• TF2 Emporium 66
    3,582 replies, posted
Taunt for Soldier work in progress "Knife game" [t]http://i.imgur.com/oPCm9lB.jpg[/t] I think it will be posted soon :)
-reworking-
[QUOTE=Saint Lombax;52413816]Taunt for Soldier work in progress "Knife game" [t]http://i.imgur.com/oPCm9lB.jpg[/t] I think it will be posted soon :)[/QUOTE] This is not that good tbh. Idk how the taunt looks but the icon looks like made with paint.
[QUOTE=MarcusSmith;52414055]This is not that good tbh. Idk how the taunt looks but the icon looks like made with paint.[/QUOTE] doesn't look like it was made with paint, but it still looks bad
Hello! Check out a set me an VLEK have been working on [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=959103185"] [B]Breathtaking Performance[/B][/URL] [IMG]https://puu.sh/wxiSi/2896afbaee.jpg[/IMG] [IMG]https://puu.sh/wxiDS/bafb8e9837.jpg[/IMG]
[QUOTE=goldenjohson;52414192]Hello! Check out a set me an VLEK have been working on [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=959103185"] [B]Breathtaking Performance[/B][/URL] [IMG]https://puu.sh/wxiSi/2896afbaee.jpg[/IMG] [IMG]https://puu.sh/wxiDS/bafb8e9837.jpg[/IMG][/QUOTE] Who paints wearing suits? In all seriousness, looks good, I really like the details especially on the paint set.
the leg tubes should really be a part of the backpack item and not the shirt
[t]https://steamuserimages-a.akamaihd.net/ugc/847090015238941393/99011E6241471E5A95641CDD62C25F3CF78C2932/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/847090015238950568/D2CAB7CC438DA069C82663E4B56EEDB380030013/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=959044375]bingo bango bongo i don't wanna leave the congo[/url]
[T]http://i.imgur.com/SzwRHGm.png[/T] [T]http://i.imgur.com/HOlHgSL.png[/T] Not too sure which design is the best (if there is a best one) Rate [IMG]https://facepunch.com/fp/ratings/information.png[/IMG] in case I should find another one. (Fixed the direction issue)
it would be easier to compare if they faced the same direction
Some concepts Sgt Apone [IMG]http://i.imgur.com/0LXmZjj.png[/IMG] Duster Coat [IMG]http://i.imgur.com/l5WPYri.png[/IMG]
[QUOTE=goldenjohson;52414192]Hello! Check out a set me an VLEK have been working on [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=959103185"] [B]Breathtaking Performance[/B][/URL] [t]https://puu.sh/wxiSi/2896afbaee.jpg[/t] [t]https://puu.sh/wxiDS/bafb8e9837.jpg[/t][/QUOTE] Are the moustaches going under the balaclava up to the eyes!? This is brilliant!!
[QUOTE=Pagliacci;52413547][IMG]https://steamuserimages-a.akamaihd.net/ugc/863978359501173936/61E6DFD6D9A10F00828F1F262AF578E64C1670BF/[/IMG] [video=youtube;aasLi3xQ4H0]http://www.youtube.com/watch?v=aasLi3xQ4H0[/video] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=958814587"]click here for a free fidget spinner[/URL][/QUOTE] Poster's got the stick clipping with the thumb there. Video itself looks fine
[IMG]http://i.imgur.com/Mh1PfGU.png[/IMG] [B][I]Al-Hashashin [/I][/B] Claimable
Could someone help me and my friend retexture ouer old phoneix? [t]http://i.imgur.com/aC1G7ur.png[/t] Make better glow parts and make it more tf2 looking like add feathers line etc.
[IMG]http://i.imgur.com/53CNBYx.png[/IMG] [I][B]Der Sonnenkönig[/B][/I] Claimed !
Finally done with cp_antiquity. I started this map in 2010 after the Artpass Contest. Wow, seven years. [URL='http://steamcommunity.com/sharedfiles/filedetails/?id=960317656']Workshop Linky Link[/URL] [IMG]http://i.imgur.com/zoPGNcd.jpg[/IMG] [IMG]http://i.imgur.com/4BNpz9e.jpg[/IMG] [IMG]http://i.imgur.com/FOIaWEC.jpg[/IMG] [IMG]http://i.imgur.com/FLLCaYz.jpg[/IMG] [IMG]http://i.imgur.com/ugma58h.jpg[/IMG] [IMG]http://i.imgur.com/vbn8BBb.jpg[/IMG] [IMG]http://i.imgur.com/rjXIe8A.jpg[/IMG] [IMG]http://i.imgur.com/XkrADJ9.jpg[/IMG] Completely revised and updated with new assets, a new look, easier routes, less crap to bump into, the works. If you're familiar with the old layout, you will be familiar with the new as well, with some notable exceptions and changes: * Additional connections to make team rotations easier, * Changed the cover on last and removed half of the large obstructing structure (lot of complaints about sentry spots here) * Mid and 2nd are both raised control points now, to address various game dynamic issues * Additional and easier access to the top of the temple at mid * All spawns and forward spawns now have two exits * That annoying ditch and tunnel at second has been removed entirely * The garden area leads more directly to and from the 2nd point * Completely revamped artstyle! Now the place actually looks more like Ankor Wat! * ...and a bunch of other things too numerous to mention Hopefully I'm not too late to be considered for the Jungle update, but I probably am. It's not like I only had seven years to work on it, right. Still some tweaks/fixes/etc to do to it, so I'll keep plugging away at it. Oh, and if you want to play with assets, you can get them here: [url]https://tf2maps.net/downloads/antiquity-cambodian-assets.3980/[/url]
We just did a massive update to my old 2015 72hr mapping contest entry, Overgrown [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=503939302"](workshop)[/URL], too! All sorts of old maps getting overhauled for this. Lots of solid content out there. Have some screenshots: [t]http://i.imgur.com/ZQ8qMU7.jpg[/t] [t]http://i.imgur.com/mzYveHl.jpg[/t] [t]http://i.imgur.com/kseGzrG.jpg[/t] [t]http://i.imgur.com/Rc4ISbf.jpg[/t] [t]http://i.imgur.com/mlSOPOR.jpg[/t] [t]http://i.imgur.com/mTr17DT.jpg[/t] [t][/t] [t]http://i.imgur.com/0VJ1lUC.jpg[/t] [t]http://i.imgur.com/3OEY7Bz.jpg[/t] [t]http://i.imgur.com/zznWlRT.jpg[/t] We redid the map in a new unique theme, created by [URL="http://steamcommunity.com/id/PEARINGTON/"]Pear[/URL], the assets of which you can get [URL="https://tf2maps.net/threads/overgrown-prop-pack.32998/"]here.[/URL]
Best of luck to both your maps, they look stupendous.
