• Black Mesa V6 - 'Not sure about the shotgun'-edition
    1,875 replies, posted
Are you all forgetting Operation: Black Mesa? [url]http://www.moddb.com/mods/operation-black-mesa[/url]
OBM is not a Black Mesa mod.
[QUOTE=Hell-met;51306660]also gordon should immediately start reloading the RPG after a unguided shot. That's like the whole point of not using the laser. while we're at it, ST should have a couple non-scripted RPG grunts. I don't even know if they're functional tho since I only recall one vs the first garg and it's scripted[/QUOTE] I am fairly sure you can reload immediately, you just have to manually reload as soon as you fire.
[QUOTE=Hell-met;51306660]also gordon should immediately start reloading the RPG after a unguided shot. That's like the whole point of not using the laser. while we're at it, ST should have a couple non-scripted RPG grunts. I don't even know if they're functional tho since I only recall one vs the first garg and it's scripted[/QUOTE] They are completely functional in normal gameplay, although drop their RPGs after firing a single shot. Some might say RPG grunts would be unfair in normal gameplay though, although I feel like right now it's somewhat playable. When firing, there's a clear delay between when the grunt firing the RPG (with launch sound) and when the RPG begins speeding up towards its target. Compared with the most similar enemy projectile (Abrams turret) it does 30 damage (10 more than Abrams), has a way smaller blast radius (75 instead of 256), and is slower than the Abram's turret (1500 instead of 2000). So it's way easier to dodge and has a smaller blast radius, but does more damage if you actually get hit dead-on with it. Currently in Black Mesa aside from the RPG grunt in the Garg fight there is also the RPG grunt in On a Rail that disables your tram, and then two more RPG grunts in ST:U right after the car park area.
[QUOTE=Crypt19;51309011]Except Freeman's Mind 2 is pretty much confirmed and the other is a total fantasy.[/QUOTE] Ross Scott's FAQ page leads to quite the unconfirmed answer: "Maybe". He says he sees no reason to not continue doing it as long as there's interest, but first, he [B]HAS TO MAKE THE MOVIE[/B]. Don't go getting my hopes up by telling me something's confirmed when it's not confirmed at all.
His FAQ page is years outdated. In his livestreams however he's said pretty straightforward that he plans on continuing into HL2 (though the movie [I]is[/I] the priority). Don't go telling me I'm incorrect when I'm not at all. :cry: In other news, since the Workshop Tool seems to work in the beta branch, I might be able to finally get around to fixing my damned HEV sleeve model.
Alright, yeah, I just watched some of his livestream videos and he says he will continue it, but most likely very slowly. He needs to update that FAQ, man. It's times like these when I like being proven wrong. Can't wait to see what he makes out of his movie idea as well.
[QUOTE=Crypt19;51309639] In other news, since the Workshop Tool seems to work in the beta branch, I might be able to finally get around to fixing my damned HEV sleeve model.[/QUOTE] Hell yeah! I love that model so much, glad you are still interested in working on it.
Here are two videos showing off the difference having a Glock or a 357 can make for security guards. Glock [video=youtube;7RXpHPD-SYU]https://www.youtube.com/watch?v=7RXpHPD-SYU[/video] 357 [video=youtube;zMY0njmKd3Y]https://www.youtube.com/watch?v=zMY0njmKd3Y&feature=youtu.be[/video]
[QUOTE=Xubs;51309748]Speaking of your mod, I have a little criticism: I find it strange that the 3 black grooves on the backside of the arms are textured-on rather than actually being modelled on. You should modify that. Unless that's just a painted-on decal and I'm mistaken, but it doesn't look like that to me.[/QUOTE] The wonders of "Fudge it, I'll do it the easy way". I could go on all day about stuff I wish I didn't do on the sleeve. The ones on the back were an afterthought. I don't really stress this because I don't wanna sound like I'm making excuses, but I made the model originally just to practice cylindrical details and painted metal and mostly focused on the front. I noticed in-game that the back seemed bare and painted those on at the last second, thinking I wouldn't really have many players, and none would notice or at least care. [I]But then it became the most subscribed Workshop mod fsr[/I] and now I [I][B]have[/B][/I] to fix it, among other stuff. Moral of the story is don't be shitty and lazy like me.
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Has anyone heard from Juniez and the classic weapon pack he was working on? Haven't seen any of his post recently.
