• Stuff that you Love in TF2: Facepunch is still GODLIKE edition
    2,322 replies, posted
if only they could remove the garbage heal and knockback bonuses
[QUOTE=wauterboi;48067136]I don't really give a shit. When people complain about weapons, it's because they're so uppity about their own loadout that they don't want to change either how they work individually, or how they work as a team. [t]https://dl.dropboxusercontent.com/u/965202/ShareX/2015/06/Team_Fortress_2_2015-06-27_16-24-20.png[/t] People complain all the time about the loadouts I use but refuse to accept that complaining won't help them win any better. Are you going to complain or are you going to do something about it?[/QUOTE] you're using the lnl because it negates the stock's learning curve and inherent dificulty, not because you are dealing with people's negativity agaisnt your weapon choices. same goes with any other cructh. and while there are no written rules about why you shouldn't or should use them as they are ingame and are free to anyone who wants to use them it doesnt make you any less of a dick, as you know these weapon loadouts are certainly far from being fun to fight agaisnt. for the record though, you could still kill that 1v3 agaisnt your coordinated family members using the lnl.
[QUOTE=Hell-met;48068430]if only they could remove the garbage heal and knockback bonuses[/QUOTE] Quick-Fix god Scouts, man. We need the knockback to keep those things away from us.
I don't know if it's just me or if the game is coded that way but no matter how noisy the battlefield is, the enemy you hurt always grunts incredibly louder compared to everyone else or is that just my brain fucking with me?
[QUOTE=wauterboi;48067136]I don't really give a shit. When people complain about weapons, it's because they're so uppity about their own loadout that they don't want to change either how they work individually, or how they work as a team. If you get three of my family members that I play with on an opposing team, I will become immensely unsuccessful. Why? Because they're working as a team with an actual strategy against what I'm using. [t]https://dl.dropboxusercontent.com/u/965202/ShareX/2015/06/Team_Fortress_2_2015-06-27_16-23-46.png[/t][t]https://dl.dropboxusercontent.com/u/965202/ShareX/2015/06/Team_Fortress_2_2015-06-27_16-24-07.png[/t][t]https://dl.dropboxusercontent.com/u/965202/ShareX/2015/06/Team_Fortress_2_2015-06-27_16-24-20.png[/t] People complain all the time about the loadouts I use but refuse to accept that complaining won't help them win any better. Are you going to complain or are you going to do something about it?[/QUOTE] I never complain about what loadouts people use, all it does is affect my opinion of the person. If they don't give a shit i think they're pathetic then there's nothing i can do aside from ignore it
[QUOTE=Hell-met;48068883]I don't know if it's just me or if the game is coded that way but no matter how noisy the battlefield is, the enemy you hurt always grunts incredibly louder compared to everyone else or is that just my brain fucking with me?[/QUOTE] you are guaranteed to hear "spy sapping my sentry" anywhere on the map.
I finally managed to kill 12 Uber Medics with a Sentry Buster.
I finally completed my first Two Cities tour. Didn't really get anything too worthwile though.
beat another 1-2 tours and you're certain to get an aus haven't pinned down the drop algorythm yet but there are some patterns. this is one.
[QUOTE=Hell-met;48083651]beat another 1-2 tours and you're certain to get an aus haven't pinned down the drop algorythm yet but there are some patterns. this is one.[/QUOTE] i've found most people find between 5 and 11. or at least, that's where i hear people say they got theirs the most often, including myself on tour 8
[QUOTE=Metaru;48068472]you're using the lnl because it negates the stock's learning curve and inherent dificulty, not because you are dealing with people's negativity agaisnt your weapon choices. same goes with any other cructh. and while there are no written rules about why you shouldn't or should use them as they are ingame and are free to anyone who wants to use them it doesnt make you any less of a dick, as you know these weapon loadouts are certainly far from being fun to fight agaisnt. for the record though, you could still kill that 1v3 agaisnt your coordinated family members using the lnl.[/QUOTE] My brother racks up 30 kills with his rocket launcher at a time while my brother plays engineer and little cousin plays medic. It's called team work and coordination, and not whining. What it comes to at the end of the day is you died - figure out where you went wrong and where you can improve both as an individual and as a team. That's what I did with the Gunslinger. I stopped whining about it and I figured my shit out. It's not a problem anymore. You deal with it.
