• Counter-Strike: Global Offensive Chat thread: new thread on LAN? i arent think that
    3,944 replies, posted
[QUOTE=RockyTV;51849100]Pretty sure that if I bind it to numpad or something like that will have the same effect. The time I spend pressing 4 x-times is the same for searching the keys in the keyboard if I had dedicated keys (and I don't mean literally looking at the keyboard and figuring out where the keys are).[/QUOTE] It won't be when you've gotten used to the dedicated keys. By the time you've pressed the dedicated key for a particular nade you would have pressed 4 once. [editline]20th February 2017[/editline] In fact all of my nade keys are easier for me to reach than 4, besides my HE nade key which is 4 anyway. [editline]20th February 2017[/editline] For reference I've got F: Flashbang, C: Smoke, X: Decoy, Z: Molly, and 4: HE.
[QUOTE=Ziks;51849108]It won't be when you've gotten used to the dedicated keys. By the time you've pressed the dedicated key for a particular nade you would have pressed 4 once. [editline]20th February 2017[/editline] In fact all of my nade keys are easier for me to reach than 4, besides my HE nade key which is 4 anyway. [editline]20th February 2017[/editline] For reference I've got F: Flashbang, C: Smoke, X: Decoy, Z: Molly, and 4: HE.[/QUOTE] Are you seriously saying you need to search for keys? In that case sticking it to 4 might not be too bad because There's probably going to be bigger issues...(unused keys around wasd: x c v n etc.) That seems like a pretty standard setup. M4/5 are flash and smoke. F for fire and 4 for HE.
Also I've been working on a WebGL CS:GO map renderer, so in principle you could watch a replay or live game in your browser as if you were watching GOTV. [media]https://www.youtube.com/watch?v=fGVvPrPlmw8[/media]
The only grenades I actually have bound is smoke on m3, and flashbang on m5. m4 is my jump bind which I have set to toggle between medium throw and jump throw by hitting v. Basically did this so I never unintentionally throw a frag grenade as that'll always take more effect to select because number keys.
[QUOTE=Ziks;51849548]Also I've been working on a WebGL CS:GO map renderer, so in principle you could watch a replay or live game in your browser as if you were watching GOTV. [media]https://www.youtube.com/watch?v=fGVvPrPlmw8[/media][/QUOTE] Please tell me it will support 64tick.
[QUOTE=Reagy;51849558]The only grenades I actually have bound is smoke on m3, and flashbang on m5. m4 is my jump bind which I have set to toggle between medium throw and jump throw by hitting v. Basically did this so I never unintentionally throw a frag grenade as that'll always take more effect to select because number keys.[/QUOTE] what's your voice key then, if at all I assumed everyone uses m4 or m5
[QUOTE=Plaster;51849847]what's your voice key then, if at all I assumed everyone uses m4 or m5[/QUOTE] F but never use it ingame, always using TS with voice enable.
all I have is jump+throw (H) and clear decals (mouse5). I mean, these I can use in competitive etc, I have others for testing (noclip etc). I tried using more but or I forget to use or I couldn't get used to them. Edit: Oh shi, forgot I have bound many keys on numpad to ajust crosshair.
[QUOTE=ferdam;51850227]all I have is jump+throw (H) and clear decals (mouse5). I mean, these I can use in competitive etc, I have others for testing (noclip etc). I tried using more but or I forget to use or I couldn't get used to them. Edit: Oh shi, forgot I have bound many keys on numpad to ajust crosshair.[/QUOTE] jumpscripts are banned in alot of leagues & tournaments. (Just an fyi if you play anything beside mm)
[QUOTE=rider695;51850249]jumpscripts are banned in alot of leagues & tournaments. (Just an fyi if you play anything beside mm)[/QUOTE] I also remember some banning the null movement binds which make it easier to stutter step. If you're curious. [code]bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd none" alias -mback "-back;checkfwd;alias checkback none" alias -mleft "-moveleft;checkright;alias checkleft none" alias -mright "-moveright;checkleft;alias checkright none" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none ""[/code]
that would be because movement binds are for scrubs
[QUOTE=RockyTV;51849598]Please tell me it will support 64tick.[/QUOTE] I don't think you can make it do that? The GOTV demos are automatically recorded in 32 tick iirc and you can't change that.
[QUOTE=HumbleTH;51850668]I don't think you can make it do that? The GOTV demos are automatically recorded in 32 tick iirc and you can't change that.[/QUOTE] GOTV demo tickrate is set by the server. The actual tickrate is essentially arbitrary, though obviously you can't increase the tickrate later on after its been recorded.
[QUOTE=rider695;51850249]jumpscripts are banned in alot of leagues & tournaments. (Just an fyi if you play anything beside mm)[/QUOTE] Which is never enforced, really.
[QUOTE=Ogris;51850802]Which is never enforced, really.[/QUOTE] Eh, better safe than sorry.
