• Black Mesa V6 - 'Not sure about the shotgun'-edition
    1,875 replies, posted
[QUOTE=Old Hermit;52942353]I'd recommend trying to hunt down the original stock sounds half-life used. I'm not confident that [I]every[/I] weapon effect came from Sound Ideas, but a good number of them did.[/QUOTE] After some compression and EQ (high frequency hiss is a result of Audition resampling from 22.05kHz/8bit to 44.1kHz/16bit) [url]https://clyp.it/5svm0klf[/url]
[QUOTE=SuicidalFaget;53002003]Um... Eli is now white? [IMG]https://pp.userapi.com/c841223/v841223890/558a5/TusDjdtLyw0.jpg[/IMG][/QUOTE] :privilege:
[t]https://steamuserimages-a.akamaihd.net/ugc/929296763834163533/1A264DCC439553F9C3C074A46554011EF4CAA156/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/929296763834163068/B4045F4D22020068CBA1FD93210D5827ED89655F/[/t] I love these new lights. Is there any way to get dynamic shadows to apply to the muzzleflash/item dlights? Also: [video=youtube;_kJbtFX-fCU]https://www.youtube.com/watch?v=_kJbtFX-fCU[/video] They finally fixed the gibbing system in SP so gibs don't just fall into a pile, and the update didn't break my particle mod
[QUOTE=Tuskin;53002639]Weird, I spawned it with notarget on and it did nothing until I turned it off. [editline]24th December 2017[/editline] The game updated at removed all those Xen NPC models :v:[/QUOTE] I went to bed without fully playing with Nihilanth expecting it to be there when I woke up, god damn it
oh shit man gotta update this + [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=609679571"]classic explosions[/URL] + classic weapons and the game will be [I]perrrfect[/I] [editline]24th December 2017[/editline] Also, GameZombie/Old Hermit/Mr Brightside, did the update break the weapon pack again? We need that thing [I]pronto[/I]
I hope to see custom mappers go crazy with the dynamic shadows. Also is it just me or do certain dynamic lights have the shadows update at a lower framerate than others?
[QUOTE=chipsnapper2;53002902]oh shit man gotta update this + [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=609679571"]classic explosions[/URL] + classic weapons and the game will be [I]perrrfect[/I] [editline]24th December 2017[/editline] Also, GameZombie/Old Hermit/Mr Brightside, did the update break the weapon pack again? We need that thing [I]pronto[/I][/QUOTE] As far as I'm aware, it set some things back, but actually helped with others. Not sure if it was a net gain or loss of time for GZ.
So uh, anyone else notice that NPCs no longer have dynamic shadows (just the blob shadows) as well as the flashlight shadows not working? I also occasionally have a bug where the game erm...stops rendering, outright. I just get a freeze frame while the actual game continues, I can hear sounds, and even use the console to do stuff.
[QUOTE=Xubs;53003422]I think the blob shadows being the only shadows now is intentional, they seem to have their values modified a bit over the OG Source blob shadows in a way that *seems* like its intended to resemble a cheap fake AO effect for models and npcs. OG Source shadows are increasingly unnecessary with all of the additional lighting and shadowing systems that BM offers so I can see why they'd want to remove it. They always looked bad in areas with very diffuse lighting[/QUOTE] True and agreed, just making sure it wasn't just me. I'm so used to seeing the 'detailed' shadows there that it looks wrong that they're not there :v:
[QUOTE=Mech Bgum;53003646]Flashlight cast no shadow too? Man, this is not at all what I imagined when I was reading patch notes.[/QUOTE] Well it is a beta
[QUOTE=Lyokanthrope;53003405]So uh, anyone else notice that NPCs no longer have dynamic shadows (just the blob shadows) as well as the flashlight shadows not working? I also occasionally have a bug where the game erm...stops rendering, outright. I just get a freeze frame while the actual game continues, I can hear sounds, and even use the console to do stuff.[/QUOTE] But yeah, the latter issue is more pertinent and I don't know what's causing it. I verified game cache and all. It happens within 5-10 minutes of gameplay.
[QUOTE=Old Hermit;53003306]Not sure if it was a net gain or loss of time for GZ.[/QUOTE] Took a bit to find the scope texture [t]https://i.imgur.com/68nXR4D.jpg[/t] I really dislike how it's done now especially since there's no VMT I could find that controls anything related to it.
