• TF2 General Chat and Speculation Station: Whiteboard Blues
    5,005 replies, posted
you don't need voice lines for hat insulting when the community does that, for free :V
I wouldn't mind seeing the crate unboxing animations in the game officially, kinda gives me the Spiral Knights'esk vibe from how they dealt with crates. Your character would drop the crate infront of them and people could spectate and watch as you open it to find the loot. Albeit a bit pointless it let people build a hype up to when it was opened, instead of just staring at your character idle and then look at chat to see what you got.
[QUOTE=X marks it;52666980]I wouldn't mind seeing the crate unboxing animations in the game officially, kinda gives me the Spiral Knights'esk vibe from how they dealt with crates. Your character would drop the crate infront of them and people could spectate and watch as you open it to find the loot. Albeit a bit pointless it let people build a hype up to when it was opened, instead of just staring at your character idle and then look at chat to see what you got.[/QUOTE] I don't feel like hyping up crate opening is necessary, because most of the time you get complete garbage anyways. It would be like a tiny No Man's Sky every time you open a crate, you expect something okay, but you get The Graylien instead, every time.
More than likely it was scrapped because think about a soldier on upward stuck in the uncrating animation and then he suddenly gets killed, the crate would vanish and look really off so was more than likely scrapped due to that. Or perhaps the fact the player could be killed during the animation caused some weird unintended bugs, who knows.
[QUOTE=Doodle966;52666560]Didnt they already say that it will release "plenty of time before scream fortress" ?[/QUOTE] Scream Fortress 2018
[QUOTE=Doodle966;52666560]Didnt they already say that it will release "plenty of time before scream fortress" ?[/QUOTE] When was the last time Valve got an expected release date right
[IMG]https://i.imgur.com/v4j4EYk.png[/IMG] I'm wondering if my relatively fast achievement progress compared to some of you is related to the date I started playing. I think I bought the Orange box in 2011, so from my very first TF2 match onward I could work on far more achievements at the same time then people who have been playing since the very beginning.
There wasn't even a real Scream Fortress the year earlier, so it's clear that they don't give a shit
I still think we aren't getting a Scream Fortress at all this year.
If we get another "What we're up to" blog post, saying they're still working on the jungle update I'm calling it quits.
What would be nice would even be just a simple tease post. Show a barrel of a weapon as a [I]"Look at this! What could it be!?"[/I] just to build some hype and speculation as I'm pretty sure the deafening silence isn't doing the update any good.
I remember in "Ye Olden Days™" following Love and War, there was so much Scream Fortress Hype involving the Goliath of a Bread Monster returning as a zombified Halloween Boss. Turns out we got bumper car minigames and were heavily dissapointed at the moment, but little did we know 2014 would be the last great scream Fortress event.
[IMG]https://steamcdn-a.akamaihd.net/steam/news/32416/badwater_promo_final000121.png?t=1496190709[/IMG] Let me know if I'm just dense, but that Balloonicorn the point, is that normal in ETF2L?
At this point, there's a part of me that wishes for a TF2 'relaunch' sort of deal, though obviously that wouldn't happen. Like I mean, a whole new set of weapons for a ton of classes, actual improvements to the engine so that it doesn't run like a complete disaster, many new maps and gamemodes. Sorta, TF2.5. Other games have done it in the past, though then again this is Valve's alleged 16 member team that can't even get balancing right.
Maybe they have been porting the game to Source 2 and that's why it's taking so long, perhaps it wasn't originally planned but something made them reconsider it.
[QUOTE=valvenews;52667497][IMG]https://steamcdn-a.akamaihd.net/steam/news/32416/badwater_promo_final000121.png?t=1496190709[/IMG] Let me know if I'm just dense, but that Balloonicorn the point, is that normal in ETF2L?[/QUOTE] I hope this is a tease for the Pyro Update and saying its Around the Corner
It isn't a secret that MyM has made the TF Team super insecure about their work and has hit them pretty hard, I still remember Dane visiting Valve and the way Ponyman introduced himself was in a "MyM is my fault"-fashion - others probably felt/still feel the same. You can see that that's why they are trying their hardest to get this one right to make up for it, however I personally feel like they are kinda overdoing it at this point..