[QUOTE=Chubbs;51850345]that would be because movement binds are for scrubs[/QUOTE] no its reserved for the proest of them all
[QUOTE=Ogris;51850802]Which is never enforced, really.[/QUOTE] If you're [I]that[/I] worried then there are quite a few ways to modify your keyboard so that you're technically using 2 keys for it.
Really enoying this rank rollercoaster :v: [T]http://i.imgur.com/EIhsVak.png[/T] This is since 05/01/2017. Although my shitty stats seem to explain why I am on this rollercoaster in the first place. [T]http://i.imgur.com/wRsIZlP.png[/T] I like CSGO Demos Manager but it seems to be a bit glitchy, are there any alternatives? (don't like online website alternatives)
Yoooo I don't even play Counter-Strike anymore but I got my Hyper Beast hoodie! [t]http://i.imgur.com/Ks3HzzM.jpg[/t] [t]http://i.imgur.com/StIkEF0.jpg[/t]
[VID]https://gyazo.com/c4f89172e6273f0466ec9d529a975261.mp4[/VID]
[QUOTE=Plaster;51849847]what's your voice key then, if at all I assumed everyone uses m4 or m5[/QUOTE] Scroll wheel for jump, spacebar for voice [editline]21st February 2017[/editline] [QUOTE=rider695;51850249]jumpscripts are banned in alot of leagues & tournaments. (Just an fyi if you play anything beside mm)[/QUOTE] And this isn't true, it only applies to the [I]PRO LEAGUES[/I]
[QUOTE=NateLB;51851504][VID]https://gyazo.com/c4f89172e6273f0466ec9d529a975261.mp4[/VID][/QUOTE] lol no this is how you camp sandbags [media]https://www.youtube.com/watch?v=7fjz8pBCLNE[/media]
[QUOTE=kill3r;51856245]Scroll wheel for jump, spacebar for voice [editline]21st February 2017[/editline] And this isn't true, it only applies to the [I]PRO LEAGUES[/I][/QUOTE] ESL, ESEA, FaceIT tournaments/leagues all ban jumpthrow binds.
[QUOTE=Ogris;51857828]ESL, ESEA, FaceIT tournaments/leagues all ban jumpthrow binds.[/QUOTE] It isn't ever enforced though, even at the pro level. Watching any pro match over 128tick gotv should make that apparent.
Nothing feels better than a string of games when you almost hit 100 points each, and have KD > 2.
[QUOTE=Chubbs;51857862]It isn't ever enforced though, even at the pro level. Watching any pro match over 128tick gotv should make that apparent.[/QUOTE] Isn't that due to the fact that you are allowed to use two-key jumpthrow binds?
[QUOTE=Ogris;51857828]ESL, ESEA, FaceIT tournaments/leagues all ban jumpthrow binds.[/QUOTE] No, they don't, stop talking about shit you don't understand A quick two second google: [quote]Jump throw binds are LEGAL across ESEA Pug servers/matchmaking and League. However it is currently banned for use in PRO League play[/quote] And FaceIT don't even have rules on the matter, so where you got that from I don't know
[QUOTE=Chubbs;51857862]It isn't ever enforced though, even at the pro level. Watching any pro match over 128tick gotv should make that apparent.[/QUOTE] You don't see blatant jump-throws in pro matches. If it was allowed they wouldn't use a lot of the smokes currently in use since safer and faster alternatives are almost always viable with a jump-throw. You can smoke B Long from CT Spawn on CBBLE, A Connector from B Long etc. They were banned for a reason and it will be enforced the moment anyone can make a valid claim that they lost a game because of the enemy team abusing it. A two key bind is way less precise and can't be relied upon in the same way unless you physically solder the two keys output together on your keyboard. (And honestly, kudos if you do that and bring that keyboard to a pro tournament)
[QUOTE=kaskade700;51858955]You don't see blatant jump-throws in pro matches. If it was allowed they wouldn't use a lot of the smokes currently in use since safer and faster alternatives are almost always viable with a jump-throw. You can smoke b long from CT spawn on CBBLE, A Connector from B Long etc. They were banned for a reason and it will be enforced the moment anyone can make a valid claim that they lost a game because of the enemy team abusing it.[/QUOTE] To which the enemy will respond "I didn't use the jumpthrow bind, i used spacebar and V!" or something (Which is LEGAL)
[QUOTE=kill3r;51858959]To which the enemy will respond "I didn't use the jumpthrow bind, i used spacebar and V!" or something (Which is LEGAL)[/QUOTE] Have user upload POV demo of said league match (ESL requires them and ESEA automatically records them) Parse the usercmds from it See the jump and throw on the same tick ??? Profit! If there is a reason to believe that you are doing something against the rules and the admins are actually interested in figuring it out, your word means ABSOLUTELY NOTHING, and no before you try to make that argument, you cannot jump and throw in the same exact tick if there isn't some trickery involved, a single tick on 128 tick is 7.8ms, I guarantee you didn't even notice that your shots can be delayed by as much as 15ms (on 64 tick) because time does not exist to the server between ticks.
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