• Steam Workslop
    4,126 replies, posted
[QUOTE=WhyNott;43950051]To be perfectly honest I'm not 100% sure why aren't they allowed to use valve stuff as a base, since, you know, its already legaly belongs to the same company that is going to distribute it, right I mean, unless there is some sort of ethic codex involved that I'm not aware of, as long as their concept was original it should all be fine But thats just my five cents, correct me if I'm wrong[/QUOTE] as a base? nothing. every weapon and hat NEEDS valve stuff as a base because you have to import the bones. but this guy did maybe 5% of the work for his own submission. the rest was valve's. that's way more than using valve stuff as a base. resizing and recoloring does not an original item make. on top of that this guy just stated outright that he made everything from scratch, he's not even being honest about it.
He said this: [QUOTE]Anyone who models can tell that the two birds have completely different triangle count, different cuts, etc. So no, they are not similar at all. As to the UVs, here is the screenshot: [url]http://imgur.com/V51cyoK[/url] I don't even know what Archimedes' UVs look like to begin with. But I hope this proves that we did indeed make this and not alter Archimedes' model[/QUOTE].
well, i guess i'm not someone who models then, since i'm not convinced. where are you reading this?
[QUOTE=heinous;43951419]well, i guess i'm not someone who models then, since i'm not convinced. where are you reading this?[/QUOTE] [url]http://steamcommunity.com/workshop/filedetails/discussion/227398529/558747922405148633/[/url]
[QUOTE=YourBreakfsat;43951529][url]http://steamcommunity.com/workshop/filedetails/discussion/227398529/558747922405148633/[/url][/QUOTE] thanks, i'll see about this after my sfm movie
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=226076570[/url] [img]http://cloud-2.steampowered.com/ugc/469801194704997580/27EF1DE78D01A8D95EC97D3E37E0423060437FE8/[/img]
[QUOTE=YourBreakfsat;43951529][url]http://steamcommunity.com/workshop/filedetails/discussion/227398529/558747922405148633/[/url][/QUOTE] i just noticed something fishy. his file's updated shortly after he posted that. perhaps the uv he posted was fake to convince us and now he's resized the texture islands to match it in order to turn it into a real one?
[QUOTE=heinous;43948588]i'm going to have to disagree. the mesh looks just primitively modified with stretching and resizing. count the edges. for example, 3 rings from eye to shoulder. 2 columns from chest to shoulder. breast ring of surfaces are twice the height to the back half of the same row. the similarities go on and on. for further proof, it's unwrapped exactly the same.[/QUOTE] [IMG]http://puu.sh/70hUB.jpg[/IMG] nope you guys are seriously grasping at straws. A couple places with similar edge loop count, even though said loops are totally different in form. I mean, look at the eyes, look at the wings, all completely different. The amount of work they'd have had to put into modifying that mesh to what it is now is more than making a model from scratch and would have resulted in a much shoddier product. The only thing they seem to have appropriated is the wing pattern. That's it. Psyke got the texture for the Boo Balloon off Google Images, big woop, no one cared about that and no one should care about this, it's totally fine to appropriate other things in your textures as long as they're fair use and I'm pretty sure Valve's own stuff is fair use. edit: yeah, looking at the close up, even the wing pattern is slightly different.
[QUOTE=Venezuelan;43951760][IMG]http://puu.sh/70hUB.jpg[/IMG] nope you guys are seriously grasping at straws. A couple places with similar edge loop count, even though said loops are totally different in form. I mean, look at the eyes, look at the wings, all completely different. The amount of work they'd have had to put into modifying that mesh to what it is now is more than making a model from scratch and would have resulted in a much shoddier product. The only thing they seem to have appropriated is the wing pattern. That's it. Psyke got the texture for the Boo Balloon off Google Images, big woop. edit: yeah, looking at the close up, even the wing pattern is slightly different.[/QUOTE] yes, i saw that. i already unwrapped archimedes before i made the last 2 posts. for someone who's never seen archimede's uv, he got the islands down pretty good. call me stubborn, but supposedly going stroke by stroke to mimic another item's texture sounds way too suspicious.
I doubt the Archimedes unwrap is anywhere near that shitty.