[QUOTE=Thunder_Cat7;52667570]I hope this is a tease for the Pyro Update and saying its Around the Corner[/QUOTE] No it's a tease that they're removing demoman from the game
[QUOTE=Thunder_Cat7;52667570]I hope this is a tease for the Pyro Update and saying its Around the Corner[/QUOTE] It being "Around the corner" doesn't matter, because Valve's around the corner, like my dad's "in a few minutes", can mean a week or a year from now.
[QUOTE=Mort Stroodle;52666329]I actually managed to get the "heal 10,000 in one life" legit. It was just a matter of standing on the safe side of a chokepoint on thunder mountain offense and letting my teammates die instead of ever taking any kind of risk myself.[/QUOTE] I actually just got that achievement yesterday. Quickfix, Frontier, Defense, second point I think (big hill). I was very xareful. Eventually I died to a backstab
[QUOTE=Thunder_Cat7;52667570]I hope this is a tease for the Pyro Update and saying its Around the Corner[/QUOTE] Trust me, it means nothing. Valve has never been shown to collaborate with competitive leagues in any such way beyond posting announcements or getting their medals into the game for people who play in them.
[QUOTE=valvenews;52667497][IMG]https://steamcdn-a.akamaihd.net/steam/news/32416/badwater_promo_final000121.png?t=1496190709[/IMG] Let me know if I'm just dense, but that Balloonicorn the point, is that normal in ETF2L?[/QUOTE] Yes, these leagues use their own holograms and such on the maps whenever they can. They replace the normal ones with their logos or similar. This is no Valve work.
I agree that perhaps they are trying to make up for MyM, but in doing so they have created an update void that is just as bad.
[QUOTE=CoolJosh3k;52667745]I agree that perhaps they are trying to make up for MyM, but in doing so they have created an update void that is just as bad.[/QUOTE] I'd rather they take their time than release something half assed just so there's something. Though I think if they knew the update was gonna take this long then they should have released a small content pack at the start of summer, a few cosmetics and a taunt or two.
[QUOTE=Fillmore;52666934]you don't need voice lines for hat insulting when the community does that, for free :V[/QUOTE] It's hilarious people get so bent out of shape about their hats to where you can really get inside their heads about literal pixels. I remember some guy on a pub was saying how he's the only one on the server with a good hat and everyone else's is bad (and not joking either, like legitimately angry about it). He had a Sunbeams Patriot Peak. He kept mentioning it because turns out he JUST bought it that day. I told him "nobody cares about your budget Team Captain." He got really angry, started insulting my hat (a Knifestorm Team Captain), "AT LEAST MINE'S ALLCLASS" and me countering with "but mine actually looks good alone and on the classes that can wear it." In the end it became a shitshow when I revealed to the server that he paid 1500 in unusuals for a hat barely worth 500, explaining the 900 key price on backpack.tf was only because it was just made allclass a week or two prior to this happening.
[QUOTE=CoolJosh3k;52667745]I agree that perhaps they are trying to make up for MyM, but in doing so they have created an update void that is just as bad.[/QUOTE] Honestly, there's a point where people need to start understanding why sometimes taking the time to finish something, is better than releasing something that isn't even finished. There was a huge amount of complaints from last year when Meet Your Match was released, people telling Valve to wait the next time a large update comes out, and then Valve fixing most of the errors a few weeks after. Now, we have complaints about the update's release taking too long, when just last year we were upset at the complete opposite. There's a pattern here that a lot of users don't seem to understand, and yet completely ignore: [B]The TF Team actually cares.[/B] If they didn't care, they wouldn't even be working on the update, let alone take the time to test and fix bugs before release. I know a lot of you may disagree, but it's better to wait, than get something that never works. And yeah, I am really excited about this update, but I'm not gonna hype myself every day for it.
