• Black Mesa V6 - 'Not sure about the shotgun'-edition
    1,875 replies, posted
[QUOTE=Kaleidescoop;49606265]Is it just me or does the MP5 look extremely low-quality compared with the other new weapon worldmodels? MP5 [t]http://images.akamai.steamusercontent.com/ugc/366283600534174641/B2E2E6D8290575E8C843752AD1DDAC8E32BC9072/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534171456/D4E621DACD2AC128F05005B4461767394562BD8B/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534171031/C4183B2738700BD5636578826EBCE77445E48888/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534171858/57FD122A28D5DD2D73ACEB46A8BD348400086030/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534172517/92FF4C99002F45B67D9B11B385AD92349B820FC6/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534172881/4D1AB910F91630DE6A32717BAA2AF1433877A4E3/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534173882/9AF51F4F994C5FD597E1A4B36F5167A5E360C41F/[/t] [t]http://images.akamai.steamusercontent.com/ugc/366283600534174249/54FB61CF1339F68A85020D20C5D2EECB5C7C0899/[/t][/QUOTE] Am I the only one that's slightly bothered that the nozzle on the w_model gluon gun doesn't match the new v_model? [editline]26th January 2016[/editline] Hey Crypt19, if I were able to fix the lighting origins on your skins would I be able to reupload them? (no offense by the way, I love your work, I just think it could be improved).
Nevermind found it. As for the MP5 world model yeah it does need updating. I've been using the world model from the EOD MP5 from Gamesbanana.
I finally put my [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=608182188"]Frag[/URL] on [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=608179688"]Gluon[/URL] on the Workshop if anyone for some reason finds the models of a beginner enticing. [QUOTE=calinator666;49608325]Hey Crypt19, if I were able to fix the lighting origins on your skins would I be able to reupload them? (no offense by the way, I love your work, I just think it could be improved).[/QUOTE] Haha, not that I have anything against it, but what's your obsession with wanting to make small changes to people's mods and upload them? Think I've seen you ask a few people (including myself before) questions like that. As a general rule for any of my mods, while I probably won't stop anyone from uploading their own versions, for bugs or issues with them I'd prefer to fix them myself so all versions are up to date and receive appropriate updates and fixes. No need to have different versions with varying levels of brokenness floating around. Not to mention once I do fix issues, the new third-party "Fixed" uploads would be redundant. Same deal with some of the BM fix mods, like the Blast Pit lighting one. One the devs actually fix it, the upload serves no purpose and probably just causes compatibility problems. Again, though, that's not a definitive "no u sux." If you wanna do it, go ahead, I'll even give you an up rate if it's fixed, I just think it's a bit redundant.
[QUOTE=Crypt19;49627903] what's your obsession with wanting to make small changes to people's mods and upload them? [/QUOTE] Because I'm too untalented to make my own mods :cry: [editline]29th January 2016[/editline] By the way, I'm sorry if it ever came across as me trying to take ownership of your work. I always thought of it more along the lines of "well somebody's gotta fix it".
[QUOTE=Mech Bgum;49629906]Sorry to be straight with you, but it's not lack of talent but laziness. There's plenty of tutorials and amazing software around. Also there's this saying among 2d artists that even monkeys could do 3d :p[/QUOTE] So much this. While I suppose creativity and inspiration could be debated, not having the technical know-how is purely due to not trying. As an example, I've actually been modelling very off and on for less than two years, and I'm not particularly advanced. That's why the HD arms I made are shaped so unnaturally, I'm still learning. Otherwise I'd also be stuck at the "no skill" spot. As for the lighting fix, it's on my to-do list. I haven't gotten around to it yet because I've been busy starting a project with a team. Like I said, there won't be any bad blood at all if you upload the fix yourself, I just think it'd be pointless since I'd push the same fix out with an updated model as well not long after.
