[QUOTE=EArkham;52675429]Though someone made a Halloween item awhile back that took advantage of this trait, and made the medic look like a gargoyle but only when ubered. Don't remember who it was.[/QUOTE]
Hey that was me! I'm sad that neither of them made it in game, though.
[B]Unusual Effect: The Spell Writer[/B]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/866237183389413314/CDB06E69DB8A2AE870BC9127C60948035898E2F4/[/IMG]
[video=youtube;8yZtO9xaEvA]https://www.youtube.com/watch?v=8yZtO9xaEvA[/video]
By
Cheesypuff- Particle Editor
Muhai- Concept, Sprites
Duckdog- SFM Promos
Grambee- Promo video
Vote now! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1134077825[/url]
Concept for halloween engie hat.
Will try make more draws of this hat soon.
[t]https://i.imgur.com/t86lB8Z.jpg[/t]
Claimed!
Made 2 new concepts!
Nr 1 Angry pumpkin! all class misc.
[t]https://i.imgur.com/RXADHLC.jpg[/t]
Nr 2 Haunted smoke
[t]https://i.imgur.com/lho03K2.png[/t]
Claimable!
I finally bit the bullet and did a bunch of work on my first item. It's supposed to be a headband with goggles attached, but I'm worried the main headband is too thick to properly fit on Scout's head.
Front View:
[IMG]https://i.imgur.com/qKfbuzK.png?1[/IMG]
Top View + reference
[IMG]https://i.imgur.com/FLgU4pX.png?1[/IMG]
Also thought about adding a tuft of hair at the bottom but I don't think I'm good enough to do hair yet.
Import the scout's model and use it to fit your model.
Watching Helljumper's tutorial [URL="https://www.youtube.com/watch?v=-X5QGx2TP_8"]vid[/URL] may help you.
There is also a video about the [URL="https://www.youtube.com/watch?v=zCMt-jfDgC4"]import system[/URL], and one about [URL="https://www.youtube.com/watch?v=y8OWy1QJN9c"]dota[/URL] items that may contain some useful info
[url=http://mods.tf/mods/1470/][IMG]https://i.imgur.com/xFIYgRQ.png[/IMG][/url]
[url=http://mods.tf/mods/1471/][IMG]https://i.imgur.com/yZwqZeG.png[/IMG][/url]
[url=http://mods.tf/mods/1472/][IMG]https://i.imgur.com/yICkaoX.png[/IMG][/url]
Mods for everyone
Thats the chillest pyro set ive seen in ages. Very nicely done
[QUOTE=InfectedPotato;52683016]Thats the chillest pyro set ive seen in ages. Very nicely done[/QUOTE]
Thanks! Too bad only the 75% of the voters think the same :v:
Damn got me hard
Workshop voters these days are brutal
Especially since the workshop is so saturated with amazing items, people have ridiculously high expectations for items they want to see in game
[QUOTE=gigazelle;52683095]Workshop voters these days are brutal
Especially since the workshop is so saturated with amazing items, people have ridiculously high expectations for items they want to see in game[/QUOTE]
Unless it's an animal, they melt like butter for animals.
True. Btw are those images leading to their mods.tf page? Because they don't for me on my phone and maybe I fucked up the [url][img] combination thing
[QUOTE=Petachepas;52683214]True. Btw are those images leading to their mods.tf page? Because they don't for me on my phone and maybe I fucked up the [url][img] combination thing[/QUOTE]
i haven't gotten image links to work on facepunch for a while now, i just put a raw text link whenever i wanted a link, it is the only way to be sure.
[QUOTE=Petachepas;52683214]True. Btw are those images leading to their mods.tf page? Because they don't for me on my phone and maybe I fucked up the [url][img] combination thing[/QUOTE]
You've used the [ t ] tag. Links don't work for [ t ] or [ img_thumb ] tags inside of [ url ]. You have to use the [ img ] tag instead.