Well, the reason [B]Meet Your Match[/B] was underwhelming to me wasn't because of Casual or a rushed competitive mode, but because the balance changes were either lukewarm or downright awful. This was compounded by the fact that there were so few of them, and that a year later they released a blog post with changes that should have been in MYM, but that we still don't have today. As long as they balance this game, which shouldn't consume as much development time as other features, I don't care about what else they do. The fact that they feel obliged to pack these relatively simple fixes into gargantuan patches, ones that contain the aforementioned far more complicated features, is what ultimately piques me the most.
[QUOTE=BonkNickeltoo;52667846]Honestly, there's a point where people need to start understanding why sometimes taking the time to finish something, is better than releasing something that isn't even finished. There was a huge amount of complaints from last year when Meet Your Match was released, people telling Valve to wait the next time a large update comes out, and then Valve fixing most of the errors a few weeks after.[/QUOTE] While I don't think it applies to any other updates, MyM felt like that kind of update that wouldn't have become any better with more work put into it because it felt like the devs had no idea what they were doing in the first place, and the stuff they were doing just didn't make any sense. As for the Pyro update though, I can see why they'd want to spend time on it - the TF2 playerbase hasn't been terribly healthy what with people stopping playing for one reason or another, and the idea of TF2 "dying" seems to have permeated a fair bit - so packaging a large amount of content and delivering one massive update is a good counter to that sort of thing. It's the kind of release that's better in terms of how it affects people who aren't currently playing since it'll draw them in, either for the first time or as someone who stopped playing; whereas smaller updates mostly only benefit the existing playerbase (i.e. the people in this topic) since they're not enough to draw people in but are kinda just maintenance. Though I think it'd be a lot better to have a "big" update or two a year on top of a several smaller maintenance updates instead of what seems to be one big update, so...we'll just have to wait and see I guess.
[QUOTE=Lord Exor;52667899]Well, the reason [B]Meet Your Match[/B] was underwhelming to me wasn't because of Casual or a rushed competitive mode, but because the balance changes were either lukewarm or downright awful. This was compounded by the fact that there were so few of them, and that a year later they released a blog post with changes that should have been in MYM, but that we still don't have today. As long as they balance this game, which shouldn't consume as much development time as other features, I don't care about what else they do. The fact that they feel obliged to pack these relatively simple fixes into gargantuan patches, ones that contain the aforementioned far more complicated features, is what ultimately piques me the most.[/QUOTE] The balance changes were obviously last minute. They're fucking atrocious and shouldn't have left the design stages. I must stress this again, they [I][B]didn't. even. test.[/B] the changes.[/I] The enforcer's "buff" didn't even work.
[QUOTE=RedDagger;52667911]While I don't think it applies to any other updates, MyM felt like that kind of update that wouldn't have become any better with more work put into it because it felt like the devs had no idea what they were doing in the first place, and the stuff they were doing just didn't make any sense. As for the Pyro update though, I can see why they'd want to spend time on it - the TF2 playerbase hasn't been terribly healthy what with people stopping playing for one reason or another, and the idea of TF2 "dying" seems to have permeated a fair bit - so packaging a large amount of content and delivering one massive update is a good counter to that sort of thing. It's the kind of release that's better in terms of how it affects people who aren't currently playing since it'll draw them in, either for the first time or as someone who stopped playing; whereas smaller updates mostly only benefit the existing playerbase (i.e. the people in this topic) since they're not enough to draw people in but are kinda just maintenance. Though I think it'd be a lot better to have a "big" update or two a year on top of a several smaller maintenance updates instead of what seems to be one big update, so...we'll just have to wait and see I guess.[/QUOTE] MyM was still buggy as hell though. EVERY addition and change except new music was bugged.
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