Black Mesa V6 - 'Not sure about the shotgun'-edition
1,875 replies, posted
So those little blood pools the BM team added to bodies after death?
Turns out they are particles, which means i can make use of them without new code (don't mind the other particles, this is an older vid)
[video=youtube;8YsDlXlwsyc]https://www.youtube.com/watch?v=8YsDlXlwsyc[/video]
Now we just need gibbing noises
I think making movement like MP would fix alot of those issues without necessarily changing NPC stats.
no sprint strafing is the big killer.
[QUOTE=Hell-met;50994645]I think making movement like MP would fix alot of those issues without necessarily changing NPC stats.
no sprint strafing is the big killer.[/QUOTE]
Yeah I remember realizing that and just getting really disappointed, for lack of a better word, in Crowbar Collective, I really think the team should consider getting another Sandbox designer. As it stands I think all the NPC issues has been killing any chance of Black Mesa getting people to make singleplayer releases for the game, right now the NPCs just make singleplayer not very fun to play at times
[QUOTE=Old Hermit;50993704]It's that coupled with the fact they basically fire in full auto. In HL1 they fired in 3 round bursts with a short delay. If you slightly increase the values in their cone vector, reduce their cooldown time, made their bursts fire volleys of 3, and ever so slightly increase their idle-to-alert cooldown timer, they're actually pretty bareable, and in a lotta cases, fun to fight against. I know I've said it a million times, but you'd be amazed how much difference a single dmx or cfg can make.[/QUOTE]
Or perhaps the grunts should fire full auto only when stationary, and using bursts when moving/strafing?
If they were reduced to using only bursts all the time, they might end up suffering from the same ""they get killed too fast for the AI to do anything interesting" syndrome that the combine soldiers have in HL2.
[QUOTE=Cows Rule;50726526]It's a shame some HL mods aren't getting remade with BM assets, I could revisit Azure Sheep or USS Darkstar in HD.[/QUOTE]
Hazardous course 2016 with even more nonsensical bullshit would be amazing
As SOON as the Hazard Course comes to retail, I'd be willing to make Hazardous Course for Black Mesa.
[Hello, today I reworked model MP5. I took aim with a different model and put it on the MP5, the bone attached to the sight, but in the end the texture did not appear, although the sight is a separate chat models with individual textures. Program 3dmax 2009 , So can somebody help me?[IMG]http://forums.blackmesasource.com/index.php/Attachment/5023-20161005003856-1-jpg/[/IMG]
[QUOTE=Cryoshell;51151641][Hello, today I reworked model MP5. I took aim with a different model and put it on the MP5, the bone attached to the sight, but in the end the texture did not appear, although the sight is a separate chat models with individual textures. Program 3dmax 2009 , So can somebody help me?[IMG]http://forums.blackmesasource.com/index.php/Attachment/5023-20161005003856-1-jpg/[/IMG][/QUOTE]
did you set up a $cdmaterials direcory for the sight?
[QUOTE=Cryoshell;51151641][Hello, today I reworked model MP5. I took aim with a different model and put it on the MP5, the bone attached to the sight, but in the end the texture did not appear, although the sight is a separate chat models with individual textures. Program 3dmax 2009 , So can somebody help me?[IMG]http://forums.blackmesasource.com/index.php/Attachment/5023-20161005003856-1-jpg/[/IMG][/QUOTE]
I think you should ask for help about this in the modelling subforum (or the [url=https://facepunch.com/showthread.php?t=1535316][I]model ports and hacks thread[/I][/url]), since there are more people there who can help you than people who read this specific thread.
Incase if anyone doesn't go to the BM forums anymore. TextFAMGUY1 has announced that he'll be working on bugfixes for On A Rail Uncut for the workshop version for retail only.
And also, it will likely come with mapsrc files with the mod, so the community can do whatever they want with the maps.
You can some more info here: [url]http://forums.blackmesasource.com/index.php/Thread/15754-On-A-Rail-Uncut-Re-Adding-Cut-Areas-Scenes-Expansion-Project/?postID=623923#post623923[/url]
[url]http://m.imgur.com/a/ZSHDe[/url]
So has anybody reported this shacky view-model bug yet:
[video=youtube;vmQ8GYKTb4M]https://www.youtube.com/watch?v=vmQ8GYKTb4M&feature=youtu.be[/video]
Nothing related to view-models appears in my console.
Seeing Gordon Freeman suffering from vitamin deficiency really ruins the immersion.
[QUOTE=MrDrToaster;51248422]So has anybody reported this shacky view-model bug yet:
[video=youtube;vmQ8GYKTb4M]https://www.youtube.com/watch?v=vmQ8GYKTb4M&feature=youtu.be[/video]
Nothing related to view-models appears in my console.
