• TF2 Emporium 66
    3,582 replies, posted
[QUOTE=goatking732;52064954]Well since I've been working on a few projects. I guess I'll ask for some input here on the latest emporium thread :D. [IMG_thumb]http://i.imgur.com/XiQtng2.png[/IMG_thumb] [IMG_thumb]http://i.imgur.com/4sPYS1M.png[/IMG_thumb][/QUOTE] The handle/rear part and the tape seems a bit too small in relation to the rest. A bunch of modelled screws on the middle section would make a nice addition, it's a bit plain right now. And I'm not a huge fan of the front grip just being cut off. A more rounded end would look better, I'd say.
Talking about peope fighting over something... [B]RIOT![/B] [IMG]http://i.imgur.com/I9qOne3.png[/IMG] A riot police -themed 3 piece set for [B]Soldier[/B], [B]Scout[/B] and [B]Pyro[/B]. I've done some test fittings and the items should fit said classes with ease. At this point i'd appreciate some peer feedback. I might or might not do the texture myself [T]http://i.imgur.com/HFAuMik.png[/T] The helm [T]http://i.imgur.com/jCj32T4.png[/T] The mask [T]http://i.imgur.com/nLqeIvd.png[/T] The vest Sorry for long post
[QUOTE=Spike Nitros;52067067] long post[/QUOTE] Once I'm done with my other items I would be available for texturing
[QUOTE=TheFORBIDDENF;52067075]Once I'm done with my other items I would be available for texturing[/QUOTE] I would not trust this guy! Do not trust him just find someone else to texture it. [editline]6th April 2017[/editline] Updated MY concept for MVM canteen because one "creator" prefer to trick me with old one. [t]http://i.imgur.com/TEZRkvL.jpg[/t] Claimable! [highlight](User was banned for this post ("Keep your drama to yourself" - Reagy))[/highlight]
[QUOTE=Saint Lombax;52067127]Words.[/QUOTE] [QUOTE=TheFORBIDDENF;52066720]More words.[/QUOTE] I honestly think you guys should work things out, instead of being at each-other's throats. We're all here to work together on items and have some fun, not start any fights.
[QUOTE=TheFORBIDDENF;52058450]Don't worry I should have a mod released here soon for you all!!![IMG]https://images.discordapp.net/.eJwFwVEOgyAMANC7cAAKuFHqbQgSNFNKaI0fy-6-977mnqdZza46ZAXYDik8NyvKM7dqG3M7ax6H2MIXZNVc9qt2FQgYycfk3ksgfCFFgkDJowuYaPEOHSHC3T-dn25Hb-b3BwvYIv8.Zwn9pm5Nyt34cl7NdTaZDME9XPc[/IMG][/QUOTE] I want a L4D in Team Fortress 2 artstyle now, thank you. (P.S: Nice job.) Edit: I really like the idea, let me know about you. (Agree/Disagree)
[QUOTE=BonkNickeltoo;52067159]I honestly think you guys should work things out, instead of being at each-other's throats. We're all here to work together on items and have some fun, not start any fights.[/QUOTE] Yeah but when you make concept and someone make it and dont give you any credit how you gonna feal? Im ok with this he made good looking item but if he want post it on workshop he should give me% for concept not remove me from friend list and ignore whole time.
[QUOTE=La Boite;52067195]I want a L4D in Team Fortress 2 artstyle now, thank you. (P.S: Nice job.)[/QUOTE] Having a zombie type game mode would be soooo epic :D hopefully a group of moders get together and do this :3
[QUOTE=TheFORBIDDENF;52067215]Having a zombie type game mode would be soooo epic :D hopefully a group of moders get together and do this :3[/QUOTE] Frankly this is just a question of "Why not" at this point: Source engine, gore+TF2 Artstyle combo, Valve game, zombies, guns. the recipe of success if you ask me.
[QUOTE=Saint Lombax;52067127] [t]http://i.imgur.com/TEZRkvL.jpg[/t][/QUOTE] Aside of the drama I'd like to suggest using less shotgun shells (2 or 3 to be exact) and scaling them way up. If you put the whole item into context with any of the classes the shells will be way too tiny. Also change the zippers as they are exactly the same as on the L4D pack. And I'd probably scale up the logos as well. Put the concept image on a class and scale it properly and you'll notice that some of the details will become too small. What was on the right side instead the map?
