I predicted the war paint flood
I hope Valve will do something about the skin spam situation though, especially since some people are literally submitting skins every other day.
also someone stole my mineral weapon skin idea
[QUOTE=blaholtzen;52840160]We did texture that on to save polies, I suppose valve would have to include it in the ao or mask it out in the groups texture to fix it[/QUOTE]
Yeah I think they will update it because Rescue Ranger monitor is broken too.
Heavy Update coming in 2019, gotta prepare these taunts for it
I dont know how to pose in gmod and neither do I know how to make real concept art but I dont want this idea to go to waste
[t]https://files.catbox.moe/ummu2r.png[/t]
Looping taunt - heavy gives fellas a piggy back ride
start would be the heavy flipping em, then they land on his back and the heavy can run around with them on his back - taunt can be canceled by both the heavy and the one carried
could go as far as giving them class-specific animations when being carried, the scout shitting his pants when the heavy is walking, the soldier and the pyro having the time of their lives and the spy being pissed off as this is [I]way[/I] too childish for his standards
the only problem I have run into is how heavy carrying a heavy would look like
[t]https://files.catbox.moe/ikkt5f.png[/t]
hmmst
EDIT: Call it the [I]Mann Ride[/I] and you got yourself a finished taunt
[QUOTE=Fluury;52840423]
the only problem I have run into is how heavy carrying a heavy would look like
[/QUOTE]
Heavy falls over.
[QUOTE=Fluury;52840423]Heavy Update coming in 2019, gotta prepare these taunts for it
I dont know how to pose in gmod and neither do I know how to make real concept art but I dont want this idea to go to waste
[t]https://files.catbox.moe/ummu2r.png[/t]
Looping taunt - heavy gives fellas a piggy back ride
start would be the heavy flipping em, then they land on his back and the heavy can run around with them on his back - taunt can be canceled by both the heavy and the one carried
could go as far as giving them class-specific animations when being carried, the scout shitting his pants when the heavy is walking, the soldier and the pyro having the time of their lives and the spy being pissed off as this is [I]way[/I] too childish for his standards
the only problem I have run into is how heavy carrying a heavy would look like
[t]https://files.catbox.moe/ikkt5f.png[/t]
hmmst
EDIT: Call it the [I]Mann Ride[/I] and you got yourself a finished taunt[/QUOTE]
I would imagine that might cause problems as far as hitbox detection goes? Not to mention backstabs and whatnot.
[QUOTE=Nidhogg;52840685]I would imagine that might cause problems as far as hitbox detection goes? Not to mention backstabs and whatnot.[/QUOTE]
[IMG]https://files.catbox.moe/x87igd.png[/IMG]
[QUOTE=Fluury;52840712][IMG]https://files.catbox.moe/x87igd.png[/IMG][/QUOTE]
Except in that taunt theres only the scout, but in yours there are two people in the same spot.
[IMG]https://imgur.com/tJ5ygY7.png[/IMG]
Some more work on dim's concept
[QUOTE=SuicidalFaget;52840970]Except in that taunt theres only the scout, but in yours there are two people in the same spot.[/QUOTE]
That's a fair point, but as seen in the marvelous concept art
[t]https://files.catbox.moe/ummu2r.png[/t]
they wouldnt exactly be [I]in[/I] eachother, just sitting. The partner dance taunts are already kinda messing with hitboxes, arent they?
Backstabbing will result in death of both participants - a lot of effort for a good taunt though
if its too much for a taunt make it a weapon where the heavy kidnaps people - makes it look like a fun piggyback ride - and walks away with them to drop them off a cliff that works too
i feel like the only really major thing would be keeping the stack of characters short enough to not clip with the majority of doorways and low ceilings in the game.
[QUOTE=Fluury;52841017]walks away with them to drop them off a cliff that works too[/QUOTE]
Also, what about exploits? I can foresee "GET INTO ENEMY SPAWN!" exploits popping up.
[QUOTE=SuicidalFaget;52841070]Also, what about exploits? I can foresee "GET INTO ENEMY SPAWN!" exploits popping up.[/QUOTE]
The same that popped up when partner taunts were introduced?