Seeing Gordon Freeman suffering from vitamin deficiency really ruins the immersion.[/QUOTE]
cl_bobcycle 0
cl_bobup 0
cl_bobside 0
Is there any workaround to the weird issues sound mods from the workshop have? I'd like to use some of the classic HL1 door sounds and such but now they're all muted
[QUOTE=Mort Stroodle;50979516]Say what you will about some tracks in Black Mesa's soundtrack, but
[video=youtube;9OacXUzTNXo]https://www.youtube.com/watch?v=9OacXUzTNXo[/video]
god DAMN
This sunset section, with this music, has to be my favorite part of Black Mesa.[/QUOTE]
I always got heavy World of Goo vibes from this song. Specifically the tracks "Tumbler" and "Cog in the Machine" - they're just really similar imo.
[QUOTE=Conro101;51250056]Is there any workaround to the weird issues sound mods from the workshop have? I'd like to use some of the classic HL1 door sounds and such but now they're all muted[/QUOTE]
'snd_restart' in the console has worked for the gun sound mods I have installed
it is a little bothersome to have to enter that every time I play, though
[video]https://youtu.be/FFkVsvW7dRA[/video]
Never knew he posted this. Huh.
Hello friends, I'm back, I lost a lot of my things because again my HD broke and I lost ALL MY TEXTURES (never buy seagate), and I do a new version of my HL1-Classic Style vending machines.
[IMG]http://oi64.tinypic.com/9pth82.jpg[/IMG]
Also a really simple edit of the modern medkit to looks like more the HL1 Classic (the classic medkit has the new screen too)
[IMG]http://oi65.tinypic.com/2caglh.jpg[/IMG]
Also, new Health Charger station, more close to the classic look, new visor with animated texture and small recolor of the buttons (because Red, Yellow and Green looks to carnival, the HL1 Health charger have simple colors)
[IMG]http://oi65.tinypic.com/v7fdk2.jpg[/IMG]
[QUOTE=sourcegamer101;51250006]cl_bobcycle 0
cl_bobup 0
cl_bobside 0[/QUOTE]
Yes but that just disables view bobbing entirely.
aww yisss we just got a new game icon
Why though?
[QUOTE=cynaraos;51252017]'snd_restart' in the console has worked for the gun sound mods I have installed
it is a little bothersome to have to enter that every time I play, though[/QUOTE]
Sorry for the late reply, but I tried this, and it just started using the default game sounds. Is there anything else I could do?
Trying to make m4a1 port
[IMG]http://i.imgur.com/l4zRt8l.jpg[/IMG]
[IMG]http://i.imgur.com/HdGWyqr.jpg[/IMG]
[IMG]http://i.imgur.com/pQbyysU.webp[/IMG]
To thumb your images use the [t][/t] tags.
I like your idea, but I'm not sure if I like the M4 model. I personally would use something more akin to the M4 from the HD pack.
I wonder if someone did a replica of that MP5 with EODTech sights like the old teaser:
[video=youtube;lul60ixy_40]https://www.youtube.com/watch?v=lul60ixy_40[/video]
The BMS leak had the viewmodel of it.
New patch out, no changelog and it's 700MB~
new map called bm_c4a3c
[thumb]http://images.akamai.steamusercontent.com/ugc/395581850109060120/3561F7019F8F6BEC3C5F553758A681D8EF4ADD86/[/thumb]
It was put in the wrong branch by accident says Adam
[QUOTE=Cryoshell;51267152]Trying to make m4a1 port
[IMG]http://i.imgur.com/l4zRt8l.jpg[/IMG][/QUOTE]
Pretty cool port but I'm not sure about the model. I'd recommend using arby 26's m4. You can find the source files for it in this post.
[url]http://gamebanana.com/skins/126786[/url]
[QUOTE=Dr.Cola;51270635]New patch out, no changelog and it's 700MB~
new map called bm_c4a3c
[thumb]http://images.akamai.steamusercontent.com/ugc/395581850109060120/3561F7019F8F6BEC3C5F553758A681D8EF4ADD86/[/thumb]
It was put in the wrong branch by accident says Adam[/QUOTE]
C4? Which chapter is that
[editline]27th October 2016[/editline]
Oh wait, the C4 maps are Xen
Damn, new jeep models look sexy af.
[t]http://images.akamai.steamusercontent.com/ugc/231200463709237233/05C08DDC00DFE14A44278F98163BDD83398693AB/[/t]
The leap in quality from the original mod to the Steam release are really apparent.
Sorry, you need to Log In to post a reply to this thread.