Any chance we could get a preview vid or webms of some of those tasty weapons? Preferably in a well let area. ;]
I'm liking the fixed gibbing [video=youtube;Hz7HGHJMC2s]https://www.youtube.com/watch?v=Hz7HGHJMC2s[/video] A lot
Here's the list of models that got removed :eng101s: [code]# Date 1514125831 0 # Sun Dec 24 14:30:31 2017 +0000 - BMS Beta V3 / Removed even more XEN content Manifest ID: 4235062902772999001 bms/models/nihilanth.dx80.vtx bms/models/nihilanth.dx90.vtx bms/models/nihilanth.mdl bms/models/nihilanth.sw.vtx bms/models/nihilanth.vvd # Date 1514125564 0 # Sun Dec 24 14:26:04 2017 +0000 - BMS Beta V2 / Removed XEN Content Manifest ID: 5673395102438897300 bms/models/xenians/barnacle_underwater.ani bms/models/xenians/barnacle_underwater.dx80.vtx bms/models/xenians/barnacle_underwater.dx90.vtx bms/models/xenians/barnacle_underwater.mdl bms/models/xenians/barnacle_underwater.sw.vtx bms/models/xenians/barnacle_underwater.vvd bms/models/xenians/bebcrab.dx80.vtx bms/models/xenians/bebcrab.dx90.vtx bms/models/xenians/bebcrab.mdl bms/models/xenians/bebcrab.phy bms/models/xenians/bebcrab.sw.vtx bms/models/xenians/bebcrab.vvd bms/models/xenians/boid.dx80.vtx bms/models/xenians/boid.dx90.vtx bms/models/xenians/boid.mdl bms/models/xenians/boid.sw.vtx bms/models/xenians/boid.vvd bms/models/xenians/boid_group_c5a1.dx80.vtx bms/models/xenians/boid_group_c5a1.dx90.vtx bms/models/xenians/boid_group_c5a1.mdl bms/models/xenians/boid_group_c5a1.sw.vtx bms/models/xenians/boid_group_c5a1.vvd bms/models/xenians/boid_group_cave.dx80.vtx bms/models/xenians/boid_group_cave.dx90.vtx bms/models/xenians/boid_group_cave.mdl bms/models/xenians/boid_group_cave.sw.vtx bms/models/xenians/boid_group_cave.vvd bms/models/xenians/gonarch.dx80.vtx bms/models/xenians/gonarch.dx90.vtx bms/models/xenians/gonarch.mdl bms/models/xenians/gonarch.phy bms/models/xenians/gonarch.sw.vtx bms/models/xenians/gonarch.vvd bms/models/xenians/gonarch_dmg2.dx80.vtx bms/models/xenians/gonarch_dmg2.dx90.vtx bms/models/xenians/gonarch_dmg2.mdl bms/models/xenians/gonarch_dmg2.phy bms/models/xenians/gonarch_dmg2.sw.vtx bms/models/xenians/gonarch_dmg2.vvd bms/models/xenians/houndeye_knockback.dx80.vtx bms/models/xenians/houndeye_knockback.dx90.vtx bms/models/xenians/houndeye_knockback.mdl bms/models/xenians/houndeye_knockback.phy bms/models/xenians/houndeye_knockback.sw.vtx bms/models/xenians/houndeye_knockback.vvd bms/models/xenians/houndeye_suicide.dx80.vtx bms/models/xenians/houndeye_suicide.dx90.vtx bms/models/xenians/houndeye_suicide.mdl bms/models/xenians/houndeye_suicide.phy bms/models/xenians/houndeye_suicide.sw.vtx bms/models/xenians/houndeye_suicide.vvd bms/models/xenians/nihilanth.dx80.vtx bms/models/xenians/nihilanth.dx90.vtx bms/models/xenians/nihilanth.mdl bms/models/xenians/nihilanth.phy bms/models/xenians/nihilanth.sw.vtx bms/models/xenians/nihilanth.vvd bms/models/xenians/protozoan.dx80.vtx bms/models/xenians/protozoan.dx90.vtx bms/models/xenians/protozoan.mdl bms/models/xenians/protozoan.sw.vtx bms/models/xenians/protozoan.vvd bms/models/xenians/protozoan_membrane.dx80.vtx bms/models/xenians/protozoan_membrane.dx90.vtx bms/models/xenians/protozoan_membrane.mdl bms/models/xenians/protozoan_membrane.sw.vtx bms/models/xenians/protozoan_membrane.vvd[/code] [editline]24th December 2017[/editline] Here's the diff between live and public-beta parent, obviously no binary data. [url]https://s.gvid.me/s/2017/12/24/5673395102438897300.txt[/url]
I'm digging underwater barnacle, also curious about the multiple Gonarch and Houndeye models.
