• TF2 Emporium 66
    3,582 replies, posted
[QUOTE=Totenkreuz;52513151]It's pretty plain. Not always a bad thing, but maybe some highlights?[/QUOTE] base colors...
[QUOTE=IJCT;52513046]hi everyone, i was in charge of texturing this payload cart created by Spike Nitros, hope you guys like it. (blender viewport, ingame screenshoot soon) [t]https://i.imgur.com/yfF3Qfb.png[/t][/QUOTE] Looks pretty nice, though personally i'd get rid of the bright orange, it looks a bit too overpowering. It would probably work better as a light bluish metal tone.
Question! Wouldn't that help players identify the cart among players or enemy players?
just got the render [IMG]https://i.gyazo.com/a09a140221ad0b67c0fae548c7dec522.png[/IMG] [editline]27th July 2017[/editline] [QUOTE='[Square];52513198']Looks pretty nice, though personally i'd get rid of the bright orange, it looks a bit too overpowering. It would probably work better as a light bluish metal tone.[/QUOTE] got you cover, atl ver: [t]https://i.gyazo.com/8007b1c001c8348aa43a75c1ec10f8af.png[/t]
Nitpicking, but for the large pulley I wouldn't make the nut and bolt blue, looks a little odd especially since it's the only lighter blue there is. (and maybe since the pulley is supposed to be spinning if it'd function I would not have the dirt as the gradient it is now, but more in a radial pattern)
definitely prefer the yellow bars myself
[QUOTE=goldenjohson;52512613][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1091878450"][B]Barebone Bandana[/B][/URL] [IMG]https://puu.sh/wUxcP/48b883c56b.jpg[/IMG][/QUOTE] Hey I made a bit similar concept for halloween bandana for hunter set posted in 2016. I wont heave any problems if I make my one too? I just ask becaue I dont want heave any problems. [t]http://i.imgur.com/1l8BalK.png[/t]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/867358644899841308/16B4BF20A505C524534D8C6F58E2487C50F36AF8/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1092254073"]War, huh? What's it good for...[/URL] New Engineer set finally up, modelled and textured by Memecunt and promos by FiveEyes!
[QUOTE=Dusty-Pixels;52513860][IMG]https://steamuserimages-a.akamaihd.net/ugc/867358644899841308/16B4BF20A505C524534D8C6F58E2487C50F36AF8/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1092254073"]War, huh? What's it good for...[/URL] New Engineer set finally up, modelled and textured by Memecunt and promos by FiveEyes![/QUOTE] Hope they will add it! I LOVE IT!
Watch this be the one set they add all the items for, without combining any, just like the egghead set.
[QUOTE=IJCT;52513540]just got the render [IMG]https://i.gyazo.com/a09a140221ad0b67c0fae548c7dec522.png[/IMG][t]https://i.gyazo.com/8007b1c001c8348aa43a75c1ec10f8af.png[/t][/QUOTE] how about an off white for the bars? so its still eyecatching but not so loud, or jsut a dirtier orange, if you really want to keep the industrial look to it
Maybe the orange color on the wire gates during setup time would be a good compromise? I dunno, I really think the yellow looks good.
[QUOTE=Dusty-Pixels;52513860][IMG]https://steamuserimages-a.akamaihd.net/ugc/867358644899841308/16B4BF20A505C524534D8C6F58E2487C50F36AF8/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1092254073"]War, huh? What's it good for...[/URL] New Engineer set finally up, modelled and textured by Memecunt and promos by FiveEyes![/QUOTE] This aint even fair, I friggen love stalker so much that I'd vote for this regardless.
-snip reworking-
[QUOTE=blueNES;52500333]gimme some feedbac [IMG]http://puu.sh/wRiaN/6260c052eb.png[/IMG] Gonna be multi class, except for Spy[/QUOTE] Tinkered around with the colours a bit: [t]http://puu.sh/wVCJe/149b296a84.png[/t]
[QUOTE=blueNES;52516761]Tinkered around with the colours a bit: [t]http://puu.sh/wVCJe/149b296a84.png[/t][/QUOTE] looks waaaaaaay better, congrats! :D
Felt like concepting so I looked up men's fashion and hairstyles from the 60's (which bled into 50's and 70's) and picked out some things that I liked. [t]http://i.imgur.com/Fw4yCwe.png[/t] All up for grabs.