We updated Slasher for Scream Fortress 2017, it's got a lot of good changes and we're lookin' forward to this year's event for sure!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=782407483][img]https://steamuserimages-a.akamaihd.net/ugc/872992878743745083/8C5711CA1E0BA261A4755868B4787E97A5E64091/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=782407483][b]Workshop Link[/b][/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748833/C84589FD2F47FE160D346FDEF7D24A21B6D63CDE/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748845/D1554A0CCB10914FEC77A759E39E7F831BCBC973/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748861/E7203EA3AA5FD03447DEA4B68E12808FB04B0C5B/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748872/4BFEECD2C425F114DB22780993D91EC6354ECE58/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743749404/DC9865A5241F034E4E18A971CA39BE98C73F54C7/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750929/36ED91B8B704E0A701FE571242606E88F6757A73/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750009/0419F74D10B40EC6CA936F886C62470989A840C5/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750021/CB79D040B023034D8835457394E9BE95F9E865CE/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750941/F5BF5CE32FB7FCA36800C22BA9412E66C201B9DC/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750964/2E0CD2B9D8473A5E07C29A8D68DDE0CC2BA79566/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743751005/4212C02C80EC745B8CB93AAC0E6F64F021C0A0E3/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743751016/CA28E797971096CBACA9A0B0B6E8652466218737/[/t]
And the full change log from last year's version:
- Fixed a bug where spell-casted Merasmus will have the same effect on the capture point as the Boss Merasmus - i.e. locked, timer paused, etc, courtesy of a fix from Valve.
- Merasmus now doubles as an announcer throughout the round, replacing The Administrator in full.
- Improved optimization brushwork.
- Increased round time to 7 minutes.
- Fixed leftover playerclip brushes that would get players caught on a set of doorframes.
- Changed any stair and underworld platform clips from playerclip to blockbullets.
- Fixed floating props.
- Completely rehauled 3d skybox.
- Fixed some displacements that were clipping through others.
- Scaled up water in the lake.
- Updated materials for the Totem Pole.
- Added more grass to the lower half of the map.
- Reduced overall grass sprites by 40% for optimization.
- Harshened prop fade distances.
- Updated detailing on the lakeside building routes out of the spawns.
- Raised the high route buildings.
- Fixed some Red textures that weren't changed on Blu.
- Fixed a road overlay that wasn't applying to part of its faces.
- Updated structure of the lakeside mid buildings for detailing renovations and optimization.
- Added cross-mid sightline blockers to lakeside paths.
- Fixed discrepancy in the rock symmetry between yards.
- Disabled nobuild on mid building rooftops.
- Added custom soundscapes.
- Lengthened mess hall buildings and revised their detailing.
- In addition to the Ghosts that patrol the map during the Haunting event, other Ghosts will now pop out of randomized points in the ground briefly to spook players in rapid succession.
- Fixed some pumpkin bombs spawning in world geometry.
- Updated FX for when a Boss is spawning in.
- Fixed a bug where sometimes the first roulette spin wouldn't happen for over 3-4 minutes into a round.
- Fixed players not being properly oriented when teleported to the Otherworld.
- Improved lighting around the point.
- Various detailing additions and improvements.
- Improved clipping.
- Closed a doorway in the boathouses.
- Fixed players being able to hide buildings in the trees at mid.
- Improved detailing in the boathouses.
- Fixed vphysics console spam on map start.
- Added menu photos.
