• Black Mesa V6 - 'Not sure about the shotgun'-edition
    1,875 replies, posted
[QUOTE=DevinWatson;50175302]I think they are getting ready to release Xen [URL="https://www.reddit.com/r/gamedetectives/comments/4ew8io/black_mesa_twitter_arg/"]https://www.reddit.com/r/gamedetectives/comments/4ew8io/black_mesa_twitter_arg/[/URL] [IMG]https://i.imgur.com/v81EYGa.png[/IMG][/QUOTE] The fully visible bytes are d c p i n from top to bottom. [editline]21st April 2016[/editline] There are obviously more binary strings but you would have to filter out everything else.
Why would they be showing images of HL1 Xen then? If it is Xen, I don't think it is the release of it, probably just the first unveiling.
[QUOTE=DevinWatson;50175302]I think they are getting ready to release Xen [URL="https://www.reddit.com/r/gamedetectives/comments/4ew8io/black_mesa_twitter_arg/"]https://www.reddit.com/r/gamedetectives/comments/4ew8io/black_mesa_twitter_arg/[/URL] [IMG]https://i.imgur.com/EnHyigd.png[/IMG] [IMG]https://i.imgur.com/bZNMLjb.png[/IMG] [IMG]https://i.imgur.com/tpKLrUL.png[/IMG] [IMG]https://i.imgur.com/v81EYGa.png[/IMG][/QUOTE] Sorry to burst your hype bubble buddy but this is probably just surface tension uncut (which is still something to be fairly excited about). The black mesa devs said xen is still "a ways off", which, knowing their development times, means a really goddam long time, spring next year if we're lucky.
if it was surface tension then why would they tease pictures of xen [editline]21st April 2016[/editline] also didn't they say they were [i]not[/i] going to put surface tension uncut into the game?
[QUOTE=pieter888] [April 16th]: Today it tweeted again, encoded like before with Base64: 'thirtyonedays' Reddit user artbot345, who found said tweet, also noticed it tweeted it's message as soon as it hit 10 followers, indicating that follower count might be tied to the information. So it's 31 days remaining until something happens...that will be on May 16th.[/QUOTE] If this is to be believed, or considered coherent at all, it sounds like they're shooting for that 'Day of the Black Mesa Incident' landmark again.
[QUOTE=ProfHappycat7;50177935] also didn't they say they were [i]not[/i] going to put surface tension uncut into the game?[/QUOTE] This isn't the mod version, they're extending surface tension themselves.
[QUOTE=ProfHappycat7;50177935]if it was surface tension then why would they tease pictures of xen[/QUOTE] I just find it to believe that the team that spent 11 years total creating every thing we have and even spent 3 years just porting the game to steam would somehow completely redesign and extend the most widely infamous chapters of half life while simultaneously working on surface tension uncut in under a year and a half. I'd like to be optimistic about it but it just seems unrealistic to me. [QUOTE=ProfHappycat7;50177935]also didn't they say they were not going to put surface tension uncut into the game?[/QUOTE] of course they are, a beta of it even leaked in one of the patches: [url]https://www.youtube.com/watch?v=pvTNCVACWeo[/url]
More images from that twitter account: [thumb]https://i.imgur.com/wlUrRMl.jpg[/thumb] [thumb]https://i.imgur.com/dvVnF0B.png[/thumb] Odd that they would include a Combine Advisor. Maybe it's not BM after all... ¯\_(ツ)_/¯
[QUOTE=calinator666;50179580] of course they are, a beta of it even leaked in one of the patches: [url]https://www.youtube.com/watch?v=pvTNCVACWeo[/url][/QUOTE] p. sure happycat was referring to the mod. The Uncut coming to the steam version isn't the mod.
Was the connection between two twitter accounts ever proven? This isn't the first time somebody on twitter starts posting cryptic HL-related stuff, you know? I have a feeling it's been happening every other year since the Portal 2 ARG was done
[QUOTE=DevinWatson;50180988] Odd that they would include a Combine Advisor. Maybe it's not BM after all... ¯\_(ツ)_/¯[/QUOTE] Weren't there rumors of maybe hinting at the Combine?
