TF2 General Chat and Speculation Station: Whiteboard Blues
5,005 replies, posted
[QUOTE=Zeos;52655986]...I don't even play TF2 anymore, but Jesus Christ you'd have to be delusional to not think Valve's treatment of the game, including more or less a mode that they didn't give a shit about, is completely disgusting. It's just finally, [I]finally[/I] coming to a head.[/QUOTE]
Even though that guys post was terrible, Valve legitimately does not owe you shit; they made the game free and by principle game developers can decide to stop updating games whenever they feel like it. They kept TF2 up; with updates and balance patches for [b]10[/b] years. At a point, it can be reasonable for it to end.
I'm honestly surprised so many people are still expecting so much from Valve when it comes to TF2.
[QUOTE=Blackavar;52656213][URL="https://drive.google.com/file/d/0ByOxb4EZHbgpQkV4YjF3VUpWNDQ/view?usp=sharing"]Here it is.[/URL] It's 25 minutes so I couldn't upload it to vimeo or streamable, so I just put it on my google drive. download it and cringe at the audio quality. i'll never look at rice paper the same way again
[editline]6th September 2017[/editline]
these red food coloring stains won't be coming out for a while[/QUOTE]
too lazy to watch, how tough was it?
I actually forgot that people were looking forward to an update today. When I got home from work an hour ago I checked this thread and saw that a shitload of posts happened and assumed something happened. Alas. Maybe next time, friends.
Well this is a bummer. Here's hoping we get some news this month
[QUOTE=ikes;52656282]too lazy to watch, how tough was it?[/QUOTE]
texture was awful, taste was bland with that bitter touch of food coloring, almost gagged a couple of times, i hope using water doesn't get me banned anyway. all i said originally was that i had to eat paper with 9/6 on it. in this case, rice paper with red food coloring. honestly it was terrible by the end, and i still don't feel good. would've been way worse if i tried to eat printer paper
[QUOTE=Blackavar;52656293]texture was awful, taste was bland with that bitter touch of food coloring, almost gagged a couple of times, i hope using water doesn't get me banned anyway. all i said originally was that i had to eat paper with 9/6 on it. in this case, rice paper with red food coloring. honestly it was terrible by the end, and i still don't feel good[/QUOTE]
the important part is that you pulled through
I'd never toxx anything since im a filthy chicken
you can toxx me on that
Sad that nothing actually happened today. Oh well, let's hope that there is something next week.
[QUOTE=EmilyVasquez;52656301]Sad that nothing actually happened today. Oh well, let's hope that there is something next week.[/QUOTE]
More like next month..... or maybe we should even be getting ready for scream fortress lol
[QUOTE=grob;52656266]Even though that guys post was terrible, Valve legitimately does not owe you shit; they made the game free and by principle game developers can decide to stop updating games whenever they feel like it. They kept TF2 up; with updates and balance patches for [b]10[/b] years. At a point, it can be reasonable for it to end.
I'm honestly surprised so many people are still expecting so much from Valve when it comes to TF2.[/QUOTE]
Yeah, that's good and all, but they make they still make a shit ton off this game and have a very active and stable community. It'd be idiotic to end at this point.
[QUOTE=Jichael;52656310]Yeah, that's good and all, but they make they still make a shit ton off this game and have a very active and stable community. It'd be idiotic to end at this point.[/QUOTE]
Why exactly would it be idiotic? They make more then enough money for a company their size; and they have made so many "idiotic" decisions in the past yet they're still the most lucrative independent developers in the business.
If anything with how much money they make, it's more idiotic to have people off doing work on TF2 then it is to have them working on Source 2 or their VR tech.
[QUOTE=grob;52656315]Why exactly would it be idiotic? They make more then enough money for a company their size; and they have made so many "idiotic" decisions in the past yet they're still the most lucrative independent developers in the business.
If anything with how much money they make, it's more idiotic to have people off doing work on TF2 then it is to have them working on Source 2 or their VR tech.[/QUOTE]
Maybe we still expect updates after 10 years because Valve isn't making a sequel and we don't like either[I] Dota 2[/I] or CS:GO? If we don't care about VR tech, why would we further support the company if that's all they work on?
Am the only one that still plays Classic? I guess not
[QUOTE=Lord Exor;52656331]Maybe we still expect updates after 10 years because Valve isn't making a sequel and we don't like either[I] Dota 2[/I] or CS:GO? If we don't care about VR tech, why would we further support the company if that's all they work on?[/QUOTE]
'Appreciate updates' would be the realistic wording. Expecting them is a different, unreasonable story.
Also what's with this very specific "I don't like CS:GO or Dota 2 so I expect something different just for me" complaint/attitude recently?
[QUOTE=grob;52656370]'Appreciate updates' would be the realistic wording. Expecting them is a different, unreasonable story.
