[QUOTE=Cosmic feel;51750968]Wasteland themed update when[/QUOTE]
Preferably when more people get on the bandwagon, because like 80% of the wasteland styled submissions on the workshop belong to the same 3-4 people.
No disrespect to them, but I'd prefer an update that wasn't entirely composed of items made by the same group of people.
[QUOTE=kibbleknight;51750996]Preferably when more people get on the bandwagon, because like 80% of the wasteland styled submissions on the workshop belong to the same 3-4 people.
No disrespect to them, but I'd prefer an update that wasn't entirely composed of items made by the same group of people.[/QUOTE]
The best kind of community updates are the ones that everyone can contribute to, like Boogaloo.
[editline]30th January 2017[/editline]
[img]http://i.imgur.com/nfkyVVo.png[/img]
Almost there.
the shorts look really tight-fitting
[editline]30th January 2017[/editline]
[IMG]http://puu.sh/tH9da/8c74ac83e9.png[/IMG]
suggested changes
[QUOTE=Rageguy;51751011]snoiper stuff[/QUOTE]
I would get rid of the sharp edges here and bevel them instead
[IMG]http://puu.sh/tH9Eu/303dd7fbba.png[/IMG]
[QUOTE=ikes;51751442]the shorts look really tight-fitting
[editline]30th January 2017[/editline]
[IMG]http://puu.sh/tH9da/8c74ac83e9.png[/IMG]
suggested changes[/QUOTE]
polycount is already at 1,372; would like to keep the polycount the same.
[t]http://i.imgur.com/EnBwBSD.png[/t]
this better?
still too thin imo, nobody would wear tight or slim-fitting shorts in the jungle
[QUOTE=ikes;51751506]still too thin imo, nobody would wear tight or slim-fitting shorts in the jungle[/QUOTE]
If lara does it, anyone can do it.
[QUOTE=ikes;51751506]still too thin imo, nobody would wear tight or slim-fitting shorts in the jungle[/QUOTE]
i go to the jungle like 3 times a year for camping, people do that, but mostly women.
what people will never wear are those giant socks, but without them sniper will look like having really thick legs
[QUOTE=Dusty-Pixels;51749667]When has anyone on the workshop not bitched about [I]anything[/I]?
[editline]30th January 2017[/editline]
[IMG]https://puu.sh/tGC1U/096117b2a3.png[/IMG]
Update! Stil figuring out what to do with the undershirt[/QUOTE]
Reminds me a lot of STALKER, and anything like that with good quality gets a thumbs up in my book.
[IMG]http://i.imgur.com/vln5hEE.jpg[/IMG]
A mask that could for work both pyro and spy, them being the 2 incongnito caracters, it would only fit for them to share a mask.
colours are not final
Claimable
[IMG]https://puu.sh/tHw38/3cdfa7e0ed.png[/IMG]
All done!
[IMG]https://puu.sh/tHw3f/e11c1db84a.png[/IMG]
Up for Grabs!
[media]http://imgur.com/a/QDKbl[/media]
[sp]I want to claim a shotgun concept[/sp]
hi guys! here is an art done for a sniper submachine for the jungle update, up to be claimed.
[t]https://i.imgur.com/wQirwiI.jpg[/t]
Anyone know a good taunt making guide for beginners or so?
Idea for a Silly Unusual Effect, Up for Grabs.
[b]Shotgun Rain[/b]
[img]https://puu.sh/tIeGl.gif[/img]
[QUOTE=kibbleknight;51755112]Idea for a Silly Unusual Effect, Up for Grabs.
[b]Shotgun Rain[/b]
[img]https://puu.sh/tIeGl.gif[/img][/QUOTE]
[I]"Some stay dry and others feel the pain."[/I]
A few 6 AM concepts, if possible for the Jungle Update. [b]-Claimed by Ertz-.[/b]
[b]Wildcat Ensemble:[/b]
[img]https://puu.sh/tImm1.png[/img]
-Shirt is intended to be a strong shade of Cream Spirit, but if team recognition is a problem, could easily be swapped for [url=https://puu.sh/tInqH.png]tradtional colors[/url].
[del]-I also received some feedback about tightening the bandoleer more, so I'll update the post later whenever I have that finished.[/del] [b]-Edit- Post updated with the straighter bandoleer.[/b]
[b]Bobcat Revolver:[/b]
[img]https://puu.sh/tIjSe.png[/img]
-Based on a Mateba revolver, meant for use with Engineer's unused revolver animations.