Yeah, it makes a lot more sense to ask Crypt to fix it, rather than try and fix his work yourself. I'm sure he's very capable of fixing a broken lighting origin. Regarding the mentioned Blast Pit lighting fix, that mod already caused us a lot of trouble with the CU2 update, because we dramatically changed the inner workings of that silo map. We moved the transition landmark to fix some of the level transition wonkiness (which worked, the fix was good). However, the map then totally broke for anyone who used that mod, because anyone using that old map would transition into the void now. And nobody who used the mod ever would suspect it, because why would a lighting fix cause you to appear in the void? Game development, haha. Crypt's stance makes sense. The other thing is that a mod like the Blast Pit lighting fix is a workaround, not a fix. The bug which causes the lighting error on Blast Pit is a [B]VERY DEEPLY[/B] embedded problem in the engine related to named/dynamic lights and the entity we created to manage them and increase performance. That's why we still haven't fixed it yet, and I assure you, we had a programmer on it for [I]weeks[/I]! It's why we had to take out the muzzle flash lights when we released, and many other problems. A fix is always better than a workaround, and that's one of the reasons why the engine license is so useful. I'm not speaking out against the Blast Pit lighting fix; his workaround was very creative and it's good that people who are bothered by the lighting bug have a way of getting it out of sight for now. Just a general thought on people fixing other peoples' work while it's still being actively developed. More of a stream of consciousness.
So is there another place where mods are being hosted considering the Workshop is messed up right now? I moved over what I could into the addons, but does On a Rail Uncut work from subscribing, or does it need to be moved too?
[QUOTE=Ghost101;49633682]So is there another place where mods are being hosted considering the Workshop is messed up right now? I moved over what I could into the addons, but does On a Rail Uncut work from subscribing, or does it need to be moved too?[/QUOTE] Workshop addons are working fine for me. I'm pretty sure you just needed to update any faulty mods by following the steps listed in the latest patch: [QUOTE=Black Mesa Main Client Patch - 0.2.1][I]This update may corrupt and break save files. If you're experience any issues with old loads, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on. Additionally, if you are experiencing issues with missing models or textures in-game, you have a legacy error with mods. If you have subscribed to any mods since launch and are experiencing these issues please do the following steps to fix the issue. 1. Unsubscribe from all Black Mesa mods 2. Go to ***\SteamApps\workshop\content\362890 (where *** is the location to where your steam games may be) 3. Delete all folders within this folder 4. Launch Black Mesa, and you should be good to go. Once you do this, you should be able to re-subscribe to any and all mods that you want.[/I][/QUOTE]
The addons folder doesn't work anymore, you have to mount it as a searchpath in your gameinfo.txt now. [code] game+mod bms/addons/*[/code] Also works if you want to use a different folder name (I use "!custom").
Oh, okay. I just picked Black Mesa up during the sale, so I think anything I'm using is after the update anyway. Any particular mods you guys recommend, either on the workshop or just mods you've made, etc?
The workshop itself works, it's just any older mods on it won't be able to be updated. [editline]Laaaaate[/editline] Curses. This is what I get for hopping in game to make sure I'm right.
I bought it on sale today because I loved the mod. [hd]https://www.youtube.com/watch?v=Av2lCQZFGx8[/hd] Laughed my ass off at this tie bug. Sometimes they'll do a barrel roll.
I just had to share the following mod on the Workshop. Those explosion effects are absolutely incredible. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=609679571[/url] [img]http://i.imgur.com/8oohgll.gif[/img]
While I clearly see the HL1 in them, I cannot stop thinking of Duke Nukem 3D explosions when i see that. Also the sparks are amazing
[quote]this fancy Half-Life 1 explosion recreation in a particle form is for you! [b]Featuring exact same zerogexplode sprite Valve used in 1998[/b], but in 4k resolution[/quote] Stuff like this makes me wonder if it's possible to find original audio samples used in 1998 in some sound bank
[QUOTE=halfer;49638745]Stuff like this makes me wonder if it's possible to find original audio samples used in 1998 in some sound bank[/QUOTE] You probably can, I remember somebody found the original footstep sounds on some stock sounds website. Good luck finding them though, 18+ years does a lot to a website. [B]EDIT:[/B] [URL="http://hl2.gamebanana.com/sounds/28063"]Found that sound mod [/URL] Try looking around on Sound Ideas, thats where you will have the best of luck.
