• TF2 Emporium 65 - End of an era
    5,004 replies, posted
Since I decided to bring back to life the frontline map I was working on, koth_iglesia, I was thinking it would be nice to post some screens here: [quote] [t]https://tf2maps.net/attachments/20170201120749_1-jpg.40246/[/t][t]https://tf2maps.net/attachments/20170201120723_1-jpg.40247/[/t] [t]https://tf2maps.net/attachments/20170201120823_1-jpg.40249/[/t][t]https://tf2maps.net/attachments/20170201120704_1-jpg.40248/[/t] [/quote] [URL="https://tf2maps.net/threads/koth_iglesia.31085/"]Get the map (which is still in heavy W.I.P by the way) from TF2maps![/URL]
[QUOTE=Sims_doc;51761627]It's gotta retain some aesthetics's from the black box and a plastic button would be out of place among wood and steel but dangling bit, I can do! [t]http://i.imgur.com/4Hj1uou.png[/t] Guess, I'll start rendering it. Up for grabs! Oh~! You should consider removing those notches on the bottom of suppressor as it gives the appearance of it being a muzzle brake, Not that its a bad thing just confusing?[/QUOTE] [t]https://wiki.teamfortress.com/w/images/thumb/4/41/Blackbox.png/250px-Blackbox.png?t=20140602144353[/t] huh
well this is just a work in progress fast sketc [IMG]https://i.gyazo.com/2aac3db8911cd3988872a48f52d79337.png[/IMG]
[QUOTE=IJCT;51763094]well this is just a work in progress fast sketc [IMG]https://i.gyazo.com/2aac3db8911cd3988872a48f52d79337.png[/IMG][/QUOTE] On first quickly-reading-page-fly-by, I thought it was a hand rocket launcher at first. Looks pretty cool, though.
[QUOTE=Sims_doc;51761627]Snip-O[/QUOTE] Honestly you should stop snipping everything you quote. It makes it annoying to have to click on the link to see what youre replying to.
Just finished up this concept for a small sniper set that I think might fit the jungle theme but do not wanna stretch too post there just yet just in case. [t]http://i.imgur.com/htqqT3u.png[/t] [t]http://i.imgur.com/z5b8fjL.png[/t] [t]http://i.imgur.com/u5WmoU6.png[/t] [t]http://i.imgur.com/qKozTb4.png[/t] let me know what you guys think (also claimable XD )
please use tags
[IMG]https://puu.sh/tKEPw/ec23a5a810.png[/IMG] Some things fixed up! Now claimed by FiveEyes
[QUOTE=TheFORBIDDENF;51763611] [t]http://i.imgur.com/htqqT3u.png[/t] [t]http://i.imgur.com/z5b8fjL.png[/t] [t]http://i.imgur.com/u5WmoU6.png[/t] [t]http://i.imgur.com/qKozTb4.png[/t] [/QUOTE] [QUOTE=IJCT;51764134]please use tags[/QUOTE] Thank you I didn't know tags existed and I also thought my pictures were too big for what I wanted. ^-^
[video=youtube;mePbBYTu5E4]https://www.youtube.com/watch?v=mePbBYTu5E4[/video] Made another taunt with Nonamesleft, vote for it [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=855351756&tscn=1486051761"]here[/URL]!
It's great, but the music ends [i]far[/i] too abruptly.
