• TF2 General Chat and Speculation Station: Whiteboard Blues
    5,005 replies, posted
[QUOTE=Fluury;52710069][IMG]https://files.catbox.moe/xcog2k.jpg[/IMG][/QUOTE] This would be more accurate if the lever puller had waited 450 days for the train to arrive before needing to pull the switch >.>
[QUOTE=Fluury;52710100]I didn't wanna do it but this is how it has been feeling lately. They are overdoing it massively, trying to get the "perfect" Update going. If we are going to pass the 10/10 without the Jungle Update already released/releasing, it will be, even though I hate this word, pretty pathetic.[/QUOTE] No, i completely understand why you made this and after all... It's still been over a year. We are all in a worried state of this update since this game we all love might actually come close to dying if it's a failure.
[QUOTE=hahagoni_r;52710158]If you don't email them to make a blog post they won't make a blog post. Toth staff has been too busy and couldn't get in contact. Sad, but that's how it works. [IMG]https://i.imgur.com/JYe0S1G.png[/IMG][/QUOTE] Oh, well then. Let's keep waiting for the update.
I'm confident about those posters being stills from the SFM, could that indicate that it's in a finished enough state to show off? Does anyone know how long it took for the pyro update to come out after it was teased?
So, If the update doesn't come out by next Sunday, we will have got though the first 9 Months of 2017 without a Single Major update Meaning that the next 3 Major updates, Pyro; Halloween and Xmas will be Squashed into the final 3 months :goodjob:
[QUOTE=Fluury;52708949]The main composer of TF2 saying he expects a track of his to be released very soon? The TF Team themselves saying they are "polishing" the Update around 3 weeks ago? That doesnt sound like stuff that would imply they are still deep into developing the Update and we can expect it at Smissmas.[/QUOTE] We do not know its tf2 related We do not know they're "polishing" the update. Their exact words were "finishing up" the update, which honestly could be said anywhere in its development.
[QUOTE=TomatoGuy;52710200]So, If the update doesn't come out by next Sunday, we will have got though the first 9 Months of 2017 without a Single Major update Meaning that the next 3 Major updates, Pyro; Halloween and Xmas will be Squashed into the final 3 months :goodjob:[/QUOTE] Are refurbished-previous-years'-withMaybeOneOrTwoCommunityMaps Halloween and a-single-new-cosmetics-crate Smismass considered "major" Updates? There will be one Major Update in 2017. Hopefully.
[QUOTE=Oizen;52710207]We do not know its tf2 related We do not know they're "polishing" the update. Their exact words were "finishing up" the update, which honestly could be said anywhere in its development.[/QUOTE] You can be VERY sure it's TF2 related given the next Dota Update is a month away and that he is the main composer of TF2. And yes - they said polishing. That's the exact wording. I was not talking about the Blog Post, but what they told Uncle Dane and his friends when they visited. They told them they are polishing it. Look - if you are still in denial the Update is almost done, you are blind.
[QUOTE=RoboHobo;52710173]I'm confident about those posters being stills from the SFM, could that indicate that it's in a finished enough state to show off? Does anyone know how long it took for the pyro update to come out after it was teased?[/QUOTE] most of these stills are just the artwork handled to the people who bought the vinyl. in fact, the only oficial "teasing" of the pyro update comes from the audio tracks in said vinyl. these stills being related to the update (just like the assnine source 2 port theory) are just people drawing conclusions out of anxiety. pyro being unmasked has been a trope since the game's launch. hell, it has been stated multiple times (both from devs and users alike) that porting into source 2 isnt just some magical thing where they just import maps and assets. TF2 s it is now "works" in the current engine. given how valve itself is, unless its extremely necesary they will rather devoid their resources into something else(for example develop source 2 even more). People need to realise that having the game as it is in S2 requires not just porting, but most likely an entire redoing of multiple aspects of the game from the ground up, not even taking into account the fact that all of that also requires intensive playtesting. as I see it, the best shot at having tf2 in another more recent engine by the end of the century, is by them relasing source 2 and have fans port it.
[QUOTE=Fluury;52710230]You can be VERY sure it's TF2 related given the next Dota Update is a month away and that he is the main composer of TF2. [/QUOTE] Artifact [QUOTE=Fluury;52710230] And yes - they said polishing. That's the exact wording. I was not talking about the Blog Post, but what they told Uncle Dane and his friends when they visited. They told them they are polishing it. [/QUOTE] NINE SIX [QUOTE=Fluury;52710230] Look - if you are still in denial the Update is almost done, you are blind.[/QUOTE] Just look at the calandar.
