• Counter-Strike: Global Offensive Chat thread: new thread on LAN? i arent think that
    3,944 replies, posted
I get a bazillion fps on any official map on a 5 year old middle range card and an equally old cpu, something must be wrong with your setups
[QUOTE=LennyPenny;51986711]I get a bazillion fps on any official map on a 5 year old middle range card and an equally old cpu, something must be wrong with your setups[/QUOTE] nice lie i know you use vsync
I play fullscreen windowed with triple buffer vsync.
I play CSGO at full settings with Reshade with every single shader enabled [editline]20th March 2017[/editline] and V-Sync too of course [editline]20th March 2017[/editline] [sp]not really, but I do play with some Reshade shaders[/sp]
I play CSGO at 8k downsampled to my 800x600 CRT (gotta get that 120hz) on max settings with a 1080ti and Pentium 4 HT while rendering video and downloading mass amounts of torrents in the background
[QUOTE=NeonpieDFTBA;51986017]I did order one of those as well too see how much of a difference it makes. If the answer is none then I'll use it with my laptop because the headphone socket is fucked, if it's good then I'll order another.[/QUOTE] usb soundcard things help a ton, I had a modmic and was thouroughly disappointed when I plugged it into my rear I/O and it sounded like a pile of arse. got a usb sound card just for the mic fresh from china for like £1.50 and it sounds as advertised now
[QUOTE=zerosix;51987583]usb soundcard things help a ton, I had a modmic and was thouroughly disappointed when I plugged it into my rear I/O and it sounded like a pile of arse. got a usb sound card just for the mic fresh from china for like £1.50 and it sounds as advertised now[/QUOTE] Exact same for me The modmic is simply amazing - though I have no idea why they even make an omnidrectional version
[QUOTE=LennyPenny;51988592]Exact same for me The modmic is simply amazing - though I have no idea why they even make an omnidrectional version[/QUOTE] to show off your mechanical keyboard duhh [video=youtube;6CPoOe9U36Q]https://www.youtube.com/watch?v=6CPoOe9U36Q[/video] literally all you hear
[QUOTE=LennyPenny;51982775]"Anti wallhack", more like PVS for players, is completely server sided, if anything it makes client performance better :v:[/QUOTE] PVS checks also just consist of looking up a table. [editline]21st March 2017[/editline] I know they were having tons of issues with the game slowing down after the animation update though. That wasn't really because it's super hard and time consuming to blend the animations, but because their animation code sucks ass.
Run a map that has little to no brush work done on it and you will see a huge increase in FPS, the problem with this game is a mixture of a million (dated and slow) things, the big ones that come to my mind are the brushes and the UI, and no it is not "performance intensive" to do anything with hitspheres (theoretically they should be no more intensive than squares, drawing and dealing with a cylinder is not performance intensive at all, plus even if it was they stopped running SetupBones on entities that aren't in your view that same update, which should've boosted your FPS.) or the "anti-wallhack" because the anti-wallhack doesn't network players unless it needs to, that gives you better FPS. All you need to do is benchmark how long drawing brushes takes and you will see just how terribly brush drawing is handled in the engine, the current UI system is also old, broken, and slow, if panorama is implemented decently you should see decently large boosts in your FPS (upwards of 50-60 in certain scenarios.)
[QUOTE=Reyjr43;51990197]the current UI system is also old, broken, and slow[/QUOTE] are you implying that using Adobe Flash for the buy menu wasn't a good idea?
Remember kids: you know your UI is optimised when opening console costs 50 fps.
I think CSGO would benefit massively from a complete overhaul via updating the game to Source 2.
[QUOTE=Coffee;51992059]I think CSGO would benefit massively from a complete overhaul via updating the game to Source 2.[/QUOTE] They've already said that totally porting the game to source 2 isn't really viable, instead they are just updating certain componnents of the game to match what would be in source 2. imo I'm glad they're not just porting the whole thing because we know what would come out of the other side would probably feel different and no doubt we'd all still be complaining about something
[QUOTE=Atlascore;51993106]I don't buy their lame excuses, they ported Dota 2 to Source 2 and that game is [B]a hell of a lot more complex than CSGO[/B].[/QUOTE] How do you compare dota with csgo when it comes to complexity? gaben ama summary for csgo [url]https://www.reddit.com/r/GlobalOffensive/comments/5olz97/gaben_ama_summary/[/url] [quote]Source 2 is a bunch of system rewrites. For CSGO, we evaluate these new systems on their individual merits. Some CSGO rework is in progress, such as the UI that utilizes parts of Source 2. Other systems might follow. Some Source 2 systems might never be right for CSGO. Relevant anecdote: When we used to be approached about Source 2 at Majors we would ask "what is it that you're hoping Source 2 will do for CSGO" and for a while the response was "I expect hitboxes will be better." Moving everything to Source 2 would not actually solve that problem. We just went ahead and spent time working on better hitboxes.[/quote]
[QUOTE=Atlascore;51993106]I don't buy their lame excuses, they ported Dota 2 to Source 2 and that game is a hell of a lot more complex than CSGO.[/QUOTE] Moving straight to Source 2 wouldn't do anything as its still Source under it, Source 2 as pointed out, is just a bunch of whole module rewrites with Source 2 being the codename for them. Valve is planning to cherry pick out of these modules and update CSGO when needed but moving straight to it wouldn't do anything, CSGO has a lot of very specific game modules written into it and its the only source game that uses the hitbox system that it currently does, its also got the best netcode in a source game currently. So the whole "just move to Source 2 it'll fix everything" is a load of uninformed garbage. At most with CSGO we'll see changes to the sound system (as we're currently are), the Source 2 UI module will be brought in like they did with DOTA2 and we might also get a new render engine later on, most of the other stuff will stay as it is.
