• Black Mesa V6 - 'Not sure about the shotgun'-edition
    1,875 replies, posted
Ill be honest that pack should replace the standard models in the steam release, the quality is that much better.
[QUOTE=Juniez;51783470]On my end, there's only really the crossbow to finish texturing, then the rest should be source-specific material tweaking, but they already look pretty good in their current state. I want to look into including Thanez's really good revolver model to round out the set (that would make the replacement pack include every weapon except the throwables & aliens), but that would be totally up to Game Zombie. I forgot to back up all in-game assets and lost them, but the diligent rigger & fixer Game Zombie luckily had all the latest working versions on hand. If it were not for him, they probably would have been gone for good. lol. [vid]https://my.mixtape.moe/rjndya.webm[/vid][/QUOTE] Can you make texture a bit darker like on old screenshot ? [IMG]http://puu.sh/azz3T/ce81d5a757.jpg[/IMG] Or its just light glows like that?
[QUOTE=Cryoshell;51825444]Can you make texture a bit darker like on old screenshot ? [IMG]http://puu.sh/azz3T/ce81d5a757.jpg[/IMG] Or its just light glows like that?[/QUOTE] Fairly certain the materials haven't changed since those screenshots were taken. They're just different lighting conditions.
Hope they're doing another pass on the new ST maps. Perf is so so.
[t]http://i.imgur.com/qAhTwB8.png[/t] [t]http://i.imgur.com/gaHQV0P.png[/t] Made some icons for Juniez' pack, gonna be in the workshop release whenever it comes out
Still hoping that the weapons are all modular (atleast in the future), I'd rather have the default Tau Cannon instead of Juniez' HL1-stylized one.
Hey Juniez will you make new HEV suit ?
[QUOTE=Dr. Kyuros;51913641]Still hoping that the weapons are all modular (atleast in the future), I'd rather have the default Tau Cannon instead of Juniez' HL1-stylized one.[/QUOTE] I agree that an option to have the default Tau would be nice, as nice as Juniez's is BM's really is brilliant
I've played Black Mesa twice, once when the mod released, and once on the initial retail release. I've been hankering to give it another go, but I want to wait until we finally have the full game; i.e. Xen. God dam is is hard, though, seeing the surface tension uncut content and other improvements.
[QUOTE=Juniez;51783470]On my end, there's only really the crossbow to finish texturing, then the rest should be source-specific material tweaking, but they already look pretty good in their current state. I want to look into including Thanez's really good revolver model to round out the set (that would make the replacement pack include every weapon except the throwables & aliens), but that would be totally up to Game Zombie. I forgot to back up all in-game assets and lost them, but the diligent rigger & fixer Game Zombie luckily had all the latest working versions on hand. If it were not for him, they probably would have been gone for good. lol. [vid]https://my.mixtape.moe/rjndya.webm[/vid][/QUOTE] Soo any ETA on this? looking forward to it alot, I am hoping to use this pack when I play through on Xen release.
[QUOTE=Proj3ct_ZeRo;51942153]Soo any ETA on this?[/QUOTE] If you want to know what needs to be done Gauss, and RPG need two animations edited, Crossbow needs 6ish animations, and maybe some edits to some world models.
If anyone cares, I made a realistic version of the [url=https://dl.dropboxusercontent.com/u/87931465/c1a3_05_switchover.wav]VOX switchover[/url] from "We've Got Hostiles". I might put it on the workshop if I ever decide to figure out how the heck it works.
So uhh, anyone remember the snazzy concept art someone made for their version of Alien Grunt? I saw the old thread in Black Mesa forums, but it's been dead for two years now. [editline]21st March 2017[/editline] I'd like to know the project's current status.
[QUOTE=Tinbe;51989359]So uhh, anyone remember the snazzy concept art someone made for their version of Alien Grunt? I saw the old thread in Black Mesa forums, but it's been dead for two years now. [editline]21st March 2017[/editline] I'd like to know the project's current status.[/QUOTE] That was MenteR's work. Don't know if he's finished it or not and if so, if he even still has it lying around.
Not to be disparaging, but MenteR has a history of abondoning projects or leaving them unfinished (Opposing Force 2, for example). He probably has a good reason, but still, I wouldn't count on this being released anytime soon
So after Black Mesa, is Crowbar Collective going to be remaking anything else?
[QUOTE=MrDrToaster;52034941]So after Black Mesa, is Crowbar Collective going to be remaking anything else?[/QUOTE] Last I heard, Ricochet could use some loving.
