• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=Sims_doc;51773642]Alrighty. I did a quick bash and took some inspiration from the triclops to match the bug theme. [t]http://i.imgur.com/dNzWhaP.png[/t] [t]http://i.imgur.com/sbOkYsM.png[/t] It comes in two styles with and without divider.[/QUOTE] i liked the style from brink so when it was still in beta i made this [img]https://dl.dropboxusercontent.com/u/7666502/brink_mask.png[/img] and realized i cant texture
Almost done modeling my own concept (texturing is not finished!!!) [t]http://i.imgur.com/z5b8fjL.png[/t] [IMG]http://i.imgur.com/WSo5nN3.png[/IMG] looking for tips and sugestions!
[QUOTE=TheFORBIDDENF;51774249]Almost done modeling my own concept (texturing is not finished!!!) looking for tips and sugestions![/QUOTE] Why does he have like 12 abs?
Designing mediguns is hard [t]http://i.imgur.com/9BqZtYj.jpg[/t] It's supposed to go with this concept I made two months ago [t]http://i.imgur.com/kL2cVja.jpg[/t] I'm still not sure about the back of the medigun though, it's pretty much the stock with a different handle which I'm not too happy about. Any suggestion on the back of the medigun?
[QUOTE=TheJukebox;51774805]Why does he have like 12 abs?[/QUOTE] He's too swole to control
[QUOTE=Sims_doc;51770771]Anyhow! Gave it a bit of colour and wear. [t]http://i.imgur.com/O6Rvcgm.png[/t] It's totally up for grabs![/QUOTE] I know I'm nitpicking but why does it have two triggers?
[QUOTE=Mooses Suuri;51775123]I know I'm nitpicking but why does it have two triggers?[/QUOTE] I only see one trigger?
[QUOTE=sirdownloadsalot;51775130]I only see one trigger?[/QUOTE] Perhaps he means the tiny button-thing near the rear sights? Those two are the trigger and unlock mechanisms on actual LAW's
[QUOTE=Spike Nitros;51775135]Perhaps he means the tiny button-thing near the rear sights? Those two are the trigger and unlock mechanisms on actual LAW's[/QUOTE] Yeah. In the real LAW the button on the top is the trigger. I know this wouldn't work in the game and I think your version looks better, but I'd get rid of it because having two triggers doesn't really add anything to the gun. [t]https://i.gyazo.com/ef69643d0c4d965abeeed4b1d0d4e4c9.png[/t]
[QUOTE=Mooses Suuri;51775190]Snip-O[/QUOTE] Just think of those objects as greebles.
[QUOTE=TheJukebox;51774805]Why does he have like 12 abs?[/QUOTE] That is t texture being bad sorry about that and I believe you are counting his pecks as a set of abs
[URL="http://gamebanana.com/skins/152693"][IMG]http://i.imgur.com/uG3mK2g.png[/IMG][/URL] Tacticool.
Alright! Decided to clean up another concept. [t]http://i.imgur.com/UJq9NcG.png[/t] [sp]It's the last one[/sp]
People, I need an animator who can do taunt animations with this one prop here textured by Ludumberg [IMG]http://image.prntscr.com/image/06d28debb38547aea43286eb7fd1ccb0.png[/IMG] for a all-class taunt called "Heat In Coldfront". Basically, the class placing this barrel and getting heat from the flames that gets out of this one barrel full of trash, hobo style. Anyone up to the job?
[QUOTE=TheFORBIDDENF;51773414]but you dont know if its even well animated yet. right?[/QUOTE] True, i was just saying it because it's probably going to get so many votes from the premium players so they can just facepalm at F2P's. I guess I'm taking the subreddit approach to it.
