TF2 General Chat and Speculation Station: Whiteboard Blues
5,005 replies, posted
[QUOTE=Chris Morris;52744367][img]https://thevaultpublication.files.wordpress.com/2017/01/were-team-fortress-and-youre-dead.png?w=960[/img]
:thinking:[/QUOTE]
Why does Medic have a baby I completely forgot.
Thank almighty Athiesmo cuphead and factorio exists because its making this agonizing wait seem only a minor nusiance.
[QUOTE=Ultravod;52744512]Just perma'd a regular who had 40+ days play time on my servers. I witnessed him getting banned for blatantly cheating on Grim Fortress an hour beforehand. Another server regular mentioned after the fact "Oh yeah, I knew he had NullCore but I didn't think he was using it." That sound you hear is me headdesking.[/QUOTE]
It's funnier because when I was playing against him on Highertower about a week ago, he headshot me twice when I was moving around in bizarre patterns because I knew that's how you avoid being hit. When I confronted him on Steam about it he up and down denied everything about it, even being surprised he was banned. My favorite part:
[QUOTE]XajaXazaX: and i can understand you thinking that im lying here
XajaXazaX: but ive been on a medication for the past 3-4 years that causes hand eye coordination to weaken, give constant tremors and such[/QUOTE][QUOTE]XajaXazaX: again sorry (last msg i swear) if bacon accused me of aimbot because i can headshot people, he really isnt that good at all. i was better than bacon way before i stopped having teenage alzheimers and worse hand eye coordination, and thats just saying something about his shitty ego. in response to the above message, and im assuming it was pomf who said that wasnt it[/QUOTE]
Man, I gotta figure out what medication I need to not be on to be able to double-headshot invisible Spies and double-headshot people in near-orbit strafing around from grappling hook jumps.
After he went off on a tangent of "but it was 2fort and 2fort sniper vs. sniper is easy" and "everyone moves in straight lines," he unfriended me. I don't think he was trying to convince me he was innocent, I think it was more him trying to convince himself.
[QUOTE=SirGentlemann;52744805]I wish they did mega hat-dumps like the summer coolers a few odd years ago. Starting to not only feel starved for actual content, but cosmetic content as well. For a game lovingly referred to jokingly as "Hat Simulator", they are even skimping out on that aspect of the game.[/QUOTE]
I would be fine with new hats, if the team could be arsed to remove the rankings and add descriptions back, even if they were community-created. The new hats added from Gun Mettle forward feel lifeless compared to the vintage options available, which have a little pun or story backing them up. And those bloody tiers are only there to make more money exactly like in CS:GO.
Bring back crates. Cases shouldn't be the main source of cosmetics in TF2.
[QUOTE=TectoImprov;52744839]Why does Medic have a baby I completely forgot.[/QUOTE]
He put a baboon uterus in the Classic Heavy and then had him give birth, presumably.
[QUOTE=ElderLolz;52744851]fixed it
[IMG]http://puu.sh/xPDQT/e2833fe86e.png[/IMG][/QUOTE]
Friendly reminder that in maybe six or so days, The Orange Box, in its entirety, will be 10 years old.
Let's not forget the classics that came with TF2, like HL2 and Portal. All of these games will be 10 years old, and like TF2, they're all dead, held up only by the community.
October the tenth is TF2s redemption day. Will it survive and prosper, or will it die with the rest of its friends?
[QUOTE=notpingas;52744915]I would be fine with new hats, if the team could be arsed to remove the rankings and add descriptions back, even if they were community-created. The new hats added from Gun Mettle forward feel lifeless compared to the vintage options available, which have a little pun or story backing them up. And those bloody tiers are only there to make more money exactly like in CS:GO.
Bring back crates. Cases shouldn't be the main source of cosmetics in TF2.[/QUOTE]
The lack of descriptions on cosmetics is a little perplexing when you consider that a lot of Workshop contributors actually make descriptions or short Joke lines for the items on the submission page.
[QUOTE=socks_;52745220]Friendly reminder that in maybe six or so days, The Orange Box, in its entirety, will be 10 years old.
