• Counter-Strike: Global Offensive Chat thread: new thread on LAN? i arent think that
    3,944 replies, posted
Deleting your Workshop content + maps folder and re-verifying the game can potentially have a solid FPS boost: [url]https://www.reddit.com/r/GlobalOffensive/comments/5zwtn1/psa_when_unsubscribing_from_workshop_maps_they/[/url]
[QUOTE=The freeman;51980207]Deleting your Workshop content + maps folder and re-verifying the game can potentially have a solid FPS boost: [URL]https://www.reddit.com/r/GlobalOffensive/comments/5zwtn1/psa_when_unsubscribing_from_workshop_maps_they/[/URL][/QUOTE] Nope, proved to be false [URL]https://www.youtube.com/watch?v=D136a4bjbMk&t=0s[/URL]
[QUOTE=The freeman;51980207]Deleting your Workshop content + maps folder and re-verifying the game can potentially have a solid FPS boost: [url]https://www.reddit.com/r/GlobalOffensive/comments/5zwtn1/psa_when_unsubscribing_from_workshop_maps_they/[/url][/QUOTE] i tried this earlier and it didnt work. I guess it only works when you have like 10+gb of workshop maps or something like that EDIT: video above me is right
[QUOTE=The freeman;51980207]Deleting your Workshop content + maps folder and re-verifying the game can potentially have a solid FPS boost: [url]https://www.reddit.com/r/GlobalOffensive/comments/5zwtn1/psa_when_unsubscribing_from_workshop_maps_they/[/url][/QUOTE] idk [URL="https://cloud.plaster.pw/i/55ff926f059c3e3c6df5a4a6851fb178.png"]my folder doesn't seem that bad[/URL] [editline]18th March 2017[/editline] also I'll never delete my maps folder because else if I wanna play on community servers I'll need to redownload everything
Highlight of my imaginary csgo career :v: [vid]https://clips-media-assets.twitch.tv/vod-128470188-offset-6438.mp4[/vid]
[QUOTE=Atlascore;51980169]Counter-Strike: Global Offensive release date: August 21, 2012 GTX 660 release date: September 13, 2012[/QUOTE] GTX 760 release date: June 25, 2013 GTX 960 release date: January 22, 2015 GTX 1060 release date: July 19, 2016 Canals release date: March 15, 2017 He's still "like 3 generations behind" and the game didn't quit getting updated on that fateful day in August 2012. [editline]a[/editline] That said yeah the map's probably just unoptimized. I expect performance to possibly get better as they change it up slowly like Overpass.
[QUOTE=jung3o;51980273]Highlight of my imaginary csgo career :v: [vid]https://clips-media-assets.twitch.tv/vod-128470188-offset-6438.mp4[/vid][/QUOTE] what kind of tool wears sunglasses inside while playing video games
[QUOTE=Atlascore;51981039]Where did I say he wasn't behind? My point is that it's an old game and he's running hardware that came out around the same time. He shouldn't have any issues running the game as none of the updates CSGO has received have radically changed the game's visuals.[/QUOTE] But they have? Nuke update overhauled lighting, implemented new phong options for lightmappedgeneric materials + increasing model limits for modern hardware. Recent update updated shaders again. In addition, the game has gigabytes more content in the form of skins, music kits, graffiti etc. which all has some memory footprint.
[QUOTE=Wealth + Taste;51981320]what kind of tool wears sunglasses inside while playing video games[/QUOTE] :v: he put the sunglasses on when his teammate flashed him going "flash again, im ready" or something like that
[QUOTE=DwarfOverlord;51981328]But they have? Nuke update overhauled lighting, implemented new phong options for lightmappedgeneric materials + increasing model limits for modern hardware. Recent update updated shaders again. In addition, the game has gigabytes more content in the form of skins, music kits, graffiti etc. which all has some memory footprint.[/QUOTE] Don't bother. People complain about lower FPS constantly not realizing their PC is either getting outdated, or they have something blatantly wrong with it. There are times when valve ballses something up (AMD crashing), but stuff like this is just people not being with the times anymore. IT sucks, but that's how PC gaming goes. If you buy mid-tier stuff, it's gonna be outdated soon.
i have a 3570k and 660 and I get 100 up to 200 fps in competitive and any map. Aging hardware my butt, the game is also on max settings and 4x msaa.
