• Stuff that you Love in TF2: Facepunch is still GODLIKE edition
    2,322 replies, posted
You can catch so many people off guard with the base jumper on demo. Quite often I see people look around for where the stickies are coming from, only for them to blow up before they even spot me. Not even mentioning the tiny tracers that the stickies have. It's like easy mode sticky-spamming!
a double unusual lime scout on a valve server using a aus scattergun got gibbed by a scorch shot. "fuc you wm1"
[QUOTE=Metaru;48298430]a double unusual lime scout on a valve server using a aus scattergun got gibbed by a scorch shot. "fuc you wm1"[/QUOTE] something similar happened on a harvest server once an unusual pink sniper got gagged and eventually kicked because he was complaining about the littlest things, like me going pyro and spamming scorch shot. when a vote came up, someone said "Yes please." the pink sniper replied with: "lol your mad" he got kicked afterwards.
It's almost as if bad judgement and wearing hideously gaudy and garish item combinations are somehow related...
[QUOTE=Weirdness;48297749]For your sanity, don't go into Mannup expecting Aussies anytime soon. I had about 35 tours between my Aussie Minigun and getting that Scattergun.[/QUOTE] Ehh don't worry, I don't expect this game to give me much of anything. But I actually want to finish a Tour in MvM at some point, somehow I still haven't finished any despite playing a bit.
[QUOTE=G. Verloren;48298940]It's almost as if bad judgement and wearing hideously gaudy and garish item combinations are somehow related...[/QUOTE] just like in real life.
O ye about that [t]http://41.media.tumblr.com/94a4c6b31921d35a660f7e6cdd4c70ec/tumblr_ng8pv1ONsM1qih4jgo1_1280.jpg[/t]
i am very much kawaii in real life thank you very much. [t]http://i.imgur.com/3GL7NMo.jpg[/t]
Pre-Gunmettle and Post-Gunmettle Jags are so different and I love it. I could just feel the Sentry building faster than before.
So you can feel the 0.15s difference? :v: Jag's construction rate stat is still "broken" now, it's even slower than before compared to stock. I think what you're experiencing is the base construction rate buff. Stock gets that too.
i fucking love mge, almost more than the game itself if you can believe that I can just 1v1 someone with no rng crits, no random spread, and no teammates or other enemies getting in the way. I also don't care if i lose, because it's just a chance for me to learn from my mistakes. To me it's just so satisfying killing players that are at the same skill level as me and getting killed by them. I actually have to try, which is what i love. I hate not trying when i get kills on people. And strangely enough, it makes me better overall at the game. I just got a huge aim increase after just 4 or 5 scout v scout matches
[QUOTE=Metaru;48300624]i am very much kawaii in real life thank you very much. [t]http://i.imgur.com/3GL7NMo.jpg[/t][/QUOTE] If one Pyro is cute, how about two Pyros listening to "Do You Believe in Magic" on a record player? [t]http://i.imgur.com/BLBLJo3.jpg[/t]
seeing that photo, it makes somewhat sense that the lenses on the mask are tinted.
i'll fly over there, let's fuck
Dancing the intel to the cap [t]http://puu.sh/jfX2J/c7965aed80.jpg[/t] [sp]Until 10 seconds later and all of blu pushes out of spawn and we actually have to cap like normal people[/sp]
I love it when people underestimate the smg when I go Huntsman Sniper.
Started using the Loose Cannon lately, holy shit, where has this double-donking menace been all my life
going booties+quickie launcher is some of the best fun i've had since the loose canon.
I suck with the Loose Cannon. The timing thing is so hard to get right, so most of the time I just end up doing crummy damage and some knockback. And if I'm landing direct hits, why bother with knockback when I could just use the Loch n Load to pop people like balloons? Also I don't have to plan my every shot in advance - I can turn a corner and instantly fire at any targets without having to charge up. Not saying the Loose Cannon isn't good, but just saying [I][B]I'm[/B][/I] not able to be good with it compared to other weapons. ...of course, about 98% of my time playing demo is spent Demo-Knighting, so it's kind of a moot point. :buckteeth:
It's really a weapon you just have to get used to using.