[QUOTE=Venezuelan;43951862]I doubt the Archimedes unwrap is anywhere near that shitty.[/QUOTE] and i doubt that's his real unwrap of that model keep in mind there's no diffuse behind it. it wouldn't be too hard to shuffle uv islands alone around, given 2 days. alas, only valve can see the original files he uploaded.
[QUOTE=heinous;43951909]and i doubt that's his real unwrap of that model[/QUOTE] fine but that's ridiculous because before even seeing the wireframe I had suspicions of my own and cleared them up immediately. And now with the wireframe there are parts where it's incredibly obviously different: the eyes, the beak, the wings, the feet, the triangulation, the head shape (look you can play count the edge loops again but you might not like the result). Plus if they made that many mesh changes and left the UV alone the texture would be stretchy as fuck. You're obviously going to keep seeing what you want to see so I'll just leave you to your witch hunt
[QUOTE=Venezuelan;43951954]fine but that's ridiculous because before even seeing the wireframe I had suspicions of my own and cleared them up immediately. You're obviously going to keep seeing what you want to see so I'll just leave you to your witch hunt[/QUOTE] you're submitting your 2nd workshop item, flex enabled, strikingly similar textures, with the beak bump stylistically after valve's even though a raven's is different from a dove's, and a mesh even you said was suspicious, that happens to have 6000+ votes. if you could mess around with the uv to get out of dodge, wouldn't you? i want to take a much closer look at everything, but it'll have to wait till later.
[QUOTE=YourBreakfsat;43951167]He said this: .[/QUOTE] this proves nothing. you cant see the original UV map, but you can see the original texture. he just took the archimedes model, marked seams and made a new uv. he probably edited the archimedes texture to fit into it. i believe he heavily edited the archimedes model. is that a crime? no. but pretending he made it from scratch is flat out bull, you can plainly tell from the texture he just fixed the texture onto the uv.
[QUOTE=heinous;43952053]you're submitting your 2nd workshop item, flex enabled, strikingly similar textures, with the beak bump stylistically after valve's even though a raven's is different from a dove's, and a mesh even you said was suspicious, that happens to have 6000+ votes. if you could mess around with the uv to get out of dodge, wouldn't you? i want to take a much closer look at everything, but it'll have to wait till later.[/QUOTE] is it that ridiculous that someone has a modeling background and can look up a tutorial? also even if they did rip the model, they'd have to redo all the flexes anyway. Also there's doesn't have a beak bump, just a little textured on thing, and you can't make the argument that that's leftover from reusing the texture because that bump is an entirely separate island in Archimedes's UV [editline]18th February 2014[/editline] [QUOTE=Punchy;43952107]is that a crime? no.[/QUOTE] then why this comment [QUOTE=Punchy;43947137]all he did was hex on archimedes and a mask then retexture them. it's no biggie since valve won't add it, but it's sad how easily steam users brainlessly vote it up [/QUOTE] your most popular item is literally a bunch of spy's reappropriated cigarettes
[QUOTE=Venezuelan;43952119]is it that ridiculous that someone has a modeling background and can look up a tutorial? also even if they did rip the model, they'd have to redo all the flexes anyway. Also there's doesn't have a beak bump, just a little textured on thing, and you can't make the argument that that's leftover from reusing the texture because that bump is an entirely separate island in Archimedes's UV[/QUOTE] don't you think i want to be wrong? i fucking love bird items. even if i am an asshole, that model honestly looks like shit regardless and it'd just be more fun to poke fun at if it was all original work. i'm just not convinced, like at all. look at this. i only added turned tris to quads, made like 3 edge loops, scaled, and moved stuff around. i made this between the time of reading your post which i am now quoting, and the time of me making this post. that artist had forever as far as we know. i'd love more birds in the workshop, the more the merrier. i'm just not convinced, but hey, i know my words hold no sway. it's all up to valve if this is ok or not. [t]http://i.imgur.com/GyFhdb6.jpg[/t]
yeah and yours looks nothing like his internally, it's just got similar contours.