Let's not forget the classics that came with TF2, like HL2 and Portal. All of these games will be 10 years old, and like TF2, they're all dead, held up only by the community.
October the tenth is TF2s redemption day. Will it survive and prosper, or will it die with the rest of its friends?[/QUOTE]
TF2's redemption day based on pure speculation of the update release date.
Also the game won't die just because you think It will, even If the update wasn't released I bet TF2 would still have a stable 50k player base on Steam as it always does.
And 50k playerbase =/= dead
[QUOTE=qubestf2;52745293]TF2's redemption day based on pure speculation of the update release date.
Also the game won't die just because you think It will, even If the update wasn't released I bet TF2 would still have a stable 50k player base on Steam as it always does.
And 50k playerbase =/= dead[/QUOTE] These numbers get tossed around a lot with no consideration for factors like Idlers and trade servers. I'd be interested to know how many people are actually playing and how many of those people are on Valve Servers.
People also don't take into account that this game might have a really high turn over rate for players. That is to say lots of people who play for a short time and then never come back only to be replaced by the next batch of flash in the pan players. After all the game is free so new players risk nothing with a trial period to see if they like it. The numbers would look stable but it wouldn't be good for the game. You need new player retention.
A raw number that doesn't have any more info behind it doesn't convince me the game is in a healthy state. 50k wouldn't be quite as impressive a number if you learned that 35k of that was idling for scrap.
I'm not saying it's a dead game but it doesn't feel like a healthy one. Community morale is certainly at an all time low. I'm sure this game will go on for a few more years at least, and those who love it will hang on until the bitter end.
I personally don't give a damn if it comes out or not on the 10th, I still enjoy the game as it currently stands and I got other games to keep me occupied.
I would really prefer a well polished update that brings what people want to the table, an update (as people have been saying) [I]"redeems"[/I] TF2 for a lot of them. Even if it takes ages.
Compared to what could happen if it's released pre-emptively; balances nobody wanted, Pyro either being brokenly powerful or still not viable, new weapons are stupidly broken or garbage.
I'm sure I'm not the only one that would prefer the latter...
[QUOTE=X marks it;52745345]I personally don't give a damn if it comes out or not on the 10th, I still enjoy the game as it currently stands and I got other games to keep me occupied.
I would really prefer a well polished update that brings what people want to the table, an update (as people have been saying) [I]"redeems"[/I] TF2 for a lot of them. Even if it takes ages.
Compared to what could happen if it's released pre-emptively; balances nobody wanted, Pyro either being brokenly powerful or still not viable, new weapons are stupidly broken or garbage.
I'm sure I'm not the only one that would prefer the latter...[/QUOTE]
I don't like the wait but I understand it. Small team, big update, un-optimized code. I get the feeling like a lot is riding on this one and they want to get it right. I know many disagree with this but I'm still banking on the update landing in the same time frame that Tough Break did.
There's got to be a middleground between something like the Meet Your Match update and a year-long wait, though, right?
What would you think if the TF team opted to update TF2 with small patches bi-monthly? Those patches would be more than just bugfixes, as I was thinking about a single weapon change for testing, a blog post for communication and a crate every 4th month. It would cushion droughts like the one we're stuck in now and keep the community somewhat satisfied.
In my opinion, it's impossible to manage if Valve still ignores TF2 as an actual game with a need for more programmers, but I'd like to hear your thoughts on this.
The TF2 Team should keep careful observation of whitelist.tf, and make changes to banned weapons every couple of weeks, and take feedback on what weapons are nigh-useless, weapons nerfed too much during this time, and weapons that, while unbanned, are annoying as hell to deal with.
What would you think if horses opted to walk around on their hind legs for one day each month? Just think of all the advantages of this deeply implausible scenario.
[QUOTE=RetroMike;52745324]These numbers get tossed around a lot with no consideration for factors like Idlers and trade servers. I'd be interested to know how many people are actually playing and how many of those people are on Valve Servers.
People also don't take into account that this game might have a really high turn over rate for players. That is to say lots of people who play for a short time and then never come back only to be replaced by the next batch of flash in the pan players. After all the game is free so new players risk nothing with a trial period to see if they like it. The numbers would look stable but it wouldn't be good for the game. You need new player retention.
