• TF2 Emporium 66
    3,582 replies, posted
[QUOTE=Saint Lombax;52192067]indian pyro[/QUOTE] WOW nice cultural appropriation. if this gets in im definitely writing a long post about it on my tumblr
[QUOTE=jnkns;52192150]How does Pyro smoke through the mask?[/QUOTE] Its tf2 world. And how pyro can blow balloon or other prop in taunt?
Pyro's gas mask has a filter specifically to stop smoke from being inhaled.
Exactly what Hotrod said. Also, I'm not sure if it really fits who pyro is? I don't know, just doesn't seem like him to smoke a bong.
[QUOTE=Hex.;52192384]Exactly what Hotrod said. Also, I'm not sure if it really fits who pyro is? I don't know, just doesn't seem like him to smoke a bong.[/QUOTE] Yeah true but how you explain pyro rainbowler taunt? This fire from his mouth etc XD This taunt might explain his pyro vision like rainbows and ballonicorns :P
Been working on a lot of animations for TF2Classic. Here are a few of them in order of creation, open to critiques. (FYI faces for the game can't be done in SFM). Civilian Taunt [IMG]http://imgur.com/LCPqbWu.gif[/IMG] Mirv Viewmodel [IMG]http://i.imgur.com/WdvYxTg.gif[/IMG] Merc Headshot [IMG]http://imgur.com/vv0fXTX.gif[/IMG] Nailgun Viewmodel [IMG]http://i.imgur.com/k4L8vMq.gif[/IMG] Merc Win 1 [IMG]http://imgur.com/xACwY1L.gif[/IMG] Merc Win 2 [IMG]http://i.imgur.com/RurPLS9.gif[/IMG] Will eventually upload these to Youtube in their original quality and FPS. Who knows that will be though. Also sorry for sending this big of a message lol.
Yeah, for stuff like the deploy I probably went way too fast as well.
I think the concept for the pyro Native American themed cosmetics is fine but the taunt might be pushing the stereotype a bit much.
[QUOTE=chandlerj333;52192851]I think the concept for the pyro Native American themed cosmetics is fine but the taunt might be pushing the stereotype a bit much.[/QUOTE] How else would you depict a Native American?
[QUOTE=Hex.;52192604] [IMG]http://i.imgur.com/RurPLS9.gif[/IMG] [/QUOTE] The merc win 2 somehow bothers me. Its a fine animation though but in my position it doesn't really looks right. I think you should reduce it to one taunt (gun shot or throat cut). Both is literally too much to show somebody you want him dead.
[QUOTE=chandlerj333;52192851]I think the concept for the pyro Native American themed cosmetics is fine but the taunt might be pushing the stereotype a bit much.[/QUOTE] What do you mean?
That the set's a racial stereotype of native Americans and the taunt may be pushing it a bit too far? Besides, I've always felt as though going for items that are based on a group of people that're the victims of mass genocide and ongoing prejudice really tasteless; and it's exactly how I feel about the two chief headdresses already in the game. [editline]6th May 2017[/editline] And as someone who made a gangster set for the sniper and only finding out later that my early depictions would've been consider distasteful towards Italians because of me being a bit unaware of the stereotyping, I can't stress enough how careful you need to be when it comes to making anything based on a nationality you don't have a full grasp on.
its a bad set tbh. the body cosmetic is full of noise that add nothing partculary interesting.
[QUOTE=Rotzloeffel;52192978]The merc win 2 somehow bothers me. Its a fine animation though but in my position it doesn't really looks right. I think you should reduce it to one taunt (gun shot or throat cut). Both is literally too much to show somebody you want him dead.[/QUOTE] Yeah, the development on that one was pretty rocky. Originally he would pound his chest and then do the fingergun, but was changed for the same reason. In the end I think it turned out ok, but I can definitely see where you are coming from.
[img]http://img14.deviantart.net/ebbe/i/2017/126/e/4/the_snapshot_kopie_by_realismwolf-db8baqy.png[/img] That's the way I'm gonna go with dat. (I'm considering doing some kind of knockoff Polariod prop with the photo ejection port on the other side independently of the gun.)
[QUOTE]That's the way I'm gonna go with dat. (I'm considering doing some kind of knockoff Polariod prop with the photo ejection port on the other side independently of the gun.)[/QUOTE] Looks sick. Maybe the tape should be thicker though, looks like that can easily fall off when running around.
Hey everyone. How is it going? Anything new or exciting nowadays?