[QUOTE=Gadget | TF2M;52067515]Aside of the drama I'd like to suggest using less shotgun shells (2 or 3 to be exact) and scaling them way up. If you put the whole item into context with any of the classes the shells will be way too tiny. Also change the zippers as they are exactly the same as on the L4D pack. And I'd probably scale up the logos as well. Put the concept image on a class and scale it properly and you'll notice that some of the details will become too small. What was on the right side instead the map?[/QUOTE] [t]https://images-ext-1.discordapp.net/.eJwFwclygjAAANB_4V6WQaJ4C5R2SIpUg0K5OJAEZWtC2Gw7_Xff-9Nm1Wl77T5NctwbRt0XNz7qrB6pUKyQUv_mk6FztB4eZhDffRjByL_uIBzEIQHvmzBIGCRpC8prtcx2nDdO3_QRYkO3ft4WP_uNsSkai3wo-mN17LSMeVsRLGRmus6Feg3yKjs_zpwGKfbQ9qUuTwtAlj2Hx0sqNyRXmat4uYVrjcJB6Al-FC7IHEz81zdTleqr5ecEMLqD2v8T7m1F7A.AADGh0oLZ4CnOkusZjovKxnBG14[/t]this was on the last emporium I believe it's bandages and a medicine bottle.
OP images are broke?
[IMG]https://puu.sh/vc3NA/155455b638.png[/IMG] This was originally a joke item, but... I'm actually quite fond of this.
[QUOTE=ikes;52069652]OP images are broke?[/QUOTE] I've put up a placeholder for now, all images should return later today.
[QUOTE=Dusty-Pixels;52070261][IMG]https://puu.sh/vc3NA/155455b638.png[/IMG][/QUOTE] Total recall? Because i always imagine that the Tec-9 from TR would be a wonderful addition to the game. [t]http://www.imfdb.org/images/c/c7/ClaridgeHiTec9mmTR.jpg[/t]
That's an ugly pistol. Even the original tec9 is far more pleasing and that's a stretch.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=900206319][img]https://steamuserimages-a.akamaihd.net/ugc/83722391128986356/D2D9C27B1B2D2A04A49B85BF961FD3DD10441E29/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=900206319[/url] Welcome To The Jungle, we got hats and shades (click to vote, mods.tf link is on that page too)
It is now complete! (health kit mod in the works) [t]https://cdn.discordapp.com/attachments/242074445265633280/299972992086048769/unknown.png[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/94980958206113323/D6C82BC546024DCE8499C871DBB69620E1E1BD83/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/94980958206115731/4811F0C59F5F85252C99A9E486C67A8C47FE1196/[/t] [t]https://images.discordapp.net/.eJwFwTkOwyAQAMC_8ABuY_AHUjlKlxIhQIB8LIJNFeXvmfmSzzjJRipinxtjqc0II9GJMELJtACUM4feJo1wsYAYYr3yjZPJVWpnhNVKW6Oc1JopzgU3YpVqkW7Ryli253Q09G8Yx6zQfR9wgX89H7Tfhfz-veUptQ.IKuR2qig59C6lcav-YFNckoAojA?width=844&height=475[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=899964215[/url]
Is Valve still iffy about releasing community made stuff based on any of their other titles ingame? Because that's a really nice item and it'd be rad to see it released
[QUOTE=Dusty-Pixels;52075150]Is Valve still iffy about releasing community made stuff based on any of their other titles ingame? Because that's a really nice item and it'd be rad to see it released[/QUOTE] [t]https://wiki.teamfortress.com/w/images/d/d2/Rooftop_Rebel.png?t=20141101034433[/t]
[QUOTE=Dusty-Pixels;52075150]Is Valve still iffy about releasing community made stuff based on any of their other titles ingame? Because that's a really nice item and it'd be rad to see it released[/QUOTE] I think it's only the case if the stuff is based off copyrighted things, like the combine mask and the headcrab
[QUOTE=Gadget | TF2M;52067515]Aside of the drama I'd like to suggest using less shotgun shells (2 or 3 to be exact) and scaling them way up. If you put the whole item into context with any of the classes the shells will be way too tiny. Also change the zippers as they are exactly the same as on the L4D pack. And I'd probably scale up the logos as well. Put the concept image on a class and scale it properly and you'll notice that some of the details will become too small. What was on the right side instead the map?[/QUOTE] Hello and thx for your opinion. Emm i think i dont need to change anything because this is MVM canteen and mvm canteen size do not change for each class. Yeah i mad it cammo and map to make much more jungle style. About the zippers i think its fine because some military ammo bags heave same looking zippers. [editline]8th April 2017[/editline] [QUOTE=YeWelshTabby;52075452]I think it's only the case if the stuff is based off copyrighted things, like the combine mask and the headcrab[/QUOTE] Headcrap and Masc were made by yousing valve ingame models. I think so that would explain it because you can see some in game items from other valve games like TFC stuff or items base on concepts from early TF2 development.