[QUOTE=skepticalwolf;52193773][img]http://img14.deviantart.net/ebbe/i/2017/126/e/4/the_snapshot_kopie_by_realismwolf-db8baqy.png[/img] That's the way I'm gonna go with dat. (I'm considering doing some kind of knockoff Polariod prop with the photo ejection port on the other side independently of the gun.)[/QUOTE] Super late, but this should eject photographs instead of casings. Damn. Didn't know the author themselves already came up with that idea. Sad face.
[t]http://puu.sh/wysXV/516389fc2b.jpg[/t] hoping im not too late for the jungle update
[QUOTE=perrryz;52419380]hoping im not too late for the jungle update[/QUOTE] Valve still hasn't release the Jungle assets for mapmakers(which they promised to to), so there's still time. Even if they did release it, they'll still give time for mapmakers to furnish their maps. Hopefully they have not made up their minds on what hats to add... EDIT: Whoops. I did some poking around, I'm an ignorant fuck.
[QUOTE=Aferron;52421309]Valve still hasn't release the Jungle assets for mapmakers(which they promised to to), so there's still time. Even if they did release it, they'll still give time for mapmakers to furnish their maps. Hopefully they have not made up their minds on what hats to add...[/QUOTE] Valve's not releasing their Jungle assets for mappers unfortunately. However, you have a lot of good community options: Mayan (various) - [url]http://www.mayannproject.com/contentpack[/url] Cambodia (cp_antiquity) - [url]https://tf2maps.net/downloads/antiquity-cambodian-assets.3980/[/url] South America (cp_overgrown) - [url]https://tf2maps.net/threads/overgrown-prop-pack.32998/[/url] Borneo (pl_borneo) - [url]https://tf2maps.net/threads/sean-heyo-cutinos-jungle-asset-pack.32936/[/url] Indeterminate Jungle Ruins (koth_lazarus, dunno if Void & Fuzzy released the rest of those assets) - [url]https://tf2maps.net/downloads/fuzzys-jungle-pre-release-map-texture-pack.3663/[/url]
one month left for Arms Race 3. Still looking for takers on this piece [T]https://cdn.discordapp.com/attachments/319413412494966784/328592747415994369/engie-revolver-bronze.png[/T]
epic prank taunt [IMG]http://i.imgur.com/Q6zBPog.png[/IMG] unclaimed
Needs to end with the slipped character grab The Scout by the throat and shove the peel right into it
[QUOTE=Pagliacci;52423583]:snip:[/QUOTE] Oh how I've missed your taunt concepts. There's always been something 'special' about them.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=961965848][img]https://steamuserimages-a.akamaihd.net/ugc/862852702980007764/407DA28A821EB1D86C9376204DBBD52782748BE0/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:562[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=961965848[/url] There's something that's just not right about a weapon of war being disguised as a God's honest banana, but in jungle warfare there are no morals. (click to vote, mods.tf link is on that page too)
Great stuff people, have some polygons [URL="http://imgur.com/a/PxT4F"]Cart for AR3, less boom more zap[/URL] [IMG]http://i.imgur.com/isAwTRU.png[/IMG] Basically a diesel generator bolted onto a cart bed. An animated belt and some wires will be added eventually. It'd be grand if someone experienced in texturing/animating/payloading would volunteer to participate in this project. An extra pair of hands would cut my personal workload significantly.
[QUOTE=Spike Nitros;52423933]Great stuff people, have some polygons [URL="http://imgur.com/a/PxT4F"]Cart for AR3, less boom more zap[/URL] [IMG]http://i.imgur.com/isAwTRU.png[/IMG] Basically a diesel generator bolted onto a cart bed. An animated belt and some wires will be added eventually. It'd be grand if someone experienced in texturing/animating/payloading would volunteer to participate in this project. An extra pair of hands would cut my personal workload significantly.[/QUOTE]oh man this thing looks good, i can't wait to see the finished result
Sorry, you need to Log In to post a reply to this thread.