Initial Exploits shouldnt be holding back innovation - we are pushing the boundaries of Partner-taunts, but not in a negative way, in a way that will change the tf2 taunt meta forever. People might even become heavy mains for it
Who is up the task to [I]grasp[/I] such a challenge in their fingers - will we ever find out?
I still want a hugging taunt.
[QUOTE=Gentleman Cat;52841324]I still want a hugging taunt.[/QUOTE]
Such a taunt is pretty hard to make, so I would assume if it would ever be a thing, it would be made by Valve.
heavy should carry scout on his shoulder
Guys this is IMPORTANT, does anyone knows how to copy the resources of a VTF file?
[IMG]https://i.gyazo.com/cd153fa3fe6888b5c53455a83b8b3dc2.png[/IMG]
[img]https://puu.sh/ybNCd/73eca40413.png[/img]
a wip
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1187229809"]Made another weapon skin! A little late to the spooky festivities, but this was fun to do anyway![/URL]
[IMG]https://i.imgur.com/BsbyfqE.jpg[/IMG]
[IMG]https://i.imgur.com/QD0Ithd.png[/IMG]
[t]https://i.imgur.com/yvQLzwA.png[/t] [t]https://i.imgur.com/82Q3HWE.png[/t]
With albedo tint, the war paint looks like it has a slight shimmery glow to it. Playing around with the alphas was cool, it'd be nice if the tf2 team added proper support for these sort of parameters soon.
Happy Halloween, I hope you all like it!
doing some testing with STICKERS
[video=youtube;rYpuTbksZok]https://www.youtube.com/watch?v=rYpuTbksZok&feature=youtu.be[/video]
[QUOTE=Robot Agent;52841408]Such a taunt is pretty hard to make, so I would assume if it would ever be a thing, it would be made by Valve.[/QUOTE]
Agreed. I love the idea of a simple hugging taunt, but that's what...
81 (Classes that can start the taunt x classes that can accept the taunt) x 3 (Intro, Idle and Outro) animations.
243 animations in total...
[I]That's a lot of animating.[/I]
On that note, is it safe to move a model's root bone when animating, or should I move them VIA their pelvis bone?
sticker working :) no matter the randomize it doesnt move from the same spot
[IMG]https://cdn.discordapp.com/attachments/215899001332039681/375080801462910976/unknown.png[/IMG]
Should be in the skin emporium man
oh didnt know there was a skin emporium, moving...
Did a trailer for the ferd
[T]https://puu.sh/ycazt/50995d6e4b.png[/T] [T]https://puu.sh/ycazP/e713ac9300.png[/T] [T]https://puu.sh/ycbOh/4327305100.png[/T] [T]https://puu.sh/ycaBj/88a2eec45f.png[/T]
[URL]https://p3d.in/rfoqU[/URL]
Supports up to 70 degrees of angle for a full arc of 140 degrees.
Posted this one a bit early this morning, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1187727952"]but I made a mermaid weapon skin![/URL]
[IMG]https://i.imgur.com/xbPCwqh.png[/IMG]
[IMG]https://i.imgur.com/wwgYxQh.png[/IMG]
[IMG]https://i.imgur.com/GpZ2BEh.png[/IMG]
Check it out if you wanna, I'll be back with more soon maybe!
[IMG]https://i.imgur.com/gPkKpiw.png[/IMG]
Wildlands fire-unit helmet, cause only you can cause jungle infernos
CLAIMABLE
Dun made a thing.
[t]https://steamuserimages-a.akamaihd.net/ugc/856108522875829254/4A3709DAB19D634BAD93285F67D506C3ABA6353E/[/t]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1188441867"]Clicky to vote.[/URL]
Just a reminder for everyone and anyone making skins, there is a Skin Emporium available.
[URL="https://facepunch.com/showthread.php?t=1481335"]Here's a shortcut.[/URL]
I had a Christmas taunt idea. Hopefully this concept isn't too page stretchy.
[IMG]https://i.imgur.com/PTEebCt.jpg[/IMG]
It'd probably need custom models for the tree, ornaments, etc.
Not really done concepts before, so its probably unpolished looking.
Unclaimed.
Up for grabs, add me on steam if interested
[b]Mad Caps[/b]:
[img]https://puu.sh/ycLfj.png[/img]
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