Also what's with this very specific "I don't like CS:GO or Dota 2 so I expect something different just for me" complaint/attitude recently?[/QUOTE]
Because it's poor practice to abandon a source of profit from customers you developed products for in the recent past? How do you not realize that's boneheaded business? I'm not talking about a small subset of customers, I'm talking about thousands of customers--sure, they may not be quite as numerous as fans of CS:GO and Dota, but they're more than a simple blip on the radar. Just please, spare us this tired--and thoroughly debunked--argument.
[QUOTE=Lord Exor;52656379]Because it's poor practice to abandon a source of profit from customers you devoped products for in the recent past? How do you not realize that's boneheaded business?[/QUOTE]
This is a lot more complicated then "TF2 is a [i]potential[/i] income source". Is it more beneficial to head TF2 or to move the manpower into other projects? Is TF2 even worth investment at this point?
Even past that, Valve is in the position where they can straight up just make 'boneheaded' decisions as you say. They've done it multiple times before and have been just fine; in fact more then fine.
I've never seen this many people banned in a day. It's kind of crazy to see people who have posted thousands of times and who's accounts are several years old, to just get perma'd because they decided to post one thing without thinking.
[QUOTE=ToastyToes;52656414]I've never seen this many people banned in a day. It's kind of crazy to see people who have posted thousands of times and who's accounts are several years old, to just get perma'd because they decided to post one thing without thinking.[/QUOTE]
Something tells me the mods were prepared for today if nothing happened.
[QUOTE=grob;52656412]This is a lot more complicated then "TF2 is a [I]potential[/I] income source". Is it more beneficial to head TF2 or to move the manpower into other projects? Is TF2 even worth investment at this point?
Even past that, Valve is in the position where they can straight up just make 'boneheaded' decisions as you say. They've done it multiple times before and have been just fine; in fact more then fine.[/QUOTE]
Here we go again; none of your points are worth responding to, but I'll waste my time anyway. You're clearly not a fan of TF2 so I don't know why you're even bothering to post here.
Based on what you're saying, it's more beneficial for The Coca-Cola Company to dedicate their manufacturing plants entirely to the production of Classic Coca-Cola (worth 78 billion dollars), over Sprite (worth a measly 6 billion). Rank #3 versus rank #98 as far as the world's most valuable brands go--golly gee, that sure is a profound disparity, yet here we are, living in a world where Sprite is still happily made. It boggles the mind, doesn't it? You see, a company with a surplus can afford to venture into less lucrative markets because oftentimes where there isn't any demographic overlap (people that drink Sprite but not Coke), there's money to be made from otherwise disinterested customers. Where there is demographic overlap (people that drink both Sprite and Coke), there's even [I]more [/I]money to be made from existing customers. Don't you see? It's a win-win. Now go crawl back into your little hole.
Valve lucked into a monopoly over distributing games for the PC market, so yes, they can manage being stupid, dilatory, or disinterested in the demands of customers. That doesn't mean they should do that, and there's always room for expansion when it comes to business and profits.
[highlight](User was banned for this post ("Reporting user just because he disagrees with him/"Now go crawl back into your little hole"" - Bengley))[/highlight]
[QUOTE=Lord Exor;52656442]Here we go again; none of your points are worth responding to, but I'll waste my time anyway. You're clearly not a fan of TF2 so I don't know why you're even bothering to post here.
Based on what you're saying, it's more beneficial for The Coca-Cola Company to dedicate their manufacturing plants entirely to the production of Classic Coca-Cola (worth 78 billion dollars), over Sprite (worth a measly 6 billion). Rank #3 versus rank #98 as far as the world's most valuable brands go--golly gee, that sure is a profound disparity, yet here we are, living in a world where Sprite is still happily made. It boggles the mind, doesn't it? You see, a company with a surplus can afford to venture into less lucrative markets because oftentimes where there isn't any demographic overlap (people that drink Sprite but not Coke), there's money to be made from otherwise disinterested customers. Where there is demographic overlap (people that drink both Sprite and Coke), there's even [I]more [/I]money to be made from existing customers. Don't you see? It's a win-win. Now go crawl back into your little hole.
Valve lucked into a monopoly over distributing games for the PC market, so yes, they can manage being stupid, dilatory, or disinterested in the demands of customers. That doesn't mean they should do that, and there's always room for expansion when it comes to business and profits.[/QUOTE]
You can get mad all you want, doesn't change the fact Valve does not give a shit about this game and it's entirely within their right, better hop off the train now before you make yourself even more upset.
I have 2000 hours on TF2 and stopped playing around 2 years ago. Times change. Things grow old. People move on. Maybe you should too.
That was a very well spoken and heavily researched rebuttal.
I'm gonna be frank with you, this entire fucking ordeal is confusing me.
This wasn't your average "Nothing is happening lmao" day - because on those, nothing would happen. The amount of weird stuff alongside of Valve dev activity in the recent days...