[QUOTE=Metaru;52710232]most of these stills are just the artwork handled to the people who bought the vinyl. in fact, the only oficial "teasing" of the pyro update comes from the audio tracks in said vinyl. these stills being related to the update (just like the assnine source 2 port theory) are just people drawing conclusions out of anxiety. pyro being unmasked has been a trope since the game's launch. hell, it has been stated multiple times (both from devs and users alike) that porting into source 2 isnt just some magical thing where they just import maps and assets. TF2 s it is now "works" in the current engine. given how valve itself is, unless its extremely necesary they will rather devoid their resources into something else(for example develop source 2 even more). People need to realise that having the game as it is in S2 requires not just porting, but most likely an entire redoing of multiple aspects of the game from the ground up, not even taking into account the fact that all of that also requires intensive playtesting. as I see it, the best shot at having tf2 in another more recent engine by the end of the century, is by them relasing source 2 and have fans port it.[/QUOTE] Damn, I hadn't seen the vinyl art.
[QUOTE=Oizen;52710236]Artifact [/QUOTE] That's an extreme stretch given the game is still in development and that if that was the case, the track wouldve been released already - not delayed by 2 weeks. Once again, the main composer saying something like that and an Update being close - you dont have to be a mastermind to connect those two things. [QUOTE=Oizen;52710236] NINE SIX [/QUOTE] What the fuck does this have to do with this [QUOTE=Oizen;52710236] Just look at the calendar. [/QUOTE] Again - what does this have to do with this. That it's extremely fucking late for this Update isnt a secret to anyone, but denying the Update is in it's final stages and thinking it's still early in development or whatever is just blind pessimism and ignorance.
I said "most". as people pointed out, some of these are not part of said artwork, wich is why they asume is a teasing of the pyro update. but then again if that was the case, the sole fact we "know" that is being developed then anything and everything is a tease to that. hell, i can only imagine why jill or anyone wouldn't post here again in fear of being canibalized by people for the lack of input. we reached a point where everything is a teasing of a teasing.
[QUOTE=Fluury;52710247] What the fuck does this have to do with this [/QUOTE] Credible sources of information about valve titles: valve
[QUOTE=Oizen;52710270]Credible sources of information about valve titles: valve[/QUOTE] Credible sources of information about valve titles: 404
This thread will end before the pyro update drops. :toxx:
No escape clause? That is a risky toxx!
[QUOTE=Oizen;52710270]Credible sources of information about valve titles: valve[/QUOTE] And the words "We are polishing this Update" have come right from valve - told directly to Dane and his folk? :overyourhead:
[QUOTE=Oizen;52710236] Artifact[/QUOTE] He specifically said that he expects it to be released soon. Artifact will not be released any time soon. In fact, (correct me if I'm wrong) we don't know of any other (soon) valve products that would require his composing. [QUOTE=Oizen;52710236]NINE SIX[/QUOTE] Valve didn't say anything about nine/six. It was complete speculation. [QUOTE=Oizen;52710236]Just look at the calandar.[/QUOTE] What is that even meant to mean?
[QUOTE=Fluury;52710290]And the words "We are polishing this Update" have come right from valve - [B]told directly to Dane and his folk?[/B] :overyourhead:[/QUOTE] And that is why I don't believe it. Valve told dane. Valve didn't tell us. Dane told us. Can't possibly think a wide eyed optimistic you tuber nervous about meeting the company that makes his favorite game would accurately relay information without messing it up a little bit.
They said "We're finishing up the update". Check one of VNN's videos on it, it's in an email from Dave Riller. They said this months ago.
[QUOTE=ZumoDePapaya;52710282]This thread will end before the pyro update drops. :toxx:[/QUOTE] Do a clause please.
It boggles my mind that anyone can think they have logical, irrefutable reasons for believing that the update is right around the corner for like 3 months running.
[QUOTE=Oizen;52710236]Artifact.[/QUOTE] Why would they release the music for Artifact, when the so called expected DoA of it is 2018. The only way this could be connected to Artifact is if they would release another trailer, but that would mean that the trailer is long enough to support some track, which also means that it would have to be either a cinematic or a gameplay trailer. And lets be real here, most of us aren't expecting anything like that before 2018.