[QUOTE=Saint Lombax;52075511]Hello and thx for your opinion. Emm i think i dont need to change anything because this is MVM canteen and mvm canteen size do not change for each class. Yeah i mad it cammo and map to make much more jungle style. About the zippers i think its fine because some military ammo bags heave same looking zippers. [editline]8th April 2017[/editline] Headcrap and Masc were made by yousing valve ingame models. I think so that would explain it because you can see some in game items from other valve games like TFC stuff or items base on concepts from early TF2 development.[/QUOTE] Maybe the reason why they suggested to use less shotgun shells it to help the modeler out because cylinders use a lot of triangles and you got a limit of 1400 so when drawing concepts you want to try and account for that so issues don't get run into.
[QUOTE=TheFORBIDDENF;52075646]The reason why they suggested to use less shotgun shells it to help the modeler out because cylinders use a lot of triangles and you got a limit of 1400 so when drawing concepts you want to try and account for that so issues don't get run into.[/QUOTE] Correct shotgun shells dont need to be perfect round i know how modelling works i can try draw something else.
[QUOTE=Saint Lombax;52075511]...Emm i think i dont need to change anything because this is MVM canteen and mvm canteen size do not change for each class. Yeah i mad it cammo and map to make much more jungle style. About the zippers i think its fine because some military ammo bags heave same looking zippers. [/QUOTE] You completely missed my point so here's an illustration: [img]http://manschitz.com/projects/tf2/feedback_mvmcanteen.jpg[/img] See how unrealistically tiny the shells are? You don't need half a dozen shells to make clear what those are. Three of them is enough for everybody to understand that it's an ammo reserve. The logo with the bullets should be scaled up, too. Always put your item into context with the characters. And the change for the zippers should be made to make it different from the existing model from L4D. Make it less like a straight copy of it. If you change them (like maybe using only one) you will also have more space to make the logos bigger, hence making it easier to understand which type of canteen is equipped.
Progress. [T]http://i.imgur.com/gMFAMaE.png[/T][T]http://i.imgur.com/Y2rSA4U.png[/T][T]http://i.imgur.com/fnTVObZ.png[/T] I'm still not sure whether or not to make the texture myself, but i'd definitely appreciate if someone volunteered to lend a hand in the rigging process!
[QUOTE=Spike Nitros;52075899]Progress.[/QUOTE] Hey just wondering if you considered making pthis for pyro aswell due to the gas mask kinda helmet
[QUOTE=TheFORBIDDENF;52075909]Hey just wondering if you considered making pthis for pyro aswell due to the gas mask kinda helmet[/QUOTE] As i said before, it is for soldier, pyro and scout. Sorry if the picture was unclear, but the middlemost person is pyro.
Oh sorry Xd thought that was demo cause riot gear would work on him too Hmm mind if I add a weapon concept you your set? Basically for demo it's a beanbag launcher that are used for riot control and when the play is his they become slower and the reload time is 60% slower aswell as 10% slower switch speed. Or even a shot gun with a bean bag round.
Updated my idea for MVM canteen to fit all class. [t]http://i.imgur.com/phaBnjP.jpg[/t] [t]http://i.imgur.com/69SKspU.png[/t] Why canteen? Its the only way to apply more than 3 miscs on each class + Next upcoming update might be MVM update. Claimable!
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