Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
[QUOTE=kibbleknight;47745484]Keeping in lieu with the getting on topic, i was asked to draw an MP5 for scout with an m203 attachment:
[img]http://puu.sh/hQNsg.png[/img]
Apparantly supposed to be a scout SMG-styled primary replacment similar to the Half-Life SMG, that has an alt fire that shoots a conc grenade so he can conc jump like he used to in TFC.[/QUOTE]
[t]http://i.imgur.com/DXU0Lha.png[/t]
i was still making this for dm, you should contact whoever told you to make the concept and see if they want this
I laugh when some said he was talking civily to 404 and then calls him a crybaby, looks like that everyone here has a little of 404 in their hearts :quagmire:
Talking about the MP5 Of the scout, I don't know why there should be one, but if there is one I think that the wrappings should be of the color of the team, and if is a mercenary weapon, then it should be colored based on the mercenary color.
PD: I Love colors?
can we please stop giving 404 attention
[editline]18th May 2015[/editline]
On topic of the mod, has any Linux server progress been made?
What stats is going to have the mercenary class (health, movement speed)? Is the movement speed always the same or will it change depending on the weapon (heavier weapons make him go slower while lighter weapons make him go faster)?
[QUOTE=espelonko;47745689]What stats is going to have the mercenary class (health, movement speed)? Is the movement speed always the same or will it change depending on the weapon (heavier weapons make him go slower while lighter weapons make him go faster)?[/QUOTE]
I believe he should be basically: Health 150
Speed 1km/h (?) Faster than soldier but slower than spy.
Or maybe his speed would be based on the gun he carries and use the same speed of the classes
Example: Uses ROcket Launcher-Soldier speed
Uses Fast shotgun-Pyro speed
[QUOTE=postal;47745011]Also, I don't want to spoil the surprise, but things are gonna probably get really awkward in this thread sometime next week. What could that mean?? You'll find out.[/QUOTE]
Garry's birthday unban I assume
[QUOTE=TLOVER;47745745]I believe he should be basically: Health 150
Speed 1km/h (?) Faster than soldier but slower than spy.
Or maybe his speed would be based on the gun he carries and use the same speed of the classes
Example: Uses ROcket Launcher-Soldier speed
Uses Fast shotgun-Pyro speed[/QUOTE]
There was some discussion on the forums (before today happened) on making the mercenary have more health and making him run as fast as the scout. Opinions? I personally think it'd be a lot more fun.
I made images for the new main menu. It's some of the devs. They're Ok, I guess. They're outdated a bit, as I made them a few hours ago.
[URL="http://imgur.com/gallery/TxWXt"]http://imgur.com/gallery/TxWXt[/URL]
I would make some more, but I need a pineapple model, for starters.
[QUOTE=Cosine;47745808]There was some discussion on the forums (before today happened) on making the mercenary have more health and making him run as fast as the scout. Opinions? I personally think it'd be a lot more fun.[/QUOTE]
make him run as fast as a baby face scout with full charge so its not a complete copy, perhaps
[QUOTE=Cosine;47745808]There was some discussion on the forums (before today happened) on making the mercenary have more health and making him run as fast as the scout. Opinions? I personally think it'd be a lot more fun.[/QUOTE]
I believe it should be more balanced, it would be very strange, but fun, or maybe the things could be as I said and if someone wants, change the merc "specs" and make him as they want.
I would rather see the Merc as fast as the medic.
[QUOTE=Agameofscones;47746000]I would rather see the Merc as fast as the medic.[/QUOTE]
in the next patch he will be this fast
[QUOTE=OneFourth;47746028]in the next patch he will be this fast[/QUOTE]
all we need is bunnyhopping enabled by default and this becomes quake fortress 2
[QUOTE=OneFourth;47746028]in the next patch he will be this fast[/QUOTE]
Speaking of the next patch, do you have an estimate on when that might be?
