Counter-Strike: Global Offensive Chat thread: new thread on LAN? i arent think that
3,944 replies, posted
During a first round as terrorists in De_dust2, a teammate terrorist alerted the ct that we were rushing B by saying that on public chat.
That's the definition of an asshole.
[QUOTE=Lyoko2;52849437]During a first round as terrorists in De_dust2, a teammate terrorist alerted the ct that we were rushing B by saying that on public chat.
That's the definition of an asshole.[/QUOTE]
This has been done so often that nobody trusts what the enemy writes in the chat anymore, not even when the last guy is afk at their spawn. Nobody wants to get baited.
Best thing is to say "afk" and "re" every time someone on your team is in 1vX
If then someone on your team then really goes afk and is the last guy alive the enemy is too scared to check spawn
Can someone clue me in on the "WoW ruins CS careers" meme going around? I can't find anything about it :s
I've decided to jump the shark a bit too far and buy a dragon lore for "profit" (which will probably result in loss) and I gotta say the experience of owning this is hilarious and a burden at the same time. You get like 10 friend requests from one match of casual and 100 russians begging for it in more ways than one.
And then there's the one kid or guy who goes mental which is the more priceless one.
Definitely worth it.
[QUOTE=spectator1;52853496]I've decided to jump the shark a bit too far and buy a dragon lore for "profit" (which will probably result in loss) and I gotta say the experience of owning this is hilarious and a burden at the same time. You get like 10 friend requests from one match of casual and 100 russians begging for it in more ways than one.
And then there's the one kid or guy who goes mental which is the more priceless one.
Definitely worth it.[/QUOTE]
Not owned a DLore, but I've had things of comparable value and you haven't even gotten to the best bit yet: You'll get added by all the "high level" traders who try and shark you, followed by a load of scammers impersonating the traders who are already ON YOUR FRIENDS LIST.
Must be my luckiest and happiest ace and spray down ever.
[video=youtube;IwI3cneJlQI]https://www.youtube.com/watch?v=IwI3cneJlQI[/video]
Turkish fans after Space Soldiers loses a game:
[img]http://i.cubeupload.com/gukRGh.png[/img]
[QUOTE=Havolis;52855040]Turkish fans after Space Soldiers loses a game:
[img]http://i.cubeupload.com/gukRGh.png[/img][/QUOTE]
I like to troll turkish players with fake turkish after they refuse to speak english and cooperate.
try that, its fun.
[QUOTE=spectator1;52853496]I've decided to jump the shark a bit too far and buy a dragon lore for "profit" (which will probably result in loss) and I gotta say the experience of owning this is hilarious and a burden at the same time. You get like 10 friend requests from one match of casual and 100 russians begging for it in more ways than one.
And then there's the one kid or guy who goes mental which is the more priceless one.
Definitely worth it.[/QUOTE]
?
[video=youtube;YMY0teDE4bc]http://www.youtube.com/watch?v=YMY0teDE4bc[/video]
[QUOTE=Lyoko2;52856235]I like to troll turkish players with fake turkish after they refuse to speak english and cooperate.
try that, its fun.[/QUOTE]
write i love erdogan or kurdistan for maximum effect
I've noticed something these last months, the fact that people don't make custom Defuse/Hostage maps for CSGO as much as they used to. If you go on the Workshop and look at the most popular in the last 6 or 12 months, you'll see that there are very few decent candidates, probably not even enough for an operation.
And that's the problem: what will Valve do for their operations if there aren't any good custom maps anymore?
To me the reason is obvious: making good CSGO maps isn't rewarding. You have to put a huge amount of effort for your map to stand out, and even if it does, you have 0 guarantee that it'll get picked by Valve. And reminder that if your map doesn't get picked, then your map will practically never be played in multiplayer, huge waste. And if it does get picked, then it'll be played, often hated by the players, for a couple of months and then will never be played again. Unless you're among the luckiest of the best, and Valve and the community have unanimously stated they want to play your map again.
I hope this is a problem Valve will address, because this operation system will simply not do in the long term at all. And with the recent drought in candidate maps, they might have to find a new system soon if they don't want to let their game die too quickly.
[editline]6th November 2017[/editline]
Actually thinking about it, Valve must have noticed it already, which would explain why the last operation re-used so many maps. They may have to re-use even more maps in the next operation, but it's painfully obvious this is only a temporary solution.
Making actually good maps is REALLY hard. When you consider there have been 2 or 3 operation maps that are in any way viable for competitive play (most notably season since that actually did see league play) and the rest are just incredibly trash from a gameplay standpoint.
Compare that to any old retard being able to go find a hammer mapping tutorial and throw a couple of rows of boxes opposite each other with ak spawns on the floor to create a reasonable quality aim map. Pretty clear what most people are going to do.
well, maybe Source 2's map editor will solve that? It looks much more simple than the current way we create maps.