[QUOTE=Gentleman Cat;52034993]Last I heard, Ricochet could use some loving.[/QUOTE] Seriously though, what was the idea behind Ricochet? "Hey you know what Half-life fans really loved? Platforming. That's what made xen the most critically acclaimed chapter in the game, right?"
[QUOTE=calinator666;52036459]Seriously though, what was the idea behind Ricochet? "Hey you know what Half-life fans really loved? Platforming. That's what made xen the most critically acclaimed chapter in the game, right?"[/QUOTE] I've talked about this elsewhere but Ricochet was intended as a proof of concept demonstrating just how easy it was to make a "robust" total conversion with the GldSrc engine. The platforming aspect was Valve (well, a small team within valve) experimenting with a slightly different first person movement style. However the fact of the matter is it was basically a glorified tech demo. Sorry for going off topic.
I remember one of the developers said they were going to be reworking the skeleton and animation systems for multiplayer, and - I believe - by extent, the HECU animations in singleplayer. That got me wondering, though, are the scientists and zombies going to get updated, too? They both could [I]really[/I] use a makeover in the skeleton / anim departments. Don't get me wrong, they both are very well-made, but the headcrab zombies' and kleiner's assets are pretty dated, now, especially in comparison to the newer setpieces and models in the game.
Don't the HECU just use Combine Soldier animations?
[QUOTE=Mr. Someguy;52064646]Don't the HECU just use Combine Soldier animations?[/QUOTE] Yeah, I think that was the reason they said they were going to update them. The MP models are all just a mishmash of the HL2DM anim sets, iirc. Zombies are zombies, scientists are kleiner, security guards are citizens, and MP is HL2DM.
[QUOTE=Old Hermit;52064793]security guards are citizens[/QUOTE] Pretty sure the security guards are metrocops. Also I wish they didn't have the jiggle ties, they look weird looking suspended like that.
[QUOTE=Old Hermit;52064793]Yeah, I think that was the reason they said they were going to update them. The MP models are all just a mishmash of the HL2DM anim sets, iirc. Zombies are zombies, scientists are kleiner, security guards are citizens, and MP is HL2DM.[/QUOTE] This is correct. I believe we already have some updates for this done on our Xen branch (though I haven't checked them out yet). I think we were going to more extensively overhaul them but we shelved that for a later date as the Xen workload continues to pile up more and more. [QUOTE=Gentleman Cat;52064813]Pretty sure the security guards are metrocops. Also I wish they didn't have the jiggle ties, they look weird looking suspended like that.[/QUOTE] It's hard to keep up with all the changes going on currently - but I think we removed the jiggly ties finally. Too many issues.
Hey, I could use some help from this thread. I'm currently doing some custom models for a Black Mesa pack that will have classic HL1 style stuff. I recently did a model that gives the security guard the classic armor (also thanks to Trusty Crowbar for the texture) and for the most part it is okay. [T]http://i.imgur.com/tChFFvR.png[/T] I have a way to fix the animations, but not the flexes. Most of the flexes work but some of his eye ones must be busted because he winks his right eye [U][B]A LOT[/B][/U]. I'm hoping you guys either can direct me to someone to contact for the sources to the model or atleast a undecompiled vta file for the guard, OR a way to fix the issue with the flexes.
Hey there! Alex here. Quick Question for the developers. Anyone here have old mp5 and shotgun from the first 2010 release trailer of black mesa? I wanted to make a revision of it for the steam release. Source files would also be a huge help! [IMG]https://gamingrespite.files.wordpress.com/2012/09/mp5_release11_002.jpg[/IMG]
[QUOTE=TruE.TriPs;52113621]Hey there! Alex here. Quick Question for the developers. Anyone here have old mp5 and shotgun from the first 2010 release trailer of black mesa? I wanted to make a revision of it for the steam release. Source files would also be a huge help![/QUOTE] Not sure if the devs are gonna respond. You can find it in this pack [URL="http://gamebanana.com/skins/117247"]here[/URL]. Go to town my dude.
[t]http://i.imgur.com/7eNkZFz.png[/t] Might do a re-release soon, iunno
Well, the classic ammo updates are out, enjoy: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=441388805"][img]https://steamuserimages-a.akamaihd.net/ugc/803174105313972240/EE91BF4EFEBF81758D996649A73391771F7BE337/[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=442419453"][img]https://steamuserimages-a.akamaihd.net/ugc/804299863465234029/5C94BC2AF737456C6C6DCE3466A90AB259EBC259/[/img][/URL]
They look fantastic, but aren't they a but higher poly than they need to be? I mean idk what the original mod does but it seems like putting so much detail into something so small would be a big resource hog.
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