[QUOTE=MarcusSmith;51776017]People, I need an animator who can do taunt animations with this one prop here textured by Ludumberg [IMG]http://image.prntscr.com/image/06d28debb38547aea43286eb7fd1ccb0.png[/IMG] for a all-class taunt called "Heat In Coldfront". Anyone up to the job?[/QUOTE] It'd do you well to elaborate a little bit more on what they'd be animating
[QUOTE=Punchy;51776298]It'd do you well to elaborate a little bit more on what they'd be animating[/QUOTE] Just updated
Fruit Hat Concept for Jungle! (Anyone can claim!) [IMG]http://i.imgur.com/EzwHOzO.png[/IMG]
Has anyone here gotten [B]$envmapmask[/B] to work properly? If so please contact me. Edit: Thanks to Bapaul! [B]There's two solutions to this:[/B] 1. Just use 2 materials. I think this is preferable if you don't plan to use a normal map since you don't need another vtf file. 2. Use a normal map with the Phong mask in its alpha channel and put the env mask in the base texture's alpha channel. Then use "$basemapalphaphongmask" "0", "$bumpmapalphaphongmask" "1" and "$basemapalphaenvmask" "1" in the vmt (you actually only need the first, it seems).
[IMG]http://i.imgur.com/dcrp9fo.gif[/IMG] What do you guys think of my new hair im making for my sniper set [IMG]https://cdn.discordapp.com/attachments/207076637630660608/277562927643361290/unknown.png[/IMG] (hair in sceen shot about was an earlier version of the video/gif)
[QUOTE=TheFORBIDDENF;51774249]Almost done modeling my own concept (texturing is not finished!!!) [t]http://i.imgur.com/z5b8fjL.png[/t] [IMG]http://i.imgur.com/WSo5nN3.png[/IMG] looking for tips and sugestions![/QUOTE] It would probably look better of you sculpted/modelled the abs on a higher poly model and then baked them into the ao or normal, rather then drawing them on.
[editline]4th February 2017[/editline] [QUOTE=Pixenal;51777539]It would probably look better of you sculpted/modelled the abs on a higher poly model and then baked them into the ao or normal, rather then drawing them on.[/QUOTE] those were only place holder textures and if you look above your reply you will see that texture is no longer there ^-^ but thank you for the advice
[QUOTE=TheFORBIDDENF;51777352][IMG]http://i.imgur.com/dcrp9fo.gif[/IMG] What do you guys think of my new hair im making for my sniper set [IMG]https://cdn.discordapp.com/attachments/207076637630660608/277562927643361290/unknown.png[/IMG] (hair in sceen shot about was an earlier version of the video/gif)[/QUOTE] Don't paint brush strokes onto skin.
So DonkHonk & I have been discussing an idea for a new allclass taunt. The concept is that all classes do a short tapdance solo with a dancing cane, either on the ground they stand on or a small stage that appears below them when the taunt's activated. The dancemoves for all the classes varies and would reflect their personalities, so they'd all have their own twist. The cane's also there purely so they have an object to interact with. This idea's still very early in its development and I'm yet to start coming up with some basic storyboards/sketches about how it can be done, but if there's anyone who knows how to animate dance, give us a buzz!
[QUOTE=Gadget | TF2M;51776974]Has anyone here gotten [B]$envmapmask[/B] to work properly? If so please contact me.[/QUOTE] Yeah, the only way environment map masks work is if they're [255,255,255] and [0,0,0]. I've never been able to get gradients to work.
[IMG]https://puu.sh/tOPMk/95172dc5c3.png[/IMG] Also bringing back an old concept of mine
[QUOTE=Dusty-Pixels;51778216][IMG]https://puu.sh/tOPMk/95172dc5c3.png[/IMG] Also bringing back an old concept of mine[/QUOTE] Do you have an Imgur Album of all your concepts? Also do Environment Maps work in TF2? the ones that determine where something will be shiny. like Exponent Maps
[QUOTE=G=4//\/\3!2;51778286]Do you have an Imgur Album of all your concepts?[/QUOTE] [video]http://imgur.com/a/HQ99I[/video] [URL="http://imgur.com/a/HQ99I"]Click on this if sharing Imgur albums is still bugging out[/URL]
[QUOTE=G=4//\/\3!2;51778286]Do you have an Imgur Album of all your concepts?[/QUOTE] Oh! Mediatags. Turns out they were deliberately disable. [t]http://i.imgur.com/9cbjD8q.png[/t] I figure I'd let you guys know as nobody has said anything about them being broken as of now?
Also another thing for that Cricketer Sniper set: [IMG]https://puu.sh/tOXTR/eb9e0803f4.png[/IMG] Trying to base this off the bat Sir Don Bradman used to bat [IMG]http://www.nma.gov.au/__data/assets/image/0015/250017/Bradmans_bat_w480.jpg[/IMG]
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