Introducing The Prancing Pyromancer [video=youtube;hrNjn1Bwdg8]https://www.youtube.com/watch?v=hrNjn1Bwdg8[/video] [t]https://steamuserimages-a.akamaihd.net/ugc/824566838767814412/C6B422AD98CFD80F73C8AA6DE40CE2A924085AB0/[/t] [t]https://cdn.discordapp.com/attachments/297194769694588929/310509218983706624/skipping.png[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/824566838768804348/9A103C82219B5E61825494AA5F7FD95DC47D945E/[/t] Vote Bellow!!!! \/ \/ \/ [url]http://steamcommunity.com/sharedfiles/filedetails/?id=920232248[/url] sorry for long post
[QUOTE=TheFORBIDDENF;52194693]Introducing The Prancing Pyromancer [video=youtube;hrNjn1Bwdg8]https://www.youtube.com/watch?v=hrNjn1Bwdg8[/video] [t]https://steamuserimages-a.akamaihd.net/ugc/824566838767814412/C6B422AD98CFD80F73C8AA6DE40CE2A924085AB0/[/t] [t]https://cdn.discordapp.com/attachments/297194769694588929/310509218983706624/skipping.png[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/824566838768804348/9A103C82219B5E61825494AA5F7FD95DC47D945E/[/t] Vote Bellow!!!! \/ \/ \/ [url]http://steamcommunity.com/sharedfiles/filedetails/?id=920232248[/url] sorry for long post[/QUOTE] Hmm i think i saw same thing oh yeah! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=417495363&searchtext=[/url]
Both of them are really iffy, Forbidden's one is stiff in a few places. Mostly the feet/legs and sometimes the arms stay in one place for too long? plus pyro's arms being really terrible to put in certain poses in general doesn't help. While the second one here is pretty smooth for the most part, lacks some back and forth spine movement (stiff in that direction). But I feel like they're both too fast for the average moving taunt speed.
[QUOTE=ODSP;52194953]Both of them are really iffy, Forbidden's one is stiff in a few places. Mostly the feet/legs and sometimes the arms stay in one place for too long? plus pyro's arms being really terrible to put in certain poses in general doesn't help. While the second one here is pretty smooth for the most part, lacks some back and forth spine movement (stiff in that direction). But I feel like they're both too fast for the average moving taunt speed.[/QUOTE] Yep I too think they move too fast.
[QUOTE=ODSP;52194953]Both of them are really iffy, Forbidden's one is stiff in a few places. Mostly the feet/legs and sometimes the arms stay in one place for too long? plus pyro's arms being really terrible to put in certain poses in general doesn't help. While the second one here is pretty smooth for the most part, lacks some back and forth spine movement (stiff in that direction). But I feel like they're both too fast for the average moving taunt speed.[/QUOTE] Yeah, I talked to Forbidden about that earlier today, but he said that he wanted to release it today. You basically hit everything on the head according to what I said: From what I see, it looks like something I would have when I first spline my blocking.
I haven't played TF2 in years so i didn't quite follow the news. how much do valve servers hate mods nowadays, what mods are accepted by sv_pure 1 (valve) servers?
[QUOTE=Tompson1997_PL;52195204]I haven't played TF2 in years so i didn't quite follow the news. how much do valve servers hate mods nowadays, what mods are accepted by sv_pure 1 (valve) servers?[/QUOTE] i've found that models that use the default textures usually show up and certain sound mods are allowed but other than that it's nearly all blocked. You'll have to check the whitelist for the whole list
[URL="http://i.imgur.com/iKi6QZ3.png"][IMG]http://i.imgur.com/uqfIjBq.png[/IMG][/URL] [URL="http://i.imgur.com/iKi6QZ3.png"][B](Link to larger version)[/B][/URL] Here's a taunt concept idea I've had for a bit Up for claiming [URL="http://yewelshtabby.imgur.com/"][B]Link to my other concepts[/B][/URL]
[QUOTE=YeWelshTabby;52195540][URL="http://i.imgur.com/iKi6QZ3.png"][IMG]http://i.imgur.com/uqfIjBq.png[/IMG][/URL] [URL="http://i.imgur.com/iKi6QZ3.png"][B](Link to larger version)[/B][/URL] Here's a taunt concept idea I've had for a bit Up for claiming [URL="http://yewelshtabby.imgur.com/"][B]Link to my other concepts[/B][/URL][/QUOTE] I think i'ld Always find it weird if heavy ever lost at this. thats my only critic
[QUOTE=Curly Bill;52195549]I think i'ld Always find it weird if heavy ever lost at this. thats my only critic[/QUOTE] I did wonder about this before I started making it, it's why I used both the strongest and weakest classes in the concept. The idea is that both of them would be in disbelief at first, but then quickly resort to anger ("you must've cheated") / being cocky ("must be getting stronger, hope Miss Pauling's lookin")
[QUOTE=YeWelshTabby;52195540][URL="http://i.imgur.com/iKi6QZ3.png"][IMG]http://i.imgur.com/uqfIjBq.png[/IMG][/URL] [URL="http://i.imgur.com/iKi6QZ3.png"][B](Link to larger version)[/B][/URL] Here's a taunt concept idea I've had for a bit Up for claiming [URL="http://yewelshtabby.imgur.com/"][B]Link to my other concepts[/B][/URL][/QUOTE] It seems cool but the amount of work required to make an intro, arm wrestle, and outro for all 9 classes seems like a lot. None of the interactive taunts currently in the game are by the community right?
[QUOTE=Hex.;52195603]It seems cool but the amount of work required to make an intro, arm wrestle, and outro for all 9 classes seems like a lot. None of the interactive taunts currently in the game are by the community right?[/QUOTE] Yeah, I realise it'd be a big project, which is why I'd hope the animator would be ready for that.
[QUOTE=YeWelshTabby;52195626]Yeah, I realise it'd be a big project, which is why I'd hope the animator would be ready for that.[/QUOTE] Probably animators? Unless I'm missing something, there's 36 unique animations involved. Will need a lot of man power for that.
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