[QUOTE=Folstream;49638403]I just had to share the following mod on the Workshop. Those explosion effects are absolutely incredible. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=609679571[/url] [img]http://i.imgur.com/8oohgll.gif[/img][/QUOTE] Only gripe I have is that it could use some variation in the sprite so it doesn't look that repetitive.
That explosion mod really does look fantastic! Outstanding!
Just thought of something I found somewhat amusing. In Half-Life the tank is green and the Bradley is tan, while in Black Mesa the Abrams is tan and the LAV is green.
i swear i seen surface tension uncut somewhere, what happened?
[QUOTE=Spectre1406;49647506]i swear i seen surface tension uncut somewhere, what happened?[/QUOTE] They're working on an official revamp to that chapter right now. [editline]1st February 2016[/editline] Unfinished maps of it ended up in the last big update, I think they were removed though
[QUOTE=Spectre1406;49647506]i swear i seen surface tension uncut somewhere, what happened?[/QUOTE] It's been redone from scratch and will be included in the next major update. And boy will it be awesome.
So pumped about it. I just wish the Steamworkshop would get fixed.
[QUOTE=TextFAMGUY1;49648855]It's been redone from scratch and will be included in the next major update. And boy will it be awesome.[/QUOTE] But does it have the soldier throwing a satchel charge into the pipe? If the answer is 'no' then it's unshippable.
[QUOTE=ColossalSoft;49650646]But does it have the soldier throwing a satchel charge into the pipe? If the answer is 'no' then it's unshippable.[/QUOTE] Yes.
[url]http://steamcommunity.com/app/362890/discussions/0/458607699619391325/[/url] So Kevin Sisk, aside from voicing the HEV Suit, Guards, Vorts, Zombies, and G-man, also voices the [I]MP5 grenade.[/I] [QUOTE=BMS Chicken Chonnage]He literally went into his closet with a microphone, muffled it, and went "THUNK" with his mouth. What an actor![/QUOTE]
Is it just me or are there no more distant gunfire sounds in Surface Tension anymore when compared with Half-Life? I've been replaying c2a5f and I've only heard explosions and aircraft flying by. [editline]1st February 2016[/editline] I just found this very interesting bug involving MP5 grenades and the TOW cannon. [video=youtube;5Oj-vAe3zfQ]https://www.youtube.com/watch?v=5Oj-vAe3zfQ[/video]
[QUOTE=TextFAMGUY1;49648855]It's been redone from scratch and will be included in the next major update. And boy will it be awesome.[/QUOTE] Yaaaaaay. :D I remember following it religiously as you were making it and updating it with new versions. Super hyped for when it comes back around, better than ever.
Just want to give you all a latest news of BM developer bkdale86's prop images he posted in a BM's forum not too long ago. Enjoy: [t]https://i.imgur.com/xnkjW0N.jpg[/t][t]https://i.imgur.com/5vQr1dL.jpg[/t] [t]https://i.imgur.com/UoqbsDp.jpg[/t] [t]https://i.imgur.com/8UZn6OU.jpg[/t] [t]https://i.imgur.com/Ju5ReS9.jpg[/t] More info: [url]http://forums.blackmesasource.com/index.php/Thread/28852-BBIMP-2-3/[/url] Edit: Also, here's an recent update from bkdale86: [t]https://i.imgur.com/HBNISRf.jpg[/t] [url]http://forums.blackmesasource.com/index.php/Thread/28852-BBIMP-2-3/?postID=617828#post617828[/url]
I bet the firetruck is going to be for the Surface Tension uncut :D I can't wait.
Sorry, you need to Log In to post a reply to this thread.