[QUOTE=Atlascore;51994493]You're misunderstanding me, I'm not comparing how they play or any of that shit you'd traditionally think of when speaking of a game's "complexity", I'm talking about the programming. Dota 2 simply has significantly more code to keep track of, it had to be a nightmare to port everything over and have it work properly. Now that's not to say that CSGO's code isn't complex, or that porting a game to another engine is easy, but I think it'd be a safe bet to say that CSGO would be, in comparison to porting Dota 2, a less daunting task.[/QUOTE] I'm going to really have to disagree with you, DOTA2 might look more complex but its really a lot more simple compared to CSGO, CSGO has a hell of a lot more going on under its cover compared to DOTA2 where its mostly just UI and camera controls that are unique, the netcode for DOTA2 is straight up classic source with nothing fancy while CSGOs is magical stuff held together with a lot of duct tape. Its really a case of judging a book by its cover here, it might not look it but CSGO does have a hell of a lot going on under it, plus due to the nature of it, they've got to be very careful when changing anything as changes can effect an FPS a hell of a lot more than a MOBA. [editline]22nd March 2017[/editline] [QUOTE=Atlascore;51994493]I never said that Source 2 would fix everything. All I want from Source 2 is Vulkan and the new UI backend.[/QUOTE] So you want the two things they've said that'll be coming? :v: The UI changes are coming and the render engine is very likely to come after that, specially with how hard they're pushing the current on DX9.
[QUOTE=Reagy;51994509]I'm going to really have to disagree with you, DOTA2 might look more complex but its really a lot more simple compared to CSGO, CSGO has a hell of a lot more going on under its cover compared to DOTA2 where its mostly just UI and camera controls that are unique, the netcode for DOTA2 is straight up classic source with nothing fancy while CSGOs is magical stuff held together with a lot of duct tape. Its really a case of judging a book by its cover here, it might not look it but CSGO does have a hell of a lot going on under it, plus due to the nature of it, they've got to be very careful when changing anything as changes can effect an FPS a hell of a lot more than a MOBA. [/QUOTE] especially the shit that valve had to fix from hidden path's initial creation of this game.
[QUOTE=Atlascore;51994566]Honestly, I'm shocked. Thanks for the info. I heard about the UI update but I couldn't remember the details, if it's comparable to the UI improvements they did for Dota 2 that'd be fantastic. I sure hope so, the sooner we ditch DX9 the better.[/QUOTE] Most we can guess with the UI change is it'll either be a straight port from the current flash UI to the new HTML5 based UI or they'll do what they did with DOTA2 and give it a complete revamp which is honestly more likely considering how long it is taking them. I just really want it to happen sooner rather than later, the current UI is one of the many reasons FPS is so shit at times, and the main menu likes to eat CPU.
[url]https://www.reddit.com/r/GlobalOffensive/comments/60q8k1/just_got_vaced_during_cevo_game/[/url] Something that CEVO's client was doing got a bunch of people VAC banned, Valve confirmed the bans were errornous as well.
I felt special pistol round [media]http://www.youtube.com/watch?v=maqGwoiO90E[/media]
holyshit now i know why i keep on nading myself when i run up banana with flash + nade [vid]https://giant.gfycat.com/CandidBlissfulGangesdolphin.webm[/vid]
[QUOTE=jung3o;51996727]holyshit now i know why i keep on nading myself when i run up banana with flash + nade[/QUOTE] what the fuck
Physics! strikes again, that really shouldn't be happening.
[QUOTE=jung3o;51996727]holyshit now i know why i keep on nading myself when i run up banana with flash + nade [vid]https://giant.gfycat.com/CandidBlissfulGangesdolphin.webm[/vid][/QUOTE] that's nothing, I've had something way worse happen to me. only need like an hour to find the game that happened in so hold on [editline]22nd March 2017[/editline] [QUOTE=Reagy;51996908]Physics! strikes again, that really shouldn't be happening.[/QUOTE] check this out [video]https://youtu.be/c3zjjQeVoIE[/video]
[VID]https://gyazo.com/271b448c4e508c44cc76d62e24928f4e.mp4[/VID] How does this gun even work
Huh, I just played a game with gold novas who instead of calling me a hacker said "ns" and "wp" after dying and losing. Is CSGO changing?
[QUOTE=Plaster;51996994]that's nothing, I've had something way worse happen to me. only need like an hour to find the game that happened in so hold on [editline]22nd March 2017[/editline] check this out [video]https://youtu.be/c3zjjQeVoIE[/video][/QUOTE] Maybe the devs took "angle of incidence = angle of reflection" a bit too literally
[QUOTE=seba079;51999621]Huh, I just played a game with gold novas who instead of calling me a hacker said "ns" and "wp" after dying and losing. Is CSGO changing?[/QUOTE] Instead of hacker I get called a Smurf slot Also who told them that smurfing counts as griefing? Instead of "enjoy vac" I instead get "enjoy 1 month ban"
Hah nvm that last post, 3 enemies just left the server and got a day ban after I aced in the second round
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