[QUOTE=Punchy;48083872]i've found most people find between 5 and 11. or at least, that's where i hear people say they got theirs the most often, including myself on tour 8[/QUOTE] I must be weird then because I'm up to 20 and still nothing and I know of several people that have gone even longer without one. It's all down to luck I guess.
It took me 11 tours to get a Professional fab and 23 to get a Pro fab that was actually worth something. I've all but given up on ever trying to get an Aus. I'll be waiting for another tour that may or may not ever show up thankyouverymuch.
My first australium was tour 28
it isn't a guarentee to get under 10, it's just that i consistently hear people say they have
[QUOTE=wauterboi;48084225]My brother racks up 30 kills with his rocket launcher at a time while my brother plays engineer and little cousin plays medic. It's called team work and coordination, and not whining. What it comes to at the end of the day is you died - figure out where you went wrong and where you can improve both as an individual and as a team. That's what I did with the Gunslinger. I stopped whining about it and I figured my shit out. It's not a problem anymore. You deal with it.[/QUOTE] the gunsglinger is not an issue to me either. nor the lnl. doesnt hide the fact that they're easy-mode weapons with barely any downsides, like the degreaser.
i just dominated two lenny spamming "pub stompers" feels good
I love that we got an update.
these new taunts
I just unboxed this unusual. [t]http://puu.sh/iLHmv/16b23f20ad.jpg[/t] Im so happy.
I'm an underground australium broker. I gave my entire team australium miniguns and flamethrowers. [t]http://images.akamai.steamusercontent.com/ugc/450707187464531638/1739B55614D2F6214FC31956B34C84F5200483FD/[/t] [t]http://images.akamai.steamusercontent.com/ugc/450707187464537363/AF6C88A8A5AA4D03B4003FDB5198D244B92E1300/[/t] Then we proceeded to W+M1 everything on sight.
[t]http://i.imgur.com/dRukqan.jpg[/t] we kept doing the conga and katoszy kick until the round ended. or at least until a gibus sniper walked in and killed us.
Kinda like the weapon pickup ability, really helpful to switch to a Black Box on low health or any other rocket launcher when I'm missing my shots with the Direct Hit. It's really situational but I would like it more if it was faster to pick up a weapon. Also I love the Direct Hit now.
Me and a team spent a Slender Fortress 2 round doing the Kazotsky Kick and Conga. We lasted two minutes and three seconds.
Killing engineers and their nests. So satisfying. Just on this game of Borneo, an engie sentry has fallen victim around 5 times to revolver sniping, and one time to just continuous saps. Especially after the sentry kills you millions of times, it's just so satisfying.
Sniping on Suijin is so [I]zen[/I]
[QUOTE=ODSP;48113727]Kinda like the weapon pickup ability, really helpful to switch to a Black Box on low health or any other rocket launcher when I'm missing my shots with the Direct Hit. It's really situational but I would like it more if it was faster to pick up a weapon. Also I love the Direct Hit now.[/QUOTE] You shouldn't have to look directly at the weapon at point blank, just get within proximity and hit the button. Should pop Valve an e-mail. Also yes, once I have managed to stockpile 3 rocket launchers and kept them loaded so I wouldn't have to reload in fights. Switching was iffy but I think I still managed to spam out more than I would with just one. Bit of a shame that it seems useless for just about any class besides soldier. Would be interesting if you could steal ubers, but that's impossible. Tried using phlog against phlog and steal his mmph, that also doesn't seem to work. The only real gain you get from swapping guns is their attributes and ammo in clip - even then, usually they're empty or nearly empty. It's only really good for picking up a guy's shiny gun and running him to the ground with it. Or giving the entire server your golden pan/saxxy. There's possibly an exciting obscure way to use the system, but so far nobody's found it/shared their discovery.
[T]https://wiki.teamfortress.com/w/images/b/b1/Taunt_Box_Trot.png?t=20150703152051[/T]
I took part in a huge russian dance party and there was a lone Heavy who didn't dance with us and called us racist assholes :v:
they told me that keeping the strange scorch shot was a stupid idea they told me it was the most worthless out of all 3 flareguns these minicrits are making my DAY
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