TF2 General Chat and Speculation Station: Whiteboard Blues
5,005 replies, posted
[QUOTE=Ace of Butts;52771397]My birthday is next week, the update coming out sometime then would be a nice present.[/QUOTE]
Next week is also my birthday, welcome to the club. Not only that, but it's my only week of holidays I get for fall - after that Ill be showered in exams.
Next week would really be perfect - for me atleast - not to forget that next week was also when Scream Fortress of last year launched.
I wonder what they'll do with Scream Fortress. If the update does launch next week that's pretty close to Scream Fortress and I doubt they would want to skip Scream Fortress since it usually brings the highest concurrent player counts of the year. I suppose they could always launch Scream Fortress on the 31st.
Of course if the update doesn't launch next week who knows what will happen.
[QUOTE=Fluury;52770557]"this late" ? Today is the date we got the last pre-halloween teaser mate - perhaps they think the community already knows the drill?[/QUOTE]
The blogpost last year was merely telling us that the halloween update was coming, it wasnt like 2015 where they suggested community make maps and items. Even if you did maps or items for 2016 update, it was too late at the blog post time to even start doing on and getting it considered for the game.
Maps and most of the items in the update were pre-selected at that point when the blog post launched, seeing a lot of them were in workshop since 2016, only few made in 2017 got in, which were made earlier before the blogpost was even close.
It would be nice if the pyro update came on my birthday.
[sp]Just a 5 month wait![/sp]
I'm putting my expectation on scream fortress. This update has a confirmed campaign right? I doubt they would start a campaign, then another 1-2 weeks after. Unless scream fortress doesn't have a campaign, which I don't think would bother many people.
I'm not sure if anyone else saw this but [URL="https://twitter.com/chetfaliszek/status/918254081835089920"]Chet Faliszek and some other Valve employees/ex Valve employees posted some of their memories of beta testing TF2 on Twitter[/URL].
Remember when they said they had plans to add in actual spectating of matches without being kicked? Think it will finally get implemented in the update? Sometimes I'd rather just join a server and watch the chaos instead of playing.
[QUOTE=ComodoreBluth;52772087]I'm not sure if anyone else saw this but [URL="https://twitter.com/chetfaliszek/status/918254081835089920"]Chet Faliszek and some other Valve employees/ex Valve employees posted some of their memories of beta testing TF2 on Twitter[/URL].[/QUOTE]
Aw man, these are a hoot.
[QUOTE=RoboHobo;52772078]I'm putting my expectation on scream fortress. This update has a confirmed campaign right? I doubt they would start a campaign, then another 1-2 weeks after. Unless scream fortress doesn't have a campaign, which I don't think would bother many people.[/QUOTE]
There's still a chance it'll be packaged with the update, who knows they might have new Halloween skins as rewards.
[QUOTE=PSI Guy;52772097]Aw man, these are a hoot.[/QUOTE]
[QUOTE]Still remember the playtest when robin was yelling the next person to set off an engineer's EMP grenade was banned...a day of EMP's on well.[/QUOTE]
This was probably the day Robin decided to remove grenades from TF2.
[editline]12th October 2017[/editline]
[QUOTE=Ace of Butts;52772091]Remember when they said they had plans to add in actual spectating of matches without being kicked? Think it will finally get implemented in the update? Sometimes I'd rather just join a server and watch the chaos instead of playing.[/QUOTE]
I don't remember the TF2 team ever saying that but it should technically be possible, all Valve servers have 32 player slots now because all Valve servers are used for all game modes since MyM and MVM mode requires 32 player slots since bots take up player slots.
I have my doubts Valve will ever add something like that, I honestly doubt there's much demand for a feature like that. The team would probably tell you to watch TF2 on Twitch. :wink:
[QUOTE=ComodoreBluth;52772146]This was probably the day Robin decided to remove grenades from TF2.
[editline]12th October 2017[/editline]
I don't remember the TF2 team ever saying that but it should technically be possible, all Valve servers have 32 player slots now because all Valve servers are used for all game modes since MyM and MVM mode requires 32 player slots since bots take up player slots.