Mapping, optimizing, putting cubemaps, working on lightings, compile times. Mapping is not easy enough.
[QUOTE=Lyoko2;52861195]well, maybe Source 2's map editor will solve that? It looks much more simple than the current way we create maps.
Mapping, optimizing, putting cubemaps, working on lightings, compile times. Mapping is not easy enough.[/QUOTE]
Source 2 is a lie though.
It's not gonna happen, Valve said entire game wont be shifted to source 2, instead - some elements of source 2 will be implemented in CSGO.
I wouldn't count on Source 2 map editor.
There's plenty of good maps out there, it's just that the workshop is littered with spam submissions that get upvoted by bots in order to advertise gambling sites or give-aways or other scummy shit.
[QUOTE=riki2cool;52861353]There's plenty of good maps out there, it's just that the workshop is littered with spam submissions that get upvoted by bots in order to advertise gambling sites or give-aways or other scummy shit.[/QUOTE]
Yes there are, but actual good-enough-for-competitive maps? Not a whole lot.
And I know it well, I hunt for those maps every week and I've been keeping an eye on the Workshop for years.
I think part of the problem is that most of the great maps right now looked quite different originally but they were the main maps so they got refined and now other maps with the same or better initial quality don't get the tweaks and reworks that can only come from people playing them and giving feedback.
[editline]6th November 2017[/editline]
Also realised I'd somehow added +forward to my jumpthrow bind which explains why so many jump throw lineups wouldn't work for me :v:
The CSGO mapping scene is mostly about making maps with safe layouts that look great, because that's the easiest way to get popular on the workshop. It might've been different had it not devolved into a detailing contest, but unfortunately right now having someone make dozens of original assets for your map is a must.
In general the bar has been raised incredibly high in terms of the visual quality valve is looking for in custom maps and I would definitely say they play it safe in what they select in terms of layout and even creators (they generally tend to favor those who have already been featured in an operation, for good reason, but it does definitely make it harder for those trying to find their way into an op). With the expected quality these days and importance of custom assets maps generally take the better part of a year to make if not longer with continuous and extensive playtesting and yet most players will hate them anyways.
It's not like the people who have been featured in Operations multiple times haven't noticed this though, because there have actually be competitions in the past where anyone previously featured in an operation was not allowed to enter in order tobhighlight then more unknown level designers in the community.
and if anyone was worried there haven't been many ambitious custom maps out lately there's been a huge contest ongoing that ends November 30th so you should start seeing a lot more pop up on the workshop by the end of the month. FMPONE (cache, season, santorini, etc.) also has nearly finished his latest map and it's absolutely stunning if you haven't seen it yet
[editline]6th November 2017[/editline]
[url]https://www.mapcore.org/topic/17390-what-im-working-on-2014-forever/?do=findComment&comment=435310[/url]
[t]https://www.mapcore.org/uploads/monthly_2017_08/9.jpg.48c2108a67d11d75bbe18642b5001313.jpg[/t]
does anyone have all those entry-level team names that came about during some event? most of them were memes but they were all great, pls
[video=youtube;8LNBxxoVSn8]https://www.youtube.com/watch?v=8LNBxxoVSn8[/video]
I got a boner after watching this video.
Well d2 is unplayable on GE prime again. Every game is up against boosters who carry a load of actual bots by dropping 50.
[QUOTE=Chubbs;52870792]Well d2 is unplayable on GE prime again. Every game is up against boosters who carry a load of actual bots by dropping 50.[/QUOTE]
Played one yesterday night and had 2 Turks and an Iraqi. Was not a good experience. Avoid at all costs.
[QUOTE=Havolis;52871626]Played one yesterday night and had 2 Turks and an Iraqi. Was not a good experience. Avoid at all costs.[/QUOTE]
Don't let their home-field advantage deter you from playing the best remake yet.
New Trust Factor system in place.
[URL]http://blog.counter-strike.net/index.php/the-trust-factor/[/URL]
That moment when all those "reported" moments finally hit you in a face.
[QUOTE=arleitiss;52888475]New Trust Factor system in place.
[URL]http://blog.counter-strike.net/index.php/the-trust-factor/[/URL]
That moment when all those "reported" moments finally hit you in a face.[/QUOTE]
If reports have anything more than a negligible effect on the rating then it's going to be fucked. You can just report bot people into the cheater queue.
Honestly it will probably improve MM games at low ranks, but SMFC/Global is going to end up losing anyone who is nutty (Faceit 9/10, ESEA A/A+ in NA terms) because they get reported nearly every game and this will just force them into the cheater queue.
If you want good pugs in 2018 then you're going to need to pay for it I guess.
First game played on the trust system and I'm playing against 2 aim/wall hackers.
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