Stuff that you Love in TF2: Facepunch is still GODLIKE edition
2,322 replies, posted
[QUOTE=Hell-met;48808902]it's the worst thing ever in MvM medieval, you get so sick of it after 30 second when you have to yell at your comrades, I say![/QUOTE]
There's actually a server setting to switch it off. Forget the name, but unfortunately no one knows about it.
Medieval has a lot of nifty hidden settings for some reason.
[IMG]http://i.imgur.com/3ELQYxb.png[/IMG]
Well that went well
[QUOTE=TomatoFlakes;48815639][IMG]http://i.imgur.com/3ELQYxb.png[/IMG]
Well that went well[/QUOTE]
Still waiting for someone to unbox a Strange Unusual Potassium Bonnett. Effect: Massed Flies :v:
Been having 1 second freezes every few minutes since 2010. Used nvidia's GeForce experience while messing around with KF2, decided to turn on its extra settings for tf2 because why not. It fixed the freezing, I am so fucking happy right now that my 5 year long irritation is gone
Heavy on my team said only bad medics use the vaccinator. We won the round and I got #1 MVP with 15 more points than the #2 MVP.
Heavy didn't say a word after that, and it felt great
[QUOTE=DrCactus;48820021]Heavy on my team said only bad medics use the vaccinator. We won the round and I got #1 MVP with 15 more points than the #2 MVP.
Heavy didn't say a word after that, and it felt great[/QUOTE]
I've been meaning to practice using the Vaccinator. Do you have any hints?
[QUOTE=printme;48820112]I've been meaning to practice using the Vaccinator. Do you have any hints?[/QUOTE]
Vac works best when the enemy team has a large ammount of a certain class, ie if the team has a lot of demos or soldiers, vac with blast resistance will help your team survive the onslaught of spam, same if the team has a lot of heavies.
Or if you just want that pub stomper demo with his kritz pocket to quit causing so much trouble
Despite the uber build penalty on overhealed players, your uber builds very fast on damaged allies (which will be almost all the time in a valve pub), so don't be afraid to pop a mini uber to save somebody's life. It will come back quick enough if he's still under fire since vac builds uber even during a charge.
bullet uber basically makes you immune to snipers, so if you see a dot on a heavy don't be afraid to give him a quick pop.
If you're feeling ballsy you can also pop a mini uber and ubersaw your enemy for another free uber to pop.
The mini uber also makes you immune to crits, so crit rockets/crit stickies can be nullified by doing this (can also render phlog pyros completely useless against you)
Mini uber also gives your patient resistance to self damage, so you can pop blast uber on a demo and he can basically use his sticky launcher as a jumper.
Vaccinator struggles in chokepointy/sentry prone maps like dustbowl or gold rush. Stick to more open maps when using the vaccinator.
Learning when and where to stack ubers is important as well. ie stacking blast with bullet basically makes you and your pocket 75% immune to a level 3 sentry's damage (blast resists the rockets, and bullet resists the well... bullets)
Just be on the lookout for demoknights. If you end up getting work done with vac a lot of players will try to go demoknight to pick on you. Try and let your pocket know they're hunting you so he can be on the watchout.
Vacc also used to be good as a support medigun; if you have another Medic on your team, you can keep them alive so they can build a stronger uber, as well as keep important teammates alive while the other Med heals everyone he can. Handy when Snipers keep shutting down your ubers.
Haven't used it since the changes though, don't know if this still applies.
I'd say it's still good as a support medigun. Although sometimes other medics will step on your toes a bit if they're healing all of your potential heal targets
[QUOTE=DrCactus;48820574]Vac works best when the enemy team has a large ammount of a certain class, ie if the team has a lot of demos or soldiers, vac with blast resistance will help your team survive the onslaught of spam, same if the team has a lot of heavies.
Or if you just want that pub stomper demo with his kritz pocket to quit causing so much trouble
Despite the uber build penalty on overhealed players, your uber builds very fast on damaged allies (which will be almost all the time in a valve pub), so don't be afraid to pop a mini uber to save somebody's life. It will come back quick enough if he's still under fire since vac builds uber even during a charge.
bullet uber basically makes you immune to snipers, so if you see a dot on a heavy don't be afraid to give him a quick pop.