A raw number that doesn't have any more info behind it doesn't convince me the game is in a healthy state. 50k wouldn't be quite as impressive a number if you learned that 35k of that was idling for scrap.
I'm not saying it's a dead game but it doesn't feel like a healthy one. Community morale is certainly at an all time low. I'm sure this game will go on for a few more years at least, and those who love it will hang on until the bitter end.[/QUOTE]
my point is that people expect something that was not officially confirmed.
TF2 might be flawed, but that doesn't make the game completely unplayable. I'm actually have quite a lot of fun in TF2! And the community will of course decline, you can't expect more from a 10 year old game.
Sorry for being COMPLETELY off-topic, but Mockingbird, you'll only have to play one more hour of TF2 to have it say 1337 hours played on Steam. (I clicked on your Steam thing because I thought you were someone I knew).
my laptop's fan is borked so i can't really even stay on steam for too long without my computer threatening a thermal shutdown
If the update is not coming any time soon, I just want them to talk. Just a reason why they're not talking and not... well, doing anything, it seems.
And I guess the "plenty of time before halloween" would be a good case of talking before they were sure, but even that could be fixed with a simple "Hey, it's not coming before halloween", "it's not plenty of time". Possibly if the gods are looking merciful, they could give a reason.
[QUOTE=qubestf2;52745726]my point is that people expect something that was not officially confirmed.[/QUOTE]
Can't help that here it seems. People like to latch on to anything they can get no matter how small and double down on it.
Just to be clear, I wasn't taking a poke at you about the player count. I just see that used constantly as a throw away to prove "everything is fine" and I think people should go deeper than "Lookit dis big numbuh".
Went back to TF2 to try it out.
holy shit what have they done. I've never felt more depressed in my entire life until I went back into TF2. Server browser was full of shit, impossible to find anything other than custom maps or 24/7 CTF. Could not find a single rotation server. Instead being forced to use Casual mode (which I couldn't join my friends because fuck you it's ~~~casual matchmaking~~~.
Whatever happened to just joining a damn server and playing the game without stupid animations and menus before and after the game, voting for the next map and just GOING TO IT.
I'm so depressed with what TF2 has become.
[QUOTE=RetroMike;52745848]I just see that used constantly as a throw away to prove "everything is fine" and I think people should go deeper than "Lookit dis big numbuh".[/QUOTE]
Acting like the fact that TF2 is sometimes the 4th played game on Steam is insignificant is just ignorant. Yes, TF2's playercount will stagnate and drop if the TF Team doesn't get an update out in like.. a year, probably (I've no evidence of that), but as soon as the update comes out, TF2's playercount will go back to being great as always. It's pretty much a game that will never actually die. And if this update does something that makes playing TF2 significantly more fun (I'm talking like.. new server browser, perfected casual and comp modes, etc), we might see the base playercount increase significantly. Who knows.
[editline]4th October 2017[/editline]
[QUOTE=redBadger;52745899]which I couldn't join my friends because fuck you it's ~~~casual matchmaking~~~[/QUOTE]
they can just.. you know.. leave, and invite you to their team
The update would be straight-up made for me if they just removed random crits.
[QUOTE=redBadger;52745899]Went back to TF2 to try it out.
holy shit what have they done. I've never felt more depressed in my entire life until I went back into TF2. Server browser was full of shit, impossible to find anything other than custom maps or 24/7 CTF. Could not find a single rotation server. Instead being forced to use Casual mode (which I couldn't join my friends because fuck you it's ~~~casual matchmaking~~~.
Whatever happened to just joining a damn server and playing the game without stupid animations and menus before and after the game, voting for the next map and just GOING TO IT.
I'm so depressed with what TF2 has become.[/QUOTE]
Oh hey that was you in the borneo game :v:
But yeah, even though the big problems from MyM were removed after a while, I still think the whole glossy period between maps is entirely unnecessary. It really ruins the flow between games, and I still don't know why they added it since all people had been asking for was comp, not changes to casual...maybe their stats say it helps with player retention or something, hell if I know.