[QUOTE=WhyNott;51307948]I think they finished everything but the xen chapter and they were just waiting for xen to be released to finish the rest using assets[/QUOTE] Part-true. One of the reasons we brought him on was because we figured - this talented mapper is waiting eagerly for our Xen, why not let him have a hand in shaping it too? (That and we needed the manpower!) [QUOTE=PaChIrA;51309601]I am fairly sure you can reload immediately, you just have to manually reload as soon as you fire.[/QUOTE] This is correct - same as in HL1 in fact - tapping reload while an unguided shot is in mid air will allow you to reload it. [QUOTE=juhana;51308076]Also, the Houndeyes and the Alien Controllers sound too much alike each other in BM. This makes the LC reactor battle slightly annoying, which is why of these two enemies should have new sounds made for it. Preferably the Controller, since he's an enemy typically found floating above the player, which means he needs to be quickly identifiable by his sound (the loud shrieks they made in the original game served this purpose very well, the quiet whale moaning they do in BM really doesn't).[/QUOTE] Though this is just on paper at the moment, the Alien Controllers are likely going to wind up being really different in many ways when Xen rolls around, including with sounds. We're not happy with them at all right now. [QUOTE=juhana;51308076]In terms of balancing issues, I think ammo is sometimes a bit too plentiful for the higher difficulties.[/QUOTE] I hear quite a lot about ammo being too plentiful in our game - though the team have never felt it was much of an issue. What do others think? Is it something we should look at?
[QUOTE=Xubs;51310905]I feel like they do go to your crosshair, it's just that they have a weird arc and they lean into your strafe direction. I kinda get what they were going for but it's a bit awkward to deal with in practice. For comparison I'm of the mind that HL2's grenade arcs and throw control were reeeeeeeeeeally good, Half-Life 1's is pretty bad and Black Mesa's are just sorta meh. I'd love it if Black Mesa reached a standard closer to HL2 in that regard. I would probably use grenades more often.[/QUOTE] [media]https://www.youtube.com/watch?v=vNLzs28CsuQ[/media] Nevermind it's because of the hev hands mod
I wish Insecurity would be worked on again after main BM is done.
Nevermind I am an idiot, it's actually caused by Crypt19's HEV hands mod. Did a recording with the vanilla model. [media]https://www.youtube.com/watch?v=JQR-KgmUUnE[/media] Never knew v_models effected that sort of thing, neat.
Oh, dammit...
The new way grenades and grenade launcher's work in BMS have messed me up, especially the grenade launcher. I've had more accidental deaths with it than anything else :v:
Just finished Surface Tension in my most recent playthrough. I haven't played through the game since the Steam launch, so I don't know when you guys added this stuff but holy shit the new surface tension content is awesome. There's so many cool ideas you guys put in there, I'm really impressed. Two things I've noticed with some weapons though. Rocket Launcher is really weird at times. Once I had the laser sight off, I was standing to the right of some shoulder-high cover, far enough to the side that the crosshair wasn't really anywhere near the cover, I fired a rocket, and the rocket went backwards towards the bottom left of my screen and blew up at my feet. It also once just flew off in a random direction once it got close to the helicopter, and I'm pretty sure I had the sight on the chopper the whole time. However, one problem that should be an easier fix is satchels. If you throw them at your feet, no satchel appears at your feet and it consumes the satchel. This is because you're throwing it through the floor! You can still detonate the satchels afterwards. I don't have a video but these images should get the point across. About to drop satchel [t]http://images.akamai.steamusercontent.com/ugc/195172462381059334/D2C5A2084EA6F661CB686DFDA014194363F8A630/[/t] Satchel dropped, but no satchel to be found! [T]http://images.akamai.steamusercontent.com/ugc/195172462381059416/D776A72978D3FCDBF653CB2452F64C8C7701D74F/[/T] About to drop satchel [T]http://images.akamai.steamusercontent.com/ugc/195172462381059498/ACD7AAD8561C3B9CDEB02E0F2D2655BCB2D42B3C/[/T] Satchel dropped, but it's fallen into the water! [T]http://images.akamai.steamusercontent.com/ugc/195172462381059570/73B6192C82CADCF3B0B2D02F247C206A350B68BD/[/T] [T]http://images.akamai.steamusercontent.com/ugc/195172462381059661/DBB37D54C82633AA3674CC2220EB9B65F2F962DC/[/T] Fixing this would be nice, losing satchel ammo when you're trying to drop a satchel at your feet when an enemy's chasing you sucks.
