• TF2 Emporium 66
    3,582 replies, posted
[QUOTE=Rajikaru;52996906]I don't care if it's associated with furryism, i do care when people insult the concept because they think it's associated with furryism.[/QUOTE] you literally call it a dog collar though
[QUOTE=DONK! 2x;52996941]you literally call it a dog collar though[/QUOTE] Because that's literally what it is? I'll try and sum it up because I hate taking up the entire page on a good thread with this stupidity. The concept is a dog collar around the Pyro's neck. The implication is he was tied up like an actual dog, or he somehow got the collar around his neck himself. It's not intended to be a furry item, and if you think it is, that's on you, not me, I never intended it to be a furry item, but I don't care if it is, but don't call it bad or tell me I shouldn't have made it because you think it's a furry item. It's a goofy cosmetic just like the plunger item, or just like the birdcage, or just like any other crazy Pyro item. If you think it's a furry item so much and think it's bad because of that, maybe you're spending too much time around furries, because, as I said, collars are not predisposed to be related to furries and only furries.
Here's an idea for a kill taunt for the Scout [video=youtube;3sH95YrJKEI]https://www.youtube.com/watch?v=3sH95YrJKEI[/video]
So now that smissmass is over, how about a reaaaaly early halloween concept [IMG]https://i.imgur.com/aOpz54J.png[/IMG]
[QUOTE=truteal;52996974]Here's an idea for a kill taunt for the Scout [video=youtube;3sH95YrJKEI]https://www.youtube.com/watch?v=3sH95YrJKEI[/video][/QUOTE] This could work for the FaN :v:
Texture progress on the RF-16 [IMG]https://cdn.discordapp.com/attachments/227571650609152000/393916248725127174/unknown.png[/IMG]
[QUOTE=Trilby Harlow;52998811]Texture progress on the RF-16 [IMG]https://cdn.discordapp.com/attachments/227571650609152000/393916248725127174/unknown.png[/IMG][/QUOTE] hey the model's broken edit: it's an inside joke
[QUOTE=Hex.;52998823]hey the model's broken edit: it's an inside joke[/QUOTE] Inside or not, your joke stinks.
[QUOTE=GoldenPickaxe;52998855]Inside or not, your joke stinks.[/QUOTE] good thing its not my joke
[QUOTE=Trilby Harlow;52998811]Texture progress on the RF-16 [IMG]https://cdn.discordapp.com/attachments/227571650609152000/393916248725127174/unknown.png[/IMG][/QUOTE] Never once did I think I'd see a Sharknose being made for TF2 of all things. I don't think there are even any high-quality models available for any relevant train sim let alone TF2 lol. Can't wait to see the finished product edit: will you be doing additional paint schemes or just the pennsy?
Nah man, baldwin sharks are the most TF2 thing i've ever seen. I couldn't [I]not[/I] make one. As for paint, I did the PRR tuscan scheme, the Delaware and Hudson warhood for blue and the B&O "stripes are cool i guess" scheme. Momo did the actual texturing. [t]http://www.railpictures.net/images/d1/7/3/0/5730.1300412711.jpg[/t] neutral was going to be the NYC stripes scheme but that just felt boring so i went with B&O. The railroad names being "Pennsylvania" "Atlantic United" and "Manhattan Union" respectively. With the respective numbers being 5550, 4014 and 490, which are pretty obvious references. Pennsylvania was meant to be a placeholder but it kinda stuck. I don't even know if anyone owns the trademarks anymore, unless Norfolk still has it. If this gets released as a live TF2 prop i maaaaaaaaaaaaay have to change it to something else, i'm really not sure how to check if that's dodgy legal territory. Edit: [T]https://puu.sh/yMgXw/0b3c18e4af.png[/T] Nevermind we're good. All the others that were around from back then still show up, everything there was filed by individuals. The original PRR isn't even on record at all.
Very cool. I would assume that they still hold the rights to the PRR and NYC if the heritage units are anything to go by. I think B&O might actually be with CSX if anything. Either way, better safe than sorry. Looking forward to seeing it when it's done edit: nice nice
Petachepas has showed interest in improving the brick model, such as suggesting changing the base colour and added a stylized blood splatter as well. [T]https://puu.sh/yMpTG/e8ea3f518d.jpg[/T] [T]https://puu.sh/yMpGY/2908789343.jpg[/T]
I'm unironically hoping this brick gets accepted.
