• Counter-Strike: Global Offensive Chat thread: new thread on LAN? i arent think that
    3,944 replies, posted
[QUOTE=Plaster;51487822]csgo pro team avatar = total shitter[/QUOTE] the exception being Dosia avatars
[QUOTE=rider695;51487756]I can do it with weeb avatars; either they're really shit or cheating.[/QUOTE] A lot of my friends get called weebs when they have avatars from things like Kingdom Hearts, Dragonball, or Gorillaz. People in CS really like that word it seems.
When you have people that used to be fairly normal into becoming someone [URL="http://steamcommunity.com/id/Evedoesstuff"]like this[/URL] then you can understand why people might start to become bigoted in that sense. (I've chosen someone from my friends list)
[QUOTE=~Kiwi~v2;51487969]If you have an anime avatar the chances of people flaming you increase by 700%[/QUOTE] This is why I have one tbh
[QUOTE=idiot;51479244]the atmosphere in NA MM is generally a lot more chill, like if you whiff badly or whatever your team won't instantly jump down your throat and start votekicking[/QUOTE] We have different teammates. I get yelled at even if we're dominating the other team.
[QUOTE=Brt5470;51489833]We have different teammates. I get yelled at even if we're dominating the other team.[/QUOTE] I guess that would depend on situations if you keep on dying first few seconds trying stuff out. even when we win I get pretty frustrated if the person won doing some stupid play. Usually don't point that stuff out on mic though. just mute them :v:
[QUOTE=Brt5470;51489833]We have different teammates. I get yelled at even if we're dominating the other team.[/QUOTE] Yep. Queued NA with a friend yesterday, he's MG2, I'm LE. I had a pretty bad game (bottomfragging) and the guy above me by like 1 kill latched onto the fact that I was LE to trashtalk the shit out of me.
[url=http://blog.counter-strike.net/index.php/2016/12/17260/]Holiday Season never sounded so good.[/url] They updated directional sound! [quote][Maps] Nuke – Removed railing on crane in A site rafters [B]– Removed ability to climb up on/plant the bomb on top of silos in both bombsites [/B] – Moved T entrance to squeaky to make movement smoother –[B] Removed window in Toxic, replaced with double doors[/B] – Removed yellow bollards near Garage and Secret – Removed cover on top of Mini – Added some full cover in cubby next to ramp in bombsite B – Replaced exposed bombsite silo with simple version in bombsite A – Fixed small collision bump on ramp in ramproom where players could get stuck [B]– Added white, flat surface on fence at T side of yard [/B] – Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!) – General optimizations[/quote]
lmfao sound radius is tiny now you cant hear someone running on lower site nuke/ramp from upper site unless they start jumping [editline]8th December 2016[/editline] and sound emitters dont track their positions, they stay fixed at the point they started at (eg your reload sounds emit from where you started to reload even if you move during them_
[t]https://steamcdn-a.akamaihd.net/apps/730/icons/econ/status_icons/service_medal_2017_lvl1_large.a857870b68c9e1ad98b38b8b7311db377928f2c6.png[/t] With the new service medals it just occurred to me that I played so little CS:GO this year I only got to rank 28 after getting the service medal early on last year. Truly the most boring updates; I don't think 28 --> 40 is easy by the end of december release of overwatch (the one by blizzard) and not releasing an operation or desirable skins probably didn't help 2015 service medal looks better than 2016 and 2017 combined as it should be anyway
if you play the game for skins then you should probably rethink why you play
So apparently there's already something broken with directional sound, when a reload occurs and the player is moving, the reload sound stays in the same place. Thanks to Chubbs for finding this. [video=youtube;rkChRMODMwo]https://www.youtube.com/watch?v=rkChRMODMwo[/video]
fuckin BUSTED
I felt like a cheater just now playing with that new directional sound. [url]https://play.esea.net/index.php?s=stats&d=match&id=8490503[/url]
This new sound problem sucks. Does changing sound setup back to the old one fix it ? I mean, you'll lose the new feature but at least you wont look like fool trying to guess if the guy is moving or not lol
[QUOTE=ferdam;51495862]This new sound problem sucks. Does changing sound setup back to the old one fix it ? I mean, you'll lose the new feature but at least you wont look like fool trying to guess if the guy is moving or not lol[/QUOTE] Disabling HRTF will more than likely fix a lot of the new sound bugs that were introduced, but I hear it still sounds like you're underwater. Try "snd_use_hrtf 0" in the console.
[QUOTE=Reyjr43;51495872]Disabling HRTF will more than likely fix a lot of the new sound bugs that were introduced, but I hear it still sounds like you're underwater. Try "snd_use_hrtf 0" in the console.[/QUOTE] I'll save this command for later, thanks man.
the faceit experience for me [img]http://i.cubeupload.com/x6VdL5.png[/img] :(
[video]https://youtu.be/4BltHXngvlk[/video] Yeah the drop in quality is big, but god damn thats an improvement
I dont exactly have headphones so I use speakers but im surprised at the HRTF thing makes it a lot easier for me to tell certain locations, like up and down :v:
CS with speakers are you even human
Hmm now I am at 40-50 fps in dust 2 after this update :v: [editline]8th December 2016[/editline] 50-60 fps after HRTF is turned off.
HRTF shouldn't affect fps at all unless they REALLY fucked up something. [editline]8th December 2016[/editline] We're talking a finalmouse-tier fuckup.
[QUOTE=Chubbs;51497499]HRTF shouldn't affect fps at all unless they REALLY fucked up something. [editline]8th December 2016[/editline] We're talking a finalmouse-tier fuckup.[/QUOTE] I just skimmed the wiki page, but it looks like it would be doing stuff in frequency-space for all sound sources independently and for both ears, which sounds pretty intensive.
[QUOTE=Reyjr43;51495567]So apparently there's already something broken with directional sound, when a reload occurs and the player is moving, the reload sound stays in the same place. Thanks to Chubbs for finding this. [video=youtube;rkChRMODMwo]https://www.youtube.com/watch?v=rkChRMODMwo[/video][/QUOTE] permission to stick this on reddit? people should know.
[QUOTE=Dawnkiller;51497688]permission to stick this on reddit? people should know.[/QUOTE] It's already in the bug reports thread
[QUOTE=HumbleTH;51497747]It's already in the bug reports thread[/QUOTE] ah fair
I had super bad FPS issues since yesterday, having 100-150 FPS and sometimes going lower than 100 as opposed to 200-300 FPS on 1024x768. So annoying there's stuttering everywhere.....
[QUOTE=Chubbs;51497499]HRTF shouldn't affect fps at all unless they REALLY fucked up something. [editline]8th December 2016[/editline] We're talking a finalmouse-tier fuckup.[/QUOTE] Checked the bugs report thread. Apparently, I am not the only one.
that new sound is giving me a headache
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