• Valve / Steam / Steam Machines Chat thread v2 Episode 1
    687 replies, posted
Now that the steam awards are a thing again, I guess we should nominate Episode 2 with "The best unresolved cliffhanger" Award again. [t]https://i.imgur.com/RWK7vcg.png[/t]
I need to make some changes to the labor of love award so I can nominate Skyrim. [QUOTE]This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the g̶o̶o̶d̶ parents they are, these devs continue t̶o̶ ̶n̶u̶r̶t̶u̶r̶e̶ ̶a̶n̶d̶ ̶s̶u̶p̶p̶o̶r̶t̶ ̶t̶h̶e̶i̶r̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ . This game, to this day, is s̶t̶i̶l̶l̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶n̶e̶w̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶a̶f̶t̶e̶r̶ ̶a̶l̶l̶ ̶t̶h̶e̶s̶e̶ ̶y̶e̶a̶r̶s̶.̶[/QUOTE]
Bruh.... [t]https://i.imgur.com/c2VoIFV.jpg[/t] Is this common?
[QUOTE=Gary D;52916264]Now that the steam awards are a thing again, I guess we should nominate Episode 2 with "The best unresolved cliffhanger" Award again. [t]https://i.imgur.com/RWK7vcg.png[/t][/QUOTE] I nominated it for game that most needs a sequel.
It's that time of the year again where i sell off a bunch of Steam Cards and spend ~$2.50 on finding decent super cheap Steam games.
Is there a way to get a game's community group to stop giving me event alerts even though I've stopped following it and i'm not in the group anymore? Absolver is having some sort of beta test event and is giving me like 2 popups a day for a game I don't own or want and nothing will make it stop pestering me.
Sounds like a bug if it's still giving you event alerts. You clicked "Stop Following" on the hub? [url]http://steamcommunity.com/app/473690[/url] They also added an option to remove all event alerts.
Looks like they are giving away games during The Game Awards tonight on Steam. [IMG]https://steamdb.info/static/camo/apps/768000/header.jpg[/IMG]
[QUOTE=DevinWatson;52954437]Looks like they are giving away games during The Game Awards tonight on Steam. [IMG]https://steamdb.info/static/camo/apps/768000/header.jpg[/IMG][/QUOTE] [url]http://store.steampowered.com/prizes/view/2155400354637870753[/url]
Regarding Steam Trading Cards and Booster packs... is it normal that pretty much any Booster pack I unpack always gives me at least one duplicate among the 3 cards I get? I just got 3 of the same card, ffs. I read somewhere that a much higher duplicate chance is a built-in punishment for those that only buy them off the Community Market (I never trade for them with other users). Is there any truth to that or am I just really unlucky? I swear that out of the last 10 Booster packs, 7 or 8 gave me duplicate cards, even for games that have 8 or 9 cards in a set. The chance for a duplicate should be rather low in those cases.
[QUOTE=Stric_Matic;52986623]Regarding Steam Trading Cards and Booster packs... is it normal that pretty much any Booster pack I unpack always gives me at least one duplicate among the 3 cards I get? I just got 3 of the same card, ffs. I read somewhere that a much higher duplicate chance is a built-in punishment for those that only buy them off the Community Market (I never trade for them with other users). Is there any truth to that or am I just really unlucky? I swear that out of the last 10 Booster packs, 7 or 8 gave me duplicate cards, even for games that have 8 or 9 cards in a set. The chance for a duplicate should be rather low in those cases.[/QUOTE] I've never heard of there being a punishment for buying of the market (surely Valve would prefer that as they make more money?) but I have noticed that I tend to get dupes in a single pack.
I gotta clear this up Josh Weier wasn't actually 57 in 2012, right? 32 according ot interview sources.
mysterious cards are up. made 84 badges but no foil this time [img]https://cdn.discordapp.com/attachments/326887687065960448/392850693133697024/unknown.png[/img] hooray
Sales up. [video=youtube;i0e6I-3Me5E]https://www.youtube.com/watch?v=i0e6I-3Me5E[/video]
New Vive being announced on Monday [media]https://twitter.com/htcvive/status/949339978521169920[/media] I wonder if we will see Valve's knuckles controllers [sp]and the games made for it[/sp]
And it's the Vive Pro [url]https://blog.vive.com/us/2018/01/08/htc-vive-raises-bar-premium-vr-new-vive-pro-upgrade-wireless-vive-adaptor/[/url] Still no knuckles though.
