Black Mesa V6 - 'Not sure about the shotgun'-edition
1,875 replies, posted
[QUOTE=WhyNott;49545608]I think HL1 had some brush ladders too[/QUOTE]
Left-overs from when the game used brush ladders completely.
In hindsight, most devs leave beta or old stuff in their games, or genuinely forget to do a quality/art check when a game is mostly finalized to keep everything consistent, but Valve is probably one of the most infamous for this because they [i]still have beta Half-Life 2 images on its store page.[/i] Thankfully not as prominently as before, but still. They're probably one of the laziest developers when it comes to art checks and beta/alpha left-overs.
Made my own filter for the HECU voices because the one on Steam Workshop are too crackly and hurt my ears. Might add this to the Workshop as well if people like it when the Workshop tools are sorted out.
[url]http://blackmesa.gamebanana.com/sounds/29237[/url]
[QUOTE=Kaleidescoop;49553356]Made my own filter for the HECU voices because the one on Steam Workshop are too crackly and hurt my ears. Might add this to the Workshop as well if people like it when the Workshop tools are sorted out.
[url]http://blackmesa.gamebanana.com/sounds/29237[/url][/QUOTE]
Could I re-upload this with beeps and bloops whenever the radio is activated or deactivated?
[QUOTE=RikohZX;49545691]In hindsight, most devs leave beta or old stuff in their games, or genuinely forget to do a quality/art check when a game is mostly finalized to keep everything consistent, but Valve is probably one of the most infamous for this because they [i]still have beta Half-Life 2 images on its store page.[/i] Thankfully not as prominently as before, but still. They're probably one of the laziest developers when it comes to art checks and beta/alpha left-overs.[/QUOTE]
HL2 front cover has scrapped version of Terminal Plaza from 2002 in the background and pretty much all screenshots on the back are from 2003. That's quite some lazyness.
yeah basically nothing on the retail box is in the game. this is the picture they use on the inside flap:
[t]http://combineoverwiki.net/images/3/31/E3_terminal.jpg[/t]
what the hell is even going on with that cop's torso
They did this all the way back with HL1. Or I guess Sierra did, as it was on their Bestseller edition. It included a screenshot of a marine roughing up a scientist, a scene not present in the game.
Has localized modding been changed/broken/removed sometime since the Steam release? The standard Steampipe modding method doesn't seem to work anymore.
-snip- Forgot BM doesn't have a modpath natively included in the gameinfo
Yeah I know how to VPK, it's just that I like to keep the files (.pcf's) unpacked so I can easily make changes like you said.
[img]http://puu.sh/mB0U4/cbaad209c6.jpg[/img]
dat nostaliga
I have never used the expression "nailed it" up until now.
I think the pop-out screen and scope are a little [I]too[/I] high resolution for Source, bub
I still find hgrunts in bm way too accurate and op even on normal difficulty.
Then again maybe it's only me being a noob but i didn't have much problems with HL1's hardest difficulty and they weren't [I]that [/I] dumb with their A.I.
another thing is that these guys in bm just run arround like annoying fucking rabbits
Some weapons like say Mp5 run out of bullets faster because they have a higher fire-rate than the original but they at least it seems to me that the gun deals less damage.
(disclaimer, this is a constructive criticism-intended comment)
[QUOTE=Juniez;49560197][img]http://puu.sh/mB0U4/cbaad209c6.jpg[/img][/QUOTE]
why is there a radiation symbol on the scope lens and screen
[QUOTE=salty peanut v2;49562207]why is there a radiation symbol on the scope lens and screen[/QUOTE]
temp texture rip
[img]http://puu.sh/mBaXl/f81e132d7d.jpg[/img]
Are the smoothing errors on Kleiner's model a known issue?
[t]http://images.akamai.steamusercontent.com/ugc/357275807023972686/4B4DE5A453AF7C52572944E4944403EA395E4AA2/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/357275807023971380/9C230632671911CAB522D6706E5EDB270763CCB1/[/t]
It was only appearing like that on his model
I noticed it on Eli as well.
The flat shading on Kliener's model has been reported multiple times on the Black Mesa forums (by myself included). Never saw any flat shading on Eli though, would have to look.
[QUOTE=PacifistHeavy;49564285]Are the smoothing errors on Kleiner's model a known issue?
[t]http://images.akamai.steamusercontent.com/ugc/357275807023972686/4B4DE5A453AF7C52572944E4944403EA395E4AA2/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/357275807023971380/9C230632671911CAB522D6706E5EDB270763CCB1/[/t]
It was only appearing like that on his model[/QUOTE]
I've actually messaged the crowbar collective about this on facebook but I didn't get a response. I figured I was the only one that noticed the issue.
[QUOTE=Karmal Khan;49559671]Has localized modding been changed/broken/removed sometime since the Steam release? The standard Steampipe modding method doesn't seem to work anymore.[/QUOTE]
We're still hard at work on a hotfix to solve all of these issues. We are nearly there. You can opt into the public beta on Steam to see current progress.
[QUOTE=calinator666;49569652]I've actually messaged the crowbar collective about this on facebook but I didn't get a response. I figured I was the only one that noticed the issue.[/QUOTE]
We've known about this for a long time, we just haven't got around to fixing it yet.
[QUOTE=SageJFox;49565647]The flat shading on Kliener's model has been reported multiple times on the Black Mesa forums (by myself included). Never saw any flat shading on Eli though, would have to look.[/QUOTE]
Eli may have been fixed, but the first time I noticed Kliener (the update before last), I also noticed it on Eli as well.
I am insanely late on this subject but is travis still working on these? They make me feel really nostalgic.
[url]http://i61.tinypic.com/2dsjl1s.jpg[/url]
Finally, the excuse I've been waiting for to replay OaR Uncut.
One of the notes says "Fixed lighting origin" for the crossbow. Would this explain why some of the custom models I've installed have strange lighting parameters? (i.e. turning black in well lit rooms)
-snip-
is it possible to change the first person viewmodel hands to a different model in singleplayer?
also shouldnt it be possible to play the game in coop by hosting an mp server on a sp map?
Is it just me or does the MP5 look extremely low-quality compared with the other new weapon worldmodels?
MP5
[t]http://images.akamai.steamusercontent.com/ugc/366283600534174641/B2E2E6D8290575E8C843752AD1DDAC8E32BC9072/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534171456/D4E621DACD2AC128F05005B4461767394562BD8B/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534171031/C4183B2738700BD5636578826EBCE77445E48888/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534171858/57FD122A28D5DD2D73ACEB46A8BD348400086030/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534172517/92FF4C99002F45B67D9B11B385AD92349B820FC6/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534172881/4D1AB910F91630DE6A32717BAA2AF1433877A4E3/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534173882/9AF51F4F994C5FD597E1A4B36F5167A5E360C41F/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/366283600534174249/54FB61CF1339F68A85020D20C5D2EECB5C7C0899/[/t]
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