If you're feeling ballsy you can also pop a mini uber and ubersaw your enemy for another free uber to pop.
The mini uber also makes you immune to crits, so crit rockets/crit stickies can be nullified by doing this (can also render phlog pyros completely useless against you)
Mini uber also gives your patient resistance to self damage, so you can pop blast uber on a demo and he can basically use his sticky launcher as a jumper.
Vaccinator struggles in chokepointy/sentry prone maps like dustbowl or gold rush. Stick to more open maps when using the vaccinator.
Learning when and where to stack ubers is important as well. ie stacking blast with bullet basically makes you and your pocket 75% immune to a level 3 sentry's damage (blast resists the rockets, and bullet resists the well... bullets)
Just be on the lookout for demoknights. If you end up getting work done with vac a lot of players will try to go demoknight to pick on you. Try and let your pocket know they're hunting you so he can be on the watchout.[/QUOTE]
Nice write-up, thank you!
I usually run QF in pubs and switch to stock if I see that my team has players that can defend me and utilize the uber if I give it to them.
The Vaccinator intrigues me because I feel it has a lot higher skill ceiling than you would think at first glance. I think fast switching between the resists is essential and learning the cycle and practicing switching would help me a lot. I mean fast switching like "I want blast resist, I have to tap reload twice" so always keeping your current resist in mind and knowing the required number of taps to get to the one you want by heart, without having to glance at the hud at all.
[editline]4th October 2015[/editline]
[QUOTE=DrCactus;48820727]I'd say it's still good as a support medigun. Although sometimes other medics will step on your toes a bit if they're healing all of your potential heal targets[/QUOTE]
This is the positivity thread but this reminds me, it's so nice when you are injured and are healing someone (not in immediate danger) and they pick up a medkit, simultaneously worsening uber build rate and and denying you HP.
This weapon-pickup system is great.
Last point of stage one Snowplow, I grabbed a Tomislav as I wanted to be able to support my teammates from a longer range. I realized that I really liked the LMG, and two days later, I have 200+ kills on my new Strange Tomislav.
I played mvm yesterday and found an aussie smg.
Not really IN tf2, but every time I think tf2 sfms are horrendous in quality, I just look up l4d sfms and feel way better.
(but then I feel bad anyway because I love l4d)
[QUOTE=DrCactus;48820574]Vac works best when the enemy team has a large ammount of a certain class, ie if the team has a lot of demos or soldiers, vac with blast resistance will help your team survive the onslaught of spam, same if the team has a lot of heavies.
Or if you just want that pub stomper demo with his kritz pocket to quit causing so much trouble
Despite the uber build penalty on overhealed players, your uber builds very fast on damaged allies (which will be almost all the time in a valve pub), so don't be afraid to pop a mini uber to save somebody's life. It will come back quick enough if he's still under fire since vac builds uber even during a charge.
bullet uber basically makes you immune to snipers, so if you see a dot on a heavy don't be afraid to give him a quick pop.
If you're feeling ballsy you can also pop a mini uber and ubersaw your enemy for another free uber to pop.
The mini uber also makes you immune to crits, so crit rockets/crit stickies can be nullified by doing this (can also render phlog pyros completely useless against you)
Mini uber also gives your patient resistance to self damage, so you can pop blast uber on a demo and he can basically use his sticky launcher as a jumper.
Vaccinator struggles in chokepointy/sentry prone maps like dustbowl or gold rush. Stick to more open maps when using the vaccinator.
Learning when and where to stack ubers is important as well. ie stacking blast with bullet basically makes you and your pocket 75% immune to a level 3 sentry's damage (blast resists the rockets, and bullet resists the well... bullets)
Just be on the lookout for demoknights. If you end up getting work done with vac a lot of players will try to go demoknight to pick on you. Try and let your pocket know they're hunting you so he can be on the watchout.[/QUOTE]
I main using the vaccinator whenever I'm medic. I couldn't respond at the time. One thing I'd like to add to that. Let your teammates know that in order for you to keep them alive longer, they shouldn't run to spawn or to a health kit every time they stub their toe so you can build uber.