[QUOTE=spectator1;51982096]i have a 3570k and 660 and I get 100 up to 200 fps in competitive and any map. Aging hardware my butt, the game is also on [B]max settings and 4x msaa[/B].[/QUOTE] well theres your problem lol low and no aa will probably give you solid 300 on any res
But then it looks like crap In that case I could just go back to playing css
If you guys are implying that hardware is becoming outdated can we not pretend CS:GO is the king of perfect optimization? It's running on an already dated engine and the newer content is usually not optimized properly or is a lot more intensive than the older stuff, every update it seems like people's FPS gets worse or has a lot more issues/dips. I get more consistent and smooth FPS in a grand-scale game like GTA V than I do in the smaller maps of CS:GO, and GTA V has a great amount of detail and lots going on in scenes at times and it runs incredibly smooth. Rainbow Six: Siege has more consistent FPS, and there is [I]so much [/I]going in that game! Valve aren't kings of optimization like they used to be, they don't care nearly as much as they did a couple years ago about proper optimization. Like are you kidding if you're just saying "update your hardware! csgo isn't the problem it's your hardware", no, Valve blows at optimization these days, CS:GO shouldn't be running as slow as it should be, games with more intensive detail run at a smoother, better, and more importantly, a more consistent framerate than CS:GO. With the amount of stuff going in CS:GO being so little (it's literally static maps and very basic gameplay), it's kind of unacceptable that it's able to run so poorly, especially when newer games like Siege that have a billion times more things going on in any given scene can run more consistently. Outdated hardware isn't a real argument here when you're talking about CSGO's framerate and how capable it is of dipping when you stare at one section of the map
[QUOTE=t h e;51982403]If you guys are implying that hardware is becoming outdated can we not pretend CS:GO is the king of perfect optimization? It's running on an already dated engine and the newer content is usually not optimized properly or is a lot more intensive than the older stuff, every update it seems like people's FPS gets worse or has a lot more issues/dips. I get more consistent and smooth FPS in a grand-scale game like GTA V than I do in the smaller maps of CS:GO, and GTA V has a great amount of detail and lots going on in scenes at times and it runs incredibly smooth. Rainbow Six: Siege has more consistent FPS, and there is [I]so much [/I]going in that game! Valve aren't kings of optimization like they used to be, they don't care nearly as much as they did a couple years ago about proper optimization. Like are you kidding if you're just saying "update your hardware! csgo isn't the problem it's your hardware", no, Valve blows at optimization these days, CS:GO shouldn't be running as slow as it should be, games with more intensive detail run at a smoother, better, and more importantly, a more consistent framerate than CS:GO. With the amount of stuff going in CS:GO being so little (it's literally static maps and very basic gameplay), it's kind of unacceptable that it's able to run so poorly, especially when newer games like Siege that have a billion times more things going on in any given scene can run more consistently. Outdated hardware isn't a real argument here when you're talking about CSGO's framerate and how capable it is of dipping when you stare at one section of the map[/QUOTE] You're also not trying to run those games at 300 FPS consistently. Remember, 60 FPS would be considered acceptable for a lot of games. And you're not going to get any drops at that frame rate if you aim for it.