[QUOTE=Cows Rule;53004642]I'm digging underwater barnacle, also curious about the multiple Gonarch and Houndeye models.[/QUOTE] [sp]The suicide houndeyes are small versions run up to you and explode in a sonic attack, the knock back ones are, as far as I could tell just bigger and stronger houndeyes, sonic attack had more knock back[/sp]
I can't update my black mesa :(
[QUOTE=bucabuca;53005626]I can't update my black mesa :([/QUOTE] The update is in beta, you need to opt into the beta in order to get the update
I swear this animation is different... is this new to the beta branch, or was this updated sometime before? It's definitely not the original animation. [video=youtube;_R40aTOFI58]https://www.youtube.com/watch?v=_R40aTOFI58[/video]
I notice it every time and I forget to mention it. The speed of the zombie torsos should be looked at. I swear they move faster than they look like they should.
[QUOTE=Game Zombie;53003685]Took a bit to find the scope texture [t]https://i.imgur.com/68nXR4D.jpg[/t] I really dislike how it's done now especially since there's no VMT I could find that controls anything related to it.[/QUOTE] Did they swap the scope over for a 2d texture? I can see how that would work for the sake of optimization but I kinda liked the scoping animation (I suppose you can't satisfy everyone). It added an extra level of immersion. I think they had the scope right in the mod version tbh. It caused a little bit of aliasing but it wasn't noticeable because the scope was a bit further from the screen.
The sensitivity was always an issue, but I liked the idea too, it reminded me of SMOD or insurgency. This will probably be okay once it's finished but I would've preferred the old way or hell, if it was that bad, maybe a fov zoom with the scope being a full 3d object you look through like most games now.
[QUOTE=glitchvid;53004102]Here's the list of models that got removed :eng101s: -code snippet- [editline]24th December 2017[/editline] Here's the diff between live and public-beta parent, obviously no binary data. [url]https://s.gvid.me/s/2017/12/24/5673395102438897300.txt[/url][/QUOTE] Is there more to be found than just the list? As in, has anyone been able to grab these models before their removal? I'd be curious to see this stuff.
God rays option introduced some bad post-process antialiasing that's being toggled when you look at them, almost feels like 720p upscale and it's jarring. Also not counting some weird edge glows on some npcs/objects [img]https://i.imgur.com/QL7BYu6.gif[/img] [img]https://i.imgur.com/cGxtGiM.gif[/img] [img]https://i.imgur.com/BHUbEXM.gif[/img]
[QUOTE=_demolisher_;53006464]God rays option introduced some bad post-process antialiasing that's being toggled when you look at them, almost feels like 720p upscale and it's jarring. Also not counting some weird edge glows on some npcs/objects [img]https://i.imgur.com/BHUbEXM.gif[/img][/QUOTE] The dynamic lights don't support MSAA anti-aliasing (P sure it's forward+, on DX9), so objects lit can have weird [URL="https://s.gvid.me/s/2017/12/26/jzC426.png"]1px halos[/URL].
[url]https://forums.blackmesasource.com/index.php/Thread/43135-Tutorial-Ingame-Light-Editor/?postID=645401#post645401[/url] In game light editor tutorial
[IMG]https://vignette.wikia.nocookie.net/half-life/images/9/90/Xen_floor_turret_fire.jpg/revision/latest/zoom-crop/width/480/height/480?cb=20100219152249&path-prefix=en[/IMG] Why was this turret not in Black Mesa?
[QUOTE=artDecor;53008339][IMG]https://vignette.wikia.nocookie.net/half-life/images/9/90/Xen_floor_turret_fire.jpg/revision/latest/zoom-crop/width/480/height/480?cb=20100219152249&path-prefix=en[/IMG] Why was this turret not in Black Mesa?[/QUOTE] Probably because it's a Xen-like entity, and they haven't finalized the design yet at that point
[QUOTE=artDecor;53008339][IMG]https://vignette.wikia.nocookie.net/half-life/images/9/90/Xen_floor_turret_fire.jpg/revision/latest/zoom-crop/width/480/height/480?cb=20100219152249&path-prefix=en[/IMG] Why was this turret not in Black Mesa?[/QUOTE] They're adding it in the Xen update. [code]bms\materials\decals\xen_turret_scorch00.vmt bms\materials\decals\xen_turret_scorch00.vtf bms\materials\models\props_xen\xen_turret.vmt bms\materials\models\props_xen\xen_turret.vtf bms\materials\models\props_xen\xen_turret_body.vmt bms\materials\models\props_xen\xen_turret_body_d.vtf bms\materials\models\props_xen\xen_turret_body_exp.vtf bms\materials\models\props_xen\xen_turret_body_n.vtf bms\materials\models\props_xen\xen_turret_jewel.vmt bms\materials\models\props_xen\xen_turret_jewel_d.vtf bms\materials\models\props_xen\xen_turret_nm.vtf bms\particles\xen_turret.pcf[/code]
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