So, there's still two [URL="http://steamcommunity.com/groups/TeamFortress2ClassicTF2C"]TF2C[/URL] [URL="http://steamcommunity.com/groups/TF2Classic2015"]groups[/URL] as of this moment. Which one are the devs going to use as the main group from now on? The one with the old URL, or the one with the most members (and the typo)?
I'd prefer the one with the old URL.
[QUOTE=buggy715;47746146]So, there's still two [URL="http://steamcommunity.com/groups/TeamFortress2ClassicTF2C"]TF2C[/URL] [URL="http://steamcommunity.com/groups/TF2Classic2015"]groups[/URL] as of this moment. Which one are the devs going to use as the main group from now on? The one with the old URL, or the one with the most members (and the typo)?[/QUOTE]
The group with less members was made after the first one. We've already migrated over to the first group, and migrating again seems like it would be a huge pain for most people.
[QUOTE=kibbleknight;47745484]Keeping in lieu with the getting on topic, i was asked to draw an MP5 for scout with an m203 attachment:
[img]http://puu.sh/hQNsg.png[/img]
Apparantly supposed to be a scout SMG-styled primary replacment similar to the Half-Life SMG, that has an alt fire that shoots a conc grenade so he can conc jump like he used to in TFC.[/QUOTE]
Variations with wood, suggested by another dev:
[img]http://puu.sh/hRghN.png[/img]
[img]http://puu.sh/hRghR.png[/img]
[QUOTE=UberMunchkin;47746186]I'll happily take down the second one if you want soon. I didn't realise that there was already a group available, my bad.[/QUOTE] Maybe after deleting the second one, maybe the URL will change to the old one?
[QUOTE=UberMunchkin;47746186]I'll happily take down the second one if you want soon. I didn't realise that there was already a group available, my bad.[/QUOTE]
Direct everyone to the official one when you do so though, please.
[QUOTE=kibbleknight;47746181]Variations with wood, suggested by another dev:
[img]http://puu.sh/hRghN.png[/img]
[img]http://puu.sh/hRghR.png[/img][/QUOTE]
Why not more silver, metal? Like the pistol.
The new logo by NassimO and video background video by Gt118:
[IMG]https://dl.dropboxusercontent.com/s/4u2xu51yab7ht0w/Screenshot%202015-05-18%2008.17.19.png[/IMG]
They both look really well.
[URL="http://p3d.in/fLfPa"]More changes to the MP5.[/URL] Pistol used for handle reference (when i still wanted to have side plate thing): [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390535238"]The Suppressed Suppressor[/URL], by Norman3d, Metabolic and Greg.
[t]http://i.imgur.com/7Zx7kBT.png[/t]
I know now, after looking at the other handle, that mine's a bit too small. Other than that, crits? Are the back sight's holes a bit too much detail?
feeling out the dynamic wound system a bit more
[video=youtube;kIQdH4beUQQ]http://www.youtube.com/watch?v=kIQdH4beUQQ&feature=youtu.be[/video]
[QUOTE=OneFourth;47746685]feeling out the dynamic wound system a bit more
[video=youtube;kIQdH4beUQQ]http://www.youtube.com/watch?v=kIQdH4beUQQ&feature=youtu.be[/video][/QUOTE]
Damn, did he get shot with an anti-tank bullet or something?
i found something cool on youtube while i'm searching dual-wielding tf2 [url[video=youtube;JePefsQjSgI]https://www.youtube.com/watch?v=JePefsQjSgI[/video]
[QUOTE=OneFourth;47746685]feeling out the dynamic wound system a bit more
[video=youtube;kIQdH4beUQQ]http://www.youtube.com/watch?v=kIQdH4beUQQ&feature=youtu.be[/video][/QUOTE]
Damn, this mod really IS mind-blowing!
Spread the signs out a little more and make them crooked. Anything that doesn't affect gameplay shouldn't be symmetrical.
[QUOTE=Mryayayify;47746763]i found something cool on youtube while i'm searching dual-wielding tf2 [url]https://youtube.com/watch?v=JePefsQjSgI[/url][/QUOTE]
It seems like the aimmatrix was a little lazily done. By the way, don't link videos, use the [media] tags.
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