• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=InfectedPotato;51744734]A barrel that is burning.[/QUOTE] Bingo.
[media]http://imgur.com/a/8tBYJ[/media] I haven't posted my album in a while so there it is. If the [media] thing is still bugged for anyone else, [URL="http://imgur.com/a/8tBYJ"][B]you can click on this.[/B][/URL]
Fuck I was asleep. Well, for "a barrel that is burning" I meant one of those barrels hobos use to heat themselves. And I need an animator for such taunt.
[QUOTE=Kitt Stargaze;51744249]I don't want to be a downer, and I do feel non fire based weapons could be a potential for Pyro to alternate his play style up a bit. I've felt that an ice based weapon will never be accepted by the TF2 gaming community. Mostly due to how ice based weapons have a tendency to lead to movement impairing effects, to even outright completely stopping characters. Mei being a perfect example of this from Overwatch. She slows down characters by constantly hitting them with her ice thrower weapon till they're frozen solid. They cannot move, turn, or fire at all during this state. From which she can stand by them and headshot them with alt fire for easy kills. Anything that generally effects movement or control over characters is generally frowned upon by the TF2 community as well. A better potential direction could be a Lightning/Acid/Bio/Chemical based weapon for Pyro instead.[/QUOTE] But this gun dont need slow down enemies. Just change fire texture to white and burning effect repleace with frozing sound and after death body will be ice statue. Simple and dont need new things in gamemode.
What happens if an enemy that is on ice burn gets hit with a flare?
[QUOTE=chandlerj333;51745984]What happens if an enemy that is on ice burn gets hit with a flare?[/QUOTE] ?
[QUOTE=chandlerj333;51745984]What happens if an enemy that is on ice burn gets hit with a flare?[/QUOTE] well, it could create an interesting duality, where you can either choose to burn or to freeze your enemies. Freezing could reduce healing from all sources instead of slowing. then if you hit a frozen enemy with fire, it mini-crits but it removes the frozen effect. the other way around, if you freeze a burning enemy, the healing they can get is even more reduced but you remove the afterburn.
[IMG]http://orig03.deviantart.net/88e2/f/2017/029/5/f/madman_by_markunread-dax5t8x.png[/IMG] Should I add anything?
[QUOTE=MarcusSmith;51746459][t]http://orig03.deviantart.net/88e2/f/2017/029/5/f/madman_by_markunread-dax5t8x.png[/t] Should I add anything?[/QUOTE] Looks absolutely fabulous.
[QUOTE=Deserter;51744686]You mean like [url]http://steamcommunity.com/workshop/filedetails/?id=463721289[/url]?[/QUOTE] The problem with just adding all this stuff is that it's all made by one or a few people and valve lately has been trying to add items made by various people, so unless they made an announcement to add this sort of stuff to the workshop, they would only add a few things from this list.
Brought back a mod from 7 years ago back from the dead. [t]http://i.imgur.com/E0GMnw0.jpg[/t][t]http://i.imgur.com/MAH8jIt.jpg[/t][t]http://i.imgur.com/g06nc3r.jpg[/t] Thirdperson animations aswell (though they are buggy af) [t]http://i.imgur.com/gmM86tW.jpg[/t][t]http://i.imgur.com/xKdXfmN.jpg[/t][t]http://i.imgur.com/UrvjirG.jpg[/t] Still a lot of bugs left to fix.
[QUOTE=MarcusSmith;51746459][IMG]http://orig03.deviantart.net/88e2/f/2017/029/5/f/madman_by_markunread-dax5t8x.png[/IMG] Should I add anything?[/QUOTE] Can you keep it as a pyro item?
[QUOTE=Rageguy;51747543]Can you keep it for pyro only?[/QUOTE] Maybe. Idk, I just laugh like an idiot for this. No seriously, not gonna put this in the workshop. [I]maybe[/I]
-I figured it out-
Animating a taunt based on a certain gun-spinning, meowing and generally all-around embarrassing character from Metal Gear Solid. [img_thumb]https://cdn.discordapp.com/attachments/174642168097406977/274373573718573056/SpyRevolverSpin4.gif[/img_thumb] This is just the first second or two, I still need to work on the rest of it but this is what I have so far. I'll have to change the timing on different parts because right now it's rather boring. (Sorry for the size of the gif)
[QUOTE=Tom083;51747690]Animating a taunt based on a certain gun-spinning, meowing and generally all-around embarrassing character from Metal Gear Solid. [img_thumb]https://cdn.discordapp.com/attachments/174642168097406977/274373573718573056/SpyRevolverSpin4.gif[/img_thumb] This is just the first second or two, I still need to work on the rest of it but this is what I have so far. I'll have to change the timing on different parts because right now it's rather boring. (Sorry for the size of the gif)[/QUOTE] Dude, that's amazing.
I wanted to try my hand at that but I was unsure about how pulling out two stock revolvers regardless of equipped weapon would look. I guess that doesn't really matter anymore when people can pull bumper cars out of thin air nowadays. Glad someone more experienced is doing it, looks great. Are you gonna make it loop?