[media]https://twitter.com/ValveTime/status/950594201502195712[/media]
[media]https://twitter.com/AlegreDominguez/status/956184061000724480[/media]
[QUOTE=jazzpunk;53077659][media]https://twitter.com/AlegreDominguez/status/956184061000724480[/media][/QUOTE] [media]https://twitter.com/AlegreDominguez/status/956224397957914626[/media]
[QUOTE=EliteGuy;53077959][media]https://twitter.com/AlegreDominguez/status/956224397957914626[/media][/QUOTE] Big Picture overhaul? Why? It seems to be fine as is besides being rather performance intensive.
[QUOTE=TheBorealis;53077963]Big Picture overhaul? Why? It seems to be fine as is besides being rather performance intensive.[/QUOTE] It doesn't have native 4K support, just stretched 1080p
Maybe they can put an option in so that I don’t enter Big Picture every time I accidentally hit the Xbox or PS button.
Steam's new beta update adds high-dpi scaling! (on the Windows 10 2017 curator update and Linux) [URL="http://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1655505073049286411"]http://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1655505073049286411[/URL]
[QUOTE=TheBorealis;53083679]Steam's new beta update adds high-dpi scaling! (on the Windows 10 2017 curator update and Linux) [URL="http://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1655505073049286411"]http://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1655505073049286411[/URL][/QUOTE] Holy shit my steam doesn't look like blurry crap anymore
Wonder how long it will take for steam to get https. Also a rather strange [URL="https://www.reddit.com/r/Steam/comments/7tcxju/why_doesnt_steam_use_encrypted_connections/dtbutkt/"]comment[/URL] on how valve works in a reddit [URL="https://www.reddit.com/r/Steam/comments/7tcxju/why_doesnt_steam_use_encrypted_connections/"]post[/URL] about steam's lack of https. [QUOTE]Because nobody at Valve will mess with something that could affect an absurdly profitable revenue stream. If it ain’t broke, don’t try fixing it and breaking it and getting fired. Same reason the Steam UI is awful and why their mobile app sucks. Edit: more..... To clarify, Valve is notoriously fire-happy. Every employee is expected to figure out how to make the company more successful and convince the majority of people around them that what they’re working on is important. It’s like every employee is a CEO and their board of directors is is all of their coworkers. It’s not an environment where you want to be asked, “So why are you working on that again?” For example, read about the Great Cleansing in 2013 where a large chunk of the company was fired because the majority didn’t like what they were working on.[/QUOTE] edit: added will take to first sentence
[QUOTE=TheBorealis;53086858]Wonder how long it will take for steam to get https. Also a rather strange [URL="https://www.reddit.com/r/Steam/comments/7tcxju/why_doesnt_steam_use_encrypted_connections/dtbutkt/"]comment[/URL] on how valve works in a reddit [URL="https://www.reddit.com/r/Steam/comments/7tcxju/why_doesnt_steam_use_encrypted_connections/"]post[/URL] about steam's lack of https. edit: added will take to first sentence[/QUOTE] It's probably down to a few things. One is they'd have to reconfigure a good few chunks of their NGINX configuration, and firewall. You'd also need to deal with SNI or dedicated SSL IP shit, which I can understand is a pain in the ass, and potentially expensive to set up. The only real reason to shift to HTTPS for stuff like the steam storefront is HTTP/2, but I doubt the Steam web client can even use it, so there's no real benefit there.