[QUOTE=Void Skull;52688593]We updated Slasher for Scream Fortress 2017, it's got a lot of good changes and we're lookin' forward to this year's event for sure!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=782407483][img]https://steamuserimages-a.akamaihd.net/ugc/872992878743745083/8C5711CA1E0BA261A4755868B4787E97A5E64091/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=782407483][b]Workshop Link[/b][/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748833/C84589FD2F47FE160D346FDEF7D24A21B6D63CDE/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748845/D1554A0CCB10914FEC77A759E39E7F831BCBC973/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748861/E7203EA3AA5FD03447DEA4B68E12808FB04B0C5B/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743748872/4BFEECD2C425F114DB22780993D91EC6354ECE58/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743749404/DC9865A5241F034E4E18A971CA39BE98C73F54C7/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750929/36ED91B8B704E0A701FE571242606E88F6757A73/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750009/0419F74D10B40EC6CA936F886C62470989A840C5/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750021/CB79D040B023034D8835457394E9BE95F9E865CE/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750941/F5BF5CE32FB7FCA36800C22BA9412E66C201B9DC/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743750964/2E0CD2B9D8473A5E07C29A8D68DDE0CC2BA79566/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/872992878743751005/4212C02C80EC745B8CB93AAC0E6F64F021C0A0E3/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/872992878743751016/CA28E797971096CBACA9A0B0B6E8652466218737/[/t]
And the full change log from last year's version:
- Fixed a bug where spell-casted Merasmus will have the same effect on the capture point as the Boss Merasmus - i.e. locked, timer paused, etc, courtesy of a fix from Valve.
- Merasmus now doubles as an announcer throughout the round, replacing The Administrator in full.
- Improved optimization brushwork.
- Increased round time to 7 minutes.
- Fixed leftover playerclip brushes that would get players caught on a set of doorframes.
- Changed any stair and underworld platform clips from playerclip to blockbullets.
- Fixed floating props.
- Completely rehauled 3d skybox.
- Fixed some displacements that were clipping through others.
- Scaled up water in the lake.
- Updated materials for the Totem Pole.
- Added more grass to the lower half of the map.
- Reduced overall grass sprites by 40% for optimization.
- Harshened prop fade distances.
- Updated detailing on the lakeside building routes out of the spawns.
- Raised the high route buildings.
- Fixed some Red textures that weren't changed on Blu.
- Fixed a road overlay that wasn't applying to part of its faces.
- Updated structure of the lakeside mid buildings for detailing renovations and optimization.
- Added cross-mid sightline blockers to lakeside paths.
- Fixed discrepancy in the rock symmetry between yards.
- Disabled nobuild on mid building rooftops.
- Added custom soundscapes.
- Lengthened mess hall buildings and revised their detailing.
- In addition to the Ghosts that patrol the map during the Haunting event, other Ghosts will now pop out of randomized points in the ground briefly to spook players in rapid succession.
- Fixed some pumpkin bombs spawning in world geometry.
- Updated FX for when a Boss is spawning in.
- Fixed a bug where sometimes the first roulette spin wouldn't happen for over 3-4 minutes into a round.
- Fixed players not being properly oriented when teleported to the Otherworld.
- Improved lighting around the point.
- Various detailing additions and improvements.
- Improved clipping.
- Closed a doorway in the boathouses.
- Fixed players being able to hide buildings in the trees at mid.
- Improved detailing in the boathouses.
- Fixed vphysics console spam on map start.
- Added menu photos.[/QUOTE]
I really wanna give this map a shot, are there servers running it?
[QUOTE=Serge Ivanov;52688658]I really wanna give this map a shot, are there servers running it?[/QUOTE]
If there are, I'm not aware of any at the moment! As it gets closer to October though, we're going to be trying to organize regular testing for people making Halloween maps over on TF2Maps, so I guess there's that in the future! But for now, nothing.
If anyone would like to host it, I'd suggest doing so [url=https://tf2maps.net/downloads/slasher.2690/]with a download from TF2Maps instead[/url], as nav meshes have issues on the Workshop sometimes.
[QUOTE=Void Skull;52688682]If there are, I'm not aware of any at the moment! As it gets closer to October though, we're going to be trying to organize regular testing for people making Halloween maps over on TF2Maps, so I guess there's that in the future! But for now, nothing.
If anyone would like to host it, I'd suggest doing so [url=https://tf2maps.net/downloads/slasher.2690/]with a download from TF2Maps instead[/url], as nav meshes have issues on the Workshop sometimes.[/QUOTE]
Those issues actually stem from the fact that the map name is different when loaded from the workshop.`For the workshop upload, refer to the map as either "koth_slasher_rc2.ugc782407483", "workshop/koth_slasher_rc2.ugc782407483", "782407483", or "workshop/782407483".