I bought the game when it was on sale. Made the choice to refund it. I don't know. For a fan game it's great. But they apparently spend a shit ton of time working on it but I can't help but notice so many flaws and tiny little glitches and clipping issues. Few things I really didn't like: -The sprinting animation for the guns was pretty shit and looked a bit silly. -The blood splatter on the hands still looks like crap, even since last I played it when the original mod first came out. No option to get rid of it either. -The music, while good in its own right, is pretty bad when put with the game. The music just pops out of nowhere at random points that really don't make much sense and that doesn't fit with the atmosphere or scenario of the game. Then it just randomly ends. -Outdated scenes that could have been made into something else. The biggest one that comes to me is that giant lift that takes you down, and the headcrabs that come flying from above you while the lift slowly goes down. This part was stupid in HL1 and is still stupid when put in a modern game. Not only do half the headcrabs just go flying off the lift, but a good chunk of them freeze in animation and hug the ramp awkwardly until they hit the lift. To me black mesa is a beautiful recreation of HL1, but loses a good chunk of the actual charm. I think the audio work is to blame for most of my issues. It really ruins the atmosphere. I just really didn't have much fun with the paid version.
God, I really want to replay Black Mesa, but I was putting off a play through of the retail version until Xen came out. That ended up taking a [I]lot[/I] longer than I thought it would and now I got a serious BM itch to scratch, but I don't want to be replaying it again whenever Xen hits. You guys reckon the new levels available in the retail version are worth a look at? [QUOTE=redBadger;51316081] -The music, while good in its own right, is pretty bad when put with the game. The music just pops out of nowhere at random points that really don't make much sense and that doesn't fit with the atmosphere or scenario of the game. Then it just randomly ends. [/QUOTE] To be fair, that's kind of how Half-Life music is in general. It isn't necessarily a bad thing.
[QUOTE=redBadger;51316081]I bought the game when it was on sale. Made the choice to refund it. I don't know. For a fan game it's great. But they apparently spend a shit ton of time working on it but I can't help but notice so many flaws and tiny little glitches and clipping issues. Few things I really didn't like: -The sprinting animation for the guns was pretty shit and looked a bit silly. -The blood splatter on the hands still looks like crap, even since last I played it when the original mod first came out. No option to get rid of it either. -The music, while good in its own right, is pretty bad when put with the game. The music just pops out of nowhere at random points that really don't make much sense and that doesn't fit with the atmosphere or scenario of the game. Then it just randomly ends. -Outdated scenes that could have been made into something else. The biggest one that comes to me is that giant lift that takes you down, and the headcrabs that come flying from above you while the lift slowly goes down. This part was stupid in HL1 and is still stupid when put in a modern game. Not only do half the headcrabs just go flying off the lift, but a good chunk of them freeze in animation and hug the ramp awkwardly until they hit the lift. To me black mesa is a beautiful recreation of HL1, but loses a good chunk of the actual charm. I think the audio work is to blame for most of my issues. It really ruins the atmosphere. I just really didn't have much fun with the paid version.[/QUOTE]only thing I can agree on is the last part, the sprinting animations, blood splatter, and music were nice additions though
[QUOTE=WillerinV1.02;51316177]God, I really want to replay Black Mesa, but I was putting off a play through of the retail version until Xen came out. That ended up taking a [I]lot[/I] longer than I thought it would and now I got a serious BM itch to scratch, but I don't want to be replaying it again whenever Xen hits. You guys reckon the new levels available in the retail version are worth a look at?[/QUOTE] I would say that the new Surface Tension is worth a look, nothing much else is significantly different from the initial release as far as I remember.
[QUOTE=PaChIrA;51310995][media]https://www.youtube.com/watch?v=vNLzs28CsuQ[/media] Nevermind it's because of the hev hands mod[/QUOTE] Fuck sake so that's why I keep getting killed with the MP5 grenade launcher [editline]7th November 2016[/editline] Is there a fix for this outside of disabling the addon?