[QUOTE=LonelyRobot;53000017]Petachepas has showed interest in improving the brick model, such as suggesting changing the base colour and added a stylized blood splatter as well. [T]https://puu.sh/yMpTG/e8ea3f518d.jpg[/T] [T]https://puu.sh/yMpGY/2908789343.jpg[/T][/QUOTE] [QUOTE][video]https://youtu.be/STg0_pMj_9k?t=23s[/video][/QUOTE]
[QUOTE=LonelyRobot;53000017]Petachepas has showed interest in improving the brick model, such as suggesting changing the base colour and added a stylized blood splatter as well. [T]https://puu.sh/yMpTG/e8ea3f518d.jpg[/T] [T]https://puu.sh/yMpGY/2908789343.jpg[/T][/QUOTE] it'd look more authentic with some cracks and battle wear streaking around the edges, imo [t]http://puu.sh/yMw3f/bf34ae6e14.png[/t] also consider moving the blood to the face of it or the left edge since that's how it will be tossed.
[QUOTE=Punchy;53000375]it'd look more authentic with some cracks and battle wear streaking around the edges, imo [t]http://puu.sh/yMw3f/bf34ae6e14.png[/t] also consider moving the blood to the face of it or the left edge since that's how it will be tossed.[/QUOTE] Those cracks that you have drawn would be too small for the tf2 art style they would need to be exaggerated to get the point across
[QUOTE=TheFORBIDDENF;53000456]Those cracks that you have drawn would be too small for the tf2 art style they would need to be exaggerated to get the point across[/QUOTE] They aren't made to be 1 to 1, just to illustrate my point.
[QUOTE=TheFORBIDDENF;53000456]Those cracks that you have drawn would be too small for the tf2 art style they would need to be exaggerated to get the point across[/QUOTE] It's a weapon that would be visible in first person view. Considering it's only a rectangle with a bit of inset, small details like what he drew would be good.
i cant wait to throw a giant PEZ at people.
[QUOTE=chandlerj333;53000522]i cant wait to throw a giant PEZ at people.[/QUOTE] Someone should make a mod that replaces his SMG with a modified Giant PEZ Dispenser/SMG hybrid
[T]https://puu.sh/yMIk7/7c37217c63.jpg[/T] It already had cracks, but they were made pretty damn faint. So they've been boosted up.
I think the chips would make it look a lot better.
Personally I think its primary red is really muted which will make it hard to pick it out from the Sniper's hand in varied lighting. Like, in darker lighting (like the tunnel areas in Goldrush), it'll be almost impossible to identify a Sniper carrying it, especially since it doesn't really stick out of Sniper's silhouette or have any glow (like the jarate's liquid). The joke about it being a large pez candy is pretty apt, its almost pastel pink color just isn't working for me IMO.
[t]https://i.imgur.com/fOoLodf.png[/t] unclaimed
PL_Shoreleave is out on the steam workshop, holy cow it is so nice looking. Some small issues though. This was being spammed a lot in the console. "Cannot figure out which search path sound\planeflyby.wav came from. Absolute path is c:\program files (x86)\steam\steamapps\workshop\content\440\1238849347\pl_shoreleave_rc1.bsp\sound\planeflyby.wav Failed to load sound "planeflyby.wav", file probably missing from disk/repository" And the horse statue at the end was missing the textures, just a distorted version of the missing texture.
it also lags pretty crazy for me. I don't have the best pc, but its typically good enough to run maps at a playable framerate. Shore was slow enough on an empty listen sever that im pretty sure my computer would fry with decently sized teams. The map looks amazing, but since it uses pretty much every available frontline asset, its pretty much unplayable for me. Theres also a whole lot of interactive bottles and stuff as well, don't physics objects like those use a lot of memory?
[QUOTE=chandlerj333;53003211]it also lags pretty crazy for me. I don't have the best pc, but its typically good enough to run maps at a playable framerate. Shore was slow enough on an empty listen sever that im pretty sure my computer would fry with decently sized teams. The map looks amazing, but since it uses pretty much every available frontline asset, its pretty much unplayable for me. Theres also a whole lot of interactive bottles and stuff as well, don't physics objects like those use a lot of memory?[/QUOTE] Yeah I got 15 ish fps in complex areas on a local server. Also why are physics props movable by bullets/melee but not explosions?
[QUOTE=Punchy;53000375] [t]http://puu.sh/yMw3f/bf34ae6e14.png [/t][/QUOTE] I'm in agreement with punchy as those chips make it look more authentic. Edit: Alrighty! Don't know if anyone here's a fan of the mass effect series, regardless it's up for grabs. [t]https://i.imgur.com/Hodycr8.png[/t] Found it while cleaning up drives. M300 Claymore for Engineer, Widowmaker replacement. Mod Material?
[t]https://i.imgur.com/g8xdCr4.png[/t] claimed
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