[QUOTE=Cufflux;51748089]Dude, that's amazing.[/QUOTE] Really? Thanks a lot, I actually hate it as it is right now, I'm definitely going to keep refining it. [QUOTE=Flubbman;51748244]I wanted to try my hand at that but I was unsure about how pulling out two stock revolvers regardless of equipped weapon would look. I guess that doesn't really matter anymore when people can pull bumper cars out of thin air nowadays. Glad someone more experienced is doing it, looks great. Are you gonna make it loop?[/QUOTE] I'm only experienced in the animation side of things, I'm kind of winging it here with no idea how I'll get this working with TF2 since I've never animated for submitting on the Workshop. And yeah, I'll make it a looping taunt, consider this the intro, from here the spy will do a loop of different Ocelot tricks. Just started animating the beginning of the loop, I'd be lying if I said I haven't been blasting the MGS3 OST to get in the mood. [img_thumb]https://cdn.discordapp.com/attachments/174642168097406977/275467678427250688/SpyRevolverSpin6.gif[/img_thumb]
[img]http://i.imgur.com/uxpYNnL.png[/img] business as usual still wip
Here's the start of that Scavenger Engie [IMG]https://puu.sh/tGth5/c46479e97c.png[/IMG] [IMG]https://puu.sh/tGtgR/a009b44123.png[/IMG] [IMG]https://puu.sh/tGthr/cd92f86a6b.png[/IMG]
[QUOTE=Dusty-Pixels;51749515]Here's the start of that Scavenger Engie[/QUOTE] We both know someone's gonna bitch it's not for the Pyro the moment you upload it to the Workshop.
When has anyone on the workshop not bitched about [I]anything[/I]? [editline]30th January 2017[/editline] [IMG]https://puu.sh/tGC1U/096117b2a3.png[/IMG] Update! Stil figuring out what to do with the undershirt
[t]http://i.imgur.com/TFxuwVV.png[/t] Textured the hat, first time texturing too. Might do some more touching up.
Might want to show a close up or two of the hat, if you're aiming for feedback that is.
[img]http://i.imgur.com/CWC9YFh.png[/img] [img]http://i.imgur.com/TsYNrv1.png[/img] I tried filling in areas to give them more depth as they wouldn't be visible with just flat coloring, again; I'm open to suggestions so feel free to PM me suggestions and such
Try to adjust your AO and shading of darker areas to not use full black but a colour instead. If you want to further emphasize the shape of the model try lighting up the edges. Nice job so far if it's your first time!
[QUOTE=Frying Dutchman;51749975]Try to adjust your AO and shading of darker areas to not use full black but a colour instead. If you want to further emphasize the shape of the model try lighting up the edges. Nice job so far if it's your first time![/QUOTE] I decided to do some more tweaking; here's my result so far. [img]http://i.imgur.com/QnMLwjB.png[/img] [t]http://i.imgur.com/ihdhE1t.png[/t] Here's a image of it on Sniper.
[QUOTE=Alaxe;51734215]Low poly demonstration. Let me know of the details and such. [IMG]http://imgh.us/test_75.png[/IMG] also did a little test animation with the bones I added. i know the left hand is a little wonky, but its just quick example. [IMG]http://imgh.us/cross.gif[/IMG][/QUOTE] sorry havent been on the computer for the last few days and omg looking awesome cant believe someone picked up my concept. add me so we can talk more about where this can go ^-^ [url]http://steamcommunity.com/id/TheFORBIDDENFruit/[/url]
[QUOTE=Dusty-Pixels;51749667]When has anyone on the workshop not bitched about [I]anything[/I]? [editline]30th January 2017[/editline] [IMG]https://puu.sh/tGC1U/096117b2a3.png[/IMG] Update! Stil figuring out what to do with the undershirt[/QUOTE] Wasteland themed update when
[QUOTE=Hex.;51737723]Eyo I'm new here. I'm an Animator/ Poster Maker looking to get tryout and get into some modeling projects. Here is an animation I worked on fairly recently that I am proud of where I recreated a Rainbow Six Siege Cinematic. [video=youtube;awwFdY6RIno]https://www.youtube.com/watch?v=awwFdY6RIno[/video] Also some of my posters. [t]http://images.akamai.steamusercontent.com/ugc/133249081652947244/B21FEB56EFB1B97EFC333FB9E838BEBF386EA05F/[/t] [t]http://images.akamai.steamusercontent.com/ugc/249213870726306158/78A230FF47554E37BDF25975E658FF47161185B7/[/t] [t]http://images.akamai.steamusercontent.com/ugc/263836428681552700/767E814058C3CAB2F7AEFCF5F1C3E65DF9F8B422/[/t] If you're interested, you can contact me via Steam! :) [URL="http://steamcommunity.com/id/Hexadecimal_Computings/"]http://steamcommunity.com/id/Hexadecimal_Computings/[/URL][/QUOTE] I love the R6 video
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