Black Mesa V6 - 'Not sure about the shotgun'-edition
1,875 replies, posted
[QUOTE=HGrunt;52690820]Is this particle system going to be improved? The smoke sprites look awfully repetitive and it all should be a bit more spread rather than a nearly perfect smoke pillar.
[/QUOTE]
Most of the particles are fine but I'm kind of hoping they're going to touch up the particles for when you launch the rocket at the end of On a Rail. They've always looked a little off, espescially compared to all of the high quality machine props you're surrounded with.
I was experimenting with some particle effects a while back using fas2 assets.
[video=youtube;JaJJ-RWvW18]https://www.youtube.com/watch?v=JaJJ-RWvW18[/video]
I know some of the effects are way too big. it's someting i will fix if i continue working on this.
[QUOTE=AlienLizard;52711455]I was experimenting with some particle effects a while back using fas2 assets.
[video=youtube;JaJJ-RWvW18]https://www.youtube.com/watch?v=JaJJ-RWvW18[/video]
I know some of the effects are way too big. it's someting i will fix if i continue working on this.[/QUOTE]
They look amazing! Any idea on a release?
[QUOTE=TurretCube;52711500]They look amazing! Any idea on a release?[/QUOTE]
I don't know. Still needs alot of work
Heh, I made that large explosion effect.
Yeah replacing the particles with FAS ones was one of the first things I did with the original mod release. Some of which I still play with today.
Shit, you guys remind me i still never finished my FEAR inspired pack
[video=youtube;NVtJIUkrCno]https://www.youtube.com/watch?v=NVtJIUkrCno[/video]
[video=youtube;8YsDlXlwsyc]https://www.youtube.com/watch?v=8YsDlXlwsyc[/video]
[url]https://www.youtube.com/watch?v=0IczfN9CxUY[/url]
I can't believe you guys forgot such an important feature in Black Mesa.
[video]https://youtu.be/THFFpFwHfVk[/video]
[QUOTE=MrDrToaster;52723692]I can't believe you guys forgot such an important feature in Black Mesa.
[video]https://youtu.be/THFFpFwHfVk[/video][/QUOTE]
I remember watching a youtuber play through Black Mesa shortly after the free version came out, and him being really annoyed that the lightswitch wasn't in the game. He couldn't have been the only one, I'm sure.
I believe the new lighting system that was teased alongside Xen will mean that will be easy to reimplement. That and, if done right, the new system will improve the overall quality of indoor lighting.
[QUOTE=Old Hermit;52723900]I believe the new lighting system that was teased alongside Xen will mean that will be easy to reimplement. That and, if done right, the new system will improve the overall quality of indoor lighting.[/QUOTE]
Really depends, are they going fully deferred or forward+¿
[QUOTE=glitchvid;52723956]Really depends, are they going fully deferred or forward+¿[/QUOTE]
Good question.
[QUOTE=Adam Bomb]New Dynamic Light System
As part of our continued efforts to bring Xen’s graphics up to the best possible standard that they can be, we have upgraded Source to a new deferred rendering system that supports fully dynamic lights! These new “next-gen” lights cast real-time light, shadows and god rays. These won’t replace all the lights in the game, but we can use them in many special cases where we want the lights to be particularly gorgeous. These lights are much better optimized than other Source implementations of dynamic lights, and are more robust.
Not only will this new lighting system help crank parts of the the game up to 11 in terms of graphical fidelity, these will also be powerful tools for modders as well![/QUOTE]
Sounds like they'll mainly be using it for areas that were having lighting issues beforehand, like Office Complex
Wait, they seriously upgraded the whole lighting setup in Source for the sake of doing Xen properly? That's pretty cool.
any news of juniez's pack? :thinking:
Is it just me or does both Free/Paid version of Black Mesa has a different "Feeling" than the original Half-Life, Because I been playing the original and even though Crowbar Collective did a good job trying to reimangine and maybe exceed Half life 1, the original has a different feeling to it.
uh well the other runs on quake 2 :huh:
[QUOTE=Hell-met;52733978]uh well the other runs on quake 2 :huh:[/QUOTE]
Not Gameplay, more like textures and aesthetics
[QUOTE=Hell-met;52733939]any news of juniez's pack? :thinking:[/QUOTE]
It's chugging along. Last I checked the only necessary thing left to do was the crossbow's animations.
[editline]30th September 2017[/editline]
In fact have a quick update
[img]https://i.imgur.com/sUzqQKr.png[/img]
[sp]yes it's gonna be left-handed like the original[/sp]
I've been wanting to play through BM again but I'll probably wait til that pack is out. I honestly can't stand vanilla BM's weapon design. I guess it's keeping in the spirit of Valve??
[QUOTE=The Fiend;52736433]I've been wanting to play through BM again but I'll probably wait til that pack is out. I honestly can't stand vanilla BM's weapon design. I guess it's keeping in the spirit of Valve??[/QUOTE]
I actually like a lot of the vanilla weapons. I just happen to like juniez's designs better.
I just want the old Black Mesa shotgun back :v:
There is a mod for it, but the arms keep changing between different player model arms sadly.
[QUOTE=PaChIrA;52736953]I just want the old Black Mesa shotgun back :v:
There is a mod for it, but the arms keep changing between different player model arms sadly.[/QUOTE]
You can fix that by editing the qc file, but it just turned the viewmodel to the left for me.
[QUOTE=SuicidalFaget;52736960]You can fix that by editing the qc file, but it just turned the viewmodel to the left for me.[/QUOTE]
$origin 0 0 0 -90 will turn it back around
[QUOTE=Game Zombie;52736974]$origin 0 0 0 -90 will turn it back around[/QUOTE]
Could you upload the fixed model? I don't know how to modify the .qc files :v:
[QUOTE=PaChIrA;52737126]Could you upload the fixed model? I don't know how to modify the .qc files :v:[/QUOTE]
Use [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL], it's fantastic for decompiling / compiling
It does all the work, just set up your gameinfo location and put the path for input/output and it generates it all for you
As long as $origin is before the sequences in the .qc it should all work nicely
[QUOTE=Old Hermit;52734148]It's chugging along. Last I checked the only necessary thing left to do was the crossbow's animations.[/QUOTE]
If you don't mind me asking, did the tau cannon come out alright?
[QUOTE=calinator666;52740510]If you don't mind me asking, did the tau cannon come out alright?[/QUOTE]
It's gonna be one-handed like in HL1
[QUOTE=Old Hermit;52740689]It's gonna be one-handed like in HL1[/QUOTE]
Tbh tau cannon and hands are the only reasons i want that pack.
[QUOTE=SuicidalFaget;52741235]Tbh tau cannon and hands are the only reasons i want that pack.[/QUOTE]
really?
The classic shotgun is hands down the #1 spotlight. mp5 too.
[QUOTE=Hell-met;52746157]really?
The classic shotgun is hands down the #1 spotlight. mp5 too.[/QUOTE]
Yeah, those too. And the revolver.
[QUOTE=calinator666;52740510]If you don't mind me asking, did the tau cannon come out alright?[/QUOTE]
it looks really long because of black mesa's unchangeable per-weapon FOV.
revolver isn't mine btw
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