[QUOTE=t h e;51982403]If you guys are implying that hardware is becoming outdated can we not pretend CS:GO is the king of perfect optimization? It's running on an already dated engine and the newer content is usually not optimized properly or is a lot more intensive than the older stuff, every update it seems like people's FPS gets worse or has a lot more issues/dips. I get more consistent and smooth FPS in a grand-scale game like GTA V than I do in the smaller maps of CS:GO, and GTA V has a great amount of detail and lots going on in scenes at times and it runs incredibly smooth. Rainbow Six: Siege has more consistent FPS, and there is [I]so much [/I]going in that game! Valve aren't kings of optimization like they used to be, they don't care nearly as much as they did a couple years ago about proper optimization. Like are you kidding if you're just saying "update your hardware! csgo isn't the problem it's your hardware", no, Valve blows at optimization these days, CS:GO shouldn't be running as slow as it should be, games with more intensive detail run at a smoother, better, and more importantly, a more consistent framerate than CS:GO. With the amount of stuff going in CS:GO being so little (it's literally static maps and very basic gameplay), it's kind of unacceptable that it's able to run so poorly, especially when newer games like Siege that have a billion times more things going on in any given scene can run more consistently. Outdated hardware isn't a real argument here when you're talking about CSGO's framerate and how capable it is of dipping when you stare at one section of the map[/QUOTE] The thing is that CS:GO runs a shit ton of client-side calculations that take a heavy hit on your CPU. For example: the updated hitboxes, hrtf sounds, and the anti-wall hack feature, which sounds basic but is actually very advanced. The Anti-WH basically hides your model and hitboxes if you're behind cover, drastically reducing the effectiveness of wallhack, but in doing so it requires a lot of calculations in order to find out where the player is positioned, if he's behind sufficient cover and what parts of him should be invisible. And the game needs to do these calculations in milli-seconds, otherwise you'll get things like enemies randomly popping out of cover. GTA V can get away with simpler hitboxes and a misplaced npc or two, but CS:GO needs these things in order to stay as precise as possible. What do you prefer? More frames with a bigger risk of miscalculations and being "CS:GO'd", or sacrificing performance in order to make the game as fair and competitive as possible?
"Anti wallhack", more like PVS for players, is completely server sided, if anything it makes client performance better :v: [editline]19th March 2017[/editline] Only thing your client really does is do a lot of prediction to make the game feel smooth even at 50 ping [editline]19th March 2017[/editline] Also it's pointless to compare it gta because that's peer 2 peer which is crap by design and even if it had good performance wouldn't lead to any kind of enjoyable experience [editline]19th March 2017[/editline] Basically what I'm saying is that csgo is godlike in the performance and networking department for a competitive shooter, only thing where it goes wrong when it tries to do too modern things with dx9 like tobba said
Anyone able to recommend a good mic for under £60? Got my scholarship money and my current one is awful so figured i should get a decent one. I sometimes cast uni league games as well as obviously playing cs and chatting on discord. Thanks :)
[QUOTE=Plaster;51982305]But then it looks like crap In that case I could just go back to playing css[/QUOTE] imo in a competitive game graphics are one of the least important things. I run both CSGO and R6S at some pretty low settings, not because my 1060 can't handle max, but because I'd rather reduce visual noise
[QUOTE=riki2cool;51982496]The thing is that CS:GO runs a shit ton of client-side calculations that take a heavy hit on your CPU. For example: the updated hitboxes, hrtf sounds, and the anti-wall hack feature, which sounds basic but is actually very advanced. The Anti-WH basically hides your model and hitboxes if you're behind cover, drastically reducing the effectiveness of wallhack, but in doing so it requires a lot of calculations in order to find out where the player is positioned, if he's behind sufficient cover and what parts of him should be invisible. And the game needs to do these calculations in milli-seconds, otherwise you'll get things like enemies randomly popping out of cover. GTA V can get away with simpler hitboxes and a misplaced npc or two, but CS:GO needs these things in order to stay as precise as possible. What do you prefer? More frames with a bigger risk of miscalculations and being "CS:GO'd", or sacrificing performance in order to make the game as fair and competitive as possible?[/QUOTE] PVS is server-sided, otherwise there's no point in doing it for anything other than geometry culling, and can be done really fast using the prebaked BSP information in the maps. For everything else, I don't see that happening. I get upwards of 150 to 200fps on mirage and older maps, and 120+ on Nu-Nuke, and yet on nu-inferno I get frametime spikes of upwards to 35ms to 39ms on certain areas of the map, while the fps counter registers 90fps. Its nigh unplayable, and it only happens on that one map. Canals? Nu-nuke? Mirage? Cache? No issues. Nu-inferno? Hot garbage. My somewhat aged notebook (i7 4500u, 750m) stutters like a bitch while maintaining high framerates, too. It became unplayable after the animation update, to the point where I just don't play cs-go when I'm away from my desktop anymore. I love cs:go, I love Valve, I have literally thousands of hours on valve games over the years, but it's not productive to pretend they can do no harm. Source 1 is a tower of duct tape being maintained from scraps of goldsrc, it's aging faster than the hardware you're all throwing stones at and it shows.