[QUOTE=Serge Ivanov;52688658]I really wanna give this map a shot, are there servers running it?[/QUOTE]
104.244.75.103:27015 going to host it exclusively 24/7 since I had a server idling for nothing anyway, it's in Luxembourg, so sorry US friends.
edit: Had to generate navmesh for bots to do anything but it works fine now, did load it from the workshop so there's that.
[QUOTE=Void Skull;52688593]...
[b]- Changed any stair and underworld platform clips from playerclip to blockbullets.[/b]
...[/QUOTE]
What's the benefit of using blockbullets over playerclip? Blockbullets does cut visleafs and results in floating sticky bombs when used on stairs, doesn't it?
[QUOTE=Void Skull;52688593]We updated Slasher for Scream Fortress 2017, it's got a lot of good changes and we're lookin' forward to this year's event for sure!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=782407483][img]https://steamuserimages-a.akamaihd.net/ugc/872992878743745083/8C5711CA1E0BA261A4755868B4787E97A5E64091/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=782407483][b]Workshop Link[/b][/url]
[/QUOTE]
If this map is not accepted...
[t]https://steamuserimages-a.akamaihd.net/ugc/857230201755562053/8BE36604D02757DF58B6F1136F8406208119A53E/[/t]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1136052074][img]https://steamuserimages-a.akamaihd.net/ugc/857230201755496512/520DCB19A716BE5C4C51F49B76C783870DB9FAF1/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1136052522][img]https://steamuserimages-a.akamaihd.net/ugc/857230201755499724/C5F1550375B9C4A6765B614FD8AF7FC8EDC59BF5/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1136053016][img]https://steamuserimages-a.akamaihd.net/ugc/857230201755503572/76E8FAB7BF9C47A1BAA9E4BFBB67B24CB828DA9A/[/img][/url]
[I][B][URL="http://steamcommunity.com/workshop/filedetails/?id=1136060887"]Some Halloween Stuff![/URL][/B][/I] Now back to lurking I go.
So, last week I was making a fireman loadout for Pyro and somehow it felt incomplete. Therefore I've made some boots:
[t]https://steamuserimages-a.akamaihd.net/ugc/865111370517463829/75EDFA3CB2A8C79DCA41F5D940E5EBFA8D391686/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/865111370517464195/A4452A626F2401FB63514B034C5D0B0DBE468B00/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/865111643818428685/5F84E4765624FD95C885E64127DF8FF17273D24D/[/t]
[url="http://steamcommunity.com/sharedfiles/filedetails/?id=1136672319"]
http://steamcommunity.com/sharedfiles/filedetails/?id=1136672319[/url]
Bonus timelapse:
[video=youtube;_1F7E0TvF44]https://www.youtube.com/watch?v=_1F7E0TvF44[/video]
[QUOTE=Serge Ivanov;52688658]I really wanna give this map a shot, are there servers running it?[/QUOTE]
104.244.75.103:27015 Hosting this map 24/7
[QUOTE=Gadget | TF2M;52689729]What's the benefit of using blockbullets over playerclip? Blockbullets does cut visleafs and results in floating sticky bombs when used on stairs, doesn't it?[/QUOTE]
In addition to the video posted, blockbullets2 was added with Sunshine, making it no longer cut visleaves. If you have the ABS pack, normal blockbullets will do this by default as well.
the rick and morty fan
[IMG]https://cdn.discordapp.com/attachments/298470916420272128/359060451625140225/132260814246.png[/IMG]
claimed
[QUOTE=Pagliacci;52690668]the rick and morty fan
[IMG]https://cdn.discordapp.com/attachments/298470916420272128/359060451625140225/132260814246.png[/IMG]
claimed[/QUOTE]
i hope it gets schwiftly added
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