[QUOTE=Brobattington;52745913]The update would be straight-up made for me if they just removed random crits.[/QUOTE]
Unpopular opinion: I like crits. Makes the game more unpredictable and fun. I know a lot of players complain about the zero skill it takes, but c'mon let's be real, TF2 was never made with the intention of being a skill-based competitive game. Valve just gave a fuck about competitive games last year. If you want a Valve skill-based shooter, Counter-Strike has always been the first choice.
[QUOTE=Danzflor;52745990]Unpopular opinion: I like crits. Makes the game more unpredictable and fun. I know a lot of players complain about the zero skill it takes, but c'mon let's be real, TF2 was never made with the intention of being a skill-based competitive game. Valve just gave a fuck about competitive games last year. If you want a Valve skill-based shooter, Counter-Strike has always been the first choice.[/QUOTE]
That doesn't mean people should spend their limited leisure time being fucked in the ass by RNG all day just because this isn't counter-strike.
Some of us are trying to have fun here without the game deciding that fun is over for no reason other than bad luck.
There's also a ton of RNG in counter-strike too in the form of spread, but you don't hear about it all day because it was designed intelligently and can be managed with aim skill, instead of saying to the 6 people on the cart cleaned out during the game winning cap by a stray crit rocket: "well, life's over because gaben said so, enjoy your respawn and better luck next time!"
That's the definition of bad game design.
[QUOTE=Chuggoth;52745958]Now that's just being a dick to your team. Joining 12 v 9 is already a nuisance as is.[/QUOTE]
You can wait for their match to be over.
Honestly, Casual is not the worst system in the world like some of you people suggest. If you live in an area where servers are nowhere near you, sure, it might take a little while to get into a server, but honestly, I notice Casual servers at the very least function much better as actual GAMES than Valve servers previously. I remember the days of people scrambling the teams after every lost point.
Things that would fix Casual:
- Fill recently-emptied servers faster, ask players waiting for a server to join if they want to join such-and-such map (that isn't in their list of selected maps) instead since it needs filling.
- Balance teams based on points after every map change, essentially scrambling based on performance.
- Allow ad-hoc connections, but only through friends.
- Bring back Stopwatch on Payload and A/D.
- Class limit of 2 or 3? (EXTREME CONTROVERSY)
- Make the Casual medal on the queue screen wearable
- Some kind of drop incentive for playing? (Community servers could have a different set of drops from Casual, so both are played.)
- Make votes from a group of friends in the same server only count as one vote. Hackers with catbots can no longer keep themselves from getting kicked out.
- Votes can be across teams.
- (add spectator mode back somehow so you can figure out if people are actually hacking. dunno how it would work though)
- etc
[QUOTE=Danzflor;52745990]Unpopular opinion: I like crits. Makes the game more unpredictable and fun. I know a lot of players complain about the zero skill it takes, but c'mon let's be real, TF2 was never made with the intention of being a skill-based competitive game. Valve just gave a fuck about competitive games last year. If you want a Valve skill-based shooter, Counter-Strike has always been the first choice.[/QUOTE]
Crits make pubs luck based instead of skill based, FPS games SHOULD never be luck based.
"TF2 was never made with the intention of being a skill-based competitive game." You are really wrong there, TF2 Competitive ( ETF2L / ESEA ) are probably the best example of a true skill based competitive game.
[QUOTE=qubestf2;52746035]Crits make pubs luck based instead of skill based, FPS games SHOULD never be luck based.[/QUOTE]
This goes for melee crits as well.
[QUOTE=qubestf2;52746035]
"TF2 was never made with the intention of being a skill-based competitive game." You are really wrong there, TF2 Competitive ( ETF2L / ESEA ) are probably the best example of a true skill based competitive game.[/QUOTE]
Yeah, just look how big that scene really got. I really enjoy our annual million dollar tournaments and all the activities around it with the Competitive Duck Journal that raised over 5 quintillion dollars thanks to the community last year.
[QUOTE=C. Blades;52746023]
That's the definition of bad game design.[/QUOTE]
You know you can choose to not play the games you don't like, right?
Sorry, you need to Log In to post a reply to this thread.