The TF Team saw clearly that we were walking towards a nuclear bomb of disappointment but didn't stop us. When we walked towards the firecracker that was SteamDB however, it was turned down.
This really makes me believe today was supposed to be the night. Not even the TF Team folk is this cruel. Question is how long will it be delayed.
Obviously the update was meant for today but when they saw Dane leak it they decided to delay it for tomorrow for the suprise.
I say this ironically but its in the back of my mind that it's true lol
[QUOTE=grob;52656412]This is a lot more complicated then "TF2 is a [i]potential[/i] income source". Is it more beneficial to head TF2 or to move the manpower into other projects? Is TF2 even worth investment at this point?
Even past that, Valve is in the position where they can straight up just make 'boneheaded' decisions as you say. They've done it multiple times before and have been just fine; in fact more then fine.[/QUOTE]
In 2016 after the disastrous launch of MyM, a Halloween update that was a rehash of the previous yet and no new gameplay content for Smissmass the revenue for [URL="http://store.steampowered.com/sale/2016_top_sellers/"]TF2 was somewhere between the 13th highest and the 24th highest on Steam[/URL]
[QUOTE=Lord Exor;52656442]Valve lucked into a monopoly over distributing games for the PC market, so yes, they can manage being stupid, dilatory, or disinterested in the demands of customers. That doesn't mean they should do that, and there's always room for expansion when it comes to business and profits.[/QUOTE]
I think it's unfair to say Valve lucked into a monopoly for PC digital distribution (and they don't really even have a monopoly, may of the biggest PC games in the world aren't on Steam. They are certainly one of the largest store fronts though).
The PC digital distribution stores were pretty awful in the mid to late 2000s (anyone remember EA's download manager?).
Valve saw a need for a quality PC client/store and built it. They continued to add features to Steam and have a client that's far beyond anything offered by the other clients today.
[QUOTE=Lord Exor;52656471]That was a very well spoken and heavily researched rebuttal.[/QUOTE]
Look man, you can feign your own business IQ to me all you want but it doesn't matter what Sprite would do, doesn't matter what Coca-cola would do; it matters what Valve is and is going to do. Team Fortesss 2 is not in their priorities and it doesn't really deserve to be either. It's an old game that's only played as much now because it was the most advertised free game on the platform.
You can go ahead and rate me dumb because you're upset and I disagree with you, but in the end you know I'm right; you're just upset that Valve is going to slowly abandon TF2 in favor of future tech. No need to be rude.
We'll just have to believe that it will come. The date on the whiteboard might be a final meeting about the update to finish it up definitively. The meeting might have be discussed by all the TFteam members, just a few hours ago and they had put all their content together. What if they were discussing a date, or waiting for Billy to finish up his SFM poster? Who knows?
9/7?
[QUOTE=ComodoreBluth;52656484]In 2016 after the disastrous launch of MyM, a Halloween update that was a rehash of the previous yet and no new gameplay content for Smissmass the revenue for [URL="http://store.steampowered.com/sale/2016_top_sellers/"]TF2 was somewhere between the 13th highest and the 24th highest on Steam[/URL]
I think it's unfair to say Valve lucked into a monopoly for PC digital distribution (and they don't really even have a monopoly, may of the biggest PC games in the world aren't on Steam. They are certainly one of the largest store fronts though).
The PC digital distribution stores were pretty awful in the mid to late 2000s (anyone remember EA's download manager?).
Valve saw a need for a quality PC client/store and built it. They continued to add features to Steam and have a client that's far beyond anything offered by the other clients today.[/QUOTE]
Saying it was a monopoly was a tad hyperbolic, but it is definitely the largest storefront, not simply one of many.
[QUOTE=grob;52656491]I have 2000 hours on TF2 and stopped playing around 2 years ago. Times change. Things grow old. People move on. Maybe you should too. [/QUOTE]
If you have no stakes in this race, why does it matter to you?
:toadleave:
So many stupid people in these posts...
Anyway, Dane, I don't know if you'll read this, but I was sure that NINE SIX was just pointless hype. At least I know now that it wasn't written like "96", debunking my theory that it was 96 days left (and tbh I made it as a joke), but until someone from Valve confirms it... it's a thing, I guess. Maybe Valve Time's in effect, maybe Valve wanted to play a trick on you and the community. Who the hell knows.
[QUOTE=Lord Exor;52656504]Saying it was a monopoly was a tad hyperbolic, but it is definitely the largest storefront, not simply one of many.[/QUOTE]
Okay you're right they probably are the largest store front.
But you have to agree Valve didn't just luck into Steam. The client offers far more features than the competition (and they continue to add features while their competition stagnant, the recent button remapping feature they added for controllers is a really great recent feature) and they were serving the PC market at a time when other companies were either treating the PC like a second class citizen or ignoring it all together. Valve deserves the success they have with Steam. They didn't luck into it, they worked at it and it paid off for them.
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