Cross post [QUOTE=FiveEyes;52518327]Done with my entry. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1093571489"]Talos[/URL] [IMG]https://steamuserimages-a.akamaihd.net/ugc/857225761274647171/B15C28ADA4DB7248EB0AFEFFECF4520F406E5870/[/IMG] [t]https://steamuserimages-a.akamaihd.net/ugc/857225761274613148/41CBDD077DA7F27CBDF92F48BEC604A9A32D76C9/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/857225761274613406/6B9C12D73563DE6F1D7B434372D3BE0D623C1F02/[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1093571489[/url][/QUOTE]
[IMG]http://i.imgur.com/yELoDUq.png[/IMG] reworked my Pyro evil(ish) wizard/vampire collar with extra stuff. Someone said that the wrap on my previous version would clip because of the pyro's animation, so I hope this fixes it. CLAIMABLE
[IMG]http://i.imgur.com/Y1Ox39g.png[/IMG] [B][I]Steppe Child[/I][/B] Claimable
I've did something to fix the Double Agent skin that was broken when Valve decided to switch to V or W models to C models. [video]https://youtu.be/O_ogXT5L784[/video] Shocking that it's somehow obvious converting V models to C models by using Blender's bone constraints and visual transformations. This is the original [url]http://gamebanana.com/skins/122863[/url] Although someone actually tried to fix it, however there are no animations Sparkwire created [url]http://gamebanana.com/skins/154543[/url].
[IMG]https://steamuserimages-a.akamaihd.net/ugc/848218631084351042/358A4CBDFCAB1215D289D3C9194FBC89836C460D/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1094188945"]heres a thing[/URL]
[QUOTE=Colteh;52519614][IMG]https://steamuserimages-a.akamaihd.net/ugc/848218631084351042/358A4CBDFCAB1215D289D3C9194FBC89836C460D/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1094188945"]heres a thing[/URL][/QUOTE] That actually looks nice, but it's kind of similar to the Ambassador.
[QUOTE=Colteh;52519614][IMG]https://steamuserimages-a.akamaihd.net/ugc/848218631084351042/358A4CBDFCAB1215D289D3C9194FBC89836C460D/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1094188945"]heres a thing[/URL][/QUOTE] the texture on the handle is extremely flat [editline]29th July 2017[/editline] [QUOTE=Hex.;52507947][IMG]http://i.imgur.com/1Db2RET.gif[/IMG] Team Fortress 2 Classic berserk animations. Merc boy is mad[/QUOTE] needs windup. there's no force behind a punch if you just fling your fists forwards his fist should move back before swinging forwards also instead of a straight lunge consider a sweeping hook from left-right or right-left depending it's one of the reasons i dislike the way the fists are animated. Heavy doesnt put any force behind a punch. I guess the assertion could be made that the heavy is strong enough to kill men with weak punches but I don't buy it. meanwhile the soldier is winding up his shovel from the right of the screen and swings it towards the left, even if the windup isnt very long, and it looks snappy and responsive.
Eventually, got the Double Agent fix already uploaded to Gamebanana [url]http://gamebanana.com/skins/156396[/url]
[QUOTE=Colteh;52519614][IMG]https://steamuserimages-a.akamaihd.net/ugc/848218631084351042/358A4CBDFCAB1215D289D3C9194FBC89836C460D/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1094188945"]heres a thing[/URL][/QUOTE] I really like this pistol but you could add something on the handle like engie logo or snake? Look at Frontier Justice
[QUOTE=Saint Lombax;52519865]I really like this pistol but you could add something on the handle like engie logo or snake? Look at Frontier Justice[/QUOTE] The frontier justice is a much larger weapon, so you can get away with more engravings etc. Extra small details on something this size would just look ugly and visually noisy. I do agree that the handle texture is very flat, could certainly do with some brush strokes.
[QUOTE=ikes;52519656] needs windup. there's no force behind a punch if you just fling your fists forwards his fist should move back before swinging forwards[/QUOTE] Yeah no, that's not possible. That'd feel like dogshit.
[QUOTE=Trilby Harlow;52520143]Yeah no, that's not possible. That'd feel like dogshit.[/QUOTE] what an intelligent response. care to tell me why im wrong?
[QUOTE=ikes;52520316]what an intelligent response. care to tell me why im wrong?[/QUOTE] Delay between clicking melee and the actual fist hit frame is what makes melee shit. At most theres like 2-3 frames between the two in any decent game.
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