS Mercs from Splinter Cell.
Spies could crawl through vents, stay invisible(for a limited time) and only disguise on kill(like the YER) while the Mercs have stronger weapon, but slower move speed and can't jump as high as the spies.
Of course, this would need a map created only for the gamemode itself.
[QUOTE=iAmaNewb;47480420]Speaking of gamemodes, I think it would be nice to add in a gamemode similar to the Spies VS Mercs from Splinter Cell.
Spies could crawl through vents, stay invisible(for a limited time) and only disguise on kill(like the YER) while the Mercs have stronger weapon, but slower move speed and can't jump as high as the spies.
Of course, this would need a map created only for the gamemode itself.[/QUOTE]
You have no idea how big of a hardon I have for maps with vents you can crawl through, ever since the N64 days and my hours upon hours of playing Goldeneye 007.
TF2 needs more maps with vents just big enough for crouching Spies.
So I had an idea for an officer class design iffin anyone wants to here about it.
[t]http://i.imgur.com/EO2Bx2h.png[/t]
How can I edit crossair? [url]http://i.imgur.com/Nqhu6fW.jpg[/url]
I followed the instructions exactly and installed the patches and it still isn't appearing in my library. Anything I can do?
Hi guys! This looks great I'd love to help, maybe with maps? I'm not the best at making them look pretty but I can map haha. Also if you need help recolouring things for other teams I could help.
You can see some of my recolours here[URL="http://joshuabgarrett.tumblr.com/tagged/tf2paints"]http://joshuabgarrett.tumblr.com/tagged/tf2paints[/URL]
EDIT* It wasn't showing up in my library because I have steam on one drive with my library installed on another. It looks like it has to be on the same drive as the initial steam install! Hope that helps some of you! :)
[QUOTE=DatMiyamoto;47480673]Hi guys! This looks great, but It's not showing up in my library after following the install steps. I'm on Win 8.1 if that matters? I'd love to help, maybe with maps? I'm not the best at making them look pretty but I can map haha. Also if you need help recolouring things for other teams I could help.
You can see some of my recolours here[URL="http://joshuabgarrett.tumblr.com/tagged/tf2paints"]http://joshuabgarrett.tumblr.com/tagged/tf2paints[/URL][/QUOTE]
I'm having the exact same issue (also on win 8.1)
Try restarting steam, mods only show up in the library when you do that.
The bug where you can select any weapon still works though it uses a negative this time, weaponpreset -100 for example will crash the server and anything lower still gives you weapons.
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