[QUOTE=NeonpieDFTBA;51983525]Anyone able to recommend a good mic for under £60? Got my scholarship money and my current one is awful so figured i should get a decent one. I sometimes cast uni league games as well as obviously playing cs and chatting on discord. Thanks :)[/QUOTE] you're probably better off asking here [url]https://facepunch.com/showthread.php?t=1250718[/url] if you havent already. But, I used to use [url]http://a.co/31L7BAl[/url] for my main mic which worked fine for while until i got myself snowball. The bad side is that the wires are incredibly long (really annoying time to time) and then side of the mic is not a clip. For snowball, I don't recommend getting it at a full price of ~$50. Personally, I dont think it's worth the full price and only worth getting if it's on sale.
[QUOTE=gk99;51983615]imo in a competitive game graphics are one of the least important things. I run both CSGO and R6S at some pretty low settings, not because my 1060 can't handle max, but because I'd rather reduce visual noise[/QUOTE] So you don't even up the texture quality? That's nasty [editline]19th March 2017[/editline] If I wanted low graphics I could play on my laptop [editline]19th March 2017[/editline] And if graphics aren't important in a competitive game, why would they bother going this crazy on canal? Instead of making it run the same like new nuke, which does run perfectly fine for me, they fucked it up badly and it is running for some reason even worse for a friend of mine who has a GTX 770 with an i7 But I'm blaming the drivers for that ATM
[QUOTE=Plaster;51983709]So you don't even up the texture quality? That's nasty [editline]19th March 2017[/editline] If I wanted low graphics I could play on my laptop [editline]19th March 2017[/editline] And if graphics aren't important in a competitive game, why would they bother going this crazy on canal? Instead of making it run the same like new nuke, which does run perfectly fine for me, they fucked it up badly and it is running for some reason even worse for a friend of mine who has a GTX 770 with an i7 But I'm blaming the drivers for that ATM[/QUOTE] In R6S I have the texture quality up enough so that the guns don't look like ass, but in CSGO they're down as low as the options menu allows. As for why they upped the graphics, maybe to appease people like you who don't want low graphics? I mean people out there play the game at 4:3 stretched to get bigger targets but they still give you the option to play at 16:9 or 16:10 if you don't want your game grossly stretched.
[QUOTE=NeonpieDFTBA;51983525]Anyone able to recommend a good mic for under £60? Got my scholarship money and my current one is awful so figured i should get a decent one. I sometimes cast uni league games as well as obviously playing cs and chatting on discord. Thanks :)[/QUOTE] Get a modmic.