The vaccinator's only good if there's injured teammates to heal consistently and if you camp dispensers and rush for health kits all the time you won't get your resistances.
Might as well just go with the quick-fix if you're dealing with uncooperative teammates.
[QUOTE=TheLonelyDonu;48821107]This weapon-pickup system is great.
Last point of stage one Snowplow, I grabbed a Tomislav as I wanted to be able to support my teammates from a longer range. I realized that I really liked the LMG, and two days later, I have 200+ kills on my new Strange Tomislav.[/QUOTE]
best part is that you have still a chance to ease the effects of a dropped uber if you manage to grab your medigun again, or even better, the enemy's.
Playing as medic, I'm under the last point on Frontier, I airshot a soldier with the crossbow and he died from fall damage, then an enemy medic and a scout came at me and I took them out both with the ubersaw.
Then later I popped an explosive bubble on a demo just a split second before an LnL pill hit him and he took a laughable amount damage. That feel.
[IMG]http://i.imgur.com/Z9N74C7.png[/IMG]
[QUOTE=Metaru;48834231]best part is that you have still a chance to ease the effects of a dropped uber if you manage to grab your medigun again, or even better, the enemy's.[/QUOTE]
other charged items like the phlog or eyelander don't seem to retain their stats when dropped
why do mediguns even do?
[QUOTE=LittleBabyman;48839695][IMG]http://i.imgur.com/Z9N74C7.png[/IMG][/QUOTE]
3 times the randomized garbage
[editline]6th October 2015[/editline]
[QUOTE=Hell-met;48839721]other charged items like the phlog or eyelander don't seem to retain their stats when dropped
why do mediguns even do?[/QUOTE]
I know for sure they keep their ammo counts when dropped. Maybe it's got to do with that?
someone legit tought i was muselk
just because the weapons i used happened to be killstreak ones and i didn't suck
[QUOTE=comet1337;48844305]someone legit tought i was muselk
just because the weapons i used happened to be killstreak ones and i didn't suck[/QUOTE]
Because Muselk invented Killstreak weapons.
youtubers invented tf2
[QUOTE=Hell-met;48839721]other charged items like the phlog or eyelander don't seem to retain their stats when dropped
why do mediguns even do?[/QUOTE]
maybe the medigun's uber charge is considered ammo, seeing you can swap mediguns and not loose the charge?
In the midst of a fairly disappointing night, finding server after server had so many players who seemed invincible for all intents and purposes, I found one nice little moment to take away from this Invasion update experience.
It's a strange little thing, but finding myself in a 1v1 with an opposing Demoman using nothing but the Grenade Launcher with no shots connecting on either side was fairly amusing until the inevitable moment of the weapon swap over to the Sticky Launcher occurred and that Demo proceeded to kill about half of my team.
That one moment was fairly nice, with all things considered
Got both cases today via drop, sold both, turned 2.5$ into ~15$... thanks tf2!
Killing puff-n-sting pyros with stickytraps is always satisfying.
Killing a Degreaser/RS pyro by popping him into the air and getting him with your own Reserve Shooter as a soldier is unbelievably satisfying.
[QUOTE=comet1337;48844305]someone legit tought i was muselk
just because the weapons i used happened to be killstreak ones and i didn't suck[/QUOTE]
I used to wear point'n'shoot but at one point I just didn't have the energy to explain I'm not muselk or trying to impersonate him.
[QUOTE=Drury;48857601]I used to wear point'n'shoot but at one point I just didn't have the energy to explain I'm not muselk or trying to impersonate him.[/QUOTE]
I could understand if Muselk had like, a burning flames Point n Shoot or something, but he only has the stock hat, tons of people have it. Why would people think just because someone has the Point n Shoot (a fairly popular all class hat), they're Muselk? He doesn't have a monopoly on the hat, damn it.
Sweet christ the liberty launcher is so much fun
5 rockets, faster moving rockets, less rj damage, you can pull off cool jumps and not be damaged too much and nobody expects you to have so many rockets and they also move fast, are harder to dodge and have aoe
I welcome back the liberty launcher to being good, almost as good if not just as good as the 3 rocket monster we had before
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