[QUOTE=Cpt. Cakes;50099941]Valve recently added a way to add custom Steam Controller touch menu icons for your game if you're a developer. To the developers: Can you add the current weapon icons to the Steam Controller touch menu icons? It's impossible to find anything that fits the Gluon Gun or the Tau Cannon or the Snarks, so it would be nice if we had touch menu icons for them.[/QUOTE] I made some custom icons based on [url=http://gamebanana.com/guis/29150]these[/url] textures and HL2 HUD fonts. I'll probably upload this later, when I figure out a way to do it. Maybe just have a link in this thread? Or like a Community Guide or something? [img]https://i.imgur.com/yDUMGJrl.jpg[/img] [url=http://i.imgur.com/yDUMGJr.jpg]bigger image[/url] Using an [img] inside an [url] doesn't work I guess? Is there a way to do something similar in HL2? It only has button prompts for weapon groups
[QUOTE=Medevila;50189908]maybe set up some binds using the console command "use <weapon_name>"[/QUOTE] Yeah, you could bind something like KP_END (1 on the numberpad) to "use weapon_pistol" and that works. Just tested it out myself. Here's the touch menu that I did in Half-Life 2: [t]http://i.imgur.com/QRdQC12.png?1[/t] Here's the configuration that I used for switching weapons: bind "KP_END" "use weapon_crowbar" bind "KP_DOWNARROW" "use weapon_physcannon" bind "KP_PGDN" "use weapon_pistol" bind "KP_LEFTARROW" "use weapon_357" bind "KP_5" "use weapon_SMG1" bind "KP_RIGHTARROW" "use weapon_ar2" bind "KP_HOME" "use weapon_shotgun" bind "KP_UPARROW" "use weapon_crossbow" bind "KP_PGUP" "use weapon_frag" bind "KP_PLUS" "use weapon_bugbait" bind "KP_ENTER" "use weapon_rpg" Just bind them in the configuration (it'll say something like KEYPAD +)
Are engine feature suggestions allowed here? Because I was wondering if you would ever add these neat improvements that were added to CS:GO a few months back. [URL="http://blog.counter-strike.net/workshop/maps.php#new_features"]http://blog.counter-strike.net/workshop/maps.php#new_features[/URL] Honestly it would be interesting to see these in the game.
[QUOTE=jackfu;50215126]Are engine feature suggestions allowed here? Because I was wondering if you would ever add these neat improvements that were added to CS:GO a few months back. [URL="http://blog.counter-strike.net/workshop/maps.php#new_features"]http://blog.counter-strike.net/workshop/maps.php#new_features[/URL] Honestly it would be interesting to see these in the game.[/QUOTE] I'm pretty sure that won't happen. BMS runs under the latest version of the Orangebox branch (Source 2013), CS:GO uses it's own branch that i see as the Portal 2 branch with backported features from Source 2.
[QUOTE=jackfu;50215126]Are engine feature suggestions allowed here? Because I was wondering if you would ever add these neat improvements that were added to CS:GO a few months back. [URL="http://blog.counter-strike.net/workshop/maps.php#new_features"]http://blog.counter-strike.net/workshop/maps.php#new_features[/URL] Honestly it would be interesting to see these in the game.[/QUOTE] They should definitely update the engine to include phong mapped materials though, I think that was one of source's main weaknesses. I mean, just look at that next-gen lighting! [IMG]http://media.steampowered.com/apps/csgo/blog/images/workshop/lighting/06.jpg[/IMG] What's weirder still is that phong highlighting already works for models.
Hasn't source had Phong since episode 1?
[QUOTE=Tuskin;50254548]Hasn't source had Phong since episode 1?[/QUOTE] yes, but not on regular world geometry.
