• How long do you think tf2 will last?
    62 replies, posted
When you stop being a broken record about TF2 dying/not lasting long. Had to give you shit over it before.
[QUOTE=Doctor_Lazlo;51301990]When you stop being a broken record about TF2 dying/not lasting long. Had to give you shit over it before.[/QUOTE] You had too?!? So it's your fucking job??? I'm sorry I didn't know you were my facepunch posting supervisor.... Get over yourself...
[QUOTE=Lord Exor;51298895]I agree with everything you've said save for there being better alternatives.[/QUOTE] That could just be you. I find that Overwatch brings me the same joy I got from TF2 before 2014.
[QUOTE=Limed00d;51302409]That could just be you. I find that Overwatch brings me the same joy I got from TF2 before 2014.[/QUOTE] My big problem is overwatch's team size and the fact that it is ability based. Tf2 was big teams and loadout based instead of abilities. It's good but it doesn't scratch the itch for me.
[QUOTE=Firetornado;51302416]My big problem is overwatch's team size and the fact that it is ability based. Tf2 was big teams and loadout based instead of abilities. It's good but it doesn't scratch the itch for me.[/QUOTE] Personally, I think that's what gives Overwatch the upper hand. Instead of having a messy loadout system with various weapons with different effects and such, you instead have characters with a set, unchangeable arsenal. This means that you don't have to go through your loadout to find the perfect counter, and that you will always know what the enemy can and cannot do, and form your tactics around that. It's just personal opinion though. I do understand if people would prefer TF2 over Overwatch.
[QUOTE=Limed00d;51302460]Personally, I think that's what gives Overwatch the upper hand. Instead of having a messy loadout system with various weapons with different effects and such, you instead have characters with a set, unchangeable arsenal. This means that you don't have to go through your loadout to find the perfect counter, and that you will always know what the enemy can and cannot do, and form your tactics around that. It's just personal opinion though. I do understand if people would prefer TF2 over Overwatch.[/QUOTE] I like both of them for each of their own reasons, both of which you gave. As in I like TF2 for having different weapons per class, and I like Overwatch having many classes with different abilities. It seems like people keep picking one over the other but it's totally possible to like both. As for the thread topic, I don't feel like it'll ever completely die. I think there will still be a small community of players long after everyone else has left, though I do think Valve's updates will stop eventually. Just not so soon. I feel this way because last time everyone was crying "TF2 is dying" was around Mann vs. Machine or after it, and it's still here so yeah. I don't feel like it will ever be gone.
overwatch is painfully shallow compared to TF2 though it's got one of the most disgustingly low skill ceilings of any modern game I've played, to the point which who you select on the character selection menu is more important than your actual ability to aim, shoot, and not die. No matter how good you are at the game, there are always 4 or 5 heroes that will counter you guaranteed, no matter what, because you arent given the tools to outplay your opponent. even if you're the most amazing junkrat player in the world, pharah #4152 is going to fuck you up nine times out of ten there's no room for exceptional play, the most important decision you make is on the character select screen and that's why I've gotten bored of it so quickly so no, there aren't any better alternatives to TF2. The modern Team-based FPS genre is too busy sucking its own thumbs expecting its playerbase to be an armada of 5-year-old diaper-babies who need to be spoon-fed victories like theyre fresh out of baby food
I play TF2 here and there when I get mad at Overwatch, because TF2 is easier and more laid back. That and my friend asks me to play 24/7 because he doesn't want to change games but besides the point
i actually play tf2 for the silly loadouts now i cant take comp seriously anymore
A free game with community servers is something I can't see "dying" any harder than turning into one of those games with a tight-knit veteran community populating a handful of servers. And I don't really call that dead. I see people call games like Red Orchestra 2 dead and.. whenever I feel like installing and playing it there's always a selection of populated servers. By no means 50k players or anything, but nothing that gets in the way of playing the game. Deceptively populated at first, sure, as there's a lot of servers with 4 players and 60 bots, but there tends to be a playable selection of servers with actual players on them even though the game is small enough for you to actually feel the impact of stuff like timezones, work/school time and weekends etc. So I can't really say how long I think TF2 will last, as the definition of "dead" seems to range from "can't find a full game at all" to "it's not in the top 10 most played on steam" nowadays.
all we can hope is that valve doesnt coldheartedly sunset it like NCSoft did with City of Heroes
considering the fact that tf2 is still one of the most-played games on steam, i don't see it dying anytime soon however, steps need to be taken, and quickly, if it's ever going to start [I]growing[/I] again and having a worthwhile competitive scene all the tf team really needs to do is fucking listen at this point, but that doesn't seem to be within their range of capabilities
Heroes never die.
I'd say another 3-4 years before the bulk of the community dies, and it turns into a cult classic with a small community of dedicated players. The game really will become a cult classic. With all the bullshit Valve has done to this game, the cult will still exist because all the bullshit won't even matter. It's just gonna be a bunch of people in their own custom community servers most likely running no-crits, no dmg spread etc.. much like pugs. It's sad because I find the game really fun still. I don't mind MYM, I like the XP system, though it could use a reward, but it feels good to have a point to play in casual, to see some leveling up. It's true that the game no longer has communities. They're all dead unless you wanna go to 24/7 2Fort or Hightower or trade servers etc.