-Preferably would have styles for barrel length.
[QUOTE=IJCT;51754719]hi guys! here is an art done for a sniper submachine for the jungle update, up to be claimed.
[t]https://i.imgur.com/wQirwiI.jpg[/t][/QUOTE]
Might be worth putting this on a lighter background, its quite hard to make it out currently.
Also personally i'd ditch the blood splatter.
[QUOTE='[Square];51755579']Might be worth putting this on a lighter background, its quite hard to make it out currently.
Also personally i'd ditch the blood splatter.[/QUOTE]
[T]https://i.imgur.com/vzfS0Do.jpg[/T]
didnt know it was that dark lol
Maybe after the Jungle Update and possibly the Frontline update or whatever valve chooses to call it, because let's be honest, that would probably be the next big contender, maybe we could flood the workshop with wasteland themed items for a possible wasteland update.
i would love to do wasteland items
[QUOTE=Serge Ivanov;51757127]Maybe after the Jungle Update and possibly the Frontline update or whatever valve chooses to call it, because let's be honest, that would probably be the next big contender, maybe we could flood the workshop with wasteland themed items for a possible wasteland update.[/QUOTE]
I could actually try to draw up some concepts for once too.
[QUOTE=IJCT;51756357][T]https://i.imgur.com/vzfS0Do.jpg[/T]
didnt know it was that dark lol[/QUOTE]
This to me kinda fits to this kinda wasteland people keep bringing up imo also would love to see if you could make concept art for a whole sniper set melee, primary and cosmetics.
Was suggested I should ask here about this issue:
I'm having trouble setting up Maya for modelling for TF2. I am following the set-up guide by Valve [url]https://developer.valvesoftware.com/wiki/Maya[/url] and I get this error [url]http://i.imgur.com/G3ESC10.png[/url].
The KritzKast guide mentions Maya in step 1 but never references it again, [url]http://www.kritzkast.com/tf2_mod_guide[/url].
I'm confused, does anyone have a [U]Maya specific[/U] (as I have lots of experience with Maya and none with other software) set-up guide?
Would really love to contribute.
____
I am using Maya 2017.
You need to modify your path. Did you do what it says in step 3?
Anyhow! The Law based on the [URL="https://en.wikipedia.org/wiki/M72_LAW"]M72 LAW[/URL].
[IMG]http://i.imgur.com/haPc8Le.png[/IMG]
I'll render it tomorrow. Up for grabs!
[QUOTE=Sims_doc;51760067]Anyhow! The Law based on the [URL="https://en.wikipedia.org/wiki/M72_LAW"]M72 LAW[/URL].
I'll render it tomorrow. Up for grabs![/QUOTE]
Looks great, but personally i'd prefer having the lid dangling at the back of the weapon like in the original one. You could also try making the trigger into a small, rubber-coated button for that extra cheap-o mass-production look.
Boy do i like these little buggers, the combined sound of the barrel extending and disposable lids falling to the ground is so satisfying.
(Kek, the finnish description in the Wikipedia image is quite optimistic. "penetrates ALL tanks.")
[QUOTE=Smashman;51759816]You need to modify your path. Did you do what it says in step 3?[/QUOTE]
Yes, I have modified it for 64 bit 2017
[QUOTE=Overlord Lttc;51751980][IMG]http://i.imgur.com/vln5hEE.jpg[/IMG]
A mask that could for work both pyro and spy, them being the 2 incongnito caracters, it would only fit for them to share a mask.
colours are not final
Claimable[/QUOTE]
[IMG]http://i.imgur.com/lkk17GY.jpg[/IMG]
Probably not the first silenced shhhotgun idea... but I think it could go really well as a set with the Heathvision/gasmask combo... also maybe something for spy as well. There are so many silenced revolvers however.
[QUOTE=Spike Nitros;51760132]Snip-O[/QUOTE]
It's gotta retain some aesthetics's from the black box and a plastic button would be out of place among wood and steel but dangling bit, I can do!
[IMG]http://i.imgur.com/4Hj1uou.png[/IMG]
Guess, I'll start rendering it. Up for grabs!
[QUOTE=Overlord Lttc;51761399][IMG]http://i.imgur.com/lkk17GY.jpg[/IMG][/QUOTE]
Oh~! You should consider removing those notches on the bottom of suppressor as it gives the appearance of it being a muzzle brake, Not that its a bad thing just confusing?
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