CS:GO Karambit knife port to TF2. I had to do a lot of HORRIBLE, HORRIBLE things to the animations to get it working on spy arms. Early WIP.
[t]http://i.imgur.com/ExdMeIE.jpg[/t]
[t]http://i.imgur.com/PYbQS5M.jpg[/t]
[t]http://i.imgur.com/IW2PqaF.jpg[/t]
[t]http://i.imgur.com/voJjWZ9.jpg[/t]
[QUOTE=ficool2;52494128]CS:GO Karambit knife port to TF2. I had to do a lot of HORRIBLE, HORRIBLE things to the animations to get it working on spy arms. Early WIP.
[t]http://i.imgur.com/voJjWZ9.jpg[/t][/QUOTE]
but what happens if you cloak
[QUOTE=goldenjohson;52492874][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1084897083"][B]Prowler Bowler[/B]
[/URL]
[IMG]https://puu.sh/wPtXK/ffb1702aa7.jpg[/IMG]
[IMG]https://puu.sh/wPtWi/f1d9a4f991.jpg[/IMG][/QUOTE]
Oh great, 7 comments on this on the workshop and half the people already think this is a Hitler reference
[QUOTE=Serge Ivanov;52495173]Oh great, 7 comments on this on the workshop and half the people already think this is a Hitler reference[/QUOTE]
I wonder why that is...
[QUOTE=rolfum;52494281]but what happens if you cloak[/QUOTE]
[t]http://i.imgur.com/bkuTPRg.png[/t]
[IMG]http://i.imgur.com/wVfNgKq.png[/IMG][T]http://i.imgur.com/KHNknvB.png[/T]
[I]Was getting caught part of your plan? [/I]
Claimable.
[QUOTE=YeWelshTabby;52492259][URL="http://steamcommunity.com/workshop/filedetails/?id=1084623550"][U][B]The Exomoon Extractor[/B][/U][/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/853847388987158665/35D6839FF7C6E7D144A755E022F9F7AB8D2DBCA2/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/853847388987147182/8E820838F7E260F0B1C175BEE5DB01EE371C6742/[/t]
[I]"No aliens allowed."[/I]
[B][URL="http://steamcommunity.com/workshop/filedetails/?id=1084623550"]Click here to vote![/URL][/B][/QUOTE]
@0:21
[video=youtube;woB1zvaSXag]https://www.youtube.com/watch?v=woB1zvaSXag&feature=youtu.be&t=21s[/video]
[QUOTE=mat500;52499255]@0:21
[video=youtube;woB1zvaSXag]https://www.youtube.com/watch?v=woB1zvaSXag&feature=youtu.be&t=21s[/video][/QUOTE]
Too much undergarments in this scene.
I made another medic hat, it is a terrible condition:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1087542444][img]https://steamuserimages-a.akamaihd.net/ugc/849343988711764341/66D9B673F3377999468972A9E591D4DD0B3DA569/[/img][/url]
Please vote so there can be more classy hats ingame.
[IMG]http://i.imgur.com/42w4y3j.png[/IMG]
A wizardly oriental looking collar with some flair of evil for the Pyro.
CLAIMABLE
Just want to ask a quick question:
Are you able to replace a taunt in-game with custom flexes? (I am making a taunt to replace Heavy's laugh, but it needs custom flexes).
If yes, how would I get them to work in-game?
gimme some feedbac
[IMG]http://puu.sh/wRiaN/6260c052eb.png[/IMG]
Gonna be multi class, except for Spy
These concepts are up for claiming again
[IMG]http://i.imgur.com/NKvbW9t.png[/IMG]
[IMG]http://i.imgur.com/ZCcNidm.png[/IMG]
Shortened the overall lenght of the gun based on popular opinion, and added some additional edgewear atop of IJCT's texture
[IMG]http://i.imgur.com/04h5s64.png[/IMG]
[T]http://i.imgur.com/escuGWF.jpg[/T]
Also, since Hotrod decided to take a small break from my constant workshop diarrhea, i'm also on the lookout for a skilled [I][B]SFM artist[/B][/I]. If you feel like making the promos for this gun, please PM me.
Whatever that is, I like it.