I have my doubts Valve will ever add something like that, I honestly doubt there's much demand for a feature like that. The team would probably tell you to watch TF2 on Twitch. :wink:[/QUOTE]
it's definitely possible, with or without ad-hoc
if we still didn't get ad-hoc (to be honest I'd much rather have an in game system to join friends/invite them/only allow people to join when invited than have every server you play publicly announced and accessible by everyone), it wouldn't be that hard to have a spectate option (either allowing you to join the server and spectate but not play until the max 32 limit is reached, or set up a proxy relay like CSGO does for competitive matches)
so what about the toth medals
im pretty sure valve decided theyll release em alongside of the big mammoth update given they havent given them to us yet so in a way, if we dont get an update today adding them, its confirming that valve is confident in next week
or that they are willing to throw the toth fellas under a truck lmao
[QUOTE=ComodoreBluth;52772087]I'm not sure if anyone else saw this but [URL="https://twitter.com/chetfaliszek/status/918254081835089920"]Chet Faliszek and some other Valve employees/ex Valve employees posted some of their memories of beta testing TF2 on Twitter[/URL].[/QUOTE]
While reading this, i noticed Adrian Finol, who left Valve over a year ago, seems to be now working on Blizzard & Overwatch. No wonder the recent junkertown of it looked more from TF2 than the rest of those. All kidding aside, theres not many old timers left at valve who seem to be wanting to work with TF2 anymore.
[QUOTE=ics;52772825]While reading this, i noticed Adrian Finol, who left Valve over a year ago, seems to be now working on Blizzard & Overwatch. No wonder the recent junkertown of it looked more from TF2 than the rest of those. All kidding aside, theres not many old timers left at valve who seem to be wanting to work with TF2 anymore.[/QUOTE]
Yeah, exactly, which makes me think why Valve doesn't hire more TF2 devs?
[QUOTE=qubestf2;52772906]Yeah, exactly, which makes me think why Valve doesn't hire more TF2 devs?[/QUOTE]
Valve doesn't hire people for specific games, they hire people to work at Valve.
Hopefully with the move to the bigger office they expand the company and more people chose to work on TF2.
So I think someone may have tried to scam me out of my unusual.
[t]https://i.imgur.com/QfRdwMe.png[/t]
[t]https://i.imgur.com/Nu6BetN.png[/t]
Honestly I'm naive enough that I was willing to go along with it for much longer than I should have. In fact, I would have continued if he hadn't gone offline immediately after that last message.
[QUOTE=Square_Rabbit;52773048]So I think someone may have tried to scam me out of my unusual.
[t]https://i.imgur.com/QfRdwMe.png[/t]
[t]https://i.imgur.com/Nu6BetN.png[/t]
Honestly I'm naive enough that I was willing to go along with it for much longer than I should have. In fact, I would have continued if he hadn't gone offline immediately after that last message.[/QUOTE]
Yeah, they're definitely trying to scam you. It's how I lost my first unusual.
[QUOTE=Seaner23;52773059]Yeah, they're definitely trying to scam you. It's how I lost my first unusual.[/QUOTE]
You must be really gullible to fall for this honestly, I'm surprised people do.
[QUOTE=qubestf2;52773069]You must be really gullible to fall for this honestly, I'm surprised people do.[/QUOTE]
well yeah, at the time, but I'm learning from my mistake.
SteamVR beta was just updated with some Halloween items. There is a paper bag mask for every TF2 class.
[thumb]https://i.imgur.com/Zyxa4qH.jpg[/thumb]
[QUOTE]
"[english]VR_Avatar_Wearable_HalloweenBagDemo" "Bag Mask - TF2 Demo"
"[english]VR_Avatar_Wearable_HalloweenBagDemo_Desc" "A brown paper bag with the face of the Demo from TF2."
"[english]VR_Avatar_Wearable_HalloweenBagEngineer" "Bag Mask - TF2 Engineer"
"[english]VR_Avatar_Wearable_HalloweenBagEngineer_Desc" "A brown paper bag with the face of the Engineer from TF2."
etc...
[/QUOTE]
[thumb]https://i.imgur.com/hA5QaE0.png[/thumb]
it's funny how in the eyes of general valve tf2 has become just a model asset pack to port over to vr at this point, it's nothing else.
nothing but a bunch of assets to slap on their new thingamajigs.
[QUOTE=Square_Rabbit;52773048]So I think someone may have tried to scam me out of my unusual.
[t]https://i.imgur.com/QfRdwMe.png[/t]
[t]https://i.imgur.com/Nu6BetN.png[/t]
Honestly I'm naive enough that I was willing to go along with it for much longer than I should have. In fact, I would have continued if he hadn't gone offline immediately after that last message.[/QUOTE]
Scammers are really weird with their schemes.
One guy added me trying to poorly impersonate PiotreX (that one person who has one of the most expensive backpacks of TF2) and wanted to buy my unusual that is worth 23 keys for 30. I really don't get them.
[QUOTE=Square_Rabbit;52773048]So I think someone may have tried to scam me out of my unusual.
