[QUOTE=ZombiPlastiClok;52317713]Been thinking about a gimmick TF2 hud that resembles the classic Doom/Quake hud, figured it'd be fun to make. Don't know much about making huds, was wondering if someone who does knows if this idea is possible.
Some shitty proof-of-concept screens for what I had in mind:
[t]http://i.imgur.com/FxI7MiP.png[/t]
[t]http://i.imgur.com/yeARfAc.png[/t][/QUOTE]
I would unironically use a hud like this along with the 20+ doom sound mods I have installed
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=941046229][img]https://steamuserimages-a.akamaihd.net/ugc/785163446623787238/E106406A313ACB960C04F691D51BF9EE143FF093/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:562[/img][/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=941046229[/url]
A multi-class shirt in the color of trees. (for the Jungle update!)
(click to vote, mods.tf link is on that page too)
Hey guys. I have a quick question about equip regions. [B]The question is what equip regions cancel out other equip regions?[/B] I know that you can only equip 1 item in each region... So like you can only wear one hat (which makes sense) But where things start to get weird are items like whole head which I would assume would cancel out wearing anything else on the head. Why I'm asking this is that I have 1 special item in one of my sets that I built with the intent of it coexisting with all other facial cosmetics. It is a mustache, eyebrow and hair all bundled up into one item... But I had the hair such that it doesn't clip with most hats and the mustache I had the pleasant surprise worked perfectly with many beard items! So I'm looking for that magical equip region to assign it that will promote the most compatibility. I was thinking "head skin" might be a good choice but I didn't know if that would cancel out beards or hat items... I could just go totally crazy with the assignment of the equip region and go with "flair" or "arms". You know, an equip region almost nothing uses. But that seems... Not very elegant. So yeah any help would be appreciated. :)
The [url=https://wiki.teamfortress.com/wiki/Equip_region]equip region[/url] page on the TF2 wiki covers all of it quite well.
In short, though, the Glasses equip region conflicts with the Face and Lenses equip regions, and the Whole Head equip region conflicts with the Hat, Face and Glasses equip regions. Of course, certain items do have multiple equip regions, so they could have one that blocks it from being equipped with other items that you think might work together.
From what you've said of your item (and looking at some other existing ones), I think that Head Skin or None would work well.
[QUOTE=Omolong;52319690]The [url=https://wiki.teamfortress.com/wiki/Equip_region]equip region[/url] page on the TF2 wiki covers all of it quite well.
In short, though, the Glasses equip region conflicts with the Face and Lenses equip regions, and the Whole Head equip region conflicts with the Hat, Face and Glasses equip regions. Of course, certain items do have multiple equip regions, so they could have one that blocks it from being equipped with other items that you think might work together.
From what you've said of your item (and looking at some other existing ones), I think that Head Skin or None would work well.[/QUOTE]
Thanks a bunch! I think you are right on the head skin thing or none being my best options. :)
On another note guys I have pooled all your constructive critiques on my sets and have written them down. I plan on making these fixes as updates after the items have been submitted. I'm focused on getting these items out as fast as I can right now and am not wanting to risk holding things up for tweaks and potentially missing the Jungle update. So yeah just wanted to say I'm listening to you guys but you won't see me applying your advice in the promotional stuff.
face and beard conflict too, right?
a paintover
[IMG]https://cdn.discordapp.com/attachments/234766280589180928/321864964648337408/dick_dickem.png[/IMG]
original:
[t]https://i.imgur.com/oiivgH6.jpg[/t]
[QUOTE=Pagliacci;52321832]a paintover
[IMG]https://cdn.discordapp.com/attachments/298471146762928128/321860902892863488/dick_dickem.png[/IMG][/QUOTE]
a item, come vote pls ty friends
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=940952578[/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/769400835884952708/25CA58B46DAE2108B62256CEB86ACB093F51E257/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/832451310935682542/8E0D66FD0EF17D3492F649C25FC4913F18B8EBB9/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/832451310940072974/A126B169634CC3F0C460A744B844C55549B83597/[/t]
[t]https://images.discordapp.net/.eJwFwUsOgyAQANC7sC8jM5SPtyFI0FQZAmNcNL173_uqe5xqVbtInyvAdszMY9NTeKRadGWuZ0n9mDrzBUkk5f0qTSZgDNYv0TiLC3o0GIDQxECOjH0TIaGzcLdP46e9vO6tqt8fSvMjNg.0xPeo9C5TtyEhxFd07CQTZoRuRA[/t]
Looking for a texturer for this tropical tyrants helm. Uv mapping would need to be done.
Is that a god damn banana?
[QUOTE=Whomobile;52322917]Is that a god damn banana?[/QUOTE]
No it's a normal banana.
