• Half-Payne - Definitive Update Release
    60 replies, posted
payne to the half
I was in a computer game. Funny as hell, it was the most horrible thing I could think of.
I still don't understand why host_framerate is set to 0.01 constantly, I mean normally you are not in slow motion, but in full motion so why slow it down? Setting it to 0 doesn't seem to damage anything. When you use slow motion host_framerate seems to be 0.0025, so just do that when it happens? :huh:
[QUOTE=ZombineTheSplatter;52197176]I still don't understand why host_framerate is set to 0.01 constantly, I mean normally you are not in slow motion, but in full motion so why slow it down? Setting it to 0 doesn't seem to damage anything. When you use slow motion host_framerate seems to be 0.0025, so just do that when it happens? :huh:[/QUOTE] If I remember correctly, switching from 0 to non 0 value in-game caused jitter. Someone else suggested keeping it at 0 and I tried it again, only to remember why it's like this in the first place. [QUOTE=suXin;52193569][video=youtube;qmz-HeHX-m8]https://www.youtube.com/watch?v=qmz-HeHX-m8[/video][/QUOTE] By the way I've added captions here
[QUOTE=suXin;52197219]If I remember correctly, switching from 0 to non 0 value in-game caused jitter. Someone else suggested keeping it at 0 and I tried it again, only to remember why it's like this in the first place.[/QUOTE] Jitter? As in short frame drops?
[QUOTE=ZombineTheSplatter;52197284]Jitter? As in short frame drops?[/QUOTE] Yeah, the game stutters for a moment.
[QUOTE=suXin;52197344]Yeah, the game stutters for a moment.[/QUOTE] Well it looks like I won't be playing it on my shitty pc then, the game runs in extreme slow motion. Perhaps you could give players a choice to keep it 0 or 0.01?
[QUOTE=ZombineTheSplatter;52197502]Well it looks like I won't be playing it on my shitty pc then, the game runs in extreme slow motion. Perhaps you could give players a choice to keep it 0 or 0.01?[/QUOTE] You actually gave me a different idea - I could try allowing to specify the frame cap.
Not that I blame the game but this is the only game that just outright doesn't work for the steam controller and its so weird of/c its a hacky mod of an ancient game so I mean of course new software being attached to it will be very awful [editline]8th May 2017[/editline] [QUOTE=suXin;52195795] Thanks alot for addressing this, I already saw simillar comment on Moddb and just couldn't believe that such problem could exist, and I didn't even touch anything related to raw input.[/QUOTE] it's sad how complicated game (and mod) debugging is :v: you fix / create one thing, like your toilet in your house... then all of a sudden your 3rd floor patio door breaks. Then you fix that and now your roof leaks, and then you fix that... oh your toilet broke again
[QUOTE=J!NX;52200827]it's sad how complicated game (and mod) debugging is :v: you fix / create one thing, like your toilet in your house... then all of a sudden your 3rd floor patio door breaks. Then you fix that and now your roof leaks, and then you fix that... oh your toilet broke again[/QUOTE] [URL="https://github.com/ValveSoftware/halflife/issues/1546"]it's worse, the toilet (m_rawinput) was rotten from the beginning[/URL]
This looks so fucking awesome.
Man i hope we get a sequel to this for HL2. I wonder if that ending was hinting towards a mod for hl2... but anyways Love the mod man, you did a splendid job !
[QUOTE=Joem1k;52201699]Man i hope we get a sequel to this for HL2. I wonder if that ending was hinting towards a mod for hl2... but anyways Love the mod man, you did a splendid job ![/QUOTE] Honestly I have no idea how I'd do HL2 in terms of dialogue because I was struggling with this one.
Just finished the game, what an amazing 10/10 ending. I hope you figure out a way and eventually try it with HL2. It would be funny if you based it off Max Payne 2, using that game's model, hud, and shoot dodges not costing any bullet time.
[quote]CREDITS ... Code changes that allow you to walk with reversed gravity - YaLTeR[/quote] Heh, I saw that VVVVVV mode and wondered if it was inspired by his Half-Life Upside Down run. Guess now I know!
[URL="http://www.moddb.com/mods/half-payne/news/half-payne-definitive-fixes-released"]Definitive fixes update has been released.[/URL] [B]If you couldn't play or were annoyed because of slowdown/speedup issues - these are gone now.[/B]
I'm getting back to work - [URL="http://www.moddb.com/mods/half-payne/news/half-payne-game-mode-accessiblity-and-music-enhacements"]posted a new article, there's not much new if you watched HL thread though[/URL]. [del][B]Mods, is this allowed to move this thread to Valve discussion, name it just 'Half-Payne' and set 'mod' thread icon?[/B][/del] thanks [video=youtube;bNpDjVXboGU]https://www.youtube.com/watch?v=bNpDjVXboGU[/video] [video=youtube;qedt8S4JOAI]https://www.youtube.com/watch?v=qedt8S4JOAI[/video]
[media]https://twitter.com/suxinjke/status/903280796005519360[/media]
[QUOTE=suXin;52633564][media]https://twitter.com/suxinjke/status/903280796005519360[/media][/QUOTE] never thought I'd play new ricochet related content in GoldSrc
[media]https://twitter.com/suxinjke/status/906886159707537409[/media] I've also improved on gamemode selection window [img]https://i.imgur.com/eGy5lgW.png[/img]
Oh yeah, just a little thing, but the most recent version of Poke646 has a 16:9 graphic for the main menu. Is it possible you can do the same?
[QUOTE=chipsnapper2;52667976]Oh yeah, just a little thing, but the most recent version of Poke646 has a 16:9 graphic for the main menu. Is it possible you can do the same?[/QUOTE] It's still 800x600 4x3 in resources directory. Was too lazy to check if they made it alittle squished so it'd appear better on 16:9. The pic in Half-Payne main menu was specifically requested to be made 4:3 - it'd be hard to crop now. Both Poke and Half-Payne backgrounds seem alright to me on both 4:3 and 16:9.
[media]https://twitter.com/suxinjke/status/908533007840972801[/media]
welcome to the next generation of drunk [media]https://twitter.com/suxinjke/status/908676888175968256[/media] [media]https://twitter.com/suxinjke/status/908693011470708737[/media]
[URL="http://www.moddb.com/mods/half-payne/news/half-payne-painkilling-update"]New update has been released[/URL] :ok: [video=youtube;JcubbYO0wLQ]https://www.youtube.com/watch?v=JcubbYO0wLQ[/video]
absolutely love the deagle and I'm happy you used op4 content instead of generic gamebanana model
So I finally beat this. I had a lot of fun, but the later chapters turned into a chore (though it's like that in vanilla Half-Life anyway, what can you do?) I'm super into what you did for the ending. When you said "New Ending" I expected [sp]to hear a few re-spliced G-Man lines and that's it. I was not expecting an entire new ending where you had to actually fight off that unbeatable army, that was awesome, though once I got down to the last few enemies it began to overstay its welcome. I also noticed that you can execute G-Man early :v[/sp] Excellent work on that. I like the new subtitles, but I noticed a few discrepancies between the subtitle text and the actual lines (subtitles might reference Freeman, or a scientist, when the dialogue is referring to Payne.) I also noticed some awkward English in certain GUIs and such but that might just be me. Let me know if I can help you with the subtitles or anything, I'll give it a crack.
Whatever reasonable nitpicking is welcome and I can include fixes in the next version. Kinda weird that Freeman was in the subtitles, thought I went through with CTRL+F. PM me (might go Steam), or write here.
I made a small gamemode. [code][name] CROUCHING TIGER, HIDDEN PAYNE [description] Use your kung-fu training to face your enemies in honorable hand-to-hand combat. Long jump is enabled. [start_map] c1a1 [loadout] item_suit item_longjump weapon_crowbar [mods] weapon_restricted bullet_physics_constant infinite_slowmotion no_fall_damage one_hit_ko_from_player one_hit_ko[/code] Use the crowbar and jump around like a ninja to kill your enemies. Smart positioning is key for taking down enemies like HGrunts, as one wrong approach means instant death. Infinite slowmo and longjumping, however, makes it too easy to avoid most encounters. So if you wanted to cheese it it would be very simple, which is a shame. When actually engaging enemies, though, it's a lot of fun.
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