[QUOTE=Ogris;51984580]Get a modmic.[/QUOTE] Had a look and ordered one, thanks :) [editline]20th March 2017[/editline] [QUOTE=jung3o;51983621]you're probably better off asking here [url]https://facepunch.com/showthread.php?t=1250718[/url] if you havent already. But, I used to use [url]http://a.co/31L7BAl[/url] for my main mic which worked fine for while until i got myself snowball. The bad side is that the wires are incredibly long (really annoying time to time) and then side of the mic is not a clip. For snowball, I don't recommend getting it at a full price of ~$50. Personally, I dont think it's worth the full price and only worth getting if it's on sale.[/QUOTE] That's what I currently have and it's really noisy so I promised my teammates that when I got my scholarship money through I'd buy a new one :v:
[QUOTE=NeonpieDFTBA;51984695]Had a look and ordered one, thanks :) [editline]20th March 2017[/editline] That's what I currently have and it's really noisy so I promised my teammates that when I got my scholarship money through I'd buy a new one :v:[/QUOTE] The reason why it's noisy is because of the mic input on the motherboard, it's total garbage. If you go on eBay and get one of those cheapo 2$ USB soundcard thingies and use those ONLY for the mic input then the sound is very clean It is a ghetto solution but fucking hell it works so good and is cheap as dirt [editline]20th March 2017[/editline] But [URL="https://goo.gl/photos/p1uqb54JoNaX1w8A9"]since I'm using the zalman a bit differently[/URL] it could be that it would not properly work for you, but who knows really
I did order one of those as well too see how much of a difference it makes. If the answer is none then I'll use it with my laptop because the headphone socket is fucked, if it's good then I'll order another.
[QUOTE=riki2cool;51982496]The thing is that CS:GO runs a shit ton of client-side calculations that take a heavy hit on your CPU. For example: the updated hitboxes, hrtf sounds, and the anti-wall hack feature, which sounds basic but is actually very advanced. The Anti-WH basically hides your model and hitboxes if you're behind cover, drastically reducing the effectiveness of wallhack, but in doing so it requires a lot of calculations in order to find out where the player is positioned, if he's behind sufficient cover and what parts of him should be invisible. And the game needs to do these calculations in milli-seconds, otherwise you'll get things like enemies randomly popping out of cover. GTA V can get away with simpler hitboxes and a misplaced npc or two, but CS:GO needs these things in order to stay as precise as possible. What do you prefer? More frames with a bigger risk of miscalculations and being "CS:GO'd", or sacrificing performance in order to make the game as fair and competitive as possible?[/QUOTE] I don't know exactly what you're arguing here, all you've told me is that CS:GO is running a lot of calculations and eating more CPU that is should be. There are tons of games out there that run fine in the network department and are competitive at the same time, while maintaining a consistent FPS, there's really not much reason CS:GO should be eating up performance way faster than those other competitive games. Like, I really don't understand how you can pin all of CS:GO's framerate issues on clientside calculations. Of course there's tons of clientside calculations. Rainbow Six: Siege has incredible procedural physics destruction and I doubt that's inexpensive to perform, yet it still runs fine (however, I will give you the point that it's netcode is hot garbage). CS:GO having 'precise hitboxes' and 'HRTF sounds' is not a proper excuse for the performance issues it has, do you think all other competitive shooters don't have things calculating on the client as well? If you have to turn all your graphics and settings on low to play a game that's 5 years old running a several year old engine to maintain a decent and consistent FPS, it's not hardware from the user that s the issue but it's aging technology from the developer. Source Engine wasn't made for what they're trying to accomplish now, and Valve is caring less and less about proper optimization these days.
Don't forget that according to their own survey more than half the people won't even be able to play it properly [url]http://store.steampowered.com/hwsurvey[/url] [editline]20th March 2017[/editline] And people act surprised if all people play is dust2 [editline]20th March 2017[/editline] And assault
All these CPU intensive stuff is making my PC heat dropping it from 130 (decently playable) to fuckin 40 or even sometimes 20 (BORDERLINE UNPLAYABLE). I don't know why but 60fps in CSGO feels like 25 fps in other games.
Sorry, you need to Log In to post a reply to this thread.