[t]https://i.imgur.com/QfRdwMe.png[/t]
[t]https://i.imgur.com/Nu6BetN.png[/t]
Honestly I'm naive enough that I was willing to go along with it for much longer than I should have. In fact, I would have continued if he hadn't gone offline immediately after that last message.[/QUOTE]
In this case, he would have wanted you to give the Items to the 'Steam Mod' (Who isn't really a Steam Mod, but his Alt or a 'Friend'). Once you traded them, they De-friend you and run off with your items.
[QUOTE=tekt;52773147]Scammers are really weird with their schemes.
One guy added me trying to poorly impersonate PiotreX (that one person who has one of the most expensive backpacks of TF2) and wanted to buy my unusual that is worth 23 keys for 30. I really don't get them.[/QUOTE]
What's not to get? They offer you the price that is too good to be true while impersonating a really rich backpack and If you are gullible enough, you will take the bait.
That's how all the scams go, they try to lure you with good prices.
[QUOTE=ics;52772825]While reading this, i noticed Adrian Finol, who left Valve over a year ago, seems to be now working on Blizzard & Overwatch. No wonder the recent junkertown of it looked more from TF2 than the rest of those. All kidding aside, theres not many old timers left at valve who seem to be wanting to work with TF2 anymore.[/QUOTE]
I've always thought the quality of the job has decreased. Every time I read an ex-Valve dev talk about the before times, it always seems like they are talking about "the good ol' days". I feel like if the work environment was still like that they would have stayed. I think that something internally fundamentally changed, turning off a lot of the old staff.
[QUOTE=valvenews;52773240]I've always thought the quality of the job has decreased. Every time I read an ex-Valve dev talk about the before times, it always seems like they are talking about "the good ol' days". I feel like if the work environment was still like that they would have stayed. I think that something internally fundamentally changed, turning off a lot of the old staff.[/QUOTE]
If I had to guess, maybe that Work-on-whatever-you-want structure turned some people off.
It was a structure that seemed to work in the early days, but honestly it is showing flaws in the present.
And the longer it stays with nobody speaking up about it internally, we can continue to see our beloved franchises gather thicker and thicker dust.
[QUOTE=nonhuman;52773106]it's funny how in the eyes of general valve tf2 has become just a model asset pack to port over to vr at this point, it's nothing else.
nothing but a bunch of assets to slap on their new thingamajigs.[/QUOTE]
The sad part is that there ain't much to those thingamajigs to begin with. I know they did that free The Lab thing, but that's basically just a tech demo for VR.
If they at least used their game development resources that aren't being spent much on TF2 and CSGO to make ANYTHING new apart from Dota 2 stuff and the upcoming card game...
10-year anniversary of the Orange Box and 6+ years since their last truly new game that isn't a repainted version of ancient mods (Portal 2), and three of their franchises are completely dead (HL, Portal, L4D), while 2 of the remaining 3 are receiving a lot less attention and new content than they used too (TF2 and CS:GO). Dota has been their one title that warrants the 'games as a service' adjective.
Shame there's so little left of Valve as a game developer, and considering that all of their main writers (Laidlaw, Faliszek, Pinkerton, Wolpaw) as well as the teams/people behind the likes of Portal and L4D have left the company, it sure feels unlikely they'll revive those series anytime soon. Or launch a brand new IP that isn't an unoriginal card game spinoff of the Dota universe.
[QUOTE=nonhuman;52773106]it's funny how in the eyes of general valve tf2 has become just a model asset pack to port over to vr at this point, it's nothing else.
nothing but a bunch of assets to slap on their new thingamajigs.[/QUOTE]
They've always reused assets from their old projects. TF2's always had a shitton of HL2 stuff in it, especially sounds.
There's nothing "funny" about it.
[QUOTE=valvenews;52773240]I've always thought the quality of the job has decreased. Every time I read an ex-Valve dev talk about the before times, it always seems like they are talking about "the good ol' days". I feel like if the work environment was still like that they would have stayed. I think that something internally fundamentally changed, turning off a lot of the old staff.[/QUOTE]
i dont think the quality of the job itsef has decreased, but the working environment has. Most of the company steers along with steam and its development (and now VR). it looks more and more to me as less game developers are there and more steam business development people are in the house.
This leaves the people who like to work with games very thin, especially when they are spread out so wide and everyone has their own interests. The game devs get frustrated because nothing gets really done on new projects in any reasonable time since everyone is doing at their own thing within the company.
TF2 is also propably a victim to this - not enough people are working on it in timely manner so things get delayed. You're not forced to work on it. There is no one telling you to work on it and get something done. This is the non spoken weak link in the no bosses environment.
Sorry, you need to Log In to post a reply to this thread.