Simply adding community quickplay would extend the life of the game considerably more than just having the current server browser and casual matchmaking system
[QUOTE=Cupkek;51309580]Simply adding community quickplay would extend the life of the game considerably more than just having the current server browser and casual matchmaking system[/QUOTE] Technicaly there are mods to enable quickplay for community servers.
[QUOTE=Big Snake Bos;51311922]Technicaly there are mods to enable quickplay for community servers.[/QUOTE] That doesn't really help much considering if you are willing to go through the effort to mod the game to enable quickplay for community servers you probably regularly play on community servers anyways.
If you don't want to mod the game to use quickplay type openquickplaydialog in the console. Configure it to find community servers if you have not. After that it is usable. One thing I have found is that occasionally payload sends me into a Stop That TANK! modded payload server. I really hope quickplay matchmaking comes back in full form. I can't stand casual. Its a bit of a stretch but you could search for valve servers with quickplay, find none, and report it as a "bug" to Valve. Maybe they would fix that "bug" by re-adding quickplay servers.
CS:GO will die before TF2 does
[QUOTE=ikes;51318990]CS:GO will die before TF2 does[/QUOTE] As someone with like 1 hour in it, what's wrong with CS:GO? Is the game failing or are we just expecting another sequel to come out in the future?
[QUOTE=Magypsy;51319505]As someone with like 1 hour in it, what's wrong with CS:GO? Is the game failing or are we just expecting another sequel to come out in the future?[/QUOTE] I think they're all pissed with valve's general treatment too
I think tf2, csgo and dota will last quite a while, or atleast long enough for a sequel to come out, although I don't see a sequel happening for dota because that kind of game doesn't really "work" with sequels, but I can see csgo and tf2 getting a sequel down the line although I feel that tf2 would be first considering its been out longer than both csgo and dota 2. Plus there's Source 2 starting to appear albeit still indev at the moment but I could see a tf3 on source 2.
[QUOTE=Magypsy;51319505]As someone with like 1 hour in it, what's wrong with CS:GO? Is the game failing or are we just expecting another sequel to come out in the future?[/QUOTE] Personally, I feel like CS:GO's community isn't really as close together compared to TF2's. Especially in the field of content contributors.
csgo isn't going anywhere until there is another counter-strike. Tf2 at a minimum will be what cs 1.6 is like right now assuming there is no tf3.
If TF3 actually came to life would that be pretty much equal to abandoning TF2? CSS isnt really updated so...
It feels much more near to death than it did this time last year. It takes me a lot longer to find a game now and I'm often matched into servers in America still.
[QUOTE=ikes;51305740]overwatch is painfully shallow compared to TF2 though it's got one of the most disgustingly low skill ceilings of any modern game I've played, to the point which who you select on the character selection menu is more important than your actual ability to aim, shoot, and not die. No matter how good you are at the game, there are always 4 or 5 heroes that will counter you guaranteed, no matter what, because you arent given the tools to outplay your opponent. even if you're the most amazing junkrat player in the world, pharah #4152 is going to fuck you up nine times out of ten there's no room for exceptional play, the most important decision you make is on the character select screen and that's why I've gotten bored of it so quickly so no, there aren't any better alternatives to TF2. The modern Team-based FPS genre is too busy sucking its own thumbs expecting its playerbase to be an armada of 5-year-old diaper-babies who need to be spoon-fed victories like theyre fresh out of baby food[/QUOTE] Except junkrat's can fly up in the air with his mine and blast the (very slow moving) Pharaoh out of the sky. It happens, and I'd call it a pretty exceptional play. [editline]7th November 2016[/editline] Tbh it sounds like you played like 30 hours and then said "this game has no depth" , like you would be able to tell how much depth tf2 has in that amount of time
[QUOTE=Mort Stroodle;51323827]Except junkrat's can fly up in the air with his mine and blast the (very slow moving) Pharaoh out of the sky. It happens, and I'd call it a pretty exceptional play.[/QUOTE] yes the explosive mine that forcibly reduces your momentum at the peak of the jump, because what is inertia? even that feels so fucking slow and linear. there's no nuance to it, you just go up and advance like three feet in whatever direction. it's like trying to swim through a pool of molasses. I feel faster playing heavy than I do playing tracer, pharah, junkrat, lucio, or whoever else is considered """mobile""" in overwatch. if Team Fortress 2 is melee, then Overwatch is brawl. [sp]though that might still be giving overwatch too much credit[/sp][sp]20 TICK 20 TICK 20 TICK[/sp] It's fun, sure. In the same way that Animal Crossing or The Sims is fun.
All my favorite community servers are dying off. Mods that I loved such as deathrun, jailbreak and vsh are slowly going down the drain. It's hard to find a full server nowadays. I remember three years ago, so many servers were full regardless of the time. Now it only possible to see them full late on the weekends. For me, TF2 didn't get boring because of the lack of updates, but because most of the people that are fun to play with left already. I feel that the only active parts of TF2 now is casual and trading, even MVM takes time to queue now.
[QUOTE=Slip Nip;51347374]even MVM takes time to queue now.[/QUOTE] To be fair MvM has had queue time for a while now, especially if you tried to do anything other than two cities since it came out.
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