[QUOTE=lew06;51323916]Is there a fix for this outside of disabling the addon?[/QUOTE] Prooobably not. Sorry, guys, I didn't realize viewmodels affected that, either. I assumed there was a coordinate hardcoded or slapped into the QC that affected it. I'm working on getting everything fixed [I]right now. [/I]Hang in there a lil longer. </3 [editline]7th November 2016[/editline] Okay, so I was working on fixing everything right now but Black Mesa's being incredibly stubborn and just not recognizing my models no matter how I try to mount them, I give up I hate this planet I'll try again some other day
[QUOTE=Hell-met;51307215]I would like to hear the garg sounds remade. in bm they just use that hollywood stock monster roar. agrunts and ickies are also not memorable. HL2 has cool icky sounds that beg to be used.[/QUOTE] Just looked up the Icky sounds. Holy hell those are creepy. Comparatively the BM Icky sounds like a cow or something. Also maybe it's me but they don't seem to be consistent in their sounds. Sometimes they'll continually make their cow sounds and other times they're just completely silent (the same one in the same area even). [I]Also,[/I] does anyone know the exact circumstances that are meant to unfold with the Icky in Forget about Freeman? I've found it's default 'idle' position is right next to the later, so if you jump in then it's right next to you and will 'activate'. Other times it's openly swimming back and forth in the water. Regardless, that one gave me quite the scare, yeesh. [QUOTE=Hell-met;51308642]also bring back the surface tension tentacle :frown:[/QUOTE] Hell yeah to this. I think even on my first BM mod version playthrough the minefield was way too easy. Sure there are some headcrabs but by that point you're used to them and .357 ammo is so plentiful you can use it if you don't wanna crowbar them. Then you just grenade the shit out of the landscape. The tentacle(s?) in HL make it even scarier of a challenge and it actually feels like some sort of sick deathtrap from hell. Don't think it'll ever be put in but a guy can dream. :'(
Hey Crypt , I trying to improve your model .I reduced the front part of the hands [IMG]http://i.imgur.com/JVFcSFC.png[/IMG] to looks like in th original [IMG]http://media.moddb.com/images/articles/1/197/196001/auto/YWwyFmv.jpg[/IMG] If you want i can send smd file od model to you [editline]8th November 2016[/editline] The hands already rescaled for new update. Crossbow example[IMG]http://i.imgur.com/fGpcKvD.jpg[/IMG] I did not have remake all models, only crossbow [editline]8th November 2016[/editline] Added more HL1ish color [IMG]http://i.imgur.com/yHuPDqe.jpg[/IMG]
Neato. I don't need/want the SMD (anyone can taper geometry, super basic, I got other stuff I want do) and the color's already right where I like it. No offense but yours almost appears to glow in the dark. Also you can see pretty clearly in the AO where the contrast starts to go too far when you were tweaking the levels it. Like I told the last guy who wanted to do things for me, I'm more than capable of improving my own model (provided the engine's willing to cooperate). He was also in the boat of "Only knowledgeable enough to do basic stuff but wants to coattail other peoples mods," which I only mention because I've noticed lately that your entire workshop contribution is simple reskins or rigs of other people's models. It's cool if you wanna make changes to people's stuff but it's sorta condescending to make little changes, call them improved and then offer them to the creator. It almost feels like "fuck you, credit me." I have loads of changes and improvements beyond a simple taper that I wanna do as soon as the engine decides to play nice. omg it was so annoying yesterday, I was removing all my custom content, trying to clean up and get content mounting working. I finally got it working, so I decided to do a simple reskin test to make sure BM was actually properly reading custom files over the stock ones. But the I boot it up and it just crashes. And I think, okay, maybe the vpk or something just got corrupted, I'll delete, try again. But nope, even without the vpk it just kept crashing. This game really doesn't want me to do things, troubleshoot, anything. So I have the new issue of now I can't even start BM so I can't even work on Further Data if I want, so I'll probably just go for a fresh install and hope things resolve themself. And then I'll push out the overdue update for this thing. I'll be off 3 consecutive days (which almost never happens) starting tomorrow, so I'll have a bunch of time to look into stuff, and if I get things working, a bunch of time to push out an update. I wanna fix the recesses, make a proper cuff, make the shape more natural, do the handpack I've been meaning to do, etc. So that's the timeframe. If stuff works out, HD Sleeve update out on 11th/12th. If not, I'm probably just done w/ BM modding until it's out of EA, or until the custom content situation is sorted. Seems the guys are racking their brains with that right now. Which I gotta emphasize I totally get, the game's not finished so there's gonna be a bumpy road. I signed up for brokenness when I bought an EA game and I'm willing to wait for things to work smoothly. no h8
[QUOTE=Crypt19;51328806] Like I told the last guy who wanted to do things for me, I'm more than capable of improving my own model (provided the engine's willing to cooperate). He was also in the boat of "Only knowledgeable enough to do basic stuff but wants to coattail other peoples mods," which I only mention because I've noticed lately that your entire workshop contribution is simple reskins or rigs of other people's models. It's cool if you wanna make changes to people's stuff but it's sorta condescending to make little changes, call them improved and then offer them to the creator. It almost feels like "fuck you, credit me." [/QUOTE] I wasn't really trying to take credit, I was just trying to help but it's obvious to me that your much more experienced and don't need my help. I'm sorry for trying to take credit for your work, I know you put a lot of work into your submissions.
Yeah it's chill man, no need for apologies, you didn't do anything wrong. Just saying that sorta stuff can often come across not so well.
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