The thing is with the unwrap is that it's ridiculously easy to remap something using seams and have it look entirely different, thus that's not really a method of proof since you could easily create new uv islands for an old mesh. However, I'll lean more toward saying he made the model now (though I still have heavy doubts and believe that manipulation is just as plausible), but it's still a pretty naive thing to make not only a not-raven-looking raven and not think that people would be suspicious, but to also imitate another item's texture to the point where it might as well have been taken. Either way, if it does have a chance at getting in, I really, really hope they make the model of the bird . . . . . better, I'll leave it at that.
[QUOTE=Venezuelan;43952473]yeah and yours looks nothing like his internally, it's just got similar contours.[/QUOTE] that's because i'm not going to spend the lengthy amount of time required to make it perfectly accurate to convince you. just like me, your words hold no sway with valve's decisions either.
[QUOTE=Venezuelan;43952119]your most popular item is literally a bunch of spy's reappropriated cigarettes[/QUOTE] i made the model and texture, so don't even go there, kid. besides the point you're mindlessly taking shots at me, it's pretty obvious looking at the feather texture it's the archimedes one.
[QUOTE=Punchy;43952505]i made the model and texture, so don't even go there, kid.[/QUOTE] prove it ;~) (don't actually I'll just say it proves nothing to make a point I don't actually care whether or not you wasted time redoing it from scratch for some reason)
[QUOTE=Venezuelan;43952513]prove it ;~) (don't actually I'll just say it proves nothing to make a point I don't actually care whether or not you wasted time redoing it from scratch for some reason)[/QUOTE] wait, so you think punch used an edited cig texture because you know it would be wasted time to redo it from scratch, but you are convinced that raven's artist was telling the truth when he said it was made from scratch? you're not trolling us, by any chance? because i can honestly say i fell for it... if not, i guess we'll just have to agree to disagree, like i said, only valve can see the original files
[QUOTE=Venezuelan;43952513]prove it ;~) (don't actually I'll just say it proves nothing to make a point I don't actually care whether or not you wasted time redoing it from scratch for whatever reason)[/QUOTE] [t]http://puu.sh/70nbP.png[/t] hello all this is my tf2 item i made the texture and model myself go ahead and say i stole it thx (don't actually I'll just post the uv i made of it and not the actual texture because making a uv map of the item is perfect proof)
[QUOTE=heinous;43952559]wait, so you think punch used an edited cig texture because you know it would be wasted time to redo it from scratch, but you are convinced that raven's artist was telling the truth when he said it was made from scratch?[/QUOTE] heavily modifying a complex organic model to look like something different is a whole different ball game from copying a box with three colors on it to ensure it looks the same.
[QUOTE=Venezuelan;43952606]heavily modifying a complex organic model to look like something different is a whole different ball game from copying a box with three colors on it to ensure it looks the same.[/QUOTE] The argument here is not whether he used archimedes as a base. it's that he and his partner are preaching they made it from scratch. [QUOTE]To make it very clear, neither my teammate nor I stole ANY parts of Archimedes model or texture. My teammate, who is the modeler, completely modeled the raven bird from scratch using our own licensed copy of 3ds Max and based it upon reference pictures of a raven he found online. Here is a screenshot as proof with our Aristotle model and Archimedes' model in wireframe to demonstrate they are not the same: [url]http://i.imgur.com/RHEfnAD.png[/url][/QUOTE]
I know, and while they most probably referenced the Archimedes model, the wireframes are too different for me to possibly entertain the idea that they simply took it and made a shit load of tiny, unnecessary, inconsequential changes for no discernible reason. So yeah, I think it was probably from scratch.
[QUOTE=Venezuelan;43952650]I know, and while they most probably referenced the Archimedes model, the wireframes are too different for me to possibly entertain the idea that they simply took it and made a shit load of tiny, unnecessary, inconsequential changes for no discernible reason. So yeah, I think it was probably from scratch.[/QUOTE] and you're free to think that mate. just like i'm free to think they didn't. end of discussion.
GUYS. Can we get back to posting shitty workshop things made by a F2P in russia?
[t]http://puu.sh/70ovi.png[/t]
[QUOTE=windows098;43952734]GUYS. Can we get back to posting shitty workshop things made by a F2P in russia?[/QUOTE] you can get back to it whenever you want bro, don't see why the people who say this never actually take the initiative, are we just here to entertain you?
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