[QUOTE=glitchvid;53087167]The only real reason to shift to HTTPS for stuff like the steam storefront is HTTP/2, but I doubt the Steam web client can even use it, so there's no real benefit there.[/QUOTE] The Steam web browser component is a (fairly) up-to-date version of Chrome, so there's no reason to think it wouldn't support HTTP/2. And lo:[IMG]https://photos-2.dropbox.com/t/2/AAA7-og1NH5cgo6hx1Xap0zaHLzc0ZuQqRQd1vosqXZWmg/12/107878/png/32x32/1/_/1/2/Screen%20Shot%202018-01-28%20at%2018.14.27.png/EJHjJxjGv7HCBCAHKAc/s0ryPRB1e0g57kPbcOgfuYX11w8YQMI5Yq3QFEQ4XNA?preserve_transparency=1&size=2048x1536&size_mode=3[/IMG] [editline]28th January 2018[/editline] The strangest thing to me about this high-DPI beta update is that it means they're still investing engineering effort into VGUI, which means they're probably still using VGUI in the upcoming client UI update, which is just kinda baffling to me, 'cause VGUI is just full to the brim with jank. Like, it was originally designed for game UI, so it re-renders every single frame, which is kinda the opposite of what you want in a desktop app. I'd have thought they'd either go all-in on web tech and use Electron, or perhaps go native-but-cross-platform and use Qt or something. I guess not.
[QUOTE=aiusepsi;53089085]The Steam web browser component is a (fairly) up-to-date version of Chrome, so there's no reason to think it wouldn't support HTTP/2. And lo:[IMG]https://photos-2.dropbox.com/t/2/AAA7-og1NH5cgo6hx1Xap0zaHLzc0ZuQqRQd1vosqXZWmg/12/107878/png/32x32/1/_/1/2/Screen%20Shot%202018-01-28%20at%2018.14.27.png/EJHjJxjGv7HCBCAHKAc/s0ryPRB1e0g57kPbcOgfuYX11w8YQMI5Yq3QFEQ4XNA?preserve_transparency=1&size=2048x1536&size_mode=3[/IMG] [editline]28th January 2018[/editline] The strangest thing to me about this high-DPI beta update is that it means they're still investing engineering effort into VGUI, which means they're probably still using VGUI in the upcoming client UI update, which is just kinda baffling to me, 'cause VGUI is just full to the brim with jank. Like, it was originally designed for game UI, so it re-renders every single frame, which is kinda the opposite of what you want in a desktop app. I'd have thought they'd either go all-in on web tech and use Electron, or perhaps go native-but-cross-platform and use Qt or something. I guess not.[/QUOTE] Valve made their own ui framework, [URL="https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Panorama"]Panorama[/URL]. Source 2 and Steam big picture use it. The dev wiki says it uses xml, css, and javascript. Maybe they updated VGUI so their games that use it will scale better too?
[QUOTE=aiusepsi;53089085]The Steam web browser component is a (fairly) up-to-date version of Chrome, so there's no reason to think it wouldn't support HTTP/2. And lo:[IMG]https://photos-2.dropbox.com/t/2/AAA7-og1NH5cgo6hx1Xap0zaHLzc0ZuQqRQd1vosqXZWmg/12/107878/png/32x32/1/_/1/2/Screen%20Shot%202018-01-28%20at%2018.14.27.png/EJHjJxjGv7HCBCAHKAc/s0ryPRB1e0g57kPbcOgfuYX11w8YQMI5Yq3QFEQ4XNA?preserve_transparency=1&size=2048x1536&size_mode=3[/IMG] [editline]28th January 2018[/editline] The strangest thing to me about this high-DPI beta update is that it means they're still investing engineering effort into VGUI, which means they're probably still using VGUI in the upcoming client UI update, which is just kinda baffling to me, 'cause VGUI is just full to the brim with jank. Like, it was originally designed for game UI, so it re-renders every single frame, which is kinda the opposite of what you want in a desktop app. I'd have thought they'd either go all-in on web tech and use Electron, or perhaps go native-but-cross-platform and use Qt or something. I guess not.[/QUOTE] Hope they go with Qt, it's great. Plus I think most of Source 2 uses it for their tools, so they at least have someone on staff with experience.
Valve employee Mike Dunkle [URL="http://cascadememorial.com/obituary/240233/Harold-Dunkle/"]died[/URL] on January 24. Was their licensing person, R.I.P. (I saw this on a wickedplayer reddit [URL="https://www.reddit.com/r/Steam/comments/7w0265/steamvr_beta_update_for_2718/"]post[/URL] on the steam reddit of all things)
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