[QUOTE=Mockingbird;52710374]It boggles my mind that anyone can think they have logical, irrefutable reasons for believing that the update is right around the corner for like 3 months running.[/QUOTE] I wasnt aware that Dane visited Valve 3 months ago, or that the main Composer for TF2 said that it "might release next week" 3 months ago. Back then? Not really. Now? Totally.
[QUOTE=Oizen;52710314]And that is why I don't believe it. Valve told dane. Valve didn't tell us. Dane told us. Can't possibly think a wide eyed optimistic you tuber nervous about meeting the company that makes his favorite game would accurately relay information without messing it up a little bit.[/QUOTE] Dane handled the trip better then most of us would have. Also I wouldn't paint Dane as a "wide eyed you tuber". [editline]23rd September 2017[/editline] [QUOTE=Cpt. Cakes;52710345]They said "We're finishing up the update". Check one of VNN's videos on it, it's in an email from Dave Riller. They said this months ago.[/QUOTE] A month and a half at this point, they either lied, added completely new features between then and now, or have been playtesting the absolute crap out of it.
So, about Source 2 and TF2 being ported to it. EA wouldn't care enough. If we ever get TitanFall 3 it might be in Source2 assuming they don't move it to Frostbite. :godzing: Bad jokes aside, there are two points I'd like to make. A. Ease of porting. This greatly depends on how in depth the port would be. If it's a simple moving of code from one engine to the other, this can mostly be done with a simple script, thanks to both engines being coded with C++. Some post-automated-conversion work will be needed but it should not take long. This would produce the least benefits, with the Engine being able to utilize resources and have more effective data pipelines but the game itself not being able to fully utilize the engine. The most effective port would be a complete [URL="https://youtu.be/M577fDCPIBY"]rewrite[/URL] of the game's code, in order to fully utilize the new engine and optimize the code itself. This however would take a lot of time and might even be impossible for the TF Team. A significant point to make, is that if a port ever happens it [B]shouldn't[/B] be just the TF team working on it, but the Source2 team as well, which would significantly increase the manpower on this specific front. B. Performance Gains This will be of massive importance for TF2, assuming a good port. Of bigger importance than lets say CS:GO. This stems from how cosmetics work in each game, CS:GO's replacing models and textures, whereas TF2's adding models, textures and particles. The biggest boon however might come from an in depth rewrite moving the inner workings to 2017 standards rather than from moving engine. See, networking issues can be improved in Source. Hitboxes and hitregister as well. (not to mention balancing, map design, lack of LoDs and lack of communication) We once more get to the point of "A total rewrite and a Source2 port would be the best possible outcome". Too bad this might as well take the development resources of a whole new game without providing the same hype and monetary gains. Conclusion The most likely form of port we'd get is a simple copy-paste with the least possible rewrites. This would be a Secondary Client version possibly and hopefully furthermore developed over time, fixing the inevitable problems and rewriting more and more parts of the code. It might have become a meme but I can't believe the game's code is that much of a spaghetti mess and it should be rather easy to clean up and CtrlC-CtrlV. All of the stockpiled little changes and additions to fix random bugs and exploits here and there would need removal or rework, new ones would be needed and this would not be easy or fast. A well executed and maintained Source 2 port would be nothing but great for the game. The great question is "Will these boons be worth the development time and resources?". And the great answer is "Who the fuck knows". One final footnote. Development on the CS:GO port will add functions in Source2 that TF2 needs (like bunny hopping and air strafing) and vice versa depending on which will get the port treatment first.
[QUOTE=valvenews;52710403] A month and a half at this point, they either lied, added completely new features between then and now, or have been playtesting the absolute crap out of it.[/QUOTE] Or something at valve came up that has higher priority than TF2 has, which seems to be the project that gets done where is nothing better to do.
I'd be shocked if we saw a full tf2 source 2 port before csgo. Although CSGO's dev team have flat out stated that they dont want to port to source 2 due to the work and that they would much rather work on individual issues that source 2 would "fix" in the current engine. Examples: Bad hitboxes/hitreg? New hitbox system. The current UI is flash and shit, so they're backporting panorama to source 1. Crappy audio system? Implement HRTF. I think the TF2 team would rather follow the CSGO team in this respect.
[QUOTE=Jelman;52710442] I think the TF2 team would rather follow the CSGO team in this respect.[/QUOTE] Havent they already? The campaign system was direct copy from CSGO "operations". Competitive matchmaking was added because of the CSGO had so good experiences of it. HRTF would be in this already, if it would be needed but i dont see that coming. Better UI in next update? Could be.
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