Sims' plasma medigun is pretty much ready for potential texturer to take over, except for one tiny little thing... [T]http://i.imgur.com/wEq2LhB.png[/T][T]http://i.imgur.com/lJHT5Qv.png[/T][T]http://i.imgur.com/GlJHxA6.png[/T] ...yeah. Everything i've created is up and going, but i'd appreciate some tips on fixing the texture reuse fuckup in Blender. I also found this "not-so captive bolt pistol" engineer weapon in my models folder, seems to be from a couple months back. Anyone thinking i should finish it? [T]http://i.imgur.com/ZKIjcGB.png[/T]
[QUOTE=SediSocks;51766394][video=youtube;mePbBYTu5E4]https://www.youtube.com/watch?v=mePbBYTu5E4[/video] Made another taunt with Nonamesleft, vote for it [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=855351756&tscn=1486051761"]here[/URL]![/QUOTE] enjoy your self-made
[QUOTE=SediSocks;51766394][video=youtube;mePbBYTu5E4]https://www.youtube.com/watch?v=mePbBYTu5E4[/video] Made another taunt with Nonamesleft, vote for it [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=855351756&tscn=1486051761"]here[/URL]![/QUOTE] Does it come with the cows :v:
[QUOTE=Spike Nitros;51767118]Sims' plasma medigun is pretty much ready for potential texturer to take over, except for one tiny little thing... [T]http://i.imgur.com/wEq2LhB.png[/T][T]http://i.imgur.com/lJHT5Qv.png[/T][T]http://i.imgur.com/GlJHxA6.png[/T] ...yeah. Everything i've created is up and going, but i'd appreciate some tips on fixing the texture reuse fuckup in Blender.[/QUOTE] Why are you using the stock medigun's mesh for the handle and lever part? Also the issue with the texture is probably because you're using the wrong texture with the wrong mesh (ex: C_medigun mesh with w/v_medigun texture or vice versa)
[QUOTE=FiveEyes;51768245]Snip-O[/QUOTE] It's suppose to be a retro fit of the stock medic gun.
I mean, that doesn't really make for an interesting item though.
[QUOTE=SediSocks;51766394][video=youtube;mePbBYTu5E4]https://www.youtube.com/watch?v=mePbBYTu5E4[/video] Made another taunt with Nonamesleft, vote for it [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=855351756&tscn=1486051761"]here[/URL]![/QUOTE] holy nuts those finger animations are smooth, if this gets in game it'll be the first dough i've dropped into Tf2 in years
Anyhow! Gave it a bit of colour and wear. [IMG]http://i.imgur.com/O6Rvcgm.png[/IMG] It's totally up for grabs!
Hi guys. Nearly finished making a new taunt [t]http://i.imgur.com/nmDlB50.png[/t] Soon to be posted.
Uh, I am having a problem with texture glowing. The texture in the chamber suddenly turns to a shade of red under a shadow. Anyone help me out? (Zoom in for better look) Normal: [t]http://i.imgur.com/Y7rCKlU.jpg[/t] Not normal: [t]http://i.imgur.com/tKRzANg.jpg[/t] This is the .vmt file for the texture: [url]http://pastebin.com/Y8sAKzDw[/url] I did check the animated texture to see if it has any shade of red in it, and it doesn't. [B]EDIT: Nevermind, I fixed it. The path to the selfillum mask was wrong.[/B]
[QUOTE=Saint Lombax;51772006]Hi guys. Nearly finished making a new taunt [t]http://i.imgur.com/nmDlB50.png[/t] Soon to be posted.[/QUOTE] I hope its all-class
[QUOTE=Rotzloeffel;51773000]I hope its all-class[/QUOTE] Yep it will be!
WiP, Gadget is doing the texture just base colors atm: [t]https://i.imgur.com/lVnYdVM.png[/t] Also I've learned to never rig something until the uv is 100% done and won't be changed.
[QUOTE=Saint Lombax;51772006]Hi guys. Nearly finished making a new taunt [t]http://i.imgur.com/nmDlB50.png[/t] Soon to be posted.[/QUOTE] This is pretty much guaranteed to get in.
[QUOTE=Serge Ivanov;51773382]This is pretty much guaranteed to get in.[/QUOTE] but you dont know if its even well animated yet. right?
Alright! Decided to clean up an old concept. [t]http://i.imgur.com/XR1vECA.png[/t] [sp]I liked brink, please don't hate me.[/sp]
[QUOTE=Sims_doc;51773450]Alright! Decided to clean up an old concept. [t]http://i.imgur.com/XR1vECA.png[/t] [sp]I liked brink, please don't hate me.[/sp][/QUOTE] brink was a good game but I dont know if valve has rights to make any more brink items like the anger but if they do this would be awesome to get in
[QUOTE=Sims_doc;51773450]Alright! Decided to clean up an old concept. [t]http://i.imgur.com/XR1vECA.png[/t] [sp]I liked brink, please don't hate me.[/sp][/QUOTE] differentiate it a bit and I might be interested
[QUOTE=ikes;51773553]Snip-O[/QUOTE] Alrighty. I did a quick bash and took some inspiration from the triclops to match the bug theme. [t]http://i.imgur.com/dNzWhaP.png[/t] [t]http://i.imgur.com/sbOkYsM.png[/t] It comes in two styles with and without divider.
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