[IMG]https://s8.postimg.org/c3pawxg1x/WP_20170604_001.jpg[/IMG]
[IMG]http://i.imgur.com/Tlr733d.png[/IMG]
a GL (rough) concept meant for AR3. Thanks to Radaghast for the color
[QUOTE=Rageguy;52321864]a item, come vote pls ty friends
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=940952578[/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/769400835884952708/25CA58B46DAE2108B62256CEB86ACB093F51E257/[/t]
[/QUOTE]
I'm gonna buy the fuck outta this
[QUOTE=Rageguy;52321864]a item, come vote pls ty friends
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=940952578[/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/769400835884952708/25CA58B46DAE2108B62256CEB86ACB093F51E257/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/832451310935682542/8E0D66FD0EF17D3492F649C25FC4913F18B8EBB9/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/832451310935682934/9ECCB7A9219ECD0EBA5308945DF6C1CF1E999FBD/[/t][/QUOTE]
I guess one could say:
[B][I]Hale[/I][/B] to the king baby!
Hey guys. Making a taunt and got backpack icons. Which do you think is best?
[img]http://i.imgur.com/NIyyzQt.png[/img]
[img]http://i.imgur.com/LNDRNsU.png[/img]
1 = agree
2 = disagree
3 = funny
Something else = winner
edit: particles have yet to be finalized, so the backpack icon may change again if its different enough
edit 2: Sorry if i didn't make it clear, the bottom choice is 3.
The Terminator of the Track
[IMG]https://puu.sh/weaF1/7299882502.png[/IMG]
Hey it ain't Jungle related, but have this recent concept of mine that I've been real proud of!
Claimed by Big Bob!
Has anybody made a Saxton Hale costume like this?
[IMG]http://comicsalliance.com/files/2011/10/costumeredskull.jpg[/IMG]
Because they should
been playing around with warps and ended up putting some on a couple of the drg weapons to make em all chromed
[t]https://dl.dropboxusercontent.com/u/39556064/shinymangler.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/manmelterr.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/pomsonnn.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/wrenchmotron.jpg[/t]
some envmap, robot lightwarp and bat phongwarp really gives you some nice dynamic shine
[QUOTE=blaholtzen;52326528]been playing around with warps and ended up putting some on a couple of the drg weapons to make em all chromed
(pics)
some envmap, robot lightwarp and bat phongwarp really gives you some nice dynamic shine[/QUOTE]
looks absolutely gorgeous.
wish they used phongwarping and other cooler vmt stuff more in tf2, phongwarps are utterly underused and they need to be utilized more.
I can imagine how better the whole game would look if the vmts of some stuff would be more advanced, in fact seeing this made me want to do similar stuff on other weapons and see how they look.
[QUOTE=blaholtzen;52326528]been playing around with warps and ended up putting some on a couple of the drg weapons to make em all chromed
[t]https://dl.dropboxusercontent.com/u/39556064/shinymangler.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/manmelterr.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/pomsonnn.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/wrenchmotron.jpg[/t]
some envmap, robot lightwarp and bat phongwarp really gives you some nice dynamic shine[/QUOTE]
Can you post a download link to this? I always hated how the weapons looked like plastic, this would look really great in-game.
i might go over all of the grordbort weapons first but i'll def share this when done
[IMG]https://steamuserimages-a.akamaihd.net/ugc/833577337130481976/151FF4A1B628B2813E49FB737E10841179C1FD9A/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/833577337130481996/C9C6FF091E599C4D73084E202644F5E2E9584ADB/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/833577337130482008/C3108C1BA1562883B874C75025F1E6ED67DFC13F/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG]
A neato gasmask i did with square
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=942377067"][B][U]Vote Here![/U][/B][/URL]
[QUOTE=blaholtzen;52326528]Snipped[/QUOTE]
Would be nice if we saw more of [URL="http://i.imgur.com/uqGrjnj.jpg"]those weapons[/URL].