[QUOTE=cynaraos;50254551]yes, but not on regular world geometry.[/QUOTE]you can still sorta fake it by turning the ground/other surfaces into a model and putting phong on that way
[QUOTE=ProfHappycat7;50254568]you can still sorta fake it by turning the ground/other surfaces into a model and putting phong on that way[/QUOTE] I would not recommend this for a variety of reasons, from optimization to collision issues to missing lightmaps to lack of world sealing to the basic sanity of anyone trying to make a concave map out of convex blocks without nodraw or any tool-textured helper brush.
[t]http://i.imgur.com/Mroo19G.gif[/t] [t]http://i.imgur.com/1htD8lz.gif[/t] [t]http://i.imgur.com/wbQzIfk.jpg[/t] [t]http://i.imgur.com/y7hTxFF.jpg[/t] CSM coming in surface tension update
[QUOTE=Bloodshot12;50266180]CSM coming in surface tension update[/QUOTE] [t]http://i.imgur.com/z2tDtOu.jpg[/t] [t]http://i.imgur.com/7D7PvbP.jpg[/t] See, [I]this[/I] is what BM was sorely missing to push it over the edge, at least in terms of appearance. This game was just begging for realistic lighting effects. Coupled with godrays, this looks [I]amazing.[/I] [URL="http://forums.blackmesasource.com/index.php/Thread/29002-Surface-Tension-Uncut-and-Cascade-Shadow-Maps/?postID=620258#post620258"]full source post for whoever's interested[/URL]
[QUOTE]You can expect the Surface Tension Update to launch later this month.[/QUOTE]
oooh boy i've been getting back into half-life type stuff recently, this update came at just the right time it'll also give me a reason to finish BM
[quote]his is also our own implementation of CSM, not identical to CS:GO. Ours can work with lightstyles, with a little bit of trickery! CS:GO's CSM broke lightstyles.[/quote] holy shiiiiit.
I've been playing this on twitch recently The marines are really overpowered and not fun to fight, it's not good design to be shut in an area where there's very little cover with 10 of them :surrender:
[QUOTE=RenaFox;50274861]I've been playing this on twitch recently The marines are really overpowered and not fun to fight, it's not good design to be shut in an area where there's very little cover with 10 of them :surrender:[/QUOTE] Liberally apply grenades to their area
[QUOTE=RenaFox;50274861]I've been playing this on twitch recently The marines are really overpowered and not fun to fight, it's not good design to be shut in an area where there's very little cover with 10 of them :surrender:[/QUOTE] Lots of gripes with the gameplay, there's very aggressive viewpunch whenever you're shot, it also pushes you away. The SMG forces your view up when shooting, which makes using it very uncomfortable. Lots of small 'quality of life' issues to me.
[QUOTE=glitchvid;50279413]Lots of gripes with the gameplay, there's very aggressive viewpunch whenever you're shot, it also pushes you away. The SMG forces your view up when shooting, which makes using it very uncomfortable. Lots of small 'quality of life' issues to me.[/QUOTE] Fancy laying all of those "quality of life" issues out as feedback for us so we can consider changing those things? It's hard to make improvements based on simple statements of opinion as fact. The update following this one will probably be focussed on small improvements.
[QUOTE=Xubs;50279856]I know you were asking for Glitchvid's input here, but since you're here and it's on one of Glitchvid's topics I might as well comment. So, small feedback. Y'know how the MP5 kicks your view up with each shot, kinda like weapons in Counter Strike? Well, when you get done firing your weapon, your weapon view will start to float downwards back to the position it was originally in, forcing you to adjust your camera for longer than just the firing period. In my opinion, this is kind of annoying, especially since the mechanic mimics something like Counter Strike where that exact thing doesn't happen. Perhaps it could be changed so it doesn't do this. It's not the biggest priority issue but it's definitely something I would consider a quality of life change.[/QUOTE] We want everyone's input! We know about this and we hate it too! Just haven't got around to fixing it yet. Will see if I can kick one of the programmers up the arse for it for CU4.
Sorry, you need to Log In to post a reply to this thread.