[QUOTE=G. Verloren;48315672]I suck with the Loose Cannon. The timing thing is so hard to get right, so most of the time I just end up doing crummy damage and some knockback. And if I'm landing direct hits, why bother with knockback when I could just use the Loch n Load to pop people like balloons? Also I don't have to plan my every shot in advance - I can turn a corner and instantly fire at any targets without having to charge up. Not saying the Loose Cannon isn't good, but just saying [I][B]I'm[/B][/I] not able to be good with it compared to other weapons. ...of course, about 98% of my time playing demo is spent Demo-Knighting, so it's kind of a moot point. :buckteeth:[/QUOTE] I sucked with it first too and didnt see the point, but after a couple of hours I'm at about 33% double donk ratio and loving it. There is little more satisfying than creaming one of those impossibly good Scouts that run amok in some community servers in one blow [editline]28th July 2015[/editline] it also suits my pirate demo loadout really well and is excellent with my targe/bottle
[QUOTE=WhatANiceName;48313419]I love it when people underestimate the smg when I go Huntsman Sniper.[/QUOTE] 1 arrow + a short burst from the SMG is a pretty satisfying way to kill people. People underestimate the SMG in general, which isn't that odd as most people can't track very well, so it's a pretty deadly mix and I love it. I also love getting a partially charged rifle shot on someone with a bit more health than 150 (like a soldier) and following it up with the SMG. The 190+ headshots, where you can pick them off with a SMG shot or two from the opposite side of the map.
[QUOTE=Bynine;48316867]There is little more satisfying than creaming one of those impossibly good Scouts that run amok in some community servers in one blow[/QUOTE] But if I can hit a Scout dead on with the Loose Cannon and kill them with the followup explosion, that means I could [I]just as easily[/I] hit them with the Loch n' Load and just kill them outright, without having to time anything. I just don't see the point in getting good with the weapon when it doesn't seem to do anything I couldn't do more easily with the LnL. I guess the extra round in the chamber is nice? I just don't know if that's worth the firing delay to me - I tend to abuse my ability to pull off accurate "twitch" shots. It's the same reason I don't use the Beggar's Bazooka or the Panic Attack - I guess I just like having a greater degree of control over exactly when I can pull the trigger. ...that said, if it's for a flippin' sweet pirate loadout, then I totally could get behind it.
Zatoichi knight is ridiculous when capping points and I love it that way
[QUOTE=G. Verloren;48317327]But if I can hit a Scout dead on with the Loose Cannon and kill them with the followup explosion, that means I could [I]just as easily[/I] hit them with the Loch n' Load and just kill them outright, without having to time anything. I just don't see the point in getting good with the weapon when it doesn't seem to do anything I couldn't do more easily with the LnL. I guess the extra round in the chamber is nice? I just don't know if that's worth the firing delay to me - I tend to abuse my ability to pull off accurate "twitch" shots. It's the same reason I don't use the Beggar's Bazooka or the Panic Attack - I guess I just like having a greater degree of control over exactly when I can pull the trigger. ...that said, if it's for a flippin' sweet pirate loadout, then I totally could get behind it.[/QUOTE] LnL does 100 on hit, Double Donk does 141
I survived an entire round of slender fortress 2, AND ESCAPED, doing nothing but congaing.
[QUOTE=Bynine;48317630]LnL does 100 on hit, Double Donk does 141[/QUOTE] Plus the Cannon is an absolute beast on maps with pits and even without them the knockback often makes people panic and perform worse. Mindgames!
[QUOTE=Bynine;48317630]LnL does 100 on hit, Double Donk does 141[/QUOTE] Huh? 60 Direct Hit + 52 Max Air Explosion = 112 Damage That assumes you time it perfectly and it explodes right on top of them. Being even slightly off with the timing can mean the explosion occurs farther away and does less damage - down to a minimum of 29, which means you only do 89 Damage total. With typical variations in explosion proximity - compounded by the fact that you're inflicting knockback - the average total damage probably works out to around 100, same as the LnL.
[QUOTE=G. Verloren;48319365]60 Direct Hit + 52 Max Air Explosion = 112 Damage.[/QUOTE] [QUOTE=Bynine;48317630]Double Donk does 141[/QUOTE] Mini-crits yo. The air explosion does 52 max on a normal explosion, it does up to 69 on a minicrit. Granted that's still only 129 together but still.
Ahh, forgot the mini-crits. Good catch. That said, the two guns are very close, statwise. It really does just come down to preferred playstyle, I feel.
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