You did good.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1088931111"][B]The Cold War Costume[/B][/URL]
[t]https://steamuserimages-a.akamaihd.net/ugc/853847626043885920/418E7D55A4C6172E639871AF3C193C47A812E305/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/853847626043861175/CE78B0850FE9B10CF3E1E26216519EE9D28EB020/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/853847626043866521/82538302E01DD519878DF1D64C2B60E8B1AF16F9/[/t]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/853847626043902349/27505ABF5B6FBBB52961BA3CA59BB1E7EBC30574/[/IMG]
[I]"The Heavy is a Spy!"[/I]
[URL="http://steamcommunity.com/workshop/filedetails/?id=1088931111"][B]Click here to vote![/B][/URL]
I think the jacket may mess up team identification in certain scenarios, especially from behind. maybe team colored pinstripes could help?
[IMG]https://steamuserimages-a.akamaihd.net/ugc/842588658444241168/EAAE6E88EEC45A8219AB4227EED0603C5350453A/[/IMG]
[I]"Stealthy is the name, Spy is the game"
[/I]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1089044454"]Welrod[/URL]
Looking for some help with making animations in Blender. Ive got a weird pause in the middle of the loop. Im assuming it's got something to do with the bones W rotation but I don't know too much about it, it's there even after copying the values from a different part of the loop that doesn't have the pause. Thanks.
[IMG]https://puu.sh/wSpdu/bbf48c2714.gif[/IMG]
Ignore the AO
[QUOTE=chandlerj333;52503301]I think the jacket may mess up team identification in certain scenarios, especially from behind. maybe team colored pinstripes could help?[/QUOTE]
how....
if it has a minigun, its a heavy, if its bigger than every other class in the game, its a heavy. Not much to get confused about.
[QUOTE=AD/HD;52504316]how....
if it has a minigun, its a heavy, if its bigger than every other class in the game, its a heavy. Not much to get confused about.[/QUOTE]
he said team, not class, as in there isn't enough team coloring on the shirt
[IMG]http://i.imgur.com/5RBB4jg.png[/IMG][IMG]http://i.imgur.com/RK3FX6J.png[/IMG]
People suggested that it would look better if the cloth was draped over the belts. I also made an alternative pattern, but in the end I think it's better if left to a texture artist with a bit of knowledge about patterns and decals. still claimable
[IMG]http://i.imgur.com/rUAhhz8.png[/IMG]
Claimable.
(Not sure if I should add buttons on the main shirt)
[QUOTE=TheJukebox;52504159]Looking for some help with making animations in Blender. Ive got a weird pause in the middle of the loop. Im assuming it's got something to do with the bones W rotation but I don't know too much about it, it's there even after copying the values from a different part of the loop that doesn't have the pause. Thanks.
[IMG]https://puu.sh/wSpdu/bbf48c2714.gif[/IMG]
Ignore the AO[/QUOTE]
There is a methode to create rotation loops but it kinda mess ups when you like to stop it.
I think the problem here is that you put the last keyframe in the last frame. When you have 30 frames in time, then you have to set the last keyframe at the 31th frame so the animation will end with frame 29.
Maybe this is better to understand.
keyframes now:
1 2 3 4 5 .... 28 29 30 next start 1 2 3 4 5 .... 28 29 30
Frame 1 and 30 are basicly the same so it will stop at this point
Edited keyframes:
1 2 3 4 5 .... 28 29 next start 1 2 3 4....
Now it jumps from the last animation into the next one without stopping
I hope I could help you a lil´
[QUOTE=Rotzloeffel;52505252]There is a methode to create rotation loops but it kinda mess ups when you like to stop it.
I think the problem here is that you put the last keyframe in the last frame. When you have 30 frames in time, then you have to set the last keyframe at the 31th frame so the animation will end with frame 29.
Maybe this is better to understand.
keyframes now:
1 2 3 4 5 .... 28 29 30 next start 1 2 3 4 5 .... 28 29 30
Frame 1 and 30 are basicly the same so it will stop at this point
Edited keyframes:
1 2 3 4 5 .... 28 29 next start 1 2 3 4....
Now it jumps from the last animation into the next one without stopping
I hope I could help you a lil´[/QUOTE]
I thought that as well but it's not the case. It's a 31 frame loop where frame 31 isn't the same as frame 1 so it transitions smoothly. The pause occurs at frame 14 which is why Im so confused.
[QUOTE=Radaghast;52504658][IMG]http://i.imgur.com/rUAhhz8.png[/IMG]
Claimable.
(Not sure if I should add buttons on the main shirt)[/QUOTE]
Youre churning out so many concepts without explanation of what the items are and their relevance to character
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