• Black Mesa V6 - 'Not sure about the shotgun'-edition
    1,875 replies, posted
On second thought your right about CZDS that was a short sited comment And I actually do have a problem with combine being dumbs as bricks and running straight at the player, it’s just that the HECU are more accurate and more damaging making any fight with them a hyper defensive slog however that’s what it was like last time I played which was on release so maybe they changed something
No, it needs to be a .dmx Extract weapon_mp5.dmx from the vpk I specified to your file destination of choice, and set it in a subpath matching it For example: https://files.facepunch.com/forum/upload/58245/86fbb492-988e-46f0-a6ff-06448e251f16/dmx1.png Then drag and drop the parent file onto vpk.exe under C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bin https://files.facepunch.com/forum/upload/58245/e601a8d9-33cb-4721-8fbb-7d94b3b07799/dmx2.gif Once you've gotten your vpk created, place it in the custom folder you created using the above steam guide Then just launch your game
Thank you so much, I’m trying this as soon as I get home!
Be sure to download GCFscape if you haven't already, it lets you open and view vpk files Set it to associate with vpk once you're installing and everything should be good from there
Ok, I'm back, with good news, me and a friend made a V2 of Romka Hecu grunts, with gibs and all, and now with the variation of two helmets, white and green. You can check in workshop and in the gamebanana too https://files.facepunch.com/forum/upload/272080/c6d510a6-f3b2-4cc8-a8ad-31f6daa429e8/20180223015327_1.jpg Link in gamebanana: Classic Romka H.E.C.U's V2 (With green and white h | Black Mesa ..
I like grunts by Romka, but something went wrong with the rig when you (or your friend) ported them. Wrists and fingers look very weird
Yeah, we cannot fix this, is really strange the motive of that.
Well you are right and wrong. The smoothing groups do shit on the actual mesh, it will always have the exact same polycount and vertex count. However, every engine handles smoothing groups differently so some engines recalculate the smoothed surface by adding additional vetices to the mesh. Except for Source being the only example I can think of on which your example applies, usually you do not compile your models for a specific engine anymore and this is where engine magic happens and where the engine starts interpreting the smoothing groups as it sees fit.
Awesome stuff dude, now we just need zombie HECU for consistency (which will probably be the most hardest thing I guess). Glad you still kept working on these models.
Thanks Pachira, we pretend to do these soon, the HECU zombie and Barney Zombie too. We don't know when, since my time for modding is just weekends
Aw nuts. I was working on an OpFor / Gearbox HD pack inspired reskin of the BM grunts and zecu but I now I don't think I'll bother finishing. It was already looking kinda shitty (It's basically my second attempt at seriously reskinning anything so go figure) and now Romka's grunts have been ported it's a pale imitation anyways
I encourage you to finish your skin, the best way to get good at textures and mods is usually training, do not mind if romka model port is already released, do your content too, do your version. I believe in your potential. Show us your work.
Today I learned the crossbow can wallbang https://files.facepunch.com/forum/upload/58245/03a335bf-e390-475e-9691-ebd227633479/wallbang.webm also classic weapons and shit
I also just learned you'll drop props if you try to sprint before the holster animation finishes https://files.facepunch.com/forum/upload/109783/bfef8105-2f81-45f9-b470-1a4cc623101f/bms 2018-05-27 12-11-59 AM.webm
Is this project still active?
These hands could be fixed with a VRD file ( procedural bones https://developer.valvesoftware.com/wiki/$proceduralbones ). The last version of Crowbar should be able to decompile at 100% the original model so one can get the file. However if you changed a single bone in the entire skeleton it will not work.
fassns having portal boots is still one of the coolest nods BM people did
I wish the holster while sprinting thing would stop being a thing, it feels so clunky
Always runs disables it, so there that. If a remember correctly always run also makes it so run the same speed in all directions too
I haven't actually kept up with the thread much, did the classic models get released?
Gordon is a clumsy scientist.
Had a small 2.2MB update, is it just me? https://files.facepunch.com/forum/upload/110070/2477bde3-f323-41fd-9c69-8656487d12d3/image.png
I got one as well, but being 2.2 MB, probably isn't much. Just bug fixes I'd assume.
I'm still not seeing any servers at all on line, nor is mine working. Has anyone said anything about what's going on with the servers?
Hey guys, you have this strange bug in on a rail too? The texture still animated but with the size with this problem. I tried with ZERO mods but the problem persists. https://files.facepunch.com/forum/upload/272080/481771e4-3f6e-4e3c-ae78-0aa09fe5ee12/20180619204838_1.jpg
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