[QUOTE=Sims_doc;52330565]Would be nice if we saw more of [URL="http://i.imgur.com/uqGrjnj.jpg"]those weapons[/URL].[/QUOTE]
that particular one also caught my eye as i was looking up the physical guns for reference, [url=https://cdna.artstation.com/p/assets/images/images/001/255/934/large/shreyash-pai-32-steer3small.jpg?1443066575]the little rockets[/url] make it especially intersting
also, not sure if anyone else has found this but I came across [url=http://www.samgreer3d.com/#/environmentpropmodels/]this[/url] design for a grodbort sentrygun made by the same guy who apparently modeled the pomson, presumably intended to have gone with the ureka effect
[t]https://static1.squarespace.com/static/56623fd7e4b0c0bb90fbca0a/56625505e4b0d8f09483d0cd/5771be446b8f5be395145693/1467072070471/DrG_Engi_Sentry_Concept.jpg?format=1500w[/t][t]https://static1.squarespace.com/static/56623fd7e4b0c0bb90fbca0a/56625505e4b0d8f09483d0cd/5771bf318419c230c86420d4/1467085272302/Goliathon_Textured.jpg?format=1500w[/t]
there's also this render of the pomson wich seems to imply it was intended to be pretty shiny
[t]https://static1.squarespace.com/static/56623fd7e4b0c0bb90fbca0a/56625505e4b0d8f09483d0cd/5771f05bf7e0ab564bceb635/1467085103924/Pomson_render.jpg?format=1500w[/t]
cool stuff but I think they really need to step their game up qualitywise if they wanna keep making tf2 stuff, the stuff ingame as well as the two sets on the workshop are honestly below what most of the active community puts out in terms of at least texture quality and detail density, wich is a real shame casue the designs have such massive potential
I have to say I like the grodbort stuff in its own right, but it's just a bit "out there" for tf2 style imo.
[QUOTE=Cufflux;52332958]I have to say I like the grodbort stuff in its own right, but it's just a bit "out there" for tf2 style imo.[/QUOTE]
There's still a lot of fun to be had when it comes to those weapons though, especially for newer players who find them.
[QUOTE=Serge Ivanov;52333790]There's still a lot of fun to be had when it comes to those weapons though, especially for newer players who find them.[/QUOTE]
Especially when it comes to the bison
taunt concept I've had for a while now
[IMG]https://puu.sh/wfyeB/5447a2c29b.png[/IMG]
[All class] looping
each class would stand up straight in idle with their guns to the side as shown in the picture. The player would also be able to walk around in the taunt and each class sound have some sort of personality to their own walk.
>scout- holding scattergun loosely and chewing gum (occasional bubble).
>soldier- holding rocket launcher straight up as ceremonial (marching walk)
>pyro- holding flame thrower to the side as shown in Guardian Pyro sfm.
>demo- drunk holding launcher pointed at the ground, staggering in place/ falling asleep.
>heavy-{not sure on this one yet} maybe resting his mini gun like a cane (on the ground pointed upwards).
>medic- holding syringe gun like smg.
>engineer- holding gun as seen in image (maybe checks PDA sometimes).
>sniper- holding rifle pointed upwards at a 45 degree angle (ceremonial).
>spy- holding revolver with both hands downwards (maybe checks bullets sometimes or blows out smoke from his mouth.
feed back would be appreciated! thanks everyone :)
[editline]9th June 2017[/editline]
[QUOTE=Dusty-Pixels;52326351]The Terminator of the Track
[IMG]https://puu.sh/weaF1/7299882502.png[/IMG]
Hey it ain't Jungle related, but have this recent concept of mine that I've been real proud of!
Claimed by Big Bob![/QUOTE]
DAAAAMN I thought of that same concept last week X\
[editline]9th June 2017[/editline]
[IMG]https://puu.sh/wfARo/68cf4b9c23.png[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=943307336"]http://steamcommunity.com/sharedfiles/filedetails/?id=943307336[/URL]
[QUOTE=blaholtzen;52332168]
also, not sure if anyone else has found this but I came across [url=http://www.samgreer3d.com/#/environmentpropmodels/]this[/url] design for a grodbort sentrygun made by the same guy who apparently modeled the pomson, presumably intended to have gone with the ureka effect
[t]https://static1.squarespace.com/static/56623fd7e4b0c0bb90fbca0a/56625505e4b0d8f09483d0cd/5771be446b8f5be395145693/1467072070471/DrG_Engi_Sentry_Concept.jpg?format=1500w[/t][t]https://static1.squarespace.com/static/56623fd7e4b0c0bb90fbca0a/56625505e4b0d8f09483d0cd/5771bf318419c230c86420d4/1467085272302/Goliathon_Textured.jpg?format=1500w[/t][/QUOTE]
A couple years ago, Weta Workshop used the level 1 model of this sentry as part of a VR concept video (seen 56 seconds in). The video includes build animations for the model.
[video]https://youtu.be/kPMHcanq0xM?t=56s[/video]
[QUOTE=Cufflux;52332958]I have to say I like the grodbort stuff in its own right, but it's just a bit "out there" for tf2 style imo.[/QUOTE]
Way back when, Svdl made a fantastic Spytech version of the cow mangler:
[t]https://steamuserimages-a.akamaihd.net/ugc/630734416888666003/634CF2237E4BBB410E866D450B02F0C477F45842/[/t]
[URL="https://steamcommunity.com/sharedfiles/filedetails/?id=5594"]Link[/URL]
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