• TF2 Emporium 65 - End of an era
    5,004 replies, posted
saying it's 'weird' is implying something very different though
[QUOTE=blueNES;51564364]I mean, in encouraging others, not shitposting :v:[/QUOTE] I'm struggling to see what's wrong with this statement. I know that ikes is a well known shitposter, but this thread could use some more encouragement. It's quite healthy and it helps upcoming workshoppers
...I don't understand If Valve didn't choose a item; they didn't choose a item. There's no underlying factors such as ethnicity or anything.
[QUOTE=Radaghast;51567620]Maybe not linked to regions (since I do incur the same troubles) I will try to contact the TF team.[/QUOTE] Ever consider the possibility that your item just wasn't up to scratch?
[QUOTE='[Square];51567717']Ever consider the possibility that your item just wasn't up to scratch?[/QUOTE] [T]http://i.imgur.com/D6Q7217.png[/T] No needs for me to translate, you will probably understand the percentage. (Some random items from my workshop page) (I don't know which requierements those are missing) The thing is the tf team tend to ignore a lots of workshopers.
[QUOTE=Radaghast;51567776][T]http://i.imgur.com/D6Q7217.png[/T] No needs for me to translate, you will probably understand the percentage. (Some random items from my workshop page) (I don't know which requierements those are missing) The thing is the tf team tend to ignore a lots of workshopers.[/QUOTE] But it doesn't matter if the percentages were high or not? If the item is lackluster in quality; it most likely won't be added.
[QUOTE=Rageguy;51567791]But it doesn't matter if the percentages were high or not? If the item is lackluster in quality; it most likely won't be added.[/QUOTE] Alot of his items are quite good though
Do you really think that a "lackluster" quality item will get such high votes ?
[QUOTE=Radaghast;51567798]Do you really think that a "lackluster" quality item will get such high votes ?[/QUOTE] People like svdl and square have hundreds of top quality items that "deserve" to get added but only a tiny fraction of them are in-game. You're not entitled to a self-made just because you have a lot of submissions.
[QUOTE=Radaghast;51567798]Do you really think that a "lackluster" quality item will get such high votes ?[/QUOTE] yeah it happens a lot of the time, valve also add items with really low vote ratios all the time votes are really only a small part of getting a workshop item accepted, it's not like steam greenlight where you just grind your way to the top, it's about making items that appeal to valve, look good and fit within tf2 at the end of the day, valve pick what they want and I really don't believe that valve "ignore" specific contributors [editline]22nd December 2016[/editline] [QUOTE=haggarman;51567822]People like svdl and square have hundreds of top quality items that "deserve" to get added but only a tiny fraction of them are in-game. You need to stop thinking you're entitled to a self-made just because you have a lot of submissions.[/QUOTE] this is also a very good point, you have to keep in mind that a lot of people that do this as a full time job create some of the best content on the workshop, i was just talking to NeoDement about how they've made 35 items this year and only had 1 accepted, all other items they've got in this year have been old from 2012, 2014 and 2015. it takes time and work to build up a large back catalog of items good enough that you'll eventually be relying on getting a self-made every update
I know that some workshopers focus on a consistent production of good items, and end up with nothing much in game. But what you're telling me now is that minors workshopers can't stand a chance of being sucessfull (Due to multiples factors like the lack of community content updates, low amount of items crates/items in crates etc) The way valve picks items just looks too random for some of us.
As it is, votes just call valves attention to a post. It is then up to their subjective decision whether or not to include it ingame.
Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game
[QUOTE=blueNES;51568028]Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game[/QUOTE] A lot of smaller workshoppers got items in this update tho? [t]https://cdn.discordapp.com/attachments/193551275877597184/261506519206592513/hmmm.png[/t]
[QUOTE=blueNES;51568028]Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game[/QUOTE] valve pick items they like, so if you create a lot of items your chances of getting your items accepted grows i'm not saying "you only deserve accepted items if you're literally svdl" i'm just saying that quantity AND quality are the only ways to raise your chances of getting an item accepted past 0% if you arent that "big" of a creator because you have work or school or something then you're just naturally going to have a disadvantage when it comes to getting your stuff accepted, that's just how it works. but it's not impossible, as rageguy says most of the items accepted this update were from smaller contributors. [editline]1[/editline] i don't think it's a matter of "who deserves" an item in game, I think it's more like "which items deserve" to get accepted. the more of those you've made the more chances you have as a person.
[QUOTE=blueNES;51568028]Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game[/QUOTE] A large portion of the contributors that got stuff in this update had fewer than 2 selfmades previously. As has been previously stated "deserving" doesn't really come into it, its about the quality of the item. Its also about whether your submissions fit the theme of the crate, such as all of the festive stuff in this case. ( As far as i can tell, none of your workshop submissions seem to fit that theme and the ones that Radaghast has made that fit the theme are of questionable quality) Keep making stuff and improving and eventually it will happen, the more you make the higher your chances.
[QUOTE=blueNES;51568028]Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game[/QUOTE] There's really no consistent logic/quality bar Valve uses in choosing items. The only real thing you can do to increase your chances is make more items and hope Valve's magic conch shell says "Yes" if/when they look at your item.
[QUOTE=MarcusSmith;51563675]There will be a time where even I will get a self-made. I at least hope it.[/QUOTE] It's alright, mate. I understand how you feel right now, and sometimes I feel the same way when I make something and it doesn't get in. You just gotta keep striving for your goals. Got your back, mate.
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It really feels like a matter of luck to be honest. Looking at the more recent updates, Valve has been very giving to newer workshoppers, choosing items from lots of users who aren't even part of the Emporium. It's really a random roll of the dice for what items get in and don't. There's never been any rhyme or reason to their choices.
[QUOTE=blueNES;51568028]Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game[/QUOTE] No one is really entitled to getting their item ingame. If it looks good, and the community really likes it, valve MIGHT add it or they might not. I highly doubt that they see your nationality and decide against adding anything. Thats a pretty weird assumption. Maybe they look at the more consistent and well known creators because they want quality items in their game, and surprise surprise, they make great items and Valve wants people to buy them. They arent going to add an item just to be nice or cus they pity you. Yeah it sucks when things dont get added but dont think theyre doing it cus they dont like who you are. [editline]23rd December 2016[/editline] [QUOTE=Radaghast;51567798]Do you really think that a "lackluster" quality item will get such high votes ?[/QUOTE] [B]Yes.[/B] Absolutely, it happens all the time. The majority of workshop voters will vote up for an item purely based on concept or personal interest because it appeals to them. Most dont understand the thought process behind choosing an item or how it would fit in the game. Sorry for basically repeating what has already been said but I wanted to join in.
[QUOTE=blueNES;51568028]Why do alot of you only think that only the bigger workshoppers deserve items in? Alot of minor workshoppers work very hard and may not be that big of a creator due to IRL stuff or something. Alot goes on behind the scenes. If they make nice items, they should deserve at least one in the game[/QUOTE] It literally has nothing to do with the workshoppers, just the items and what's popular or what stands out to valve. I'll give them credit, they [I]tried[/I] to be more inclusive but for the most part it's just looking for items that would fit with the theme or just in the game itself.
This is a little different, but I'm starting to wonder if Valve really has any quality control for items... no offense to the creators, but the Handy Canes ar for example are low poly, don't work with the demo's AO's and do not fit the artstyle with the saturated white... but valve picks them over numerous other great items? confuses me.
[QUOTE=K_Factor;51570764]This is a little different, but I'm starting to wonder if Valve really has any quality control for items... no offense to the creators, but the Handy Canes ar for example are low poly, don't work with the demo's AO's and do not fit the artstyle with the saturated white... but valve picks them over numerous other great items? confuses me.[/QUOTE] [t]https://wiki.teamfortress.com/w/images/a/a1/RED_Rogue%27s_Rabbit.png?t=20141101042153[/t][t]http://images.akamai.steamusercontent.com/ugc/397804572010954900/648018124B9C99D1FEE88F8E3535B3DDB04F87DA/[/t][t]https://wiki.teamfortress.com/w/images/d/d3/RED_Surgeon%27s_Sidearms.png?t=20161023031701[/t] it's been pretty inconsistent
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[QUOTE=haggarman;51570865][t]https://wiki.teamfortress.com/w/images/a/a1/RED_Rogue%27s_Rabbit.png?t=20141101042153[/t][t]http://images.akamai.steamusercontent.com/ugc/397804572010954900/648018124B9C99D1FEE88F8E3535B3DDB04F87DA/[/t][t]https://wiki.teamfortress.com/w/images/d/d3/RED_Surgeon%27s_Sidearms.png?t=20161023031701[/t] it's been pretty inconsistent[/QUOTE] the beanie is really well made though
Putting that aside for a moment, Does anyone feel that this update is lacking content?
[QUOTE=Sims_doc;51570952]Putting that aside for a moment, Does anyone feel that this update is lacking content?[/QUOTE] No disrespect to the creators that got items in but I feel like it was extremely lacking in variety (5 for pyro/demo and allclasses for the rest). It's also completely random item choices from hats to back items. I absolutely hate the fact that they don't have ANY system for selecting cosmetics. not X per every class, not 1 hat 1 shirt 1 misc per class, just "fuckin whatever we like". It results in things like this where scout gets 6 items strapped to his backpack and heavy gets nothing but all-class glasses and beanies.
[QUOTE=Rageguy;51567701]...I don't understand If Valve didn't choose a item; they didn't choose a item. There's no underlying factors such as ethnicity or anything.[/QUOTE] Actually, tbh, I always thought that there might be some form of bias such as how much you spend, play the game, etc. They're just ideas though. I don't even know if there's anything to support these. Just a brainwave.
[QUOTE=ikes;51570901]the beanie is really well made though[/QUOTE] The [I][B]motherly father[/B][/I] was well-made. That doesn't mean it deserves to get in. [QUOTE=Punchy;51570965]scout gets 6 items strapped to his backpack and heavy gets nothing but all-class glasses and beanies.[/QUOTE] dont forget soup
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