• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=ikes;51660971][URL="https://wiki.teamfortress.com/wiki/Mo%27Horn"]hey, as long as it works[/URL][/QUOTE] [IMG]http://puu.sh/tk9lD/88fddc3178.png[/IMG][t]https://wiki.teamfortress.com/w/images/0/03/RED_Mo%27Horn.png?t=20161022181048[/t] ?
[IMG]http://puu.sh/tk9Hv/f4b1910193.png[/IMG] RRRRRRRRRRRRRR
[QUOTE=ikes;51661016][IMG]http://puu.sh/tk9Hv/f4b1910193.png[/IMG] RRRRRRRRRRRRRR[/QUOTE] So what you are saying is that the street fighter character is based upon the Kelloggs rooster?
[QUOTE=ikes;51661016][IMG]http://puu.sh/tk9Hv/f4b1910193.png[/IMG] RRRRRRRRRRRRRR[/QUOTE] Good catch, fixed that for ya. [img]http://i.imgur.com/KydOlRA.png[/img] Also I found this about Kellogg's: [quote]Dr. Kellogg introduced Kellogg Corn Flakes in hopes that it would reduce masturbation. In fact, Kellogg devoted much of his energy to discouraging sexual activity of any kind, and was an especially ardent critic of masturbation, which he believed could cause "cancer of the womb, urinary diseases, nocturnal emissions, impotence, epilepsy, insanity, and mental and physical debility" as well as "dimness of vision" and moral corruption.[/quote] wat
[QUOTE=Smashman;51661146] Also I found this about Kellogg's: [QUOTE]nocturnal emissions,[/QUOTE] wat[/QUOTE] Thanks for the new band name.
[QUOTE=Smashman;51661146]Dr. Kellogg introduced Kellogg Corn Flakes in hopes that it would reduce masturbation.[/QUOTE] I'm sure Dr. Kellogg is spinning in his grave
[QUOTE=blueNES;51661165]I'm sure Dr. Kellogg is spinning in his grave[/QUOTE] i would post a meme but that's just being a bad person
[QUOTE=BonkNickeltoo;51659795]So, something like this basically? [t]http://i.imgur.com/BcqrRuY.png[/t][/QUOTE] Why would you put both red and blue on the same texture?
[QUOTE=FiveEyes;51661432]Why would you put both red and blue on the same texture?[/QUOTE] I drew it during the ending portion of my class. And yeah, having both colors was not the best of ideas. Thanks for the heads up, FiveEyes! :)
[QUOTE=BonkNickeltoo;51661530]I drew it during the ending portion of my class. And yeah, having both colors was not the best of ideas. Thanks for the heads up, FiveEyes! :)[/QUOTE] focus on your class instead of fp
[QUOTE=Erfly;51661553]focus on your class instead of fp[/QUOTE] It's MultiMedia, and if you have your work done, you have the ability to work on Game/Art Design stuff. It's quite a fun class. But still, thanks for the reminder; as sometimes class can be harsh.
[QUOTE=ikes;51658075][IMG]http://puu.sh/tjp51/cdab98f646.png[/IMG] anyone wanna texture?[/QUOTE] i could try, looks easy
Oh, by the way everyone, I have some old models of weapons I made for TF2. I don't know if they're of any use or if they're even going to work, but if anyone wants, I could look into sending them out. My computer's GPU fried and I can't use Blender, so I hope these previews might be enough to give at least a basic idea of what they are. Images can be located in [url=http://imgur.com/a/i3ynD]this album[/url].
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=841164336"][IMG]http://i.imgur.com/MIHJghL.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=841164336"] Here's[/URL] a little thing I did the flexes for. Votes are appreciated :)
[QUOTE=SamMaher;51664640]{album}.[/QUOTE] <snip> can't even read anymore
Science [img]https://dl.dropboxusercontent.com/u/6526556/scengy.jpg[/img] I guess it hurts the color scheme some.
[QUOTE=Svdl;51666166]Science [img]https://dl.dropboxusercontent.com/u/6526556/scengy.jpg[/img] I guess it hurts the color scheme some.[/QUOTE] It's very well made and I can tell you've taken great care to prevent clipping, but the wideness at the bottom is extremely off-putting.
[QUOTE=Svdl;51666166]Science [img]https://dl.dropboxusercontent.com/u/6526556/scengy.jpg[/img] I guess it hurts the color scheme some.[/QUOTE] It looks fucking amazing, but it's so outrageous I don't even see it getting accepted for Halloween.
[QUOTE=Svdl;51666166]Science [img]https://dl.dropboxusercontent.com/u/6526556/scengy.jpg[/img] I guess it hurts the color scheme some.[/QUOTE] i always kinda wondered why nobody has bothered making hair this way
[QUOTE=Svdl;51666166]Science [img]https://dl.dropboxusercontent.com/u/6526556/scengy.jpg[/img] I guess it hurts the color scheme some.[/QUOTE] too much red.
[QUOTE=Svdl;51666166]Science [img]https://dl.dropboxusercontent.com/u/6526556/scengy.jpg[/img] I guess it hurts the color scheme some.[/QUOTE] try modeling the labcoat so that it goes underneath his toolbelt
also, it have too many wrinkles in areas that it shouldnt have, it breaks with the character's shape, it looks like plastic ( that is not a problem if you were trying to make it look like plastic), the soulders remembers me when you buy a tuxedo that isnt your size :P but aside from all that, its good looking, but i dont think we will see it ingame sadly :c
[QUOTE=IJCT;51667535]also, it have too many wrinkles in areas that it shouldnt have, it breaks with the character's shape, it looks like plastic ( that is not a problem if you were trying to make it look like plastic), the soulders remembers me when you buy a tuxedo that isnt your size :P but aside from all that, its good looking, but i dont think we will see it ingame sadly :c[/QUOTE] Never say never, man. Remember that a few items that weren't sure to get ingame GOT ingame
[QUOTE=MarcusSmith;51667651]Never say never, man. Remember that a few items that weren't sure to get ingame GOT ingame[/QUOTE] ehh, while i don't necessarily share ijct's opinion on the lab coat I must say that it's always better to aim for making an item as well fitted and as likely to get in game as possible rather than just settling for an item that valve [I]might[/I] accept against all odds
Fixed*! Alpha + Test
[QUOTE=Sims_doc;51668194]Still need some help.[/QUOTE] There are check boxes in the Edit VMT1 sections. From there the wiki is your friend.
I suggest stopping the jacket above the belt area and adding a belt (possibly silver or gray) to ease the transition to the pants edit: i made this illustration [T]http://i.imgur.com/3lW1zDN.png[/T]
Big thanks to everyone that helped out getting this [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=841742806"]item[/URL] working! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=841742806"] [/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=841742806"][IMG]http://images.akamai.steamusercontent.com/ugc/91595856855507418/DA15D1D92A9FE1FF05C8105B023CCC4BF7A9E161/[/IMG][/URL]
[QUOTE=DatHarry;51667670]ehh, while i don't necessarily share ijct's opinion on the lab coat I must say that it's always better to aim for making an item as well fitted and as likely to get in game as possible rather than just settling for an item that valve [I]might[/I] accept against all odds[/QUOTE] Seems like its chances would go up massively if you put it on medic instead.
[T]http://i.imgur.com/mA4P0uk.jpg[/T] [T]http://i.imgur.